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By Jonathan Balofsky On 14 Nov, 2017 At 11:58 PM | Categorized As ROG News | With 0 Comments

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Josh Fairhurst of Limited Run Games and Mighty Rabbit Studios has detailed some interesting things about how Limited Run Games came to be.

 

According to Fairhurst, Limited Run Games grew out of a situation where Mighty Rabbit Studios had a very limited budget and had to make a choice between an ESRB rating or a physical release for one of their games. They chose to do the limited release since an ESRB rating would have cost too much and would have closed the studio due to lack of finances.

From that one gamble that was made, a new business was formed for short physical runs of games leading to LRG as a business.  Fairhurst has been vocal about ESRB ratings hurting developers due to the cost for certification. This raises an interesting point. Is the ESRB actually holding back game development in some ways now? Fairhurst raised interesting points and how trying to deal with it led to a new business venture, but for many smaller companies the certification expenses can be a nasty financial surprise. Maybe a reexamination is needed, or smaller developers and studios might struggle more.

You can see Fairhurs’s tweet thread below

 

Update: Faorhurst has provided more context for his tweets and a correction for us.

 

By Jonathan Balofsky On 19 Mar, 2017 At 08:11 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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In a recent interview with Gaming Trends, Douglas Bogart of Limited Run Games was asked about the Switch. More specifically, he was asked when and if we can expect to see Limited Run Games bring physical versions of digital games to the Switch.

Bogart responded by saying that LRG is currently working on getting onto the Switch. He noted that they have tentative plans to have their first game released this Summer on the Switch

What is noteworthy, is that the interview was about the game Battle Princess Madelyn. However, Limited Run Games did not say if that was the game they would publishing physically.

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