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By Jessica Brown On 11 Nov, 2017 At 04:57 PM | Categorized As Company Spotlight, Featured, Interviews, PC Games, Previews, ROG Tech | With 0 Comments

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Haste is a software and infrastructure designed to improve gamers’ connections to the Internet by reducing jitter and packet loss while lowering ping to fantastic levels. In a nutshell, this is achieved through a proprietary software and a new infrastructure they have put in place with participating game servers, but this new service which is in its infancy has its sights set much higher.

Thankfully, Haste Founder and CEO Adam Toll was happy to answer some of our questions about this new service!

Q: “Haste” seems to be all about improving ping while reducing packet loss and jitter to overall improve a user’s connection to a game. Is there any information you can give us about how this is attained and what results you can expect on average?

Adam Toll: Haste was designed specifically to reduce latency in gaming by routing game traffic as directly and efficiently as possible. To do this, we engineered a cutting-edge network that employs fiber optic lines, switches and servers in key locations, including adjacent to the game servers.

Running on top of that, we have our proprietary network software which includes everything from proprietary route optimization algorithms to redundant pathing, so there’s no single point of failure. Finally, we have the software that gamers install on their game machines.

Because of the nature of the internet, results vary widely based on variables including location, hardware, ISP, etc., but we often see a reduction in ping and an elimination of packet loss and jitter.

The best thing is for gamers to just try Haste for themselves. We offer a free 14-day trial and diagnostic tools like Haste Check, so gamers can see exactly how Haste will impact their network performance.

Q: Currently it looks like Haste is focused on League of Legends, Overwatch, and CS:GO. What other titles do you expect to expand support for over the next year or so?

Adam Toll: Right, we spent most of this year building out our platform while in beta. We launched with Overwatch and League of Legends and just added CS:GO.

We’re now aggressively rolling out support for the top game titles and plan to add at least half a dozen games over the next two months, including such titles as PlayerUnknown’s Battlegrounds, Fortnite, Dota 2, World of Tanks and Paladins.

Next year we’ll continue to add support for all the major titles.

Q: Are there any plans to expand Haste support in some way over to popular gaming consoles in order to improve the player’s connection in competitive titles?

Adam Toll: Absolutely, we are starting to work with both ISPs and hardware manufacturers towards solutions that will encompass any device connected to the internet. So not just console, but mobile as well.  With Haste embedded in an ISP’s infrastructure, and/or with a Haste-enabled Wi-Fi router at home, we can optimize traffic from any device.

Q: While Haste seems like it would really benefit the titles it currently focuses on, what about improving and stabilizing connections to platforms like Steam, to improve both network stability during Steam online gaming as well as perhaps improving overall download speeds? Would this be possible in the future?

Adam Toll: Apart from a few Valve titles, most of the games on Steam are hosted independently on the game companies’ servers versus a universal Steam server (Author’s note: I didn’t know that!).  As such, Haste will continue to roll out support for more titles with the end goal of supporting almost every game.  

While we’re currently focused on optimizing the internet for gaming, it is possible for Haste to improve download speed and might be something we focus on in the future.

Q: As a related question, what about connections to popular streaming sites or upload servers, namely to Twitch or YouTube/YT Gaming. Packet loss can have a terrible effect on online game streaming, so I wonder if Haste could one day help in that area too?

Adam Toll: Yes, in the future, we believe Haste might be able to optimize streaming video in the same way we’re optimizing gaming now. This would further benefit streamers and their fans by providing faster, smoother connections to streaming content.

Q: And finally, to sum up, a little, do you see Haste being used outside of a game-to-user connection? Perhaps with online streaming or other related activities?

Adam Toll: Absolutely.  While we’re 100% focused today on fighting lag in gaming, we see a future where Haste is optimizing the internet for any number of real-time applications. This could include streaming, VOIP communications, networked VR and many other applications.


It certainly sounds like Haste has some great plans for the future! Right now, they are running a free 14-day trial of their software, so if you’re curious to see how it may help you with its currently-supported games, be sure to give it a try!

By otakuman5000 On 25 Feb, 2011 At 04:54 PM | Categorized As Editorials, Featured | With 2 Comments

No GravatarVideo games is one of the fastest growing forms of media in our generation. People who play video games on a regular basis, or gamers, use video games as a means of personal enjoyment, competition, or socialization among other gamers. Some would be as bold as to call video games their favorite past-time, maybe even compare video games to that of any Olympic sport. While one would be enticed to immediately indulge himself or herself in the joy of gaming nonstop for hours, one must always remember that every good thing almost always comes with something bad.

The great days of gaming

The original concept for the creation of video games was to create a fun experience for the player. There are many people that become immersed with the fun factor a game can provide. So much sometimes, that they neglect and ignore most of what is going on around them, and can even neglect life’s most basic functions; this can include eating, going to the bathroom, and sleeping. In November 2008, a boy from Sweden died of an epileptic seizure from playing World of Warcraft for more then 24 hours straight. This tragedy was due to the boy becoming too immersed in his game and not realizing that his body could not last as long as his mind could playing the game. A tragedy that could have been easily avoided if he took breaks to eat or sleep while possibly having his character do something that did not require his immediate attention. This is only one of many other easily avoided tragedies that have occurred due to lack of common sense.

Oh so sad….

Competition is a huge aspect in the world of gaming. Many gamers that have reached a point where they are confident in how well they play may decide to take their love of the game to the next level. That next level is being able to enter tournaments and compete with other players for different prizes, most usually and preferably cash prizes. While there is nothing wrong with wanting to win money for playing a video game, the lengths people are willing to go in order to win can be troublesome for most people. In a documentary titled “FRAG”, the directors follow the lives of a few competitive gamers and learn of the inside stories of being within the competitive field. Some of the tales told are people who want to win prize money so badly, they would willingly sacrifice their futures and personal health, without second thought, for a chance to come out on top. Most of these risk would include people dropping out of school as early as middle or high school, not finding a job with benefits, and even resorting to just consuming food and drinks that are loaded with caffeine and guarana. Taking such a plunge, without first thinking of the consequences is something that many people would consider to be not smart. Risking one’s whole future on the hope of winning a lot in a specific game is not a viable way of making a living in today‘s day and age. There is no retirement plan or annual benefits for playing a video game, nor is there a guarantee for a constant means of income. The game is just as it has always been, a source of entertainment, not a foundation for living. Pure common sense.

This is not a great way to work towards retirement

Since gaming has always been meant to be a fun activity, it is only natural that gamers would gather together with other gamers to share the fun. This socialization is the end result of multiplayer gaming at its best, that is if it is assumed that all those gamers have more then their fair share of common sense. It has been growing increasingly more noticeable that stories of people fighting, injuring, and at times killing other people when playing a video game at the time. In Harlem, a 9 year old boy was stabbed to death by a 24 year old man over a game of Tony Hawk’s Pro-Skater. Even those with an unbiased eye would still be one of the first to jump up and call this sheer stupidity. In Kansas, a man was beaten to death by three of his friends for allegedly cheating in a game of Madden 2011. Again, although having every right to be upset over someone cheating, sheer stupidity. What these and many other tragic stories out there have in common is that someone acted impulsively while playing a video game. Gamers need to remember to think before they act, even when in a state of rage. Killing a person because they played a better game is not worth the consequences of such action, it makes the perpetrator look that much more foolish. Fully thinking out and using rational reasoning in a situation is a another aspect of, yet again, common sense.

Case and Point

This now brings up the most important aspect of gaming, and probably any hobby that has ever existed on this earth. Balance. That is the ultimate form of the use of common sense and rational reasoning that any person can utilize when playing video games, or doing any hobby. Being able to plan out your time and reasonably approach playing video games is the best thing any gamer can do with their hobby. The more balanced the time and effort spent between playing video games and dealing with life’s trials, the more stable and healthy a gamers’ life can be. It has always been said that too much of a good thing can certainly be bad for you. Being able to obtain that perfect equilibrium between life and pleasure is probably the greatest challenge any gamer can strive to achieve.