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By Jonathan Balofsky On 15 Nov, 2016 At 08:05 PM | Categorized As News, NINTENDO, Nintendo 3DS, Portable/Mobile Gaming, ROG News | With 0 Comments

No GravatarThe Pokémon Company and Nintendo have released a new trailer showing of start Pokémon Z-moves and other amazing new content For Pokémon Sun and Moon. You can check it out below. The reviews are already coming in and Pokémon Sun and Moon seems to be a hit critically.



By Jonathan Balofsky On 25 May, 2016 At 06:37 PM | Categorized As News, PlayStation, ROG News | With 0 Comments

No GravatarSquare Enix has released the third of their Star Ocean: Integrity and Faithlessness  Star Log Livestreams, which was recorded yesterday. Among the things discussed were specialties and equipment augmentation. You can have a look below. Star Ocean: Integrity and Faithlessness releases on June 28.





No GravatarSometimes there are very special games that will forever hold a place in the heart of gamers. Chrono Trigger is one of those games. It is a game that is often hailed as being one of the best RPGs of all time and, in many cases, can be considered on of the greatest games of all time, period. Here are the reasons why:


Chrono Trigger is a role-playing game developed by Square (now Square Enix) for the Super Nintendo Entertainment System (SNES). The game was created by a team of extremely talented individuals, including Final Fantasy’s creator, Hironobu Sakaguchi. It was published in 1995 with critical success and was the third best-selling game of that year. Chrono Trigger was later ported to the PlayStation in 1999 and then repackaged in 2001 with Final Fantasy IV as “Final Fantasy Chronicles.” With such critical and commercial success, it has been later ported to the mobile platforms of the Nintendo DS, iOS, and Android. It is a revolutionary game that spawned the sequel Chrono Cross and gave a lot of fans some very happy memories.

The game follows Crono, a main character who never speaks during the game, Marle, a princess, and Lucca, Crono’s super-smart friend. During a Millennial Fair for the time period of AD 1000 in their world, Lucca and her father demonstrate a new teleporter. Unfortunately, it doesn’t work quite like it was supposed to and teleports Crono, Marle, and Lucca in time. They bounce around both forward and backward in time, learning about a creature named Lavos that wipes out civilization. The party is then determined to do what they can to save the world through time travel.


It is a fantastic story, filled with twists and turns. Players end up traveling between seven different eras with their distinct characters, setting, and feel. Along the way, you meet the wonderful characters of Robo, Ayla, Magus, and the best and coolest video game character of all time, Frog. That’s my opinion, and I’m sticking to it. Trust me, though. Frog is freaking amazing.

One of the many revolutionary aspects of Chrono Trigger was the possibility of multiple endings. However, there were other advancements including plot-related, character-driven sidequests. These may not seem like a big deal today, but in 1995, that was unheard of.

Though the game play is a fairly standard RPG, there were several new ideas to come forth as well. Done with beautiful two-dimensional graphics (that still look good, by the way), the player can roam around in an overworld typical of RPGs of the time and visit different areas. Each area has things to interact with, whether it be people to talk to, puzzles to solve, or enemies to defeat. One change to the traditional RPG is that Chrono Trigger has random encounters for enemies, some which may be visible and some that will ambush you. Unlike other RPGs at the time as well, the game’s battles take place in the same map area instead of being whisked off to a different screen.


During fights with enemies, Chrono Trigger uses an active battle approach. Each character can do an action based off of a personal timer that is affected by that character’s stats. Characters can either do a straight attack or use their Techs, which use their magic points. One unique feature for the time was the ability to do combined attacks with characters using the Techs. The characters can double or triple their Tech use to create an even greater effect.

The game play is a lot of fun and allows a player to use many tactics to defeat enemies. Another really cool element that Chrono Trigger officially introduced was the New Game+ feature that allowed players to keep their characters’ stats, techniques, and inventory when playing a new game. This helped players go through the multiple endings easier. Though this idea may have been used in earlier games, from my research, it does look like Chrono Trigger was the first to actually use the term “New Game+.” Pretty awesome, right?


One of my favorite game elements of Chrono Trigger is actually the soundtrack. It was primarily done by Yasunori Mitsuda, who had some help with the legendary Final Fantasy composer, Nobuo Uematsu. The shear amount of tracks for the game was an amazing feat for the time frame. The music is otherworldly and consists of some amazing songs, one of which is my all-time favorite: Frog’s Theme. Seriously, whenever I do something cool, I start humming it. Yes, the song is THAT epic.

Chrono Trigger took some giant leaps forward for gaming. It helped push some of the gaming elements that we all love so much in modern RPGs, especially Western RPGs. The game will always hold a special place in my heart, and I am planning on making it the first game that my daughter and I play together. It is just THAT amazing.

By Ramon Rivera On 2 May, 2016 At 11:00 PM | Categorized As Featured, Nintendo 3DS, Portable/Mobile Gaming, Reviews, Reviews | With 0 Comments

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Justice Chronicles is Kemco’s latest release on the Nintendo 3DS eshop, and it puts us in the role of Kline, a novice High Beast Knight who is sent on reconnaissance into Laft,the Earth-Depths. There he comes across Alia, a Battle Maiden who has suffered terrible injuries and is close to death.  In order to help her, he forms a partnership with the God of Death, Rooselevy.  Alia lives, but in return, the young knight must give up his life. In a world on the brink of war, the newly acquainted duo must fight destiny itself in order to save the world from the ever creeping darkness that is threatening to consume everything.  I absolutely love JRPGs.  If they give me a world in the brink of destruction and a team of unlikely heroes, I am a happy man.  Justice Chronicles is a good example of a good JRPG that can keep you playing for a long time (well all JRPGs are HUGE ordeals but you get the idea).


You first start the game you play as Kline, and you are a novice High Beast Knight.  However, since you are not a rival yet, the reconnaissance mission into Laft serves as a test of your abilities.  When you get to Laft, you encounter Josh, a strange creature who is your guide to the mine where you must gather information about your enemies.  Needless to say, something goes wrong, and your team prioritizes the mission and left Kline alone while he is fighting a monster called “Vasist” trying to save the life of a girl.  After that he forms a partnership with the God of Death, Rooselevy, and becomes a “Rivel”(Rivels are warriors that fight with the help of a high Beast).  Since Rooselevy is sneaky, Kline must give his life for his aid.  As you progress through the story, (which is really good by the way) you find the reasons why you can wield Guardian Beasts and Kline’s true power.


Justice Chronicles uses your standard turn based battle system.  You have your Attack, Guard, Items and Skills menus.  However, what sets Justice Chronicles apart is the Beast Partner system.  Each time you attack, your Beast partner does an action based in the parameters set by the player.  Pursuit type the Beast partner acts based on the characters AGL value.  Guidance type is based on the shell’s AGL value, so that gives you a room for strategy and find which is the best for you.

Another cool feature is the dual skills.  Each time you attack or are attacked, a “Heat” gauge starts to fill.  When you get it to one hundred percent, you can do a double or triple attack.  Depending on your party, you can use a powerful physical attack, or a ultimate magic attack that are really useful in boss battles.  The Crafting system is great also.  In each dungeon, there are gathering points (you get the items just passing over the blinking light), and you can use the materials obtained to strengthen your weapons and armor.  However, that is not the only way to do it.  You can also find recipes to get better equipment.

The game’s art is really good, reminiscent of the SNES era.  I totally loved the first person view when battling enemies.  Speaking of enemies, I really like the animations on each one, how they move, and the attack effects.  Also, I really like the animations when you use a dual attack and special skills.  The music is really good, and I like how it gets me pumped up when there is a boss battle.  The over world music is enjoyable and the intro movie is really cool.

Bottom Line: Justice Chronicles is a great addition to the ever growing eshop library.  It has a good story, tons of side quests, and a great crafting and battle system.  For me, it is a great retro-styled JRPG. I can’t recommend it enough.  It is one of my favorite games released by Kemco.  I can see that the quality is getting better, and that is a good sign.


By Jonathan Balofsky On 22 Apr, 2016 At 11:51 PM | Categorized As News, News, NINTENDO, ROG News | With 0 Comments

No GravatarGameXplain has shared a 20 minute gameplay video of Tokyo Mirage Sessions #FE with English dialogue that they recorded at PAX East. Take a look below and let us know what you think. The Localization of the game is being handled by Atlus and not Nintendo.

Personally, I think the game looks fantastic and far from what some are saying about it falling short of the promised crossover, it looks to be a great new experience. I cannot wait to play this in June and I hope to have a review up shortly after it releases.



By Jonathan Balofsky On 22 Apr, 2016 At 07:00 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

No GravatarNintendo has released a new trailer for the localized version of Tokyo Mirage Sessions #FE. Please take a look below



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I love RPGs and especially JRPGS and there has been a lack of them on the Wii U ( even with the virtual console), so I was very happy to hear about this game from Kemco. Kemco previously developed Alphadia Genesis for Wii U which was localized by Natsume and was a decent , if generic JRPG that was good for those seeking any JRPG not on the virtual console.  But how does Asdivine Hearts hold up as a JRPG on Wii U? In a word: excellent.

Asdivine Hearts ( which is apparently part of a larger series) is a fantastic RPG that is a must have for any JRPG fan. Unlike Kemco’s other Wii U RPG Alphadia Genesis, battle transitions are handled much better with less flashing lights. Indeed, there are less flashing lights in general which made it much easier on my eyes. The combat system is also excellent in general, but before I talk about that I must mention the Jewel System.  In the game, you are given an item called a Rubix which can hold Jewels which can affect status, HP, MP and so on.  As you progress in the game, you can get bigger Rubixes and store more Jewels which can have more effects. The combat system uses the Jewels both in the form of void magic, light magic and shadow magic, and well as status jewels to create new effects in battle. There are limit breaks and team ups and it was much more fun than I anticipated.

The story is still rather generic but welcome at the same time. The characters are not well developed though and their development throughout the game is uneven.  My biggest complaint though is that there is some screen tearing on occasion and the audio skips quite a bit, especially if you had briefly suspended the game.

That said I still had a lot of fun playing this. I think I have put more hours into this game than any other in the last month. I really like this game and truly need to recommend this to all.

By Ramon Rivera On 30 Mar, 2016 At 04:26 AM | Categorized As Featured, Playstation Vita, Portable/Mobile Gaming, Reviews, Reviews, ROG News | With 0 Comments

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Before we start, bring everything you know about Strategy RPGs to your mind, and erase it. Just do it. Why you ask? Because we are about to take a trip to a world, where Strategy RPGs haven’t been before, that is: Trillion: God of Destruction. Prepare yourself for a roller coaster of emotions, where you think yourself unbeatable, until the harsh reality of your weakness forges the way for the future. This is what Trillion: God of Destruction for the PS VITA has to offer.


When you first start the game,and go through the Prologue, you learn about the story and about how the Underworld (where the story takes place) went to war against the Heavens. After a fierce battle Zeabolos becomes the Great Overlord of the Underworld (The King) and they are enjoying a brief period of peace. However one of your soldiers comes to tell you that a “Monster” has appeared at the Gates of Hell, and that the Overlords that should be guarding it have left their post to search for treasure and candy. Your loyal brother, Astaroth, shows up to take the task of facing Trillion but in doing so loses his life on the battlefield. As the strongest fighter of the Underworld, you decide to put an end to Trillion’s rampage, however, you are no match for him and you meet the same end as your brother. However, a mysterious girl named Faust appears and gives you a second chance in exchange for your soul after defeating Trillion. But since you are unable to battle anymore, it is up to the Overlords to defeat Trillion and doing so whoever defeats it will get your throne.


Now here is where it gets interesting. Trillion: God of Destructions introduces a brand new battle system (at least for me), the dual turn system. Here both your character and enemy move at the same time, and gives a lot of room for strategy, since you can just lure your enemy to get close to unleash a strong attack, or attack from afar with magic skills. Now the good part with training your Overlord; when you first get defeated ( when you are in control of Zeabolos) Trillion goes to sleep giving you an ample time frame to train and raise your Overlord. The time frame is divided in cycles of 7 days each, and during this time you have to raise your stats, learn skills etc. However, as expected you can only do one action each day. You have to manage your time, except not only raising your stats are important,  but you also have to raise your affection since Trillion:GoD introduces another mechanic into the fray, the Affection Points system. The Affection Points are everything in Trillion. Each time you train you gain a little, but it is not enough since Trillion can take you out in one hit, so you need to raise your affection points in order to stand a chance. The AP are the Purple Bar below your HP and MP, and each time you use a skill you consume them, instead of using you MP. When you take a hit the damage is deducted from your AP, so it is a important stat to raise, also the AP are needed in order to retreat from battle when the going gets tough. Be advised however, that the total of AP doesn’t carry to your next training cycle. So if you had 5 Million for example, if you retreat then you will start from 0. In order to raise your AP you have two choices. One interact with your Overlord from the Rest Menu, or give her presents (3 per day, best if given before training). You can get presents from the Underworld Prize machine, and you need tokens in order to use it, but you get one everyday regardless if you train or not. During your training, you get to interact with the other characters as well which moves the storyline forward and helps in character development. Your choices during certain dialogues can also determine your Overlord’s fate by triggering certain events, allowing the storyline to branch into different endings based on your actions. In this way, you get to know your chosen Overlord better and you can even feel some sort of bonding with her. I even had a feeling of helplessness whenever I brought my Overlord to her demise and unfortunately this is sometimes inevitable, but sacrifices must be made for the greater good.


Bottom Line is Trillion: God of Destruction, is the best Strategy RPG that I have played so far. It blends different genres to make something unique and innovative. It has rogue like elements present in the Valley of Swords, dating sym elements in how your raise your Overlord and her affection gauge, and the story is told in a Visual Novel style that for me is the best suited. If you have a PS Vita and want to try your hand at defeating Trillion I definitely recommend it. Even if you have no experience in the genre,you will find that the game is easy to get into, and ii offers a lot to make it a whole new experience for you.




By Ramon Rivera On 28 Mar, 2016 At 08:04 PM | Categorized As News, Playstation Vita, Portable/Mobile Gaming, ROG News, Uncategorized | With 0 Comments

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The countdown has begun Trillion: God of Destruction is steadily moving towards release day on March 29 and Europe next Friday, on April 1, exclusively on the PlayStation®Vita System! And to get you hyped here is the gameplay trailer enjoy it and stay tuned for our upcoming review!!!!

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Mind Zero tells the story of a group of high schoolers that due to a twist of fate become involved in something that not even in their wildest dreams could be possible. Kei Takanashi and co, become MIND users; MINDS are a weapon/being with deadly powers. I have to say that I have played every Persona game, and Mind Zero contains some similarities with the Persona series, but it is unique and I like the fact that it tries to do something different. If you came here expecting to play Persona step away, but if you came with an open Mind you will enjoy it a lot.


Each of the different dungeons is one of the strongest points on Mind Zero, they are really fun and offer a great deal of challenge, there are some really hard puzzles, the enemies are varied and there are Event Icons scattered on each one that tell more of the story (think of them like skits). Others lead to boss battles, so this is a good chance of pace from other, more traditional dungeon crawlers. After you finish the first one, you can “travel” around the city before moving on with the story, you can check Cmart and you can buy healing items and such, while Rosemary is where you can buy armor and accessories. The Red Character icons are the ones that move forward on the story. The battle system is where Mind Zero truly shines, as it is unlike anything I have played before. In your standard JRPGs you have HP & MP for health and magic, while in Mind Zero you have LP that are life points, get to 0 and it is game over, while MP are your Mind Points and these are needed to summon your Mind. Here is where it all changes, because if you summon your mind you don’t take damage from enemy attacks, your Mind absorbs them, but having it summoned you lose some MP in each turn. This in turn gives you a lot of room for strategy with regards to planning your next move.  You also have TP or Technique Points,  which you gain while attacking enemies. TP are needed for skills that you can use, some of which deal physical damage while others restore your health. However, in order to gain more skills you need to level up, since at first you can use only one skill per character, but the amount will rise as you progress through the story and level up your characters.



For those of you who like to do side quests, there are a lot of them to do and they offer some great rewards, some of which are needed in order to progress further. As you unlock more places to visit, there are more side quests available, some range from slaying a certain number of minds to finding items, so there is a lot of variation to keep you entertained. Graphically the game runs really good without glitches (even on my not so good PC), and I really like the fact that when you launch the game, it is launched in a window mode mimicking the PS VITA resolution, although you can chance it to full screen if you like. I like this approach since I multitask a lot, so while I am playing the game I can check my email, twitter etc, (this is why I favor handhelds, but it is great to see that this was included). In the music department, each of the background music goes really well with each dungeon and sets the right atmosphere, and I find the sound that plays each time you summon your mind really funny, kind of like a swish sound that is common on Japanese cartoons.

Bottom Line Mind Zero is a solid port, it runs really well and it offers a different take on the dungeon crawling JRPG formula. I really enjoyed it, since it is a nice chance of pace, the battle system is really good, has a good story and I am eagerly waiting for a sequel. If you want to experience something new try it you will like it, but before you do, erase your preconceptions that this game is a persona ripoff, because it isn’t.