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I previously reviewed DOOM when it came out last year. You can read that review here. Today I want to look at some of the ways DOOM has changed and improved.

I had said that the biggest strength of the game was the single player mode and while I still believe that is true, I do feel a lot of work has gone into the multiplayer to make it work a lot better. It still isn’t perfect, but the DLC and the patches have gone a long way to take a game whose online was mediocre at best, and greatly improve it. It feels smoother, more fluid and the a.i. bots just work well. They saw what wasn’t working, took fan feedback and went to work on making it better. I can actually enjoy it a lot more now and would recommend trying it out.

The various additional modes and changes added to the game for single player also stand out. It is simple stuff like Arcade Mode that just gives the game a ton of replayability and increases the fun. Bethesda and id Software realized what the fans were really there for and gave it to them in great detail. They also added options to make the game feel even more like classic Doom while still keeping everything modern. It was classy, and it was well done.

Speaking of giving the fans what they want, SnapMap has had the biggest improvements. While it always had good content, there was no doubt that it was mainly there to help multiplayer.  id Software did a great job revamping it and allowing fans to use it in a manner much more like classic Doom mods. There is so much more variety now and the replay value is now bottomless. This was the best thing that could have been done, and I give major props to Bethesda and id Software for taking the time to overhaul SnapMap and allowing it to reach its true potential. Stuff like that makes gaming fun,

Overall, the changes made to DOOM since its release have been for the better. The game was amazing then and is even more amazing now. If you haven’t checked it out yet, you should do so!

 

By Jonathan Balofsky On 30 Mar, 2017 At 08:13 AM | Categorized As PC Games, ROG News | With 0 Comments

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Bethesda sent out the following

 

Let’s talk about Anarki. He’s a great example of how not all Champions in Quake Champions are gritty, marauding, galactic warlords like Scalebearer. We also have counter-culture, 90s-esque sh*t-talkers who are loud and weird and let’s be honest: sick in the head.

 

Love him or hate him, Quake III Arena veterans will recognize Anarki immediately from his days flying through the maps on his signature hoverboard. The board’s back, the mohawk’s back, and so is his drug-addled, cybernetically enhanced transhuman attitude. Anarki is all about speed – and needles – and his hoverboard means you are going to be moving fast. Really fast.

 

 

 

 

Among the hardened warriors and alien conquerors inhabiting the Dreamlands, Anarki sticks out like a sore thumb. It’s tough to keep up with the transhuman punk when he’s blazing trails around the Arena on his hoverboard, but his speed is just one of the things that allow him to stand on the same level as Champions like Nyx and Scalebearer. Anarki is one of the Champions you’ll be able to try out during the Closed Beta.

Quake champions is looking interesting. It isn’t Quake as we knew it but it does look like a unique gaming experience.

Source: PR Email.

By Jonathan Balofsky On 29 Mar, 2017 At 01:36 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

 

In Prey you’ll need more than just your wits to take on the Typhon aliens that are threatening to destroy mankind. But why stop with the weapons and gadgets you’ll find aboard Talos I? Mankind’s last – and only – hope, Morgan Yu, also has the option of “installing” a wide range of human and alien abilities. Get a look at some of the powers you can use against the deadly Typhon – along with exclusive insights from the team at Arkane Studios in our latest video titled ‘Playing with Powers’

 

Whether you focus on just human powers – allowing you to run faster, jump higher, use firearms better and more – or if you instead branch off into the myriad Typhon abilities, one thing’s certain: Prey offers players a wide range of ways to annihilate aliens. From Superthermal to Psychoshock and beyond, these powers will make all the difference in your mission to fight the aliens and save the world.

 

Be on the lookout tomorrow for a new video featuring fresh insight into Prey’s mind-altering Neruomod Division, and for more examples of how you can combine weapons and powers, be sure to check out yesterday’s ‘Power Combos’ video at: https://www.youtube.com/watch?v=5Aro7eB53q8.

 

Set to launch worldwide on Friday, May 5, 2017 on Xbox One, PlayStation 4 and PC, Prey is the highly-anticipated first-person sci-fi action game from Arkane Studios – creators of the award-winning Dishonored series which includes the 2012 ‘Game of the Year’ and the critically-acclaimed follow-up, Dishonored 2.

 

Prey has been rated M for mature by the ESRB. For more information about the game please visit prey.bethesda.net.

Prey just keeps looking amazing. This might just be the most innovative FPS in a long time. We hope to have a review around launch time.

Source: PR Email.

By Jonathan Balofsky On 28 Mar, 2017 At 03:19 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarBethesda sent out the following

 

You might be mankind’s last hope aboard Talos I, but you’ve got a mighty arsenal to face down the Typhon threat. Armed with your wits, weapons and a host of incredible powers, it’s up to you to stop the alien invasion and save all of humanity. Piece of cake. With 24 human upgrades and 20 unique alien powers to choose from (plus all of their upgrades), no two Morgans will be the same, and no two players will have the same experiences in Prey.  Along with the human abilities like Hacking, Leverage, Repair, and Gunsmith – all of which enhance Morgan’s innate strengths – you will have access to three distinct trees of Typhon-based abilities. Of course, there’s some risk when rewarding yourself with these amazing alien abilities. As you install alien powers, the turrets on the station will view you as a hostile entity, and you will increasingly run the risk of being targeted and hunted by the massive Nightmare Typhon. But with (sometimes literally) mind-bending abilities like these, we’ve got to say the risk is definitely worth it. Check out the full list of alien powers at Bethesda.net and start thinking about who your Morgan will be, and how you plan to fight the invasion and save the world.

 

Be sure to look out tomorrow for a new video diving into Morgan’s armory as the development team discuss ‘Playing with Powers’, while Thursday will reveal fresh insight into Prey’s mind-altering Neruomod Division.

 

Set to launch worldwide on Friday, May 5, 2017 on Xbox One, PlayStation 4 and PC, Prey is the highly-anticipated first-person sci-fi action game from Arkane Studios – creators of the award-winning Dishonored series which includes the 2012 ‘Game of the Year’ and the critically-acclaimed follow-up, Dishonored 2.

 

Prey has been rated M for mature by the ESRB. For more information about the game please visit prey.bethesda.net.

Prey is looking truly amazing, and gets better with each trailer. It isn’t too long now until the game comes out. We are hoping to have a review of the game around launch.

Source: PR Email

 

By Jonathan Balofsky On 23 Mar, 2017 At 11:33 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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EA sent out the following

 

Today, Respawn revealed Colony Reborn, the next free DLC update available to all Titanfall 2 players. Starting March 30th, players can re-visit Colony – a fan favorite map from the first Titanfall that is filled with narrow streets, interiors, and rooftops. In addition to Colony, players can try out an all-new Pilot execution, Curb Check pilot, as well as the new R-101 carbine, all for free!

 

In addition to the new free content, Titanfall 2 players can also purchase new cosmetic items including Prime skins for Northstar and Legion, new Camos, Callsigns, and more.

 

To celebrate the launch of Colony Reborn, Respawn will be kicking off another free trial weekend. Starting March 30, those yet to experience the power of Titanfall 2 can enjoy elements of the game’s critically-acclaimed single player. This includes The Beacon, one of the missions from the main campaign, as well as the Training Gauntlet. In addition to introducing single-player content to the trial, players will also have access to all multiplayer maps and modes. The Titanfall 2 free trial weekend will end on Monday, April 3, at which point the multiplayer portion of the trial will no longer be available. However, the single player content from the trial will still be available post-April 3.

Titanfall 2 has been under the radar compared to other big name games, which is a shame as it is a major improvement over the original. Hopefully this new content and the free weekend will help bring in more players.

Source: PR Email.

By Jonathan Balofsky On 15 Feb, 2017 At 04:01 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarGrip Digital Sent Out The Following

 

Annihilate data-hoarding aliens in bullet-hell FPS MOTHERGUNSHIP

Our mission is clear, our determination strong, and our guns are very, very big. Terrible Posture Games, in partnership with Grip Digital, is proud to announce MOTHERGUNSHIP, a bullet-hell FPS hybrid for PC and consoles that pits you, Earth’s last hope, against the armadas of data-hoarding robotic alien invaders.

 

MOTHERGUNSHIP mixes bullet-hell intensity with the shooting, customization, and traversal of the first-person genre. Fight your way through the alien fleets, facing randomized enemy and level mayhem as you clear rooms and take out some of the biggest bosses seen in the FPS genre.

Fight – Face off against overwhelming odds in brutal, non-stop combat where thinking on your feet is the only way to survive. Dodge hundreds of bullets with unique FPS/Bullet-hell hybrid gameplay. Each ship hosts hordes of alien machines, deadly traps, and intimidating bosses, all set on preventing you from saving humanity. Go get ‘em.

Craft – To take down the MOTHERGUNSHIP, you’ll need your very own personalized arsenal of destruction. Luckily, in MOTHERGUNSHIP you can create the gun of your dreams with one of the most modular gun-crafting systems ever seen in a video game. Want to have twelve-barrel gun that shoots homing rockets? Or do you prefer a lightning shotgun? And what gun wouldn’t look better with a fish tank affixed to the top?  Go for it! The design of your destructive arsenal is in your hands.

Resist – Join the ranks of the global resistance movement and take back Earth together with your friends. Fight together with a friend in a full CO-OP experience, or participate with the community while you work together to cut through the alien fleet and reach that ultimate goal – bringing down the MOTHERGUNSHIP.

MOTHERGUNSHIP is coming for PlayStation 4, Xbox One and Steam. Visit www.mothergunship.com to enroll into the resistance movement now, for exclusive information, content and other members-only perks!

The game looks absolutely amazing, both visually and in terms of gameplay. We will be covering this game a lot more in the future and will hopefully have a review of it when it comes out. Are you interested in this game? Let us know why or why not.

Source: PR Email.

By Jonathan Balofsky On 2 Dec, 2016 At 02:37 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatardeathwingA new video has been shared of 13 minutes of the solo campaign of Space Hulk: Deathwing

Space Hulk: Deathwing – end of the technical beta and 13 minutes of uncut gameplay

Space Hulk: Deathwing, the upcoming first-person shooter set in the Warhammer 40,000 universe, just ended its Technical Beta. Tens of thousands of players got their hands on the multiplayer co-op mode of the game – in the span of a few days, several millions of Genestealers were purged though relentless assaults led by players who were enthralled by spectacular co-op gameplay served in an immersive rendering of this much-loved setting.

The Beta has helped settle several gameplay adjustments and technical tweaks that the development team has already started to tackle tirelessly. Feedback from the community and players has proven invaluable for the teams at Streum On studio and Focus Home Interactive, who are now putting all their efforts into offering the best possible experience for players when the game releases.

To make the wait until release more bearable, here are 13 minutes of uncut gameplay footage from the single-player campaign. A new Xenos threat has risen from the depths of the Space Hulk. Your Deathwing squad must purge this newly discovered strain, which resembles the Ymgarl Genestealers. These creatures are even more cunning, tough and lethal than regular Genestealers, and their presence on the Space Hulk Olethros remains a mystery. The Psygate, a psychic bridgehead established by the Librarian, enables the Librarian to change equipment and Psychic powers during missions. This allows them adapt to various encounters while exploring the Space Hulk. Squad mates’ loadouts can be also be swapped using the same ability. For example, equipping them with shields and war hammers will transform your squad into a particularly strong and hard hitting force. But, of course, with this setup, your companions won’t be able to deal damage from a distance or heal teammates.

Pre-order now on Steam to get 15% off and one in-game weapon – the Lost Mace of Corswain. Space Hulk: Deathwing is available for download on PC, December 9 before landing on consoles in early 2017.

The game just keeps getting more awesome by the minute. Thank the Emperor!

By Jonathan Balofsky On 13 Oct, 2016 At 05:41 PM | Categorized As Featured, News, PC Games, Reviews, ROG News | With 0 Comments

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Shadow Warrior’s 2013 reboot was an amazing game that succeeded for so many others had failed. It took a 90’s FPS game based around pushing the envelope, similar to Duke Nukem, and mad a game for the modern era that not only kept the spirit of the game alive, but was a great game as well. Now the sequel has come with much hype behind it, and I have to say it doesn’t live up to the hype…..it far surpasses it.

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Shadow Warrior 2 continues the series tradition of taking what other companies have tried, and actually succeeding where they failed. The game is now partially procedurally generated, so no two playthroughs will be the same, and there is a story reason for that as well. A good way to describe this game would be DOOM 2016 meets the Diablo series, and that isn’t a bad thing. The game is still a hybrid FPS/Hack N Slash game but now you acquire more loot and gear like a rougelike. Skill Upgrades, Item Modifications and Upgrades and more are a big part of this game, and learning how everything works is actually rather fun.

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The single player campaign is around 12 hours ( more if you try and get every secret), and you can replay it in co-op mode with up to four players. Things change a bit in co-op mode, such as enemies taking more damage for example. Given that the game gives you the chance to go in with melee attacks or long range guns or close range guns, co-op might work better if every player picks one style they use as their role and sticks to it. The co-op mode really does add to the replayability of the game and I much prefer it instead of a competitive shooter mode that some other games have.

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Visually the game is stunning, with a lot of detail put into the animations and textures, as well as character and enemy designs. While some characters and enemies do start looking similar to each other at times, there is still enough variety to keep things fresh. The game’s areas are huge and may seem empty, but do not let that fool you. There are many secrets to find and things to do. Just wondering for a while will lead you to something, so I encourage you to do that.

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Shadow Warrior 2 retains the over the top nature of the first game. I would say it repeatedly crosses the line, but in truth, there really are not anymore lines it can cross. Nothing is off limits for the game, but it doesn’t just go all out offensive in a way that comes off as juvenile. Rather, the game seems more aware of itself and its writing. The writing, while spouting out some ridiculous things, is very well written and the characters are organic. You have Lo Wang who is a loudmouth and annoying to many, and the other characters are often frustrated with him. There is a lot of humor in the interactions he has with everyone. The throwbacks to the original game are welcome and a treat for old school fans. I would be remiss if I didn’t mention the amazing soundtrack in the game. With songs by people like Stan Bush and more, the game has amazing music that really helps get you into the game and get things done. Shadow Warrior has one of the best soundtracks in modern gaming and also one of the most fun. It is just that awesome and a great way of using music.shadow-warrior-2-screen-5

If there is one fault I have with the game, it is that there could be a bit more variety in everything. Not to say that the game is short on content, because it isn’t. Rather, it just feels like you move through it all a little too quickly. I have no doubt more content will find its way into the game eventually, and my issues are minor at best. If you have a decent PC, I highly recommend checking this out. This is an FPS that knows what it wants and what it should be. I highly recommend it.

 

By Jonathan Balofsky On 19 Aug, 2016 At 05:56 AM | Categorized As Featured, News, NINTENDO, Reviews, Reviews, ROG News, Uncategorized | With 0 Comments

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One of the most beloved FPS games of the 90’s was Heretic and its sequels Hexen and Hexen II. These games were fantasy themed FPS games where instead of guns, you used magical weapons. While it was heavily influenced by Doom, it was able to establish its own identity and is a series I truly wish would return one day. While that has not happened yet, it seems a spiritual sequel has emerged in the form of Ziggurat.

Ziggurat is a rougelike with procedurally generated scenarios and encounters through the Ziggurat. You play as different characters, each with their own stats, who are unlocked as you progress through the game. By accomplishing various tasks or goals, you gain access to the new characters and their abilities, in addition to the starting characters. The game, much like the aforementioned Heretic and Hexen games, is a first person game with magical weapons and mystical enemies and it is excellent. The game just feels great as you play it and you can really feel the attention to detail put into the game with the various weapons, characters and enemies.

That said, this is not perfect. On the Wii U version, there is a large amount of loading and even pausing the game caused loading and waiting for me. As I understand it, this can be remedied with putting the game on the internal memory and not on an external hard drive. This helps with some of the issues but not all of them.

That said, aside from the loading issues, the game is good. I had a lot of fun playing it and the FPS mechanics and rougelike mechanics worked well. Visually it was stunning and the weapons effects all worked great. The music was great and really worked in well to give the game a classic feel. It really feels like a fun combination of old and new, with the rougelike elements blended with old school FPS game mechanics. It really si unlike anything else. It might be strange to call it a successor to the Heretic and Hexen Games but I truly get the same feeling from this game that I did from those ones. I must recommend this, although I hope there is a patch soon to fix the loading issues.

By Jessica Brister On 14 Aug, 2016 At 03:38 PM | Categorized As Featured, PlayStation, Reviews, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

No GravatarWhen I was handed a copy of Dead Island: Definitive Edition for the PlayStation 4, I had no idea what to expect.  To be quite frank, I had no clue what the game was about, it’s history, and what I would get on this remastered version.  I guess that it was just one of those games that slipped by me at the time it came out.  However, I am glad that I got a chance to play it because I had a great deal of fun.  It wasn’t what I expected.  I was thinking it would be the typical zombie-slasher game.  Instead, I got a surprisingly fun, open-world Far Cry-like game.  There were some gameplay issues, but overall, I would recommend Dead Island: Definitive Edition as a great edition to anyone’s the FPS/open-world/zombie collection.

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Dead Island is an open-world survival horror RPG that was originally released in 2011.  It was developed by Techland (Polish developer who also did Dying Light), published by Deep Silver, and distributed by Square Enix for PlayStation 3, Xbox 360, and PC.  It got fairly positive reviews when it came out, though there were some negative marks against it, including game glitches.  The game was remastered for PlayStation 4 and Xbox One May of this year.  There is a sequel “Dead Island 2” that is coming out soon, but there is no release date as of yet.  I did not ever get a chance to play the original release of the game, so keep that in mind as I discuss the Definitive Edition.

The premise of the game is that you are one of four protagonist characters (each with their own special abilities and personalities) on the resort island of Banoi (modeled after an island near Papua New Guinea).  I happened to play as Xian Mei.  After a night of partying, your character wakes up to find that much of the resort has been turned into zombie-like creatures.  Your character, though, is immune.  You are guided by a mysterious voice over intercoms and whatnot (think BioShock).  After meeting up with groups of survivors, you realize that you can’t stay on the island forever and a plan is hatched to leave.

It’s a pretty straight-forward story plot.  It’s nothing super special, but I did like the fact that you didn’t have to worry about zombie bites turning you like you would in say, The Last of Us (more on this later).  The crown jewel of the game is the setting and the contrast between the gorgeous island scenery and the undead and gore all over the place.  I wasn’t expecting such a large map to play around in when I initially started the game.  I also enjoyed the pacing and progression of the story as well as some of the side missions, which some of them are actually pretty darned funny.

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The gameplay itself is a little disappointing for a standard first-person shooter.  You are definitely playing it for the open-world and not a seamless gameplay experience.  Jumping, exploring, and combat are all a little stiff with the controllers.  I got used to it after a while, but it definitely is not one of my favorite gameplay experiences.  Overall, it felt like a Far Cry game with lots of missions, weapons, and vehicles.  It’s an action RPG with three skill trees to add points to: Fury, Combat, and Survival.  XP is earned through completing missions and killing zombies, and you get points toward the skill try for each level earned.  It’s very standard fair for an action RPG.

Dead Island really shines with its reliance on heavy melee combat and its weapon systems.  The melee-focused fighting is actually pretty fun.  I liked that fact that I didn’t have to worry about being bitten (unlike other zombie games) because my character is immune.  I was able to just focus on kicking-butt and killing zombies.  The particular style of zombies that Dead Island have are more of the running kind than the slow creepers, so one of my favorite things to do in the game was throw knives at zombies running toward me and watch them splatter.

Weapons degrade after use, so it is vitally important to keep an eye on them and repair or replace as needed, although the higher level of the weapon, the slower it is to degrade.  If a weapon degrades too much, it becomes ineffective and will eventually completely fall apart if you try to keep using it.  The crafting system was pretty cool, as you can collect items and schematics and use them to build weapons.  Weapons can also be modded as well.  Though melee weapons are highlighted, there are guns as well.

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The graphics are improved from the original release, and they look fairly decent on this current generation of consoles.  The tropical scenery is beautiful and a delight to romp around in for a while.  Obviously, it is a remastered game from 2011, so there is only so much that can be done.  However, I found that it was quite enjoyable on the PlayStation 4.

Overall, I really enjoyed playing Dead Island: Definitive Edition.  There are, of course, some things that I have dinged it on, but the pros really outweigh the cons with this one.  I would have never picked up this game (mostly due to the title; it sounds a bit silly), but I’m glad that I did.  It’s a solid game that I would recommend to anyone looking for a fun, open world FPS.