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By Brandon Boatman On 19 Jun, 2014 At 04:53 PM | Categorized As Featured, News, News, PlayStation, Previews, ROG News, Videos, Xbox 360/Xbox One | With 0 Comments

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At 3 A.M. PDT Thursday, June 19, Konami released a 30 min. gameplay trailer of Metal Gear Solid V: The Phantom Pain. The gameplay trailer is the same demo that was on display at this years E3. The trailer will be in English and shown on Kojima Station.

The Phantom Pain technically takes place after the most recent release of Metal Gear Solid: Ground Zeroes, but if you’re familiar with the Metal Gear series you know the games were released in anything but a linear order.

If you’re thinking of playing the Metal Gear series to “catch up” to this release you have more than enough time as MGSV: The Phantom Pain does not yet have a release date and isn’t expected to come out this year.

Here’s a link for the live stream currently going on on YouTube.

By Houston Christopher On 23 Feb, 2013 At 06:27 AM | Categorized As Featured, PlayStation, Reviews, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

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metal gear rising screenshot 1Metal Gear Rising: Revengeance is like a kung-fu action movie that is hopped up on steroids that you just don’t want to end. Developed by Platinum Games (Bayonetta; Vanquish; Madworld) and published by published by Konami this is the mutant off spring of the formally cancelled Kojima Studios game Metal Gear Rising. The game was cancelled then later picked up by Platinum and completely reworked from the ground up with the consent of Hideo Kojima.

It’s an action, hack and slash game that is high paced and features an amazing new system mechanic. The mechanic is like bullet-time with a sword, but much cooler. Once doing enough damage to an enemy you are prompted with a slow down effect where you can in turn slice away at your opponent in slow motion. Doing so causes tons of dismemberment and it is truly a sight to behold. Mind you, this game is not for the faint of heart.

metal gear rising screenshotThe story takes place four years after the events of Metal Gear Solid 4. You play as Raiden, the awesome ninja cyborg dude who used to suck in Metal Gear Solid 2…yeah that guy. You work for a Maverick security working to save money for his family by protecting Prime Minister N’Mani of an unknown African location. Next thing you know you are ambushed and the prime minister is captured then killed. During your rescue you become injured and defeated by one of the captors working for another group affiliated with Desperado Empires, a group associated with terrorism.

Not long after you soon end up trying to seek revenge a couple weeks later after your defeat. The story then unravels to several different plot points that seem very Metal Gear-esque. Without me spoiling the very convoluted plot, let me say it is all over the place with tons of codec dialogue and moments that will make you go “huh?”

metal gear rising screenshot 2Unfortunately the story mode is very short. I personally beat the game in a little under five hours. Granted those five hours were very awesome and filled with great action that is simply indescribable. Luckily, for those not willing to play the game multiple times, which I highly recommend, there are extra VR Missions that can be unlocked through the story. These test your sneaking ability and your combat skills. Not to mention the tons of skills and other statistical things you’d want to gain and extras to collect.

The sound design is another very strong component of this title. Composed by Jamie Christopherson it features amazing rock/techno/orchestral music. It’s so good I enjoy listening to it even after I am done with the game. Not to mention the awesome sounds of explosions, decapitation and sword slashes. It’s overall just awesome.

The graphics are also a marvel. Environments feature fully cut-able things from which you can wreak your destruction upon. The action looks so good as the game runs at a very smooth 60 fps. Sadly, some of the stages are just too open and barren. Understandable though considering how much work it must take to do such feats.

Most importantly is how the game plays. Safe to say it is very intuitive and yet simplistic. The game’s simple light and heavy attack system complement each other well. Combos are easy and fluent when stringing attacks together and can make you feel very badass. The only problem is the camera, which for the majority of the time works until there are either way too many enemies or you’re in a weird spot.

Overall Metal Gear Rising: Revengeance is an amazing experience that Metal Gear fans and action fans shouldn’t miss. Sure the campaign could stand to longer but, I wouldn’t be surprised if we were to see a sequel in the future.

metal gear rising screenshot 3

By adm91 On 17 Feb, 2013 At 05:26 AM | Categorized As Featured, Games You Slept On, PlayStation, Reviews, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

No GravatarHello everyone its @GovPancakes from the @RealOtakuGamer and I am going to review  Konami’s Zone Of The Enders HD Collection. I have to put this out here, this review is going to be a ton of fun for me. I LOVE THIS SERIES AND FOR KONAMI TO PUT BOTH GAMES ON ONE DISK REMADE IN HD BLOWS MY MIND! When people say mecha games this is the first thing on my mind. This is is one of the most slept on Mech/RPG/Action games ever in my opinion.


Zone of the Enders is set in the future sometime in the late 22nd Century where humans have colonized Mars and several space colonies are set up around Jupiter. The Humans from earth and the humans who went into outer space of course separated from the people who went into outer space and those people who left became to be as “Enders”. The people of Mars and colonists of Jupiter begin to rise and form factions and the most well known one is BAHRAM. To avoid spoiling the story I will only tell the plot to the first game. The game starts out as Leo Stenbuck (the main protagonist) Colony gets invaded by BAHRAM to find an Orbital Frame (The main mechs of the series) called Jehuty. Leo watches as his town gets destroyed and falls upon Jehuty. He climbs aboard and starts his journey. Later down the line he conflicts with the BAHRAM organization and learns that Jehuty has a sister craft called Anubis led by the leader of the BAHRAM organization called Colonel Nohman. The story is driven by the rivalry of these two Orbital Frames and stopping each other.


Now the game play was first of its kind. On the original box for Zone Of The Enders 1 the box said “High Speed Mech Action” and thats exactly what it is. I used to describe it as “the Gundam game i always wanted”. The controls for 1 aren’t as smooth as the controls for two but when you jump into 2 you are going to feel amazing, but the controls for one aren’t horrible so make sure you play that one first. The controls are pretty simple and there are PLENTY of in game tutorials completely show you everything you need to know. It has a simple level up system where every time you level up your health increases, which you will need. During the games when you defeat certain enemies or find certain items, you are able to gain weapons and moves to further your moves list and making you feel like your in a giant mech like you see in anime. Also the environments play a role in the combat from throwing enemies into electrical fields or picking up pillars and throwing them at enemies. You can even grab enemies to use on other enemies! Some of the best game play for any mech game ever.

Zone of the Enders HD music and animated cut scenes have been revamped for the HD collection. When i saw the intro movie I was just shocked. The in game movies look SO good and shows a lot more depth then the originals. The music in the HD version is just “remix” versions of some of the first music, but over all the music for the game is still astounding and makes you feel like your right there in the mech. I hear of some frame rate drops but i haven’t experienced them myself.

In conclusion if you haven’t ever played Z.O.E. 1 or 2 go buy it. Its $40 for 2 amazing games. You will not be disappointed.

By Inactive or EX ROG Staffer On 14 Dec, 2011 At 05:41 AM | Categorized As Featured, News, News, PlayStation, Previews, Xbox 360/Xbox One | With 0 Comments

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Ever wonder happened to that elusive title, Metal Gear: Rising? Well it seems a lot has happened in the brief few years since its announcement. In a recent interview, “The truth behind RISING” with Kojima Productions, a few details where given to bring us up to date. For starters, the game is now a joint operation. PLANTINUMGAMES and Kojima Productions are working together around the clock to bring us this gem.

In the interview the team originally working on the game stress their opinions on how no true design path had yet been made.They also talk about many of the changes that have been made since its induction. The game now takes place after the events of MGS4. As opposed to the original concept, which had it set between the events of MGS2 and MGS4. The gameplay also seems to have been revamped. Now offering that stealthy aspect that we’ve come to love from the series, while at the same time introducing the hack and slash action we have expected from this title.

All which seems to work fluidly, and presents itself with that quirky humor we’ve come to love from the series. But don’t take our word for it, you can view the interview and gameplay in all its glory bellow.

Here is the 1st part of the Documentary.


Here is the 2nd part of the Documentary.


No GravatarDuring last year’s E3 and then again at the Toyko Game Show Hideo Kojima the creator of the Metal Gear Solid series revealed that Metal Gear Solid 3: Snake Eater would come to the 3DS and a year later we have Metal Gear Solid 3D edition, its not just a remake but a reinvention of this prequel to the entire game, with the 3D perspective. The game is expected to drop at the end of this year and here is the press release.

From the critically acclaimed director, Hideo Kojima, a new 3D experience re-imagined from one of the most popular Metal Gear Solid titles from the past, comes Metal Gear Solid 3D Snake Eater.

In the aftermath of the Second World War, the world was torn in two between East and West. It was the beginning of a new era- the Cold War.
October 16, 1962. The President of the United States received word that the Soviet Union had deployed nuclear missiles in Cuba. The world trembled in fear as the prospect of nuclear war loomed ever closer. After days of tense negotiations, the Soviets finally agreed on the 28th to withdraw their missiles from Cuban soil. With the resolution of this incident, later to be known as the Cuban Missile Crisis, it seemed that humanity had survived yet another threat to its existence.
However, there was a secret condition in the deal that put an end to the crisis. Nokolai Stepanovich Sokolov, a Soviet scientist who had defected to the West, was to be sent back to the Soviet Union. The U.S. government agreed to this stipulation, and returned Sokolov back to his native land. Little did they know that Sokolov was to be the designer of a nightmarish weapon. Now, with Sokolov back in their hands, the Soviets are ready to resume its development. If this weapon is completed, it will mark the beginning of a new age of fear.
August 1964. Realizing at last the urgency of the situation, the CIA forms a plan to recapture Sokolov. They dispatch the covert FOX unit to Sokolov’s research facility, located to the south of the great Soviet fortress of Groznyj Grad. Led by former SAS member Major Zero, FOX is a next-generation special-forces unit that operates both as a specialized combat group and as a covert intelligence outfit. The FOX unit’s modus operandi is to send a single agent, backed by radio support from afar, into enemy territory to carry out solo sneaking missions.
August 24. A lone soldier swoops down from out of the blue. The man’s code name is Naked Snake.
Key Features
• Experience an all-new re-interpretation of Metal Gear Solid 3: Snake Eater, previously released on PlayStation 2 with over 4 million copies sold, in 3D for the first time ever.
• Auto-stereoscopic 3D viewing capability that endeavors to create a rich jungle world with natural depth in settings of trees, rock/stone, water and more.
• ‘Photo Camo’ system utilizing the built-in camera technology of the hardware bringing customized stealth and camouflage options to the player. By snapping a photo in the real world, players will be able to use the same image as a camouflage pattern applied to Snake’s uniform within the game.
• Utilizing the Gyro Sensor, players will become one with Snake through specialized tilt mechanics throughout the game design. As Snake climbs trees, or traverses bridges and other environmental obstacles, players will be in danger of falling based on the balancing of the system.
• An intuitive menu utilizes the touch screen for quick and easy equipping of items and weapons.