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By Jonathan Balofsky On 9 Jun, 2017 At 10:31 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bandai Namco and Arc System Works have announced a new Dragon Ball fighting game, Dragon Ball Fighters.

Dragon Ball Fighters will use a three-versus-three team battle system, and allow players to determine  what compatibility they want and select a team. The game will also incorporate the “ultra high speed battles” and “flashy special moves” from the series..

According to producer Tomoko Hiroki, while Dragon Ball titles of recent years have been 3D, they chose 2.5D this time because there were some things that can only be done in that style. While it looks like 2D animation at first glance, it has a broader range of expression as they can shift camera angles and incorporate a lot of unique production not possible in 2D alone.

This is really cool news, and the game sounds absolutely amazing. A traditional 2D Dragon Ball fighting game is something many want and now we are getting it.

By Jonathan Balofsky On 26 May, 2017 At 02:46 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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Guilty Gear has undergone a major resurgence of late. It began with Guilty Gear Xrd Sign and doesn’t seem to be stopping anytime soon. The latest release in the series is Guilty Gear Xrd Rev2, but does it really offer much in comparison to Gulty Gear Xrd Revelator? Or should you avoid it?

I will begin by stating what I felt to be a key point. The combat has been refined yet again by Arc System Works and is smoother than ever. The game continues experimenting with different playstyles for players who do not want the standard inputs and that is highly commendable. Along with the amazing tutorial, Guilty Gear Xrd Rev 2 has the unique nature of appealing to two different groups of players at the same time. I must say again about the tutorial, in that it is one of the best tutorials ever made for a fighting game. It teaches you exactly how to play a fighting game if you were unfamiliar and will help you not only in this game but others as well.

The revised combat has more than a few balance adjustments. I would say that most fans will notice them depending on the time they put in to the previous game, the more time the more you will notice and vice versa. More notably in my opinion, is that there are animation additions almost everywhere. This is just a gorgeous 2.5D fighting game and I do not think I have ever seen a better one. Everything just feels smooth and fluid. My complaints about the little moments of stiffness in Revelator are gone, and even the online works so much better. It seems Arc System Works took each and every criticism to heart and set out to make the ultimate Guilty Gear game. I have to say that in my opinion, they succeeded. The music is top notch as always in the series, but it just feels even more epic here. It feels that the music has been kicked up a notch or three and that gives the game a more exciting feeling.

In terms of the roster, there are two additions, Baiken and Answer. Answer is a difficult character to learn, but very rewarding, while Baiken is true to past iterations. I like that not much was changed in terms of the roster, but what was added, were well done and excellent additions.

There are of course multiple online modes and story modes, as to be expected in a Guilty Gear game, and to be honest, I feel this is one of the most complete fighting games around. With its cheaper price ( and even cheaper digital price if bought as a DLC  upgrade), I cannot recommend this enough. Guilty Gear Xrd Rev2 is just an awesome game all around, and one of the best fighting games for both fans and newcomers to the genre. I urge you to check this out as soon as you can. You will not regret buying this game anytime.

By Jonathan Balofsky On 23 Mar, 2017 At 09:57 AM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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Chaos Code was a fighting game that was too big and yet too small for its own good. That may sound strange but its true. The game had so much too offer, but not enough modes to make it viable for a strong competitive scene.

Chaos Code : New Sign of Catastrophe for the PS4 is an enhanced port of the game that serves to fix the problems that held the original release back. It somewhat succeeds at this, while maintaining what made the original release fun. The fighting is intense and fast paced, yet isn’t as hard to learn as it might seem. Playing this with my Hori Fightpad was a great experience and I took to the controls right away. Playing locally and the arcade mode was a fun time and gave me a high opinion of the game.

I love the art style and visuals. They are flashy but not too intense and give the game a great look that fits it well. The music and sound effects are great, with audio that fits the gameplay for the most part, although some of the voiceovers are…awkward to say the least. As stated above, the controls are fluid and easy to learn. I was pulling off intense moves in a very short time, and that made the experience much more satisfying for me.

But it isn’t all sunshine however, as there was one major issue that ruined much of my experience. That problem was the fact that I was unable to connect online for any matches whatsoever. This was not an issue on my end, as I hoped into online matches in some other fighting games. I only had a problem here, and as such, I cannot review the online. I really wanted to see how it played but it simply did not work at all for me.

Chaos Code : New Sign of Catastrophe is a great game with what it has available, but the issues with the online features really hurt it in my opinion. I really hope to see this get patched soon, as I don’t feel right leaving this as a full review considering I cannot play online for whatever reason. As such, I will re-review the game once the online works well. For what is playable though, it is a great experience. Just be aware that the multiplayer has issues. If you play locally primarily, then you wont have a problem, and there is single player content as well, so there is still something for most players. The problems with the online is just a major flaw I cant look past however. I know some people were able to play online with no issues, but every time I tried to play over the last few days, I had this issue. As such, I cannot recommend this just yet.

 

By Jonathan Balofsky On 15 Mar, 2017 At 10:07 PM | Categorized As News, PC Games, PlayStation, ROG News | With 0 Comments

No GravatarThe following was sent out

Arc System Works Co., Ltd. is proud to announce Chaos Code: New Sign of Catastophe, the latest installment of the hi-speed 2D fighting game developed by FK Digital will be available today on Steam (PC) and the PlayStation®Network for the PlayStation®4.

“Chaotics” has become the sole source of energy in the entire world but the inventor of Chaotics, Dr. Tesla has suddenly disappeared and left the mysterious words, “CHAOS CODE” behind. The United Earth government has tried desperately to cover up both the scientist’s disappearance and his cryptic message, but the information had already gone viral.

The United Earth Government, left with little choice has offered a bounty to anyone who could solve the mystery behind the doctor’s mysterious words.

What exactly is “CHAOS CODE”…? Individuals from around the world take up the challenge, each with their own agendas. Some seek to control the power of Chaotics, there are those who seek to wrest control from the government, and others still are in it for simple financial gain. Thus begins the fight for the “CHAOS CODE”!

Key Features:

  • I Can’t Lie, They’ve Got Moves Like… Lupinus and Ray, newcomers to the series, join the rest of the chaos cast! Not only that, but each of the 16 unique characters have an additional four moves not present in the original that players can choose from to suit their play style.

  • Modes, Modes, Modes A variety of game modes such as Arcade Mode, Versus Mode, Mission Mode and more!

  • Such Color, Much Wow  Let your unique style shine through! Use the “Color Edit” Mode to customize the color scheme of your favorite character for that personal touch!

  • I Wanna Be the Very Best Play online with everyone from your friends to the best fighters from around the world, and battle them to compete for the highest rank!

You can see a trailer below

We will have a review of the game up within a few days. The game looks amazing and we hope we will enjoy it. Look out for the review.

 

Source: PR Email

By Jonathan Balofsky On 17 Feb, 2017 At 06:01 AM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

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Lately I find myself playing games more outside my comfort zone. I do this because I want to expand my field and experience more of what gaming has to offer. Thus when given the chance to review Neo Atlas 1469, I jumped at the opportunity.

To begin this game is not what I was expecting. I thought it would be like the Uncharted Waters series, but it is actually closer to a mix between visual novel and RPG, with strategy elements blended in. This can be a little strange to adjust to at first, but once you get used to it, you will find this to be an enjoyable play session. The protagonists are likeable, even if they aren’t fully 3 Dimensionally developed, and the gameplay is just a charm to behold. What makes this stand out though is the sheer amount of what you can do. The game makes numerous different quests available and there are several ways to proceed.

I do have to say that the visuals are lacking and this can be annoying, even though the game does try its best. It doesn’t make the game that much worse but I did feel the immersion break a few times. That said, I still had a lot of fun, and as someone who has been reading up on nautical history and folklore, I love all the little details this game has within. I don’t say this about many games, but this is one I can see myself coming back to time and again. It just feels right, and that is without mentioning the music even. The music just gives the game a true feel of adventure and helps bind the experience together in a way that just feels complete.

In the end, I had a great time with this game, and must recommend it. You will not regret playing this at all.
Disclaimer: A digital copy was provided for this review.

No GravatarThe following is an opinion piece and only reflects the author’s views and not neccesarily that of the rest the Real Otaku Gamer staff.

 

2016 was a big year for gaming. Some new franchises came into being, and some series received amazing sequels. Join me as I list my top ten games of 2016. Just a note, I will only include games that I have actually played, so no Overwatch or Uncharted 4. This list will also include indie games.

10) AVGN II ASSimilation

Angry Video Game Nerd adventures was a brilliant indie game and spoof of bad retro games. AVGN 2 picks up where the first game left off and builds on it to make a game that is bigger and better in everyway. A full worldmap, a lot more levels, new powerups and ecouraging of replays, and tons of crass humor that just makes you laugh. The game referenced more games, the AVGN movie and even Board James, and is a treat for fans of James Rolfe. I cannot say enough good about this game, it is a brilliant parody of bad games while being awesome in its own right.

 

9) Tokyo Mirage Sessions #FE

The sole Nintendo game on the list, TMS #FE was a great RPG for a sytem starving for more of that genre. What was thought to be a fusion of Shint Megami Tensei and Fire Emblem’s play styles and elements, it actually turned out to play much more like Persona for the Wii U with the Fire Emblem as the personas and enemies. While some were put off by what the product was, it ended up being one of the best Nintendo games of the last decade. This was a brilliant game with a fun combat system and detailed plot that a player could lose themselves in for hours. This in many ways is a new IP with guest appearances from the FE characters, and hopefully this gets a sequel. Nintendo got themselves a brilliant RPG and this is one to be remembered.

8) King of Fighters XIV

While Street Fighter V got all the attention this year, it was actually SNK’s fighter that was the superior game. A complete experience and not barebones at launch, KOF XIV had something for everyone. It had good signle players modes as well as multiplayer modes, and there as inceintive to play the arcade mode with different teams to unlock secrets. The new characters were mostly fun and engaging and even some of the ones receivess less warmly turned out to be well thought out. SNK has been quick to fix any issues with the game, including fixing the online, and an upcoming patch to upgrade the visuals. As well, they have been evaluating fan interest in DLC characters for the game, so expect to see this title be supported for a while at least. This is perhaps the second best fighting game of 2016.

7)  Shantae: Half-Genie Hero

A late entry into this list, Shantae: Half-Genie Hero was a major surprise to me in terms of how much of an upgrade it was over the previous entries. The visuals were bright and beautiful and the game was nothing like I expected. I don’t know why, but I believed this would just be a game on the scale of Shantae and the Pirate’s Curse, just with better visuals. It turned out to be a dramatic leap for the series and showed that Shantae can be a heavy hitter in gaming. Excellent power-ups, tons of replay value ( with even more coming) and a fun, engaging narrative, made this one of the best indie games of the year.

 

6) Guilty Gear Xrd Revelator

The greatest fighting game released in 2016, Guilty Gear Xrd Revelator did something so few fighting games do these days, and did as much as it could to make itself accessible. The tutorial was unlike anything else and truly taught you how to play the game. The fighting was top notch and perfected from previous iterations, and the online was much better than ever. In fact the lobby system in the game was extremely innovative and helped make the experience much more worthwhile. While the story mode lacked the English dub of the previous title, it still was a welcome experience and did its job in answering details about the Guilty Gear story. This was just the most refined fighting experience in a long time and needs to be played by all.

5) Dragon Ball Xenoverse 2

This game can be best summed up as bigger and better. Bandai Namco took all the positives of the first game while taking a look at what didn’t work, then went about fixing those issues.  The fighting feels more epic, the visuals are far better, and the story mode feels a lot more engaging this time.  With a large amount of characters, including some from Dragon Ball Super, Xenoverse 2 has something for everyone. Even the online is overhauled and this time it feels far more worthwhile to do co-op. It does reuse much of the original game but that isn’t a bad thing. This just feels like a better version of the first game.

4) Digimon Story: Cyber Sleuth

This one caught me by surprise. A game that combined the world of Digimon, with the design and feel of the Persona series, Digimon Story: Cyber Sleuth is a bold departure for the series. This game is one that I would recommend not only for Digimon fans, but also non-fans, as it is extremely accessible to all. The game feels like nothing else Bandai Namco has done with the Digimon series yet and I want more of this.  A detailed story, deep combat system and likeable characters, Cyber Sleuth has a lot to offer players of the RPG genre, especially those who are still waiting for Persona 5. This game was a hidden gem this year and I recommend it for all.

3) Shadow Warrior 2

This one is good. The previous Shadow Warrior was a game that helped get first person shooters out of the rut they were stuck in. It successfully revived the series while not compromising on what the original was, and made it a great experience. Shadow Warrior 2 makes the first game seem like a tech demo in comparison. Everything is on a grander scale, with vastly improved graphics and combat. The game uses a procedural generated level system to ensure no two replays are the same and it is better for it. This time around, there is a co-op mode that allows you to team up with 3 others and coordinate your playthrough differently. The best part about that is that the gameplay is scaled for co-op so it is never too easy or too hard. Also important is that the game does not act condescendingly towards people who play on easier settings. That is something that is sadly not common anymore.

2) Dishonored 2

Dishonored was an amazing game but this one takes it to the next level. Dishonored 2 is an epic experience that offers so much more than the previous entry. You can play as Emily or Corvo, with both having unique playstyles. This allows for a lot more replay value, especially when you are given multiple ways to play with those characters. The visuals are far better and the overall presentation is excellent. Even the music is great and helps bring you deeper into the gameplay. This is the best stealth game released in a very long time, if not ever and the action elements are so expertly woven in, that it just feels completely natural to shift to attacking. The various abilities you get in the game just make you feel like a badass and that is a welcome feeling. The game brings so much to the table that I cannot say enough good things about this

1) DOOM

The absolute best game of the year bar none ( that I’ve played), DOOM shows you how to revive a classic IP. We were all worried about this game based off the beta, which only showed the multiplayer, as well as the fact that the game wasn’t given to critics in advance. The fears were for naught luckily as DOOM is amazing. Fast paced shooting, with gory action, yet a well developed character who doesn’t need to say anything. The game perfectly marries story telling and gameplay into one in a better way than Half Life ever did, and the result is amazing.  This just feels like a proper return to form, not only for the Doom series but for the FPS genre in general. Many have been too dragged down in storytelling or rote gameplay, but DOOM shows the right way to do it. An amazing soundtrack that really gets your heart pumping for battle, and an amazing arsenal that keeps things fresh. The game’s SnapMap function also brings a form of modding to consoles, as well as giving you an endless amount of content to play through. Bethesda and Id software have been consistently updating the game with both free updates and DLC and all of it is welcome. This is an absolute must play for everyone.

By Jonathan Balofsky On 27 Dec, 2016 At 07:34 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

No Gravatar4Gamers did an interview with various developers in Japan over their plans for 2017. One name that popped up was Kyuta Yamada of Arc System Works who had an interesting response that can be seen below.

 

 

Kyuta Yamada, Director at Arc System Works

  • Known for: Gotcha Racing, Sabaku no Nezumi-dan!
  • Favorite title of 2016: Inside

“Next, I want to make a game that can be introduced in a Nintendo Direct. I will do my best.”

That is a strong goal to have and I hope for success for the director. To be featured in a Nintendo Direct would be a big achievement.

Source

By Jonathan Balofsky On 26 Dec, 2016 At 10:24 PM | Categorized As News, PC Games, PlayStation, ROG News | With 0 Comments

No GravatarGet ready for a blast from the past. Double Dragon’s 30th anniversary is approaching and to celebrate the occasion a new game has been made by Arc System Works. The game is titled Double Dragon IV and takes place after the villains of the 3rd entry were defeated. Billy and Jimmy (with proper names this time) must set out on a new quest. What is awesome about this however, is that it uses NES style graphics from Double Dragon II: The Revenge. Have a look at the trailer below.

 

By Jonathan Balofsky On 18 Dec, 2016 At 11:50 PM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

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Earlier this year I reviewed Guilty Gear Xrd Revelator on PlayStation 4, but now I had the chance to play the PC version and see how it compares. I wont talk about the gameplay as I discussed that in my previous review, other than to discuss what is different here.

To begin, online matches play a bit differently on the PC version than they did on console.  On PC the matches use input delay and that took a bit of time to get used to. That said, the online felt much better than it did on console ( and it was already great on console), once I adjusted. I felt the pacing in Revelator was much improved over Sign, but somehow it feels even better here.

it may sound weird, but I feel the changes made to the game, far improve the flow of the action. Guilty Gear Xrd Revelator is one of the best fighting games of all time, and this version just makes it better. I was able to make some adjustments that I couldn’t in the PS4 version to help get more enjoyment out of the game, and that was a bonus for me.

If I do have some complaints, it is that some advertising has been promoting this version as having all the DLC. That is true if you buy the digital deluxe version. Otherwise, you still need to buy all the DLC. As well I did notice a small amount of framerate problems but they were not present all the time and therefore I cannot fully judge them. The main thing to remember with this game is that its online plays a bit differently and you need to adjust to that. If that is not an issue for you, then I would easily recommend this game for any Guilty Gear fan, or any fighting game fan in general. It is a good one.

By Jonathan Balofsky On 14 Nov, 2016 At 11:30 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News, Uncategorized | With 0 Comments

No Gravatarblaz-blue

I have a confession to make. I have not played a lot of BlazBlue. I am familiar with the games, but have never really been into the series. Still with BlazBlue: Central Fiction, I went into the experience with an open mind and decided to just try and have some fun. I wasn’t sure what to expect, but it wasn’t what I experienced.

BlazBlue is well known to be a spiritual successor to the Guilty Gear series, but a lot has been done to differentiate the two series. The game seems like it would be too intense for newcomers to fighting games, but it actually is very welcoming. There are multiple game modes that help ease you into the gameplay but there are also two main ways to play. You can play a Technical route which is a traditional fighting game style of gameplay that regular fighting game players will be familiar with. There is also Style, which makes things easier to pull off major attacks. That said Style still requires timing and skill and isn’t a simple button mashing mode. I had a lot of fun with the multiplayer and feel confident in saying that this game is Guilty Gear Xrd Revelator on speed…and I love it for that. It just comes off as an extremely well designed experience that is also insane at the same time.  You always hear the expression, “Capture Lighting In A Bottle” and that is just what Arc System Works has done with this game.

blaz-blue-2

That said, it is not perfect and there have been a series of issues I have found while playing.  First, I have experienced a few issues with the online and while I hope it has been fixed since I last played ( or will be soon) it did take away from the experience a bit. Second, the story is just extremely confusing and takes up so much of the game. I admit it could be it is because I haven’t played much of the series, but I had a very difficult time following what was going on. Lastly, the game is a little too bright and flashy and I found myself getting some headaches from it. I do not usually have these problems (except with some games) but it really did bother me several times here.

blaz-blue-1

On the plus side, BlazBlue: Central Fiction is absolutely gorgeous beyond belief, more so than Guilty Gear’s recent games. The art is amazing and the visuals when not straining me, were amazing. The music was also excellent and a great soundtrack to get you pumped for combat. There is a slight issues with no English dubbing. From the experience I have had with Blazblue, the dubbing was excellent, and so this is missed. It isn’t that the Japanese voice acting isn’t good, but the English dub for the series was just very well done.

Overall, I did like BlazBlue: Central Fiction, and I would recommend it to fans of fighting games. That said, for first time players of the genre, this might not be the game you want to start with.

 

Disclaimer: We were provided with a review copy of the game for this review