You Are Browsing ' gaming ' Tag

By Jonathan Balofsky On 20 Apr, 2017 At 10:14 AM | Categorized As PC Games, ROG News | With 0 Comments

No GravatarNatsume sent out the following

 

Natsume Inc., a worldwide developer and publisher of family-oriented video games, in partnership with Natsume Atari Inc., announced today Wild Guns Reloaded for the PC (Steam). This is the first time the Wild Guns franchise will be available on PC, and the game will be one of several new Natsume titles showcased during E3 2017, taking place June 13th-15th in Los Angeles, California.

“Not only is this the first time a Wild Guns game will be available on PC platform, but this is also the first PC launch for Natsume,” said Hiro Maekawa, President & CEO of Natsume. “We are proud to bring this classic and beloved franchise to a whole new community of players, and know that they will embrace it just as Nintendo and Sony players have over the years.”

In Wild Guns Reloaded, Annie has tracked down the famed bounty hunter Clint to get revenge on the Kid Gang. With eight stages, each with three zones, there’s plenty of bad robots to blast away. With a true arcade game feel, Wild Guns was the first sci-fi western to arrive on home consoles, and to this day, there really isn’t any other game like Wild Guns!

Wild Guns Reloaded also offers two new characters, each with their own weapons and tactics, and allows 4 players to play at the same time. Online rankings, classic and new stages, new Boss enemies, and special weapons round out the classic Wild Guns experience on PC.

Players can follow the latest news for all of the beloved Natsume franchises at www.natsume.com and by scooping all of the latest Natsume updates, contests, screen shots and more at www.natsume.com/facebook and www.twitter.com/natsume_inc.

Wild Guns Reloaded was an interesting revival but had some serious flaws. Hopefully the PC version has some new controls options, because playing on a controller was not fun.

Source: PR Email.

By Jonathan Balofsky On 19 Apr, 2017 At 07:26 PM | Categorized As Featured, Interviews, News, NINTENDO, Old School Otaku, ROG News | With 0 Comments

No Gravatar

I recently took the time to talk with Shawn Long of Nintendo Enthusiast, aka Youtube’s RGT 85. RGT 85 is one of the best retro gaming channels on YouTube and we talked about the retro scene and how his channel came to be and works. Have a read below.

 

JB: How did you get into retro game collecting?

 

SL: Retro game collecting was kind of a natural thing for me. I was born in 85 so I got to experience the golden age (in my opinion) of gaming as it was happening, but like most people my family couldn’t always afford to buy me the newest games and systems. So a lot of it is now I’m in a position where I can get the games or systems I always wanted to play when I was younger but never could, so it’s cool.

 

JB: What are some of the challenges with retro game collecting?

 

SL: The biggest challenge with retro collecting is by far the price. It used to be dirt cheap but as more and more people get into it the playing field is much more crowded. That pisses some people off, but it doesn’t really bother me too much. I like the challenge of trying to find a good deal or something you know? It’s a rush.

 

JB: You are a part of the Nintendo Enthusiast/Enthusiast gaming team and put videos up for them. What made you decide to start RGT 85 as a separate project?

 

SL: RGT 85 is a pretty interesting story. I used to do retro stuff on the Nintendo Enthusiast channel but it never got good views like most of my other projects so I kind of realized people didn’t really care that much about them that were subbed. I pitched an idea to Jason to kind of do more retro stuff anyways though, but we realized it wouldn’t make much sense to do stuff on like SEGA you know? Everyone else on the video team had a side project so I was just like “hey let me try one myself.” And the rest is history.

 

 

JB:  What goes into the planning process for your videos? Do you have a step by step plan for each one? Do you wing them?

 

SL: As far as making a video goes it just depends on the project. Most of the time when it’s a discussion or whatnot I’m just winging it, all one take. Feels more natural and organic and I think that’s why people like me, because I can talk forever and not lose my train of thought or need to do splices. Bigger projects like Hidden Gems or Reviews are more of a planned out process for sure though.

 

JB:  Your channel has grown significantly since you launched it. How has the experience of growing your channel been?

 

SL:  Growing the channel has been pretty interesting to be honest. Since I had done vids with Nintendo Enthusiast Jason and I kind of learned what works and what doesn’t, and I’m friends with a lot of other YouTube people who have been kind enough to help me along the way with tips about like SEO and Tags and stuff. People don’t realize how hard it is to “make a name” for yourself or whatever in the community, because I’d say making the video is only 25% of the equation. Your tags, title, and marketing are far more important.

 

JB: Is there any game you have wanted to talk about, but felt for whatever reason, you couldn’t?

 

SL: One thing I don’t like to do is talk about things I don’t know. So if I’m not well versed in a topic or game, I’ll either study it and make myself privy to it or just skip it. Luckily my brain is like 95% random video game stuff, so it works out. Haha.

 

JB:  What are some games that you feel are underrated 16 bit gems?

 

SL: There’s a ton of 16-Bit Hidden Gems. I’m actually doing a video on that right now for the Genesis, but I’ll mention one that no one ever talks about: Garfield – Caught in the Act. It was a later Genesis release, like 1995 I want to say, but the animation is some of the best on the system.

 

JB: Since you are a retro gaming fan, I must ask, at what point does a game system become retro?

 

SL:  When something becomes “retro” is an interesting question. To me, I think if a system is over 10 years old, that’s retro. I mean it’s certainly not modern right? I know some people have the cutoff around the Dreamcast or whatever but I just feel like 10 years is an insane amount of time when you think of it in terms of gaming trends and games, so that’s good enough for me.

 

 

JB:  What do you feel should be done to preserve classic games that are at risk of being lost forever?

 

SL: Emulation. There’s nothing wrong with it, you aren’t screwing over the people who made the game 20 years ago, so emulation is key. Thankfully though the theory that carts would stop working after 30 years seems to be a myth, and I think that “disc rot” is a bunch of BS too as long as you keep things nice and clean.

 

JB:  What do you think of the trend of modern revivals of classic genres and games?

 

SL: I like the “new retro” stuff. Some of my favorite recent games have been of that variety. It just shows that all these “AAA” graphic intensive titles aren’t really what everyone wants.

 

JB:  What are some retro series you would like to see revived?

SL: I’d love to see a vast majority of SEGA franchises like Shining, Streets of Rage, Landstalker/Timestalker, Phantasy Star (RPG style), Virtua Fighter, Vectorman, I mean there’s so many franchises SEGA just sits on and it’s like “What are you doing!?”
JB: Do you have anything you want to say to the readers of Real Otaku Gamer?

 

SL: Thanks for taking the time to read this and thanks for talking to me! You can find me on YouTube at RGT 85!

 

 

 

 

Shawn Long

Editor in Chief at Nintendo Enthusiast

www.nintendoenthusiast.com

http://www.metacritic.com/publication/nintendo-enthusiast?filter=games

 

Thank you again for doing this Shawn. You can follow Shawn on twitter at @ShawnLong85   

By Jonathan Balofsky On 19 Apr, 2017 At 01:47 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No Gravatar

Bethesda released a new trailer for Prey. This trailer shows off the Talos I station and how it is a character in its own right.

The aliens have escaped containment and taken over Talos I. But Prey isn’t only about fighting an invasion. And it’s not just an epic journey to figure out who you are, what you’re doing aboard this space station, and how you’ll save humanity from the Typhon threat. Prey is also about the space station itself. A shining testament to mankind’s unbridled ambitions, Talos I is more than the setting for Prey. It’s also full of secrets to discover and hidden layers to uncover. But, most of all, Talos I poses a unique threat to the player all by itself. 

Prey will be available on May 5, 2017, on PlayStation 4, Xbox One and PC. 

 

Prey is looking more and more epic with each trailer and we are eagerly awaiting its arrival. We hope to have a review up around launch.

 

 

 

By Jonathan Balofsky On 19 Apr, 2017 At 01:16 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

No GravatarTwo classic Rayman games for the GBA will be coming to the Wii U virtual console. Rayman Advance and Rayman 3 for the GBA will come to the eshop when it updates tomorrow.

 

Classic Rayman action!

In Rayman’s world, nature and people live together in peace. But one day, the evil Mister Dark steals the Great Protoon that provides energy and balance in the world. Betilla tried to stop him, but she wasn’t strong enough. Now strange new creatures appear and capture every Electoon they can find! They definitely need a hero… Rayman to the rescue!

 

Wreak havoc with Rayman

When Globox, Rayman’s best friend, inadvertently swallows a dreadful black Lum, it isn’t the end of the world — but it could be! To prevent a full-scale invasion of malicious, ill-mannered hordes there is only one solution: Rayman must get someone to treat his burdensome pal.

. Will you be buying either of these games?

source1 source 2

By Jonathan Balofsky On 19 Apr, 2017 At 10:07 AM | Categorized As News, NINTENDO, Otaku Music, ROG News | With 0 Comments

No GravatarThe following was sent out

 

 

Brave Wave Productions is thrilled to present Ninja Gaiden The Definitive Soundtrack in limited edition CD and vinyl formats. The release–spanning two volumes but also available in combined Volume 1 + 2 set–marks the third and fourth entry into their award-winning Generation Series, which began in 2015 with the smash hit Street Fighter II The Definitive Soundtrack. The classic Ninja Gaiden soundtracks for arcade and the NES are newly recorded and restored exclusively for this release, with supervision and commentary from the team of composers who composed the original music, including Brave Wave founding member and Ninja Gaiden composer Keiji Yamagishi.

Ninja Gaiden The Definitive Soundtrack is currently available on Bandcamp (physical CD and digital) and Big Wax (vinyl). Vol. 1 contains the original arcade and NES Ninja Gaiden soundtracks, while Vol. 2 features Ninja Gaiden II: The Dark Sword of Chaos and Ninja Gaiden III: The Ancient Ship of Doom. The first allotment of the combined Volume 1 + 2 4xLP set sold out within a few seconds, so fans will want to stay tuned for inventory updates, although there are no current plans to offer additional signed box sets:
Street Fighter II The Definitive Soundtrack set a high standard for our Generation Series brand,” comments Brave Wave CEO Alex Aniel. “Ninja Gaiden The Definitive Soundtrack marks our first foray into restoring NES audio, and the inclusion of Ninja Gaiden on arcade extends our signature work in offering unmatched restorations of arcade music by our Billboard-charted team. With four complete soundtracks across two volumes, these releases offer a chance for fans to experience the roots of TECMO-era composers Keiji Yamagishi, Ryuichi Nitta, and Kaori Nakabai in unprecedented clarity.”
In addition to re-recording and restoring all of the franchise’s beloved compositions from the source for this release, Brave Wave was able to revisit Tecmo Koei’s archives in order to bring the wonderful artwork from the series back into the spotlight for fans to once again enjoy.
Learn more about Ninja Gaiden The Definitive Soundtrack and the Generation Series on the official website:
These retro game soundtracks are awesome and it is great that so many are taking the time to highlight how great retro music was.
Thank you to Jayson Napolitano for bringing this to our attention.
Source: PR Email
By Jonathan Balofsky On 16 Apr, 2017 At 04:08 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No Gravatar

We will be getting a new look at Minecraft on the Switch this Tuesday. This is according to Minecraft’s executive producer

 

 

Are you planning on getting Minecraft on the Switch? Do you think there will be anything new that wasn’t in the Switch version? Let us know

source

By Jonathan Balofsky On 16 Apr, 2017 At 03:19 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No Gravatar

There has been another tease of Nidhogg 2 coming to Nintendo Switch. This time from Creative director of Messhof, Mark Essen.

Gamereactor asked him about the possibility of a Switch version of the upcoming Nidhogg 2, and he responded.

 “Yeah, definitely, I mean it’s two players so it makes sense, simple control scheme, so…”

Hopefully the game does indeed come. It would be an excellent fit for the Switch.

source

By Jonathan Balofsky On 16 Apr, 2017 At 03:18 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No Gravatar

This past week Nintendo held a direct in which they showed many things, but one thing that stood out was Project Mekuru. many might dismiss this game as being filler, or eshop junk, but old school fans have been looking at it differently. Given what was shown of the gameplay, there is a strong feeling by many that Project Mekuru is the spiritual sequel to the Bomeberman series, done by Nintendo themselves.

After some thought, I have come to agree with these thoughts. Project Mekuru shows a lot of innovation but clearly is built on the same premise as Bomberman. It has a different style and mechanics, but the essence is still there. This isn’t a bad thing by any means. Konami has been very…spotty of late and while Super Bomberman R is a nice return to form, a Bomberman successor made by Nintendo will appeal to many who have grown frustrated with Konami. As well, it already looks to have that Nintendo polish and charm. It has more than enough to set it apart.

It would be nice for Project Mekuru to have identifiable protagonists and not just miis, but right now the game looks like the best twist on the formula we have ever seen. It takes the puzzle elements of Bomberman and adds an Othello element to them for deeper gameplay. As well  it brings in elements of Mario Party and Super Smash Bros as well for a new way of looking at it. Plus the promised items already make this even more intriguing.

I hope Project Mekuru is a major hit for Nintendo and that they have even more to show. Right now, it looks like they are giving fans what they have wanted for a long time, and that is good. This makes me hopeful that Nintendo will do more projects like this going forward.

 

 

….

 

The above was the opinion solely of the author and doesn’t necessarily reflect the views of Real Otaku Gamer or its staff.

By Jonathan Balofsky On 15 Apr, 2017 At 09:11 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarThe Nintendo Switch has proven itself to be a major hit, with confirmed US sales of 906 000 in March and speculation putting worldwide sales at 2.4 millions in the same time period. More and more developers are announcing their games for the Switch. One publisher that was on board from the beginning announcement of the system is Bethesda Softworks, who are bringing The Elder Scrolls V: Skyrim to the Switch. This is a welcome addition to the library and even though it is coming late, many are excited at the prospect of Skyrim on the go ( and there is speculation the port will have some unique elements). That said, I  feel Bethesda has another game that would also be a great fit for the system.

The Elder Scrolls: Legends would work perfectly on the Switch. The game is already a hit on PC, and it is also on mobile devices. If anything, Legends could be a good way to introduce Nintendo fans unfamiliar with the series, to The Elder Scrolls. As Switch is a handheld/console hybrid, it offers unique opportunities for play that are simply not available on PC or mobile. Add in that the game is still actively being supported wit new content, like the dark brotherhood expansion, as seen in the trailer below, and you will understand why this has  a lot of potential.

 

Some may write the game off as a wannabe Hearthstone, but it really isn’t. It is different in all the right ways, and manages to feel at home in the Elder Scrolls universe and that alone should appeal to possible new fans. The game is good and has a lot of unique ideas and elements and really helps draw you into the story. The other factor for why this is a good introduction to Elder Scrolls for Nintendo fans is simply the price. That is, the game can be started for free, and is the epitome of the Free to Start model that Nintendo seems to like.

Elder Scrolls legends is a legitimately fun and detailed game. It is something different, it is something of high quality, and it is something that would both benefit from being on a unique platform like the Switch, as well as benefit Nintendo and Bethesda by bringing in new players, which will end up helping sales of Skyrim on the Switch.

You may disagree with me on this, and you are free to do so. That said, I do want to know what you all think of this. So please, do share your thoughts.

 

By Jonathan Balofsky On 14 Apr, 2017 At 01:20 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No Gravatar

 

In a recent interview with Automoton, Takayuki Kawasaki of Epic Games Japan, revealed that there are currently 20 Unreal Engine 4 games being developed for the Switch.

Kawasaki also said that there may be “even more” in development now and added that there was progress being made on adding Switch support for the free version of Unreal Engine 4.

His comments included the following

“Unfortunately, there were not any Unreal Engine titles at launch, but in late March, Snake Pass, which was one of the titles playable at GDC, launched in America and Europe, and at the Nintendo Switch Presentation, there were titles such as Shin Megami Tensei. In Japan, there are about 20 titles being developed that use Unreal Engine, so I think that they’ll be announced gradually from here on.”

This is great news for the Switch. Now what could those games be?

Source