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By Jonathan Balofsky On 6 Dec, 2016 At 11:19 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News, Uncategorized | With 0 Comments

No GravatargarouSNK is a legendary company and have produced many amazing games, especially fighting games. One game that is held to be the peak of their greatness is Garou Mark of The Wolves. The last canonical entry in the Fatal Fury series, Garou was often compared to Street Fighter III: 3rd Strike from Capcom, perhaps as part of the ongoing rivalry between the two companies. MOTW brought many innovative ideas to the genre and was greatly acclaimed and is now back on PlayStation 4 and Vita. But does it hold up? Or is this another game that was good for its time and better left in the past?

Well I am pleased to say that after spending the day play Garou MOTW, I can safely say the game is actually better than I remember it being. Garou is one of the best designed fighting games ever made and a technical masterpiece. The game is one that anyone could learn but it requires effort to master. It is far more accessible that 3rd strike but just as technical. New ideas such as the Just Defended, the  T.O.P. System, and Breaking brought a lot of variety to the table and made the game stand out more. the technical aspects of the game hold up great and I spent a lot of time playing through the game, re-familiarizing myself with it and enjoying myself the entire time. The fun factor is still there. the game is designed to bring you in and give you the means to get better while having you do the work yourself. it doesn’t hold your hand but it doesn’t just throw you into the pool and leave you to survive on your own.

Garou MOTW has a great art style that still looks great today and  it really shines on an HD TV set. The music is amazing and the game allows you to go into Music Menu to listen to character and stage themes when you want to. You will want to do that because the music is just that amazing.

The game has a great cast of characters, most of whom could really use another appearance, especially protagonist Rock Howard, Terry Boggard’s adopted son. Some have been making appearances but most have been held for a potential Garou 2 which hasn’t happened yet, but SNK does want it to be a reality.

There are some issues. The online has some delay and I did encounter issues getting matches, but I am confident that SNK will fix this considering how much effort they have put into fixing King of Fighters XIV. Aside from that, the port is amazing.

I would definitely recommend this game to SNK fans and fighting game fans in general. This is one of the best ever made.

 

By Jonathan Balofsky On 16 Sep, 2016 At 12:14 PM | Categorized As News, PlayStation, ROG News | With 0 Comments

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SNK held a panel at TGS 2016 and many interesting details were mentioned. Here are some of the things that were discussed.

Next update during October

The next patch is slated for October. Neo-G is the main development staff supervising the update and he’s quite frank in talking about the upcoming patch: He wants to hammer down and fix whatever he sees as needing a tweak or an overhaul and he’s going to try and get as much done by then. Whatever he can’t cover by October, he’ll do so in additional updates.

The October patch is scheduled to feature the following:

– Fuzzy Guarding (aka F-shiki) will be taken out

– Character Balance update

– Online game system fixes
They developers are satisfied with their netcode but they want to overhaul some of the systems involved in the online, particularly the Ranking match’s matchmaking because it currently tends to match people regardless of their rank

– More Rage Quitting Penalty
SNK silently added a harsher penalty to rage quitters in the 1.02 patch. They don’t think it was enough, so the next patch will feature an even harsher penalty

– The command input in KOF14 may also be tweaked
It’s not a problem for beginners but hardcore players are having troubles with the current game since its input buffer is a bit too lenient. Neo-G is hoping to tweak things to make it satisfying for both parties

– Other tweaks may be added

General feedback and balance topics

– According to Oda, SNK received a lot more positive reviews from customers than they were expecting

– One of the fundamental concept behind KOF was that “It had to be a game that’s fun to move around [the characters]” (Neo-G)

– When making KOF14, the developers knew off the bat that the game had to be fun, so they decided to make things as strong as possible and to balance them out afterwards as needed. People have been generally playing the game in the direction that they’ve expected.

– Mian for example can divekick and go back into the air, but doing so requires a lot of controller input. The developers are happy that players can actually do something which they’ve implemented in the game by theory. This was Neo-G’s doing.

– The developers admit that some of the moves might’ve been a bit “too fun”, like Nakoruru’s bird being able to break through all fireballs

– While some of the moves might have been too broken, they’re getting a lot of feedback that it’s generally fun with the characters in KOF 14 having strong moves.

– Their stance on the upcoming balance fix is like this : “Nakoruru’s hawk might’ve been a tad too naughty” “”We don’t want to change the gameplay that much”

………

Future Plans

– They’re getting a lot of requests for DLC beyond their expectations, so the developers are looking into what’s actually possible. Right now they’re thinking that Costumes looks possible, but they really aren’t ready to make any sort of announcements or say dates.

– “So for a major KOFXIV update, we’re hoping that we can do it starting from Costumes”. (Oda)

– As for DLC characters, they’re getting mixed voices from fans. There’s obviously fans that are asking for them, given that there’s still a lot of characters that aren’t in the game. But on the other hand the team is also getting feedback by users that they don’t want more characters since 50 is enough and they want to play them out before more gets added in. So as far as DLC characters go, the devlopers still need to think it out.

No plans to move on to a new game project just yet (Garou, Samurai Shodown, etc). Sony took a poll showing that Samurai Shodown is popular, so that helped Oda in trying to talk to his superior about possibly making the game. But the development team’s creators are sort of in a competition to make presentations to their superiors because they each have their favorite titles that they want to create. All in all the atmosphere is good, and Oda is optimistic that something can happen.

They don’t have enough staff. The developers including Oda and Neo-G are doing more than just their roles in the company. Planning, developing, managing the game post-release.. Neo-G seems to be seriously enjoying it, probably because he hasn’t been going hands-on in the development field for a while. They need more developers to join in their company.

 

Thanks to MMCafe ( you can see the rest of the panel summary there

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Yasuyuki Oda, the producer of King of Fighters 14, recently attended a Garou Mark of the Wolves tournament and revealed he has not given up on making a sequel to the critically acclaimed fighter from the Fatal Fury series. Garou MOTW is often  regarded as the greatest fighting game SNK ever made and is one of the greatest 2D fighters in general.

 

Source

 

“It’s been like 16 years since the game came out. It’s so impressive to see all these techniques that’ve accumulated during the years on one hand, and on the other hand I’m scratching my head over why we forgot to take out Jenet’s thrust (laughs). So there’s been some stuff happening, and right now we’re making a new KOF (laughs & applause). So if we can have a bit of your time, here’s our latest trailer.”

~~Trailer #8 gets displayed on screen~~

“Thanks very much, and yeah don’t ask about the Dinosaur (audience laughter). We’ll have a playable event at Tokyo on April 26th. I think it’s going to be the first time the game will be playable in Japan so I hope people will come check it out.

I think people here are thinking ‘Hey what are you doing, aren’t you forgetting about Garou?’ I’m going to do something about it before I die (laughs), so please keep on supporting us.”

“And don’t forget Last Blade too. We’re going to be releasing details on Last Blade 2 on the PS4 and Vita soon, so please look forward.”