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No Gravatar…Thanks to Amazon Local!

I signed up for Amazon Local a few years back (and for those of you who don’t know what that is, it’s kind of like Groupon), and boy – it really did not disappoint!

I woke up one morning to an email saying “Access to Online Game Design Training for One Year” offered by the School of Interactive Design. As an editor looking to acquire as many skills in the gaming field as I can, I hopped on the deal right away. The good news for those of you who will need a little bit to recover from Christmas shopping is that this deal will be available for about another month (26 days from this date, actually).

mayaHere’s what you need to know about everything this will include:

  • One year’s worth of access to easy to understand tutorials on Adobe Photoshop and Illustrator, Maya, Unity, and Game Salad.
  • On the voucher when you pay for the deal, it will say that you will not need to make any further purchases and that all software will be included an free. No, this does not include Photoshop and Illustrator. It includes Game Salad, Maya, and Unity. The videos will show you how and where to download these softwares from.
  • The voucher also says that buying this deal doesn’t register you for classes, and that you need to do this by April 18th, 2014. I called and inquired, and SoID (School of Interactive Design) said that Amazon won’t remove this verbiage and to disregard it.
  • This is not an online college where you have class times and homework. This is a laidback, go-at-your-own-pace type of thing. Makes it really convenient for most of us whose lives are hectic like mine.

My advice to anyone is to treat this like school. Practice, practice, practice. And take notes, because in a few years from now, you may forget how to use these programs.

How much will this run you, exactly? It will only cost you $99. Seriously? Yes, seriously.

Click here to head over to the website to get you on your way! Godspeed, and may the Force be with you!


By otakuman5000 On 7 Jun, 2013 At 10:44 PM | Categorized As Featured, Nintendo 3DS, Portable/Mobile Gaming, Reviews, ROG News | With 0 Comments

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First Appeared on The Legend of Lorie


Rhinos, gorillas, and chimps, oh my! Donkey Kong Country Returns is back but now in 3D. If you missed out on Donkey Kong Country Returns on the Nintendo Wii system then this is the perfect opportunity to experience this classic platformer. Nintendo has made some small changes and added some extra features that will have old fans and new fans going bananas for this refreshing port.

If you are not familiar with the original Donkey Kong Country which released on the Super Nintendo Entertainment System in 1994, then no problem. New fans of the Donkey Kong Country series can “swing” right into this game without previous knowledge of it’s older counterpart. Old fans, however, you are in for a real treat. The story begins when Donkey and Diddy Kong’s stash of bananas is stolen and all of their jungle friends are hypnotized. Of course, this infuriates the duo so their mission is to retrieve all of their bananas by overcoming the craziest and most challenging stages and bring peace to Kong Country.

Donkey and Diddy’s spiked friend is hypnotized into attacking them and eating their beloved bananas.

Use your 3DS controls to ground smash, roll, jump, and vine swing to collect all your bananas. This might sound like an easy task but the developers of Donkey Kong Country Returns 3D made sure it was not.  A  “new mode” has been added to the Nintendo 3DS port that was not available on the Nintendo Wii version. In this mode, developers did try to make playing DKCR 3D a little less difficult than it’s predecessors. By adding in an inventory of items like a green balloon that can save you from a fall and making DK’s life bar a little longer, gamers will be relieved to find out that the game eased up just a little on it’s difficulty. Don’t let this by any means fool you into thinking this game isn’t difficult. There have been many times where I have almost thrown my cute, blue 3DS XL out the window in sheer rage from falling off a cliff just a slight bit away from the end of the level.

Donkey Kong would be nothing without his trusty little sidekick, Diddy Kong. Just like in the previous Donkey Kong Country titles, Diddy acts as a sort of “extra life” if you pick him up out of a barrel. Diddy also acts as nifty “power up” that allows Donkey Kong to hover while jumping. Donkey Kong Country Returns 3D features a very frustrating multi-player mode. Be forewarned, Donkey Kong Country Returns 3D is already incredibly difficult but adding on a secondary player who takes the role of Diddy is even tougher. If you’re willing to take on the local multi-player challenge, the second player will need to have his own copy of the game.

Try your hand at local multi-player but good luck…

The music in Donkey Kong Country Returns 3D is fantastic. The developers have brought on the same soundtrack from the original Donkey Kong Country game and revamped it. Old fans will adore the rebooted soundtrack and new fans will find themselves bobbing their heads to the catchy tunes. Just be careful not to bob too much, you might miss that jump over the lava! Besides lava flooded levels, there are other treacherous stages for Donkey and Diddy to overcome and the great thing about the port is that 4 new stages have been added that were not available in Donkey Kong Country Returns on the Nintendo Wii.

Donkey Kong Country Returns 3D looks exquisite in 3D. I almost feel like Nintendo should have originally made the reboot of the Donkey Kong Country series exclusively for the Nintendo 3DS instead of releasing it on the Nintendo Wii and then porting it years later. From hopping on enemies that appear to fly at you in the screen, shooting out of barrels, or riding rickety train carts; the game is truly the best in 3D. Of course if your eyes get tired there is always the option of turning the 3D down or completely off but then you might be missing out on a unique experience. Some levels are just better in 3D like a level where Donkey and Diddy must evade crashing waves on a dark beach. In 3D, this level is amplified and really pulls you into the world of Kong Country while playing. One of the downsides, however, is one slight turn of your handheld and your 3D experience will be slightly skewed causing Donkey and Diddy to fall to their death after trying to make a close shot from a barrel.

DKCR 3D is a wonderful 3D experience but a slight wrong turn of your Nintendo 3DS and this shot from the barrel could be devastating and make you go ape…. poop.

Although most people groaned about a Donkey Kong Country Returns port, Nintendo and developers managed to make Donkey Kong Country Returns 3D a unique experience for new and old players of the Donkey Kong Country franchise. With stunning 3D graphics, a catchy soundtrack, a new mode to alleviate the frustrations of the modern day gamer, and 4 new levels; Donkey Kong Country Returns 3D is a game that fans of platformers will truly enjoy.

By SarahTheRebel On 19 Dec, 2012 At 07:23 PM | Categorized As Reviews | With 0 Comments

No GravatarI’ve been so excited I could barely contain myself for the past few weeks. Even though I hated The Hobbit when I read it in middle school (I later found the LotR trilogy and The Silmarillion in the public library and loved them), I loved the Lord of the Rings movie trilogy so much that I couldn’t wait to return to that world.

So what did I think of The Hobbit: An Unexpected Journey? Well, I guess most importantly, I felt it shouldn’t have been nearly three hours long.


The plot of The Hobbit is fairly simple. A hobbit is roped into going on an adventure with dwarves to defeat a dragon and take back a dwarven homeland.

Although they added in a few things for the movie, in general, any problems with the plot are Tolkien’s fault. There are things that happen that make no sense and are clearly used just to drive the plot (his use of giant eagles to save people is a big issue in his writing, for example). There were also changes to certain fight or adventure scenes in order to utilize the 3D aspect of the film, but these did not significantly affect the plot.


Beautiful, as usual. The gorgeous settings were a huge turn-on in the first LotR trilogy, and they are back and just as beautiful in The Hobbit. You will soar over mountains, creep through tunnels, and glide through forests.

Plenty of people have been talking about the frame rate of the movie as affecting it poorly. To explain, this movie was filmed in 48 frames per second, which is similar to the way soap operas are filmed. I’m not sure if it was the 3D affect, but I did not see a noticeable “ugliness” to anything. I had a friend who said she noticed a “flattening out” effect, but she actually blamed the 3D, so who knows. I would say, to the untrained eye, the movie looked great.


No complaints here other than hamming it up for laughs. Bilbo is played as having a lot of compunctions about his journey. The dwarves are a rowdy, disgusting, gluttonous lot, although Kili (Aidan Turner) gave me the feels.
The one on the right.

The characters themselves were a very fun aspect of the movie. Each dwarf had his own silhouette and attitude, and it was fun watching them fight, because you wanted to see each one’s unique style. You still won’t really know all their names, but that is Tolkein’s fault for making them sound so similar and having so very many of them.

Gandalf, Galadriel, Elrond, and Saruman were the same, no changes there. Radagast, another wizard, was hilarious, and his first scene almost made me cry. He also has bird poop on the side of his head…which is…special.

Fight Scenes

The fight scenes were so fun…seeing how each dwarf fought and how they worked together reminded me of what I really love about fantasy bildingsroman: going on a great adventure with an assembled motley crew.

In my opinion, the fight scenes were the best part of The Hobbit. A lot of aspects of this movie seemed aimed at a younger crowd (dwarves belching, Bilbo’s acting, the roller coaster ride-eque scenes meant to utilize the 3D, etc.), but the fighting was intense and exciting. Hopefully, there will be more of that in the next two movies.

Use of 3D

Whenever something can go flying, spinning, and swirling though the air at a fast pace, it will. The only time it proved really exciting was when we zoomed in on a huge beast’s eye near the end. I found myself pushing backwards in my seat, not wanting to get so close to the creature.

The length of this movie

Really, the biggest drawback of this movie was its length, compounded by strange pacing. My companion in the theater said “Welp, good movie!” at least six times, as the scenes seemed to wrap up after something intense, leading you to feel as if it should be the end of the movie.

The beginning scenes wherein Bilbo is harassed until the dwarves are ready to leave was entirely too long, as were many of the unimportant “sitting down and talking” scenes. In fact, they seemed to have added one of those scenes to the movie, as I really don’t remember Galadriel being there at that time.

Another big issue was the attempted use of suspense. During a few scenes, dramatic suspense is used, with long pauses, breaks, or characters staring each other down. This may have worked in LotR, but in a prequel, it is just silly. We KNOW Gollum doesn’t die, because we see him in LotR; we KNOW Bilbo doesn’t die, because we see him in LotR, etc. The suspense was annoying, and I kept thinking of a Dragon Ball Z fight, where they stretched a single fight out over four episodes by having stare and grunt-offs.

Final Verdict:

Despite the poor pacing, I still enjoyed this movie. The fight scenes were superb, and the characters were fun and engaging. Any issues with the plot ultimately hark back to Tolkien’s use of giant eagles.

First appeared on


By otakuman5000 On 20 Jul, 2011 At 09:48 PM | Categorized As Editorials, Featured, PC Games, Reviews, Videos, Xbox 360/Xbox One | With 0 Comments

No GravatarCome get some truth…


We’re here to chew bubblegum and review games. And we’re all out of gum….


This time on OTGT, VFM gets a chance to review Duke Nukem Forever on both the Xbox 360 and the PC. This is a game that is 12 years in the making. Many have stood by and watch the EPIC saga of this game unfold from it’s first announcement back in the 90s. Only now has the game finally been released to the general public. There’s just one important question….


Does this game live up to the hype? Was it worth waiting over 12 years for Duke to come back guns blazing?

Watch the review an find out.






By otakuman5000 On 18 Apr, 2011 At 11:19 PM | Categorized As Featured, Interviews, NINTENDO, Old School Otaku, Videos | With 0 Comments

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Last night I got a chance to chat it up with the beautiful Raychul Moore. Raychul is someone who has been involved with the gaming industry for the past 7 years, in that time she has seen and heard a lot and gave me the opportunity to talk about it. Here, she touches on her gaming origins and beginnings, the magical and awkward world of Cosplay, and the gaming industry through her eyes. Check out the full 3 part interview with the type of good stuff you will only find on THE BITT.



Part 1



Part 2



Part 3




Thanks for hanging out with us Raychul. Stay beautiful…. stay classy….. stay EPIC.