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By Jonathan Balofsky On 24 Mar, 2017 At 12:59 PM | Categorized As Otaku Music, ROG News | With 0 Comments

No GravatarGame music cover band Moiré Effect has put out a new song that is a Power Ballad version of the Moon Theme from Ducktales on the NES. This song has lyrics as well, and is rather catchy.

 

 

 

Moiré Effect started as a garage rock band in the late ’90s when the guys were in high school. In the last couple years they’ve been revisiting their original songs as well as putting out VGM covers for games including Deus Ex, Chrono Trigger, and Cave Story. You can follow Moiré Effect on Twitter or Facebook.

Thank you to Jayson Napolitano for bringing this to our attention.

By Jonathan Balofsky On 9 Mar, 2017 At 10:05 PM | Categorized As News, NINTENDO, Nintendo 3DS, Portable/Mobile Gaming, ROG News | With 0 Comments

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Capcom has revealed a new Monster Hunter XX collaboration at an event today. This new collaboration is between Monster Hunter and The Legend of Zelda: Breath of the Wild, which is a pretty big event considering how well that game is doing.

The new collaboration content for Monster Hunter XX will be distributed via 7-Eleven spots between April 24 to May 31.

The following are part of the collaboration:

– Hylia series costume
– Ancient Weaponry – Bow weapon
– Palico armor: Warm Korok
– Palico weapon Korok’s Branch
– Event Quests: The Legend of Zelda – Trial of Power / Trial of Courage / Trial of Wisdom
– Guild Card Backgrounds
– Titles

 

It is great to see Nintendo and Capcom collaborating more on the Monster Hunter series. Hopefully we will soon get an announcement of a Monster Hunter game for the Switch.

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You can see a trailer for the collaboration below

 

By Jonathan Balofsky On 1 Mar, 2017 At 03:51 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Capcom has revealed new details about Ultra Street Fighter II: The Final Challengers. The game will release on May 26th 2017, and will retail for $39.99. Obviously this will be a bit controversial, given that this is a re-release of a game originally released in 1991. That said, the game is obviously not the same as that version, having more characters, new controls, new gameplay mechanics, and multiple new modes, and that is before getting into the multiplayer modes. I am not saying this is the ebst price, but it isn’t as bad as some will make this out to be.

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By Jonathan Balofsky On 28 Feb, 2017 At 12:07 AM | Categorized As ROG News | With 0 Comments

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Mega Man Legacy Collection producer and director Frank Cifaldi  revealed during an interview with The Watch podcast that his company Digital Eclipse are working on a new Capcom game compilation and it could be announced relatively soon.

 Cifaldi stated

I shipped a collection called Mega Man Legacy Collection the year before last (it’s been a while), and we’ve got another one coming out soon that they’re gonna announce any day now. I don’t know when – I wish I could talk about it but it’s really cool.

It is not yet known if this is Mega Man related or not, but it is worth noting that this is the 30th anniversary of Mega Man this year. Could this be an X collection? We shall see soon.
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By Jonathan Balofsky On 27 Feb, 2017 At 04:20 PM | Categorized As ROG News | With 0 Comments

No GravatarAfter 10 years at EA, Peter Moore will be leaving this year to join Liverpool Football Club as its new chief executive officer. Moore will begin in June and report directly to the club’s owners, Fenway Sports Group.

During his 10 years at EA, he was in a number of leadership positions, including chief operating officer and president of EA SPORTS, notably managing the FIFA series. This is a big change for EA and will lead to some big changeups being made at the company.

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By Jonathan Balofsky On 27 Feb, 2017 At 12:10 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Polygon spoke to several developers and industry executives about the Nintendo Switch, to gather opinions about the system and how they think it will impact on the gaming industry. Most are extremely positive and paint a good picture for the future.

Yoshinori Ono
(Series producer, Street Fighter, overseeing Ultra Street Fighter 2 on Switch)

When Nintendo gave us a presentation on the Joy-Con that attached to the side, showing that you can remove and play on small controllers like with the NES and SNES, I remember thinking, “Oh! If it looks like this, we can create an environment where players can casually enjoy fighting games [anywhere].”

Goichi Suda
(CEO, Grasshopper Manufacture, directing untitled Switch game)

I’ve worked with Nintendo on lots of different projects, and I think most of the time Nintendo does a good job of challenging developers with new ideas. … That’s kind of the essence of game design. So this time, I feel like Switch is new and offers something really interesting. … Being able to go from a handheld to a console hooked up to your TV is pretty cool and revolutionary. For example, a game like The Silver Case [an adventure game Suda is working on, which has not been announced for Switch] would be perfect because that’s something where the story makes you want to keep going and take it with you.

Takashi Iizuka
(VP of product development, Sega of America, overseeing Sonic Mania and Sonic 2017 on Switch)

When I first heard about [Switch back when it went by the codename NX], I felt there was a lot of appeal in being able to enjoy a console gaming experience whenever and wherever you wanted. … [In the future] I’d like to see them further expand on the diversity of the hardware by maybe making a smaller, more shock-resistant version for younger gamers, a supercharged docking station for additional performance or even a larger size screen version of the Switch that would all be compatible with the same software.

Christian Svensson
(Chief Operating Officer, Sixfoot, publishing Rime on Switch)

The Wii U audience never hit the broad market that, for example, the Wii did. And I think that the Switch has the ability to recapture some of the Wii magic in a couple of different ways. But a lot of it has to do with the fact that it’s a 2-in-1 system. The fact that it is trying to be a portable and a home console all in one package — first of all, it’s an easy sell from a value for money family purchase standpoint. You know, I just think that if you looked at it only as a portable system, it’s probably the best portable that has ever been. And if you look at it as a home system, it’s capable, is probably the best way I’d put it. In that regard, I think the adoption is going to be broader than the Wii U was.

Josh Taub
(Senior vice president of product management, Activision, overseeing Skylanders Imaginators on Switch)

Game development requires careful consideration to ensure fans have the best possible experience. The digital library was no different. Arguments for doing it included that Nintendo has done a great job with the console and gives people a slick way to bring toys into the game. On the other side, as the pioneers of the toys-to-life experience, we taught fans how to bring toys to life in a certain way [and weren’t sure we wanted to abandon that].

Phil Harrison
(Former president, SCE Worldwide Studios and corporate VP, Microsoft, worked on the PlayStation 1-3 and Xbox One launches)

Any new Nintendo platform is always an exciting moment for the games industry, and for players. I’ve not yet had a chance to play Switch but as a Zelda fan I think of the new console as a delivery device for a Zelda fix. Breath of the Wild looks amazing, which is why I pre-ordered the console (for the first time in my life). The hardware has some very unique features and Nintendo’s challenge will be to communicate them in a way that resonates with players who are currently enjoying high-end consoles from Sony and Microsoft or (mostly) free-to-play mobile games on phone and tablet. That’s going to be tough in an increasingly crowded and fragmented games market.

But it’s always about the games. Their first-party teams are always incredible and they’re touting an impressive list of third-party publishers so they’re making the right moves. Apart from Zelda, the game that stood out for me is 1-2-Switch. That looks to be a fun and a clever use of the platform’s mobile or untethered elements. I really like the idea of games that don’t require visuals but use the controllers in multiplayer modes, so I’m looking forward to that. I don’t know if Nintendo can win the arms-race in terms of raw pixel power, so they have to do something different to compete and I applaud them for that.

 

These comments are very interesting and give a lot of positivity in mind for the system. Ono’s comments were especially interesting and it makes me wonder if it is possible that judging from his comments, Ultra Street Fighter II isn’t the only fighting game Capcom has in store for the Switch. That would awesome because Switch is the ideal platform for many fighting games, such as Pocket Fighter and Darkstalkers to return on.

Switch is a system that will reach new audiences and it seems that most people are truly excited for it.

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By Jonathan Balofsky On 19 Feb, 2017 At 11:21 AM | Categorized As International News, NINTENDO, ROG News, Television | With 0 Comments

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Toyota has been promoting their car, the C-HR with “crossover” commercials. One recent commercial shows Ryu from Street Fighter driving the car through the other stages before battling M Bison in the car. I am not doing it justice and this needs to be seen.

This is the car commercial for me. If I saw this on TV, I would be very interested in the car. What about you all?

I like how gaming is becoming more entwined with advertising for products like cars and such. It helps make gaming feel more accepted than it has been in the past.

By Jonathan Balofsky On 12 Feb, 2017 At 10:12 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarI am a massive fan of fighting games and truly hope the Switch will be home to many. We know Ultra Street Fighter II is coming, as is Blazblue title and Dragonball, but there are so many fighting games that would be good for the system. There are many classics like Rival Schools or Power Stone that would be great, but there is one from Capcom that stands out as a perfect fit for the system.

 

Pocket Fighter, or Super Gem Fighter Mini Mix as it was also known, was a fighting game like no other. It was A Capcom crossover game featuring characters from Street Fighter Alpha, Street Fighter III, Darkstalkers Red Earth and more. It featured chibi versions of the characters as seen in Super Puzzle Fighter, which gave it a kiddie appearance, but it had an incredible amount of depth, and was great for people new to fighting games. The game used different types of characters, such as all around, skill, and power types, and it also used a unique gem system ( not like in Marvel vs Capcom Infinite). The game was whacky and zany and characters would have transformations such cosplaying as other characters in their moves . For example, Chun Li as Jill Valentine, and Felicia as Mega Man among others.

Even more than most fighting games, Pocket Fighter was fun and extremely energetic, earning it the approval of longtime Capcom fans and new fighting game players alike. It is my opinion that theSwitch would be the best place for the game to receive a new incarnation. The console has a strong emphasis on co-op which and with the unique button system used in the game, the Joy Cons would be amazing for two player action. If there is a new entry, we could see more Capcom characters join the fight, as well as more cosplay, such as newer characters from fighting games or non fighting games, as well as characters that haven’t appeared in years.

A big reason I feel this is a good fit for the Switch is due to it being a hybrid type game. It is both for experts who can play it competitively in a hardcore fashion, but at the same time, it is great for newcomers and offers much to both groups. This is the exact type of game Nintendo seems to want on the Switch, so it just feels right. The art style would look amazing in either docked or handheld mode and not suffer due to its stylized nature. Best of all, is that this would be a good way to bring people back to fighting games, especially on Nintendo systems. It would also be great to have for modern eSports, just for how insane it is.

I truly hope Capcom considers this. It would be a perfect move for all.

By Jonathan Balofsky On 12 Feb, 2017 At 09:43 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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A number of boxes for upcoming Switch games, have found their way onto the net,including Ultra Street Fighter II: The Final Challengers.The box provides a couple of important details about the game. The interesting thing is that the box confirms several new details.

We can now officially say that Ultra Street Fighter II will have a new first-person mode, as was eased in the debut trailer. This will be a special game mode called “Unleash! Ha”DO”ken”, and is specialized for use with the Joy-Con controllers while in a first-person view.

“Hadoken” is ??? in Japanese. Capcom has removed the ? and replaced it with “Do” for this mode, making it ?Do?. This likely wont be carried over into the English version, which will probably have its own pun.

The thing that stands out the most about this is the screenshot on the box, which has a timer and shows multiple Bisons. Some have speculated that this is a mode in which you hold the Joy-Con and literally shoot hadoken, in a rail shooter like game.

Also noteworthy is that the box also shows that Ultra Street Fighter II will have some sort of art gallery, where players can view over 250 pages of artwork. As well, the box contains a logo for the MT Framework engine so it appears that Capcom’s mainstream engine is capable of producing Switch software.

There is no release date yet but Capcom says they want the game out soon.

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By Jonathan Balofsky On 9 Feb, 2017 At 05:16 PM | Categorized As News, PC Games, PlayStation, ROG News | With 0 Comments

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After its disastrous launch, and sales far lower than what Capcom had been anticipating, Street Fighter V has had a hard time. There may be a silver lining here however, as the game has been approved for release in Mainland China.

This could be a big new market and considering how online competitive games are a major business there, this could actually help Capcom turn around Street Fighter V’s fortunes. If done right, this could end up ensuring a season 3 and even more fighting games from Capcom, should the audience bite. I hope the esports scene in China embraces the game and makes it a success. We need more fighting games and one horrible launch shouldn’t destroy all of the Street Fighter series.