You Are Browsing ' Games That Should Be Revived ' Tag

By Jonathan Balofsky On 18 Jun, 2017 At 06:57 PM | Categorized As Editorials, Featured, Games That Should Be Revived, Opinion, ROG News | With 0 Comments

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SNK made many great games for the Neo Geo, and in many genres such as beat em ups. One of their best beat em ups was the Sengoku series, a series about brawlers taking on specters of the warriors of japans past along with ghosts and demons. In the first game, you could get various weapons and summon others to swap places with, for extra abilities. The series only got better and better, and to be honest, this is one that SNK should really consider bringing back.

Brawlers are making a comeback now, both in 2D and 3D styles and with the various innovations Sengoku and its sequels introduced, this could be a truly innovative open world brawler.  You would travel between worlds/dimensions and fight enemies as you go, but you could also do things like in the original games, like shatter enemies weapons to force them to fight you hand to hand, and swap places with others you meet on the way. The enemy variety and different locales would all contribute well to this, and this could be one of the most unique brawlers ever made.

SNK is slowly getting back into game making after their pachinko era, and games like King of Fighters XIV show they have what it takes to still make great games. SNK could very well make a great open ended brawler for modern systems and PC, or if they want, make a throwback retro style 2D beat em up. They could even work with a company like WayForward to do for Sengoku what was done for Double Dragon with Double Dragon Neon.

The simple matter is, that the Sengoku series offered a great twist on the beat em up genre and this is greatly missed today. A proper return would be welcome and a sign that SNK has more than just fighting games up their sleeves.

 

 

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RPG games are amazing and Nintendo and Camelot made one of the best series ever with Golden Sun. This is a series I have fond memories of playing, as I first played it after a relative rented it for me when I was sick. It was so different from other RPG games to me and it had such an amazing charm that others didn’t.

The series has a massive amount of fan support behind it, even more now than ever, and I feel it is the right time to revive the series. Nintendo needs a good RPG series for their library, as while Xenoblade is amazing, Golden Sun will be better for more traditional JRPG fans. That style of gaming still has a lot of support and Nintendo and Atlus did come out with Tokyo Mirage Sessions #FE on Wii U which was in the classic style of gameplay. Golden Sun would be perfect for Nintendo to revive on the Switch, and it should remain like a the classic games but take influence from Tokyo Mirage Sessions #FE.

Besides the fan support behind the game, there is also another reason the game would be great to revive. There is a very detailed battle system that would transition very well to modern gaming and HD resolution.  The use of summons, and stacking your attacks for more offense was a great system and the psyenergy used outside of battle to interact with the world game a strong puzzle feel to the game as well. Golden Sun has an epic scale to it, and the summons alone were enough to put this on a high level. There was also a plot that actually has a lot going for it and there were  likeable and engaging characters.

, Golden Sun: Dark Dawn, ended on a cliffhanger and there is a strong demand to see where the series would go after that.  Considering that each game became more epic in scale than the last one, a Golden Sun game in HD on the Switch would be absolutely amazing.  Camelot has been somewhat low-key as of late and their last game, Mario Tennis: Ultra Smash,  was a greatly  stripped down experience from their usual sports game standards. It felt like a rush job made to familiarize with HD gaming. Perhaps  it was a test to see how well to do a full HD game.  If that is the case, then hopefully a modern Golden Sun game is not an impossibility.

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Castlevania is one of the most beloved series of all time, but has been allowed to lie in neglect for far too long. However, recent events have caused me to wonder if there is a chance to revive the series still. Nintendo worked with Konami to bring back Bomberman for the launch of the Nintendo Switch, which ended up as a major success for the two. This made me wonder if nowthat Bomberman has seen successful opening week numbers, Konami might try to work with Nintendo to revive Castlevania as well. However, there is still the issue that without IGA at Konami, a metroidvania take on the games wouldn’t be the same as before. After all, IGA is now working on Bloodstained, and I doubt he is on good terms with Konami still.

There are some possible good ways to revive the series, such as by licensing it out to Platinum Games.Hideki Kamiya and other developers there are major fans of the series, and a Castlevania game made by them would be an amazing action game, that would finally avert the nature of the 3D games to be lesser games in terms of quality. It could be the next successor to Bayonetta even, much like Bayonetta was the successor to Devil May Cry, which was influenced by Castlevania.

However, there option for who to make the game and it might be an even better choice. From Software’s Souls series is often considered the spiritual successor to the Castlevania games. In fact, it is considered the successor to both the classic and metroidvania games, and for them to get to work on the series itself would be a chance for a fresh new take on the series that would attract a new audience. From could give it a unique feel and identity,  one that merges the  feel of the souls series with the lore and feel of Castlevania. Plus they would be able to create a truly punishing game, similar to the NES games.

I feel this is a way to create a new Castlevania experience that doesn’t just retread past territory, and both of this paths offer a bold direction for the series. Either a strong action series, or a atmospheric and challenging game. This could be what Castlevania needs and I hope Nintendo and Konami agree to do something like this. It is our best hope for the series’ future.

 

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The above was the opinion solely of the author and doesn’t necessarily reflect the views of ROG or its staff.

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The Nintendo GameCube era was a time of experimentation for Nintendo. It was during this time that we got games like F-Zero GX via a collaboration with Sega, Metroid Prime and Eternal Darkness. All of these are classic games still loved by players, but there is one game that Nintendo published for the GameCube that sticks out like a sore thumb.

Geist was developed by n-Space, who were under contract with Nintendo at the time. The game went through a period of development hell and was delayed numerous times, as well as undergoing numerous revisions. What started out as a horror themed sci-fi FPS eventually became a first person horror adventure that was a bit of a disjointed mess. The game had some great ideas, such as possessing characters in order to interact with the world, but it was badly handled and was a deeply unsatisfactory experience. The thing is, some of the great ideas the game had, have been used by other games since in some form or another, including Prey to an extent, and these were handled extremely well.

Geist’s problems can be attributed to the horrible development cycle it had, and if given a new developer with a proven track record for success, the game could be rebooted and given a fresh start. There is new tech available today for game design, people are thinking outside the box, and the game’s ideas can be made into a truly epic sci-fi horror game.

But what developer/studio could revive the IP in a successful way, and that Nintendo could trust? The answer is for Nintendo to look inward, as they have the perfect studio to work on it. Retro Studios works best on games that have a western focus/appeal more to the west, and if they are not working on Metroid or Donley Kong, this would be a perfect new project for them to handle. They have the pedigree for amazing sci-fi games and are masters of intricate game design. Moreover, they have the Nintendo design philosophy down pat and can be trusted to deliver a true polished game. People were skeptical about Metroid Prime at first but it is regarded as one of the best games ever made. Their Donkey Kong games are some of the best platformers ever made and have great attention to detail to the extent that they won people over, when they were upset at the idea of Retro working on that series.

Retro could make Geist their big epic project for the Switch and create a new experience for fans. It could be what the original was supposed to be, but on a bigger scale. Moreover, Nintendo is now more open to these kind of games and given the reception many of these games have, it would be amazing for Nintendo to have one of their own, designed in-house, with a top tier developer behind it. Geist had some amazing ideas that weren’t used properly and Retro Studios is the ideal studio to take this IP and turn it into a success.

 

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The late 80’s and early 90’s were a great time for gaming. There was so much innovation an experimentation, as well as many attempts to cash in on big name properties. These were often a mixed bag, with most licensed games for the NES not being particularly good. One company that did produce great licensed games was Sunsoft, who produced the amazing Batman NES games and Gremlins 2. They almost produced a Superman game as well, but the license was revoked, and while Sunsoft tried to salvage the project as Sunman, it was ultimately cancelled.

Another would be licensed game from them would have been The Terminator on NES. It was well into production when the licensed was pulled for reasons that are still not clear but are heavily speculated on. Unlike Sunman, this game was able to be saved. It was rebranded, given a new story and named Journey to Silius. The game, while not super well known today, became a cult classic for its amazing music, its tough as nails gameplay, and its fun atmosphere.  There is also the fact that there was a lot of leftover elements of Terminator in the game, both in the code and the music, as well as some of the enemies.

Journey To Silius has not gotten a lot of attention in recent times, except from retro fans. That is something I feel needs to change, as the game could be awesome as a modern game. I don’t mean a big 3D  game but a small scale 2D revival along the lines of Blaster Master Zero from Inti Creates ( another Sunsoft game, and in fact, Journey to Silius takes place in the same universe as Blaster Master). There is so much that can be done with the game. Expanded levels, high quality visuals, taking the best parts of the original game that made it fun and bringing it over and so on. In the original game, the first level had attacks coming from the background into the foreground, and this could be one element redone to make the game still challenging. There could be a proper ending and post game content unlike the original game, where it just restarted without much difference.

This is a property that should not be left in the past. With the right tweaks, it could be an even better platformer with the ngatives removed and the story expanded on and moved past its origins.

Plus the music would be amazing, considering how good the original music was.

Blaster Master Zero was proof this can be done, and I hope it one day happens.

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Okay, this time on Games That Should Be Revived, I  am tackling a game from Nintendo/HAL Laboratory that most don’t remember and flew mostly under the radar. I do not think it even got a virtual console release.Arcana, known in Japan as Card Master: Rimsalia no Fuuin, was a card based RPG dungeon crawler released in 1992. It took a lot of influence from the Wizardry games and games like Shining In The Darkness, Dungeon Master and more,. It also had has a detailed story with a unique twist on the gameplay. The game had a look where all the characters and enemies were represented by cards. Cards were also used in combat at times, but they were not the only part of the game.

The game had numerous issues such as pacing and poor use of the combat that it had, as well as an unforgiving difficulty. This is a shame because it had a lot of potential. In addition to the aforementioned influences,  many people I have spoken to about this game have stated that it actually reminded them of Arena, the first game in The Elder Scrolls series. Obviously they are two different styles of RPGs and Arena came out years later on more powerful tech, but people have found some comparisons. They commented that it reminded them of Arena in terms of immersion and atmosphere, if not in actual gameplay. They felt the dame feeling of being drawn in to a great experience, but feel more could have been done with Arcana.

I feel Arcana has a lot of potential to actually be a big series for Nintendo/HAL Laboratory. I do not mean as big as Mario or Zelda, but it could be a very serviceable mid tier series for the publisher. Dungeon Crawler RPGs have seen a big resurgence in recent years, and the game having a unique story and enough of its own identity, with a setup that is entirely its own, Arcana could stand out well among games today. There have been some similar games since, but I would like to see what Nintendo/HAL Laboratory can do with the IP in the modern day,

Obviously there would need to be changes done to it, but the series could be revived as an RPG with a strong dungeon crawler focus but with more emphasis on the overworld as well. Or it could well follow the pattern of Diablo and the Rougelikes but with its own spin on the genre to keep its identity intact. The point I am making is that Arcana was written off far too soon. Nintendo and HAL Laboratory should really consider bringing this game back because it could stand out well for Nintendo today. A title like this would do especially well on the Switch, since the immersion can be had on the go or at home and feel seamless.

By Jonathan Balofsky On 28 Apr, 2016 At 07:15 PM | Categorized As Editorials, Featured, Games You Slept On, News, NINTENDO, ROG News | With 0 Comments

No GravatarJoy Mech Fight, a Japan only Famicom game, was another early attempt at a fighting game from Nintendo. The game took a lot of influence from other fighting game but also Capcom’s Mega Man series. It had 2 scientists who made robots, one scientist went evil and reprogramed the robots except one. The difference in JMF was that after defeating the other robots, they became playable characters, much like story mode unlocks in modern fighting games. The graphics and music were impressive for the time, even as they fought hard against the limitations of the Famicom system ( This was during the transition phase between the 8 bit and 16 bit generations), and while they are not impressive by today’s standards, they were still a technical marvel. The game actually had the largest roster for a fighting game, with 36 characters, until the King of Fighters 98 came out and had 38.

Now there is the question of how to revive it, and to that I say that this is a chance to kill two birds with one stone. There is another game Nintendo was working on for Wii U that seems to have stalled, with no further direction. I refer of course to Project Giant Robot

That game would be perfect to repurpose as a reboot of Joy Mech Fight. It could be the game finally done right, with unique characters that feel like their own character, with the full character shown and not the way they were in the Famicom version with the disembodied limbs. In HD with 3D graphics, this would be an amazing game and if treated right, could be a unique fighting game for Nintendo to have on the NX. The two game concepts seem perfect for each other and would blend well.

Custom characters could be done fantastically in this and the opportunity is there for a variety of modes, such as story ( like in the original), Arcade, Local Multiplayer, Online Multiplayer and Custom Local and Online Multiplayer among others. Nintendo has stated recently that they are unsure of what to do with Project Giant Robot, and retooling it into a reboot of Joy Mech Fight just seems like a perfect way to make this into gold. As for who can make it, perhaps Platinum Games, with their track record of action games and robots in their games. Or maybe Next Level Games, with their unique offbeat games. In the end, whomever makes this, this is too good an opportunity to pass up.

 

 

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Welcome to our new series, “Games That Should Be Revived”, in which I will be discussing various games that the IP holders should revive. Today lets look at a game that many absolutely despise but has some potential, Urban Champion.

Urban Champion, a fighting game on the NES  was one of Nintendo’s first attempts at a fighting game and to be honest, the game was awful. It is widely regarded as one of Nintendo’s worst games, so why am I arguing for a revival? Well its quite simple, the technology for what they wanted to do with the game was not quite there yet and while they did make an NES fighter with Joy Mech Fight that got a lot right, that was only released in Japan. With modern tech, a reboot could work, especially if it an in name only reboot.

Here is my proposal, hire Bandai Namco or SNK Playmore to develop it. Make it be Nintendo’s own 2D one on one fighting game like Capcom’s Street Fighter. With the proper work done, it could end up well. I think it would be best for Nintendo to farm it out to one of those 2 publishers mentioned due to their history of fighting games, especially SNK Playmore, who could make it work well.

This would not need to be a major production but rather let’s call it a b project. It could be done as a test to see if the series would work. It would need around 12 characters, online, arcade mode, 2 additional modes for multiplayer and single player to entice casuals as well as hardcores and the potential for DLC. It would also cost less than other games, again to hook people in. If this succeeds, DLC could be done to add a lot more content, or a sequel could be made that would be bigger and better like with Smash Bros 64 and then Smash Bros Melee.

But now the question, Why make the game? Well to be honest, Nintnedo is lacking in traiditional fighting games. Microsoft has Killer Instinct ( which formerly was with Nintendo) and Sony has locked up Street Fighter and King Of Fighters. Smash is not a traditional fighting game and Pokken requires two consoles for local multiplayer to work right. I feel that Nintendo needs a traditional 2D fighting game in their lineup and this could work perfectly. It doesn’t need to necessarily be a Street Fighter or King of Fighters clone but be similar yet different.  There is a market for these games, poor sales of SF V not withstanding ( and that was more due to the game ‘s barebones content at launch.) A traditional 2D fighting game would be welcome and a reboot of Urban Champion as an In Name Only reboot is just what the doctor ordered.

 

Next time: A look at Joy Mech Fight.