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By Jonathan Balofsky On 22 Apr, 2016 At 11:54 PM | Categorized As News, News, News, Nintendo Wii/Wii U, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments
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No GravatarNintendo Has Shared A Trailer of the Upcoming Wii U Port Of The Deer God. Please Take A Look Below. We Will Have A Review Of The Game Up Next Week. The Game was developed by Crescent Moon Studios and Mobot Studios is bringing the game to Wii U. The game has received praise on other platforms and it should do so as well on Wii U,

 

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No Gravatar2k Games has announced that Mafia III will launch on October 7. They have also released a new story trailer as well. Check it out below and let us know what you think.

 

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No GravatarBelow is a photo of the file download size for Paranautical Activity on Wii U. The game releases this week in NA and EU.

 

 

IMG_1848And here is the installation size

 

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No GravatarHidetoshi Ishizawa better known as Neo_G has left Capcom for SNK Playmore. The move comes as Capcom refocuses on mobile gaming and games as a service, while SNK has refocused back to Console games. He was the director of the critically acclaimed, Street Fighter III, 3rd Strike and worked on numerous other fighting games and action games for Capcom, including being part of the team for Devil May Cry 4. We at ROG wish him luck at SNK Playmore.

 

Coming from Mad Man’s Café

 

The name Hidetoshi Ishizawa might not readily ring a bell to old-school fighting game players, but his nickname Neo_G should bring memories back from the old staff rolls in the Darkstalker and Street Fighter Alpha franchises amongst other classic brawlers, not to mention 3rdStrike which he directed. He’s been with Capcom since joining them in 1995 and even stuck with them through the darkest ages of fighting games to make Capcom Fighting Evolution, and in more recent years worked on Tatsunoko vs Capcom and also the Marvel Vs Capcom 3 series.

And now, he’s a part of SNKPlaymore.

The seasoned fighting game developer announced today via Social Networks that he has shifted companies from Capcom to the developer of the King Of Fighters series.

Ishizawa left Capcom on January, and from a quick glance on Facebook, it seems that he is most likely working on KOF14 at the current time.

 

Source

 

 

mega man

No Gravatarmega man

 

Coming From RockMan Corner

 

Capcom Japan has launched an online survey asking fans what they’d like to see from the franchise next. The survey comes from a URL bundled with the Nintendo 3DS version of Rockman Classics Collection in Japan.

The first batch of questions are pretty generic, like which consoles you own and so forth. In the second set, Capcom asks if “you would like to play a new entry in the classic series (like Mega Man 11). The third set concerns future collections, basically asking which past series (X, Zero, Legends, Battle Network, ZX, Star Force) you’d prefer to see collected.

Although the survey is in Japanese, anyone can participate. All you need is a little help from Google Translate to make your way through. For the postal address, just type in six random numbers, three in each box and select any prefecture. It really doesn’t matter.

The survey closes on Saturday, April 30th. What happens after that is anyone’s guess.

Thanks to SenseiHanzo for the general translation!

 

Our thoughts. A Megaman 11 would be good but I would love to see Megaman X9 done in SNES style. Hopefully this leads to something big for the Blue Bomber as the Megaman Legacy Collection might only be the beginning of a revival for the character at the hands of Capcom.

 

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Yasuyuki Oda, the producer of King of Fighters 14, recently attended a Garou Mark of the Wolves tournament and revealed he has not given up on making a sequel to the critically acclaimed fighter from the Fatal Fury series. Garou MOTW is often  regarded as the greatest fighting game SNK ever made and is one of the greatest 2D fighters in general.

 

Source

 

“It’s been like 16 years since the game came out. It’s so impressive to see all these techniques that’ve accumulated during the years on one hand, and on the other hand I’m scratching my head over why we forgot to take out Jenet’s thrust (laughs). So there’s been some stuff happening, and right now we’re making a new KOF (laughs & applause). So if we can have a bit of your time, here’s our latest trailer.”

~~Trailer #8 gets displayed on screen~~

“Thanks very much, and yeah don’t ask about the Dinosaur (audience laughter). We’ll have a playable event at Tokyo on April 26th. I think it’s going to be the first time the game will be playable in Japan so I hope people will come check it out.

I think people here are thinking ‘Hey what are you doing, aren’t you forgetting about Garou?’ I’m going to do something about it before I die (laughs), so please keep on supporting us.”

“And don’t forget Last Blade too. We’re going to be releasing details on Last Blade 2 on the PS4 and Vita soon, so please look forward.”

By Ramon Rivera On 14 Mar, 2016 At 05:54 PM | Categorized As News, News, News, Nintendo Wii/Wii U, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments
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LAS VEGAS – March 14, 2016 – Tom Happ announced today that he will be bringing his critically acclaimed game, Axiom Verge, to Xbox One and Nintendo eShop on Wii U later this year.

Axiom Verge is a retro-style action-platform-exploration game done in a 16-bit style and was heavily influenced by games like Metroid, Contra, Blaster Master, and other classics, but with very modern design sensibilities. It also gives you power over glitches like those found in classic games, allowing you to scramble enemies, corrupt environments, and enter hidden areas as you explore this hostile alien world and uncover your role within it.

The entire game (programming, design, art, animations, music) was created by one person, Tom Happ, during evenings and weekends over the course of 5 years. Previously released on PS4 and Steam, it has received more than 24 independent review scores of 9/10 or higher and won multiple game of the year awards.

Axiom Verge Features:

  • Over 40 weapons and tools
  • Almost 100 upgrades
  • Over 80 creatures
  • Almost 1000 rooms
  • 6 supported languages: English, French, Italian, German, Spanish, Brazilian Portuguese

Media quotes and recognition:

  • Nominee, Indie Game of the Year, The Game Awards 2015
  • Winner, Hardcore Gamer Best of 2015
  • Winner, PlayStation Blog Editor’s Choice
  • Winner, Destructoid’s Best of PAX East 2015
  • Winner, GameSpot’s Best of E3 2014
  • GameSpot’s Best Game Made By One Person Special Achievement Award
  • Giant Bomb’s Editor’s Top Games of 2015: Jeff Gerstmann’s #3 Game of 2015, Dan Ryckert’s #4
  • Jeremy Parish, US Gamer – 5/5 “Simply one of the best games I’ve played in years” (from Axiom Verge PS4 Review: Play It Again, Sam)
  • Jeff Gerstmann, Giant Bomb – 5/5 “Axiom Verge is positively terrific.” (from Axiom Verge Review)
  • Examiner.com – “Breathtaking… This work of love is one of 2015’s best yet” (from PS4 Review: Axiom Verge)
  • The Huffington Post – Indie Hit ‘Axiom Verge’ Shows How One Person Can Take On Video Game Giants
  • TheVerge.com – Axiom Verge Feels Like a Brand New Metroid on PS4: An Indie Developer Picks up Where Nintendo Left Off
  • More than 24 independent review scores of 9/10 or higher.

I only have to add OMG YES!!!!

 

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No GravatarAs discovered by Neogaf users , Amazon Japan will now sell and ship games internationally. This only applies to games sold directly by Amazon Japan, no third party sellers or sales fulfilled by Amazon.

Considering that most consoles aside from Nintendo’s are now region free ( and Nintendo has implied that their new system Codenamed NX will not be region locked) this is a great change for importers. Previously these games would have to be acquired via a third party who would often hike up the prices considerably.

To use this, you will need to set the site to English and set up and account ( see below for the site in Japanese and the site with English language enabled)

What do you all think? Will this lead to a new golden age of importing games? Let us know in comments and on Facebook and Twitter.

 

Japanese

English

 

final two tribes

No Gravatarfinal two tribes

 

Two Tribes has announced via a press release that Rive will be their final game and they will stop developing games after its release. They note they are not closing and will support their partners but are ending game development.

See the full press release below

 

This is it! After more than 15 years of hard work and gallons of blood, sweat and tears, we have decided that RIVE will be Two Tribes’ final game. This may come as a surprise for you, but we’ve actually been thinking about it for some time now

For the last two years, we have been working feverishly to finish RIVE, the shooter/platformer hybrid that we always wanted to make. We have delayed it several times to make it the best experience possible and now that we are nearing the finish line, we can confidently say that RIVE will come out in September 2016!

We also want to make clear that Two Tribes will remain operational. We will continue to support our partners and all gamers out there, we just won’t be making any new games after RIVE.

So what happened?
The industry changed a lot since we started in 2000. Back then, there were maybe a dozen game developers here in The Netherlands. It was extremely difficult to enter the global games industry, as you needed to have a track record and experience. Even if you took a shot, you still had to secure backing from a publisher, since the only way to reach gamers was through physical distribution.

The technological bar was also set very high, as there were no middleware engines available. There were severe hardware limitations and most of today’s sophisticated design tools were non-existent. You basically had to make everything yourself. We felt comfortable working in such an environment, and we actually still cling to this DIY mentality.

The big change happened around 2008, when new technologies and tools allowed developers to make games way more easily and faster. Suddenly, because of digital distribution, small developers were able to create and publish their own games without the help of big publishers. Initially this was great for us, as we were one of the first developers to enter the Steam, WiiWare and iOS markets. Business was good. We were on the shortlists of companies like Nintendo and Valve.

But the situation didn’t last. While we were working on Toki Tori 2+ for two years, the industry was changing without us realizing it. The market was flooded with games by developers from all around the world. Game development schools were erected, and every year thousands of students tried their luck under increasingly difficult conditions. With game changers such as the Humble Bundle, the ever-continuing race to the bottom and a growing focus on free-to-play games, it became tough for a game to even hit the break-even point.

The industry had moved on and we were still stuck in the past. We learned this the hard way, when most of our employees needed to be laid off in 2013. But it would be too easy to solely blame the industry. Perhaps it would be better to blame it on dinosaurs!

Dinosaurs
As said, we’ve been working in the games industry since early 2000, making us dinosaurs, old farts, grandfathers or whatever you want to call us. This is great, because we’ve got a lot experience, but it also means that we act like a typical grandfather: slow and totally unaware of what is hot and what is not. Don’t get us wrong: we absolutely love making games, and we strongly feel that we’re good at making them. However, ask us anything about new industry developments, and often a big question mark will appear above our heads.

For example, we are used to working with our own proprietary engine. It’s technology that works great for us, but is by no means competitive with tools like Unity or the Unreal Engine. And then there are monetization strategies like free-to-play. We only know, and feel comfortable working with, the traditional model of full-priced games. The same goes for marketing: we know how to make a decent trailer and send out a press release… but have no clue how to get traction on YouTube and Twitch.

Wrapping up
Long story short (grandfathers like to digress!): when running a company, you need to be on top of your game, not just in terms of the product you’re making, but business-wise too. And we just aren’t on top of the games business anymore. Therefore, it makes sense to focus our attention elsewhere, perhaps even outside the games industry. We simply don’t know yet; but we do know that RIVE is going to be our parting gift to you and we’re making damn sure it’s going to be an awesome one!

Stay tuned for the release in September 2016!

 

Its very sad to hear that a company like Two Tribes will cease game development. What are your favorite games that they developed?

 

See the full statement here

doom

No GravatarBethesda Softworks has released a new trailer for the DOOM Multiplayer. They included the following description

 

DOOM’s multiplayer is not for the faint of heart. It’s bloody. It’s brutal. And it’s VERY FAST. Prepare yourself with a glimpse into DOOM’s multiplayer mayhem in the latest trailer.

Players eligible for the DOOM Beta through their purchase of Wolfenstein: The New Order, your chance to play DOOM Multiplayer is coming! We will be running the Closed Beta between March 31 and April 3. To check eligibility requirements, please visit www.doom.com/beta. Participants will be able to try out Team Deathmatch and the recently revealed Warpath mode on two maps: Heatwave and Infernal.

DOOM releases on Xbox One on Friday, May 13. Learn more about DOOM’s multiplayer, single-player, and its community tool, SnapMap, at the game’s official website, DOOM.com, and through featured content on Bethesda.net. You can also follow DOOM through these social channels.

 

You can view the trailer below

 

 

What do you think of this trailer? Are you as excited for DOOM as we are? Let us know in the comments and on facebook and twitter.

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