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By Jessica Brown On 19 Sep, 2017 At 05:14 PM | Categorized As Featured, PC Games, Reviews | With 0 Comments

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  • TITLE: “Evil Genome”
  • DEVELOPER: Crystal Depths Studio
  • PUBLISHER: Crystal Depths Studio
  • GENRE: Metroidvania Action-RPG
  • PLATFORM: PC (Steam)
  • RELEASE DATE: August 7, 2017
  • PRICE: $14.99 USD

Evil Genome is an action-RPG from Chinese developer Crystal Depths Studio. The game is styled as a “Metroidvania” action-RPG by the developers, and for the most part, this is a fair assessment. The game has a lot of depth and some fun gameplay, but is it ultimately worth your time and the $14.99 asking price?

The game is set in a seemingly post-apocalyptic future, where Lachesis, who is about to rendezvous with a nearby base, has her ship shot down in a sudden missile attack. Waking up at the wreck in the middle of the desert, she seems to be lacking any real memories of who she is or what she was doing and, unfortunately for her, the AI system that accompanies her cannot provide her with any classified (in this case, non-combat) information without Lachesis’s memory core being restored. From this beginning, it’s all about exploration and combat while trying to figure out what the heck is actually going on.

Gameplay is presented with horizontal movement in a 3D playing field. The graphics are for the most part well-developed and provide a lot of depth for the environments while there are plenty of things for the player to do in the foreground. Various items and upgrades can be found in chests and crates hidden (or not hidden) throughout the environment and, as you might expect, be looted from defeated enemies. Like any good action-RPG, there is an experience system that provides players with a skill tree to progress through each time they level up, giving them the ability to customize Lachesis’s play style to their own personal preferences and strengths. Meanwhile, the game gives players a Metroidvania style map that updates as they explore, and players will have various main missions and side-quests they can complete as they go.

While I really wanted to enjoy Evil Genome, I found that it was ultimately held back on several fronts.

For starters, while I do recognize that the game was developed by a Chinese studio (presumably for whom English was not their first language), the game’s English translation is rife with spelling and grammatical errors. What’s worse, the grammar errors actually spill over into the game’s spoken, voice-acted dialogue, making it extremely awkward at times. The voice work, outside of perhaps the main character, is also exceptionally sub-par throughout the experience. What dialogue is delivered without any grammatical problems is very flat and lacks any sort of emotion. Some characters seem to change their voice and how they speak during the game, sometimes even during the same segment of dialogue! Another problem with the grammar flaws is that they also make the menus rather difficult to deal with, sometimes leaving you guessing at what something (such as a skill description) actually means.

There are also quite a few bugs present too. Some of these are benign, such as the screen fading in an odd way while the dialogue is being delivered, but others are a bit more egregious. There are several times when aspects of the environment flicker or otherwise exhibit artifacts, the fact that you seemingly cannot climb or go down a ladder without jumping towards it (which is particularly weird when you want to descend it!), enemies that glitch out and seem to be invulnerable, and also issues with performance. The game suffers some choppiness due to frame-rate issues in a few spots, even while playing on a high-end system with a GTX 1080 Ti. Changing settings like turning off V-Sync seem to do nothing to resolve the issue (and in fact may even make performance even worse!).

To me, Evil Genome feels like one of those games that was rushed out and needed a lot more polish. It’s almost as if we are playing a test build of the game, something that might not even have been ready for Steam’s Early Access status. It’s frustrating, though, because it feels like this game has a lot of potential and a few things that it’s begging us to love about it. The gameplay, honestly, beyond some of the buggy behavior is actually pretty fun, and even though the story is quite vague I do wonder where it’s ultimately going. But beyond that, though, I find myself having trouble actually recommending the purchase.

Ultimately, I’d say that Evil Genome is a below-average game that needs a lot of work before I’d say it was worth the investment. Maybe if it was on sale at a deep discount or as part of a larger bundle it would be worth it, but as it stands now I’d recommend passing on it. Hopefully, Crystal Depths will take a look at the criticisms offered by reviewers and Steam users and look into cleaning up the game because, if they did, I think they’d have a fun adventure title on their hands.

By Jessica Brown On 10 Sep, 2017 At 09:12 PM | Categorized As PC Games, ROG News, ROG Tech | With 0 Comments

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For quite some time, “wait for Vega” was the rallying cry of many AMD fans. After the R9 300 series of cards (with the 390X and the Fury cards offering quite a punch) in 2015, AMD backed off of the high-end market for a while. In 2016 they released their Polaris architecture under the RX 400 product line with the RX 480 capping things off for a very reasonable $250 USD. Having had a 290/X and a 390/X in the previous generations, many fans were wondering what AMD had in store for the unannounced RX 490 card. Was this the mysterious, high-end Vega architecture that would replace the year-old R9 Fury cards? As the months wore on, AMD remained mum on the topic and by the end of 2016 it became pretty clear that Vega would not be released as part of the 400 series of products. April of this year saw the release of the RX 500 cards (a modest refresh of the Polaris architecture), but once again there was no RX 590 offering in sight. Soon, though, AMD made it clear that Vega would be released as its own product category.

As far back as mid-2016, fans were saying that Vega would be the card to finally put NVIDIA in its place. Rumors were running wild about supposed specs for this next-generation card. It was clear that the card would make use of the next-generation High Bandwidth Memory 2 interface, but how much memory would be present and at what speed the GPU would be clocked to were all pure speculation at best. The Polaris cards, while great for the money, were designed to appeal to mainstream PC gamers wanting to play at a solid 1080p or dip into 1440p a bit, but these GPUs were not meant to trade blows with the higher-end Pascal cards. Even the RX 580, which was marginally better than the R9 390X (though, to be fair, coming out almost two years later), would only compete with a GTX 1060. “Don’t worry,” fans said, “Vega will stomp the 1080. Vega will be a Titan-killer!” The problem was, though, that when Vega was finally on the horizon this year, its performance claims were pitting it against cards that were nearly a year old, taking some of the wind out of their sails. Even though NVIDIA did refresh Pascal a bit this year with a faster GTX 1080 (featuring 11Gbps GDDR5X), Vega’s performance claims would pit it against the architecture from the previous production cycle.

But now that Vega has actually been released, how does it hold up against its main competition?

Honestly, things aren’t looking that great for Vega. As the release of the consumer RX Vega cards was getting close, performance showcases showed that Vega would trade blows with the GTX 1080. Knowing that more than one flavor of Vega would be released, it was unclear which version this was that was being shown. Some held out hope that it was more of a mid-tier Vega, with the “full Vega” being able to go toe-to-toe with the GTX 1080 Ti, but ultimately this turned out not to be the case. As it stands, the “full Vega” (referred to as RX Vega 64) was designed to compete with the GTX 1080, while the more cut down RX Vega 56 was designed as a GTX 1070 competitor. On paper, things actually looked pretty good. RX Vega 64 promised an MSRP of just $499 USD, meaning it would compete with a card that was $50 to $100 more than it, giving gamers some strong performance for their money (which has always been one of AMD’s goals). In the case of Vega 56, it would mean a $399 alternative to the GTX 1070 (which is a monster in the 1080p, 1440p, and VR markets) with a faster HBM2 memory interface as opposed to GDDR5. Unfortunately, though, on paper is where everything ends.

Ultimately, RX Vega 64 does trade blows quite nicely with the GTX 1080, overall across several benchmarks, even though the RX Vega 64 has many individual games where it can be a GTX 1080, it also has a few where it comes in a good bit slower. Overall, it seems like the GTX 1080 is around 10% faster on average than the RX Vega. “But hey, that’s not too bad – GTX 1080 performance for less money!” This statement may seem like a valid response, but once you factor in the next two things, it’s really not. First, there’s the obviously higher power-draw of the RX Vega 64 versus the GTX 1080. Vega 64 has a TDP of 295W while the GTX 1080 comes in at just 180W. That’s a pretty significant difference, especially when you consider the fact that it’ll draw a lot more power than that if you attempt to overclock it. To drive this fact home, PC Gamer concluded that you could run two GTX 1080 cards in SLI and draw less power than RX Vega 64 under heavy loads.

Then there’s the unavoidable fact that you can’t find Vega at anywhere close to its promised retail price. Vega production was exceptionally limited (something we knew would happen given the limited stock of HBM2 modules) and what few cards could be purchased at launch were immediately snapped up by cryptocurrency miners and after-market resellers. On NewEgg, it’s possible to snag an RX Vega 64 as part of the “Radeon Black Pack” that comes with a few extra goodies (intended to cut down on purchase from miners who didn’t care about gaming), but even this costs a minimum of $679.99 as opposed to the $599 MSRP suggested by Radeon.

Ultimately, it comes down to the question of whether or not you need to upgrade your GPU right now. If you already have a GTX 1070 or 1080 (or beyond), you’re good to go: no reason to think about upgrades right now. If you’re dealing with older architecture (a GTX 900 series card, or an older AMD model) it may be a different story. Also, if you own an RX 480 and want to jump into the realm of higher resolutions, you may find yourself shopping around for a new card.

At the end of the day, though, if you have nearly $700 to spend on a graphics card, RX Vega 64 doesn’t really offer a compelling reason to purchase it. You can get a GTX 1080 card for around $549 and not only will it draw much less power than the Vega 64, it’ll also outperform it around 10% of the time. If you are truly willing to spend $700 and think that you can stretch your budget a bit more, you may want to consider getting a GTX 1080 Ti – Vega 64 can’t even touch the performance of the Ti, and the Ti still consumes less power than the Vega!

Still, as disappointing as Vega is in many ways, it’s kind of par for the course for AMD lately. The R9 290/X and 390/X were rather power-hungry cards, yet they had the advantage at least of being priced competitively with NVIDIA cards while offering some very solid performance. In this way, Vega feels like a bit of a step in the wrong direction even despite some of its more advanced technology that’s powering it.

On the plus side, though, AMD has shaken up the CPU market with its Ryzen processors and in that case, if nothing else, it should make pricing more competitive for those wanting to pick up a new CPU in the near future!

By Jessica Brown On 10 Sep, 2017 At 08:44 PM | Categorized As Featured, PC Games, ROG News, ROG Tech | With 0 Comments

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The GeForce GTX 10 Series is still going strong, even 16 months after its release. In May of 2016, NVIDIA released the first cards of its newest consumer GPU line built around its Pascal microarchitecture. Pascal was a pretty solid leap for the company, making use of a 16nm fabrication process, lower power consumption, improved memory performance, and exceptionally-high clock speeds. The high end GTX 1080 and Titan X (Pascal) cards also made use of a new memory format known as GDDR5X, which allowed for a faster memory interface compared to “regular” GDDR5 while being comparable to, yet cheaper than, High Bandwidth Memory (featured in AMD’s R9 Fury cards and now HBM2 in the Vega cards). This year, NVIDIA rounded off the top-end of the Pascal product line with the ultra-enthusiast GTX 1080 Ti and the new Titan Xp, the fastest consumer GPUs ever produced to date.

While some people suggested that there would be an intermediate refresh of the Pascal cards under a new numbering system prior to the release of the next major architecture, this turned out not to be the case. NVIDIA did, however, refresh their GTX 1080 cards with newer 2017 models that featured faster GDDR5X, clocked in at 11 Gbps.

The bottom line is, though, that with the newly refreshed GTX 1080 cards and the flagship GTX 1080 Ti and Titan Xp (both of which also feature 11 Gbps GDDR5X), NVIDIA has had no reason to push out an intermediate line of cards. Pascal still remains the best choice when it comes to raw power and energy efficiency and AMD’s lackluster release of their new RX Vega cards only served to reinforce this fact. The RX Vega 64 (AMD’s current top offering in the gaming space) manages to trade blows with the GTX 1080 quite well, but overall falls about 10% short of the GTX 1080 in terms of overall performance. Additionally, Vega 64 has a TDP of 295 watts, which is considerably more than the 180 watts of the GTX 1080. Round that all off with a higher asking price since Vega can only be bought from after-market sellers now and the picture for AMD in the enthusiast space looks pretty grim.

While rumors suggested at one point that NVIDIA’s newest architecture, referred to as Volta, might make a late-2017 debut, NVIDIA CEO Jensen Huang has said that gamers shouldn’t expect to see Volta-based GTX cards this year. It’s possible that rumors of a late-2017 NVIDIA launch were based on the assumption that RX Vega would offer a strong enough competition to force NVIDIA’s hand. Ultimately, this just wasn’t the case. Pascal is still going strong and does incredibly well in the high-end space.

No release date for Volta gaming cards has been announced yet, but if I had to guess I’d say we might see them sometime around March of 2018 (given that the GTX 1080 Ti, the penultimate GTX 10 Series card, made its debut in March of 2017). These new cards might be called the GTX 20 Series (e.g. GTX 2080), to show more of a major generational improvement rather than a smaller, incremental one which might be implied if they kept with the current numbering scheme and called them the GTX 11 Series (e.g. GTX 1180). Ultimately, that’s up to the marketing team, so there’s really no reason to speculate on that.

At any rate, if you’re looking to pick up a new GPU, don’t play the waiting game or you’ll always be waiting for the next big thing. NVIDIA has some great offerings on the high end starting with the GTX 1070, but if you’re wanting something a bit more mainstream, AMD’s RX 580 and 570 offer plenty of performance for your money in the 1080p to 1440p space!

By Jessica Brown On 25 Aug, 2017 At 01:48 PM | Categorized As Featured, NINTENDO, Nintendo Switch, PC Games, Reviews, Reviews, ROG News | With 0 Comments

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  • TITLE: forma.8
  • DEVELOPER: MixedBag
  • PUBLISHER: MixedBag
  • GENRE: Action-Adventure/Metroidvania
  • PLATFORM: Nintendo Switch
  • ALSO ON: PS4, XB1, Wii U, iOS, Android, & PC
  • RELEASE DATE: August 24, 2017
  • PRICE: $9.99 US (eShop)

forma.8 made its way onto a whole slew of platforms earlier this year, but until receiving a copy of the game to cover for the Nintendo Switch it was a title I’d never heard of. In large part, that’s because forma.8 made its debut at a time when I was large “AFK” from the gaming space for various reasons. However, now that I am aware of this game, I have to say that I wish I had known about it sooner!

At first glance, the game would have seemed somewhat forgettable to me. The title is certainly strange and glancing at the title screen really didn’t tell me that much about the game. It’s one of those situations, though, where it’s best not to judge a book by its cover. With forma.8, it’s best to just fire it up and give it a shot because, most likely, within the first 5 or 10 minutes you’ll be captivated by its simple-yet-complex nature and feel compelled to push onwards into its strange world.

The game puts you in the role of a planetary exploration probe called “forma.8,” separated from your companions when you are shot onto the surface of an alien world. According to the game’s official description, you are searching for a powerful energy source of some kind, though this is not immediately apparent to you. In fact, there’s really not much in the way of backstory outside of a narrative-less opening cinematic, so for a while, it’s up to you to piece together what’s actually going on here.

Regardless, you start your journey with nothing more than the ability to fly around, yet as you push forward you will slowly find keys, special items, and new upgrades that are, rather cryptically, learned from the wrecked remains of some of your fallen allies. For instance, in the first couple of minutes of actual play, you’ll gain the ability to create an energy pulse that can help you interact with certain items as well as damage enemies that you’ll encounter. Not too long after that, you’ll also pick up an ability to drop a bomb that can destroy certain barriers, cause a lot more damage, and can even be directed at targets through the careful use of the pulse ability.

The game is certainly a unique take on the tried-and-true Metroidvania formula. While there are some areas that are fairly linear, the game presents you with several options of where you can go next, opening up even further to you once you possess certain key abilities, making backtracking all the more important later on. You have a basic grid-style map that will show you which “room” you are in and how that room connects with other nearby locations, though as is typical in the genre it’s up to you to remember what is in these different rooms and where you might need to return to later on.

Although the actual gameplay and controls feel relatively simplistic, there’s a lot of nuanced maneuvers you’ll have to master fairly quickly in the game. Also, there are some clever (and deadly!) enemies that you’ll have to face, some of which require some thought in how you can best defeat them. The massive plant boss that you face in the volcano area, for example, will quickly kill you unless you figure out how you can actually cause it harm (and the solution is quite clever too). The probe also has fairly limited health, so you’ll certainly want to take your time and be aware of your surroundings or else death will come quite swiftly to you.

Perhaps forma.8‘s charm lies in its deceitfully-simplistic style. The graphics and artwork are pretty minimalistic and the soundtrack also has a lot of simple background tunes. In a way, I find the music (other than the tense boss theme, which is really good though) to be best described as “chill,” because it’s very laid back and relaxing to listen to. Even if you are in an area that has a couple of tense moments to it, the music can often contrast fairly-starkly to it in a way that actually works. It helps keep you level-headed and in the moment, yet it encourages you to stop for a moment and take in the atmosphere around you.

One of the things that the Nintendo Switch always has going for it is its ability to be enjoyed both on your TV or on the go. When torn about which version of a game to pick up, this flexibility and ability to be enjoyed in multiple different locations can often serve as a tie-breaker. forma.8 does indeed look pretty on a large screen, but it’s also the type of game that would be fun to play on the couch, relaxing before bed, or taking it on a trip with you. Unlike some titles where the scope and cinematic feel may feel slightly lessened while in portable mode, forma.8 feels like it fits the bill of being excellent no matter which way you wish to enjoy it.

It’s also worth pointing out that although this is certainly a Metroidvania style game, casual players should not be put off from giving it a go. There are indeed some difficult sections of it, but it is a game that is fairly forgiving. Death is most certainly not permanent (and I’d argue that you’re expected to die many times before you complete the game) and in most cases only sets you back a couple of minutes. In my experience, death in forma.8 is mainly a learning experience and something that you grow from and improve your skills and knowledge with.

So, if you have a Nintendo Switch and are looking for some more enjoyable games to play while you wait for more major releases later this year (such as Super Mario Odyssey and the second round of DLC for Zelda: Breath of the Wild), forma.8 is definitely a title that you should consider picking up. Honestly, for just $9.99 USD on the eShop, you really can’t go wrong with this one. And, if you already own the title on the PC or another platform, the Switch version will have the ability to be played on the go, so picking up a second copy might not be a bad idea either!

*Review code provided by the publisher*

By Jessica Brown On 12 Jun, 2017 At 02:01 AM | Categorized As ROG News, ROG Tech | With 0 Comments

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The Radeon Vega GPU has been a rather mythical thing until the past couple of months, but we are finally approaching the new architecture’s release…Well, sort of.

The Vega graphics processor will be making its first public release on June 27 with the Radeon Vega Frontier Edition, a powerful professional-grade workstation GPU featuring 16 GB of HBM2. However, as noted, this card is aimed at professionals, game designers, and scientists and is not aimed at PC gamers. Enthusiast gamers will need to wait a little longer for the gaming-grade RX Vega card.

However, it appears that the RX Vega cards will not all be releasing at the same time. Right now, we know that the first RX Vega cards will be released around the time of SIGGRAPH 2017 (July 3 to August 3). Yet, it appears that this will be the release for the most powerful of the gaming grade cards, but those operating on more of a budget will have to wait later…Much later.

According to some sources, the “high end” (non-enthusiast) and mainstream cuts of the Vega architecture most likely won’t be available until early-2018. Until then, Radeon fans that aren’t wanting to push to the bleeding edge will want to check out the RX 500 series of cards that launched back in April.

Time will tell what AMD’s official Vega plans will be, but thankfully SIGGRAPH isn’t that far away now and we should have more concrete answers by then!

By Jessica Brown On 7 Jun, 2017 At 11:46 AM | Categorized As Editorials, Featured, Opinion, ROG News | With 0 Comments

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While the announcement of Mega Man Legacy Collection 2 only felt inevitable given the success of the first collection, this new package feels a bit incomplete to me. This time we are getting treated to Mega Man 7MM8MM9, and MM10, but where is Mega Man’s other 16-bit outing?

Mega Man & Bass (originally released in 1998 in Japan on the Super Famicom) takes place directly after the events of MM8 and gives players the ability to play as either of the two titular characters. Featuring some unique robot masters, 100 CDs to collect to unlock profiles on all of the characters in the franchise to date (since the game was released in honor of the series 10th/15th anniversary), a fantastic soundtrack, and a solid level of challenge, MM&B is perhaps one of the best entries in the classic series. Leaving it out seems like a big mistake.

However, we also know that at this time Capcom is passing on Nintendo platforms, so that feels like a bit of a double-whammy. Still, there’s always the possibility of MM&B appearing later on in another special collection of Mega Man titles.

Time will tell!

Mega Man Legacy Collection 2 is coming to the PS4, XBox One, and PC on August 8.

By Jessica Brown On 31 May, 2017 At 08:03 PM | Categorized As PC Games, ROG News, ROG Tech | With 0 Comments

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AMD will be bringing its new Ryzen Threadripper CPUs to the masses sometime this summer in multiple flavors. These will most certainly be ultra-enthusiast grade processors, geared towards those that push their systems to the absolute limit and need the most threads that they can possibly get. Yet, despite the ambiguous “Summer 2017” release window, we don’t have all the details on these new chips just yet.

What we do know, though, is that Threadripper (sometimes referred to as “Ryzen 9”) will feature a 16-core/32-thread behemoth on the top end, bringing with it a massive 64 PCIE 3.0 lanes with it. Sources say that this top-tier chip will clock to 5.0 GHz and beyond. While not officially confirmed just yet, rumors suggest that 10, 12, and 14-core variants will also be released within this new line of processors.

Threadripper will offer quad-channel memory support and will require a new motherboard socket (referred to as TR4).

These new processors will trade blows with Intel’s upcoming Core i9 series of processors, and while prices have not been announced just yet, based on AMD’s history I’d imagine that the Ryzen chips will offer better price-per-performance ratios.

Hopefully we will get more answers soon!

By Jessica Brown On 31 May, 2017 At 08:12 PM | Categorized As PC Games, ROG News, ROG Tech | With 0 Comments

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AMD has revealed that its upcoming enthusiast graphics cards will be here within the next two months. The “professional” grade Radeon Vega Frontier Edition is due to release on June 27 while the enthusiast gaming RX Vega cards are set to release during SIGGRAPH 2017, which runs from July 30 to August 3.

Whether or not it’ll be too late for AMD to successfully compete with NVIDIA within the enthusiast space remains to be seen, but the longer AMD holds out on releasing its newest cards the more tempted PC gamers might be to hold on a bit longer and see what NVIDIA has to offer with its next-gen Volta line of GPUs.

Regardless, we’ll keep you updated as we find out more about these new graphics cards!

By Jessica Brown On 31 May, 2017 At 08:43 PM | Categorized As PC Games, ROG News, ROG Tech | With 0 Comments

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We already know some information about AMD’s upcoming “Threadripper” line of CPUs, but Intel will soon be trading blows with its competitor by launching a whole new tier of processors: Core i9. The Core i9 denomination is a new thing for Intel. Previously, the Core i7 tier of processors included both the high-end processors and the more extreme, very expensive offerings. For example, in the 6th Generation series, the i7-6950X was a 10-core Broadwell-E processor that retailed for a whopping $1723 USD. This time around, Intel wants to separate those ultra-enthusiast processors from the more mainstream offerings.

This new 7th Generation Core i9 series will come in a variety of offerings ranging from $999 for a 10-core CPU all the way up to $1999 for an 18-core monster:

  • Core i9-7980XE: 18-cores/32-threads @ $1,999
  • Core i9-7960X: 16-cores/32-threads @ $1,699
  • Core i9-7940X: 14-cores/28-threads @ $1,399
  • Core i9-7920X: 12-cores/24-threads @ $1,199
  • Core i9-7900X: 10-cores/20-threads @ $999

For the more modest enthusiasts out there, though, Intel also will have a new Core i7 X series available:

  • Core i7-7820X: 8-cores/16-threads @ $599
  • Core i7-7800X: 6-cores/12-threads @ $389
  • Core i7-7740X: 4-cores/8-threads (4.3 GHz) @ $339

All of the chips above are part of the “Skylake-X” family, except for the 7740X which is a Kaby Lake processor.

It looks like we’re in for quite a competition between Intel and AMD for the first time in quite a while. If nothing else, hopefully this healthy competition will help drive both innovation and a reduction in consumer prices!

By Jessica Brown On 26 May, 2017 At 11:28 AM | Categorized As PC Games, ROG News, ROG Tech | With 0 Comments

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Recently, AMD announced that the professional version of their upcoming “Vega” family of GPUs, the “Radeon Vega Frontier Edition,” was going to launch in June while the consumer cards would follow sometime in Q3 2017. However, at the J. P. Morgan Global Technology, Media, and Telecom Conference on May 22, AMD President Lisa Su announced that the gamer cards would be releasing right after Vega FE.

Vega FE, she said, is set to release in the second half of June and we can expect the RX Vega cards to release this July.

While details have yet to be completely confirmed, we know that there will be three flavors of this new enthusiast architecture:

  • RX Vega Core ($399): Competes with the GTX 1070
  • RX Vega Eclipse ($499): Competes with the GTX 1080
  • RX Vega Nova ($599): Competes with the GTX 1080 Ti

How well these cards will compete with their competition from NVIDIA remains to be seen, but these will be the first enthusiast grade cards released since the R9 Fury (Fiji) GPUs in 2015. There are rumors that AMD is working on “Vega 2.0” which will be aimed to compete with the NVIDIA Volta GPUs in 2018, but nothing is official on that front yet.