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By Jonathan Balofsky On 5 Jan, 2017 At 01:34 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarInti Creates has shared a new video development update for Bloodstained Ritual of the Night. This time we are shown the village in the game.  Though the video is very short (only 30 seconds), we do get to see some interesting things. For one thing, the village itself is extremely reminiscent of the village seen in the opening of Dracula X and Rondo of Blood. IGA and Inti Creates have been throwing in numerous references to Bloodstained’s spiritual predecessor and it is amazing. As well, the brief look shows off just how stunning the game is and no doubt will be on launch.

Check it out below.

 

No GravatarThe following is an opinion piece and only reflects the author’s views and not neccesarily that of the rest the Real Otaku Gamer staff.

 

2016 was a big year for gaming. Some new franchises came into being, and some series received amazing sequels. Join me as I list my top ten games of 2016. Just a note, I will only include games that I have actually played, so no Overwatch or Uncharted 4. This list will also include indie games.

10) AVGN II ASSimilation

Angry Video Game Nerd adventures was a brilliant indie game and spoof of bad retro games. AVGN 2 picks up where the first game left off and builds on it to make a game that is bigger and better in everyway. A full worldmap, a lot more levels, new powerups and ecouraging of replays, and tons of crass humor that just makes you laugh. The game referenced more games, the AVGN movie and even Board James, and is a treat for fans of James Rolfe. I cannot say enough good about this game, it is a brilliant parody of bad games while being awesome in its own right.

 

9) Tokyo Mirage Sessions #FE

The sole Nintendo game on the list, TMS #FE was a great RPG for a sytem starving for more of that genre. What was thought to be a fusion of Shint Megami Tensei and Fire Emblem’s play styles and elements, it actually turned out to play much more like Persona for the Wii U with the Fire Emblem as the personas and enemies. While some were put off by what the product was, it ended up being one of the best Nintendo games of the last decade. This was a brilliant game with a fun combat system and detailed plot that a player could lose themselves in for hours. This in many ways is a new IP with guest appearances from the FE characters, and hopefully this gets a sequel. Nintendo got themselves a brilliant RPG and this is one to be remembered.

8) King of Fighters XIV

While Street Fighter V got all the attention this year, it was actually SNK’s fighter that was the superior game. A complete experience and not barebones at launch, KOF XIV had something for everyone. It had good signle players modes as well as multiplayer modes, and there as inceintive to play the arcade mode with different teams to unlock secrets. The new characters were mostly fun and engaging and even some of the ones receivess less warmly turned out to be well thought out. SNK has been quick to fix any issues with the game, including fixing the online, and an upcoming patch to upgrade the visuals. As well, they have been evaluating fan interest in DLC characters for the game, so expect to see this title be supported for a while at least. This is perhaps the second best fighting game of 2016.

7)  Shantae: Half-Genie Hero

A late entry into this list, Shantae: Half-Genie Hero was a major surprise to me in terms of how much of an upgrade it was over the previous entries. The visuals were bright and beautiful and the game was nothing like I expected. I don’t know why, but I believed this would just be a game on the scale of Shantae and the Pirate’s Curse, just with better visuals. It turned out to be a dramatic leap for the series and showed that Shantae can be a heavy hitter in gaming. Excellent power-ups, tons of replay value ( with even more coming) and a fun, engaging narrative, made this one of the best indie games of the year.

 

6) Guilty Gear Xrd Revelator

The greatest fighting game released in 2016, Guilty Gear Xrd Revelator did something so few fighting games do these days, and did as much as it could to make itself accessible. The tutorial was unlike anything else and truly taught you how to play the game. The fighting was top notch and perfected from previous iterations, and the online was much better than ever. In fact the lobby system in the game was extremely innovative and helped make the experience much more worthwhile. While the story mode lacked the English dub of the previous title, it still was a welcome experience and did its job in answering details about the Guilty Gear story. This was just the most refined fighting experience in a long time and needs to be played by all.

5) Dragon Ball Xenoverse 2

This game can be best summed up as bigger and better. Bandai Namco took all the positives of the first game while taking a look at what didn’t work, then went about fixing those issues.  The fighting feels more epic, the visuals are far better, and the story mode feels a lot more engaging this time.  With a large amount of characters, including some from Dragon Ball Super, Xenoverse 2 has something for everyone. Even the online is overhauled and this time it feels far more worthwhile to do co-op. It does reuse much of the original game but that isn’t a bad thing. This just feels like a better version of the first game.

4) Digimon Story: Cyber Sleuth

This one caught me by surprise. A game that combined the world of Digimon, with the design and feel of the Persona series, Digimon Story: Cyber Sleuth is a bold departure for the series. This game is one that I would recommend not only for Digimon fans, but also non-fans, as it is extremely accessible to all. The game feels like nothing else Bandai Namco has done with the Digimon series yet and I want more of this.  A detailed story, deep combat system and likeable characters, Cyber Sleuth has a lot to offer players of the RPG genre, especially those who are still waiting for Persona 5. This game was a hidden gem this year and I recommend it for all.

3) Shadow Warrior 2

This one is good. The previous Shadow Warrior was a game that helped get first person shooters out of the rut they were stuck in. It successfully revived the series while not compromising on what the original was, and made it a great experience. Shadow Warrior 2 makes the first game seem like a tech demo in comparison. Everything is on a grander scale, with vastly improved graphics and combat. The game uses a procedural generated level system to ensure no two replays are the same and it is better for it. This time around, there is a co-op mode that allows you to team up with 3 others and coordinate your playthrough differently. The best part about that is that the gameplay is scaled for co-op so it is never too easy or too hard. Also important is that the game does not act condescendingly towards people who play on easier settings. That is something that is sadly not common anymore.

2) Dishonored 2

Dishonored was an amazing game but this one takes it to the next level. Dishonored 2 is an epic experience that offers so much more than the previous entry. You can play as Emily or Corvo, with both having unique playstyles. This allows for a lot more replay value, especially when you are given multiple ways to play with those characters. The visuals are far better and the overall presentation is excellent. Even the music is great and helps bring you deeper into the gameplay. This is the best stealth game released in a very long time, if not ever and the action elements are so expertly woven in, that it just feels completely natural to shift to attacking. The various abilities you get in the game just make you feel like a badass and that is a welcome feeling. The game brings so much to the table that I cannot say enough good things about this

1) DOOM

The absolute best game of the year bar none ( that I’ve played), DOOM shows you how to revive a classic IP. We were all worried about this game based off the beta, which only showed the multiplayer, as well as the fact that the game wasn’t given to critics in advance. The fears were for naught luckily as DOOM is amazing. Fast paced shooting, with gory action, yet a well developed character who doesn’t need to say anything. The game perfectly marries story telling and gameplay into one in a better way than Half Life ever did, and the result is amazing.  This just feels like a proper return to form, not only for the Doom series but for the FPS genre in general. Many have been too dragged down in storytelling or rote gameplay, but DOOM shows the right way to do it. An amazing soundtrack that really gets your heart pumping for battle, and an amazing arsenal that keeps things fresh. The game’s SnapMap function also brings a form of modding to consoles, as well as giving you an endless amount of content to play through. Bethesda and Id software have been consistently updating the game with both free updates and DLC and all of it is welcome. This is an absolute must play for everyone.

By Jonathan Balofsky On 28 Dec, 2016 At 11:16 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Mistwalker, the developer of great games such as Lost Odyssey and the last Story, has a new game to be revealed at some point next year.

 

Sakaguchi didn’t have much to say during his year-end talk session with 4Gamer, but he did say “I plan to announce a new title in 2017. Stay tuned!”

 

While there’s a chance that it’ll be something that has yet to be talked about, the new title could be the untitled game that is currently in development between Mistwalker and Bravely series makers [image art above] Silicon Studio that was announced earlier this year.

This is cool news and hopefully it is not just a mobile title. The return to gaming greatness for Mistwalker is something I truly hope happens. What do you all hope it is?

 

 

 

By Jonathan Balofsky On 25 Dec, 2016 At 12:03 AM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Almost two decades after its release, new test levels have been found within Bomberman 64. Skelux made the discovery and posted his discovery on youtube.

The stages are included in a “Test World”, are incomplete and lack music, but are still really cool. How many other hidden secrets are there still to be found in retro games.

 

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Shantae: Half-Genie Hero was in development for a number of years. Funded via kickstarter and paypal donations, the game was incredibly ambitious in scope, but kept getting delayed. Many were worried that the game would end up being another kickstarter disaster, but after just five minutes of playing, I realized that the game was more than worth the wait.

Shantae HGH is a beautiful game, that must be stated. Forget how the series has looked in the past, this game is gorgeous beyond belief. The videos and screenshots do not do this game justice, the game has to be seen to be believed. The animation is so water-like and with a buttery smooth framerate, it looks unbelievable.  The music is also far above the previous games, with fully voiced tracks right from the very beginning ( and what a start it was), and throughout the game the music stays amazing. Some of the best video game music of 2016 is in this game right here and that is saying something.

Gameplay is similar but also a little different to previous Shantae games. The game is less metroidvania ,and more linear and stage based., but replaying levels multiple times is greatly encouraged, especially since you can only access certain areas of the levels once you have the appropriate power-ups to go where you need. Shantae still attacks with her hair, which can be upgraded repeatedly, and she can use power-ups as well as magic to make things easier for herself. In fact, it is not smart to go into some of the boss battles without some attack magic. Speaking of bosses, they are amazing in this game and range from quirky to epic encounters, all of which are memorable ones.

With an amazing level design, and creative bosses and enemy A.I., Shantae : Half-Genie Hero has a lot going for it, but that is not all. The game still has that quirky sense of humor that the previous games had, but the story just makes it shine so much brighter. No spoilers here, but this entry in the series has the best writing yet by far. WayForward Technologies set out to create the ultimate Shantae game and they did. I honestly cannot find faults with it at this moment. If I did not recommend this, I would be an idiot.  Buy it now!

 

By Jonathan Balofsky On 21 Dec, 2016 At 06:44 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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In the latest episode of  his series,Pachter Factor, industry analyst Michael Pachter said something about the upcoming Nintendo Switch system that many will probably like. Pachter said that “Developers have said that Nintendo is the easiest of the big three to develop for.” This most certainly refers to the Switch, and the Ps4 & Xbox One when he says the big 3. If this is true,  then this could be a major game changer for Nintendo but does not guarantee third party support. He also notes that how much the games cost to port and how well they will sell, will determine how much 3rd party support the system will get.

You can see Pachter’s video below.

 

 

By Jonathan Balofsky On 21 Dec, 2016 At 12:12 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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A month ago Unreal Engine 4 version 4.14  was released and one developer has now come across some interesting discoveries of files that were found in Unreal Engine 4’s master branch which seems to show names for Switch, SwitchConsole and SwitchHandheld. The developer who found them then noted that “the SwitchConsole settings are a notch lower than the UE4 defaults used on PC, PS4 and XB1.” It is possible that these files are the recommend starting points for porting other console’s and PC games to the Switch.

One setting matches up with talk about Switch displaying at 1080p while docked and 720p when being played as a portable, however instead of only reducing the resolution to 720p in handheld mode, the engine also reduces graphical settings. UE4 is set at “FXAA” in console mode, but in handheld mode it switches to “faster FXAA”. He also notes that the Switch uses the full Unreal Engine 4 deferred renderer path rather than the “mobile” renderer.

The settings can be seen below.

[Switch DeviceProfile]
+CVars=sg.ViewDistanceQuality=2
+CVars=sg.AntiAliasingQuality=2
+CVars=sg.ShadowQuality=2
+CVars=sg.PostProcessQuality=2
+CVars=sg.TextureQuality=2
+CVars=sg.EffectsQuality=2
+CVars=r.ScreenPercentage=100

[SwitchConsole DeviceProfile]
DeviceType=Switch
BaseProfileName=Switch

[SwitchHandheld DeviceProfile]
DeviceType=Switch
BaseProfileName=Switch
+CVars=sg.ViewDistanceQuality=1
+CVars=sg.AntiAliasingQuality=1
+CVars=sg.ShadowQuality=1
+CVars=sg.PostProcessQuality=1
+CVars=sg.TextureQuality=1
+CVars=sg.EffectsQuality=1
+CVars=r.ScreenPercentage=66

Source

By Jonathan Balofsky On 14 Dec, 2016 At 09:51 PM | Categorized As News, News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No Gravatardishonored-2Bethesda sent out the following

We’re pleased to announce that Dishonored 2’s first free game update with New Game Plus will be officially available worldwide on Monday, December 19th for PC, Xbox One and PlayStation 4 and will release today as a beta on PC.

 

Dishonored 2 offers the freedom of choice to play and improvise as you like. With this new mode, combine Empress Emily Kaldwin’s abilities with Royal Protector Corvo Attano’s signature powers to create any custom combo of multiple powers that you can imagine. Unlocked once you complete the game as either Emily or Corvo, New Game Plus lets you begin anew as either character with access to each hero’s full suite of abilities plus all the Bonecharm Traits and Runes collected from your previous playthrough that you can re-assign to choose the powers you want.

 

Even more options to customize your experience will arrive in January with the game’s second free update that will include two new features: Mission Select and additional Custom Difficulty Settings that further tailor to your playstyle and adjust the challenge based on a wide array of settings. Stay tuned in the coming weeks for more details on the second free update.

 

Reprise your role as a supernatural assassin in Dishonored 2, the follow up to Arkane Studio’s first-person action blockbuster and winner of more than 100 ‘Game of the Year’ awards. Recently honored with ‘Best Action-Adventure Game’ at The Game Awards 2016, Dishonored 2 has been praised by IGN as “amazing” and “a superb sequel”, declared a “masterpiece”  by Eurogamer, and hailed “a must-play revenge tale among the best in its class” by Game Informer.

 

When the mad witch Delilah seizes the throne the fate of your Empire is left hanging in the balance, how far will you go to hunt down your enemies – and take back what’s yours? Will you choose to play as Empress Emily Kaldwin or the royal protector, Corvo Attano? How will you combine your powerful supernatural abilities, weapons and gadgets to eliminate your enemies?

Dishonored 2 is an excellent game and this will just make it better. In our review of the game, we praised the vast amount of replayability the game has, and these updates build on it even more. We highly recommend checking out the game.

You can read our review here

By Jonathan Balofsky On 13 Dec, 2016 At 10:09 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Yooka Laylee now has a release date. The game will release on April 11 2017.

Mark your Calendars

Today we can finally confirm that Yooka-Laylee will launch on April 11, 2017 for Xbox One, PlayStation 4, PC, Mac and Linux, with pre-orders now available at £34.99 / $39.99 / €39.99 for non-Kickstarter backers in both digital and physical formats from all participating stores worldwide!

Coming to a shelf near you.

Coming to a shelf near you.

As an extra special bonus, everyone who pre-orders Yooka-Laylee on PC, Xbox One or PS4 will receive an instant unlock of the Yooka-Laylee Toybox, which offers a taste of the platforming mechanics set to appear in the full game in a self-contained, spoiler free sandbox. We’re also currently looking in to ways we can make the console Toybox available to appropriate backers (we’ll update you on that soon).

On Steam and GOG.com, you’ll also find special Digital Deluxe versions of Yooka-Laylee which include a digital soundtrack and manual / art book.

Kickstarter backers will soon be able to upgrade their pledge to a physical version, but we need a little bit longer to finalise the method. Our priority is to make sure that physical backers receive their game as soon as possible and not weeks late, so we want to make sure we choose the right distribution method before taking your pledges.

Don’t worry: as soon as upgrades are ready we’ll email all backers via Kickstarter.

However, there is also sad news as Yooka Laylee has been cancelled for Wii U according to Playtonic Games. There were a number of technical issues, and they decided to work with Nintendo on bringing in to the Switch instead.

Making the Switch

After many challenging months, we’re finally able to update you on the Wii U version of Yooka-Laylee and announce a number of developments.

The Playtonic team is sad to confirm that despite our best efforts and exploring every possible avenue, we’ve encountered unforeseen technical issues that unfortunately mean it will be impossible for us to release the game on Wii U as initially planned.

Nintendo Switch

Soon to see 80% increase in nonsense puns.

We can however confirm the exciting news that we are now working very closely with Nintendo to look to bring Yooka-Laylee to the upcoming Nintendo Switch. We’re looking forward to exploring the opportunity and will have more details to share early next year.

We’d like to apologise to those affected by this development and offer all Wii U backers the opportunity to move their pledge free-of-charge to any of the versions launching on April 11th (PS4, Xbox One, PC, Mac or Linux) or upgrade to the Nintendo Switch version when we announce further details in 2017.

Information on how backers can change their formats will arrive in January, once we’ve finalised the smoothest possible solution. For more details on our platform change, we’ve prepared a Yooka-Laylee Wii U FAQ page.

The Playtonic team thank you for your continued support and understanding on this issue and hope you look forward to future developments on the Nintendo front. We hope, in the fullness of time, we can make Nintendo platforms a great place to experience Yooka-Laylee – and beyond.

While it is upsetting that the game is cancelled for Wii U, maybe it was for the best as it can now be a launch title for the Switch where it will no doubt be a big hit.

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By Jonathan Balofsky On 7 Dec, 2016 At 12:09 AM | Categorized As ROG News | With 0 Comments

No Gravatarturbo-grafx

Konami has filed a new trademark application for “TurboGrafx”. The Turbo Grafx 16 was a system made by NEC and Hudson Soft, that Konamu acquired the library rights to after they purchased Hudson Soft.

Word MarkTURBOGRAFX
Goods and Services IC 009. US 021 023 026 036 038. G & S: Video game software; video game programs; computer game programs; computer game software; electronic game programs; Game controllers for consumer video game consoles for use with an external display screen or monitor. FIRST USE: 19890800. FIRST USE IN COMMERCE: 19890800
IC 028. US 022 023 038 050. G & S: Video game consoles; video game consoles for use with an external display screen or monitor

IC 041. US 100 101 107. G & S: Entertainment services, namely, providing online computer games accessible via video game consoles, handheld game consoles, wireless devices, mobile phones and computers; providing online computer games via network between communications networks; providing information in the field of games; arranging, organizing and conducting computer game tournaments

Standard Characters Claimed
Mark Drawing Code (4) STANDARD CHARACTER MARK
Serial Number 87253583
Filing Date December 1, 2016
Current Basis 1A;1B
Original Filing Basis 1A;1B
Owner (APPLICANT) Konami Digital Entertainment Co., Ltd. CORPORATION JAPAN 9-7-2, Akasaka, Minato-ku Tokyo JAPAN
Attorney of Record Bassam N. Ibrahim
Type of Mark TRADEMARK. SERVICE MARK
Register PRINCIPAL
Live/Dead Indicator LIVE

This does not include any mention of Pachinko and it is quite possible that this could be for a new digital re-release method or game collection of some kind. We will keep you updated.

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