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By Jonathan Balofsky On 7 Nov, 2017 At 10:28 PM | Categorized As News, News, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

Today, console players of The Elder Scrolls Online can journey deep into Sotha Sil’s epic creation, the incredible Clockwork City, to uncover the myriad secrets of the mechanical realm in the game’s new DLC game pack, Clockwork City. Available for free for all ESO Plus Members, or for purchase via the in-game Crown Store for 2,000 Crowns, Clockwork City extends ESO’s ever-expanding storyline, taking players through new lands and on hours of new adventures. Clockwork City is already available for players on PC and Mac.

 

The Clockwork City DLC game pack introduces a new zone (Clockwork City), an exciting new story quest line filled with around 10 hours of adventure, a new Trial – Asylum Sanctorum — to challenge the toughest teams, and more.

 

About Update 16

Update 16 is a free base game update that everybody can enjoy. It includes numerous fixes, balance changes, performance improvements, and additions such as a Trait Tracker system that will allow you to see whether or not you’ve researched the unique trait on an item.

 

Finally, the base game update will also include a new Battlegrounds game type for ESO: Morrowind owners: Crazy King. In Crazy King, your team must seize a capture point location that jumps randomly around the map.

 

** For all of the details on the Clockwork City DLC and Update 16, please check out our article on the game’s web site HERE.

 

Xbox One X Enhancements – Including Native 4K and True HDR – Live Now!

With the launch of Microsoft’s new console, the Xbox One X, The Elder Scrolls Online is fully prepared, delivering a wide range of enhancements and optimizations for Xbox One players who choose to upgrade to the new hardware, including:

 

  • Native 4K resolution

  • True HDR

  • Greatly increased view distance

  • Upgraded shadows with Screen Space Ambient Occlusion

  • Upgraded real-time water reflections

 

This is an amazing DLC add on and update for The Elder Scrolls Online. As well, it is great that Bethesda is really going out of their way to ensure that the game will make full use of the Xbox One X. Bethesda is not taking any half measures with this game and that is a great thing.

 

Source: Bethesda PR

By Jonathan Balofsky On 27 Oct, 2017 At 08:44 AM | Categorized As News, ROG News, Xbox 360/Xbox One | With 0 Comments

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QUByte Interactive sent out the following

 

Brazilian developer QUByte Interactive in partnership with podcast 99Vidas has pleased to announce 99Vidas is now available for digital pre-order and pre-download on Xbox One. Pre-order sales are being offered exclusively at Xbox Store (https://www.microsoft.com/en-us/store/p/99vidas/c45wchgrpp44) with 10% off. 99Vidas is now available in the Americas (North and South America) on November 3rd, 2017 for Xbox One. 99Vidas will be available soon in Europe.

99Vidas captures the excitement of beat ’em ups like Final Fight, Double Dragon, Battletoads, Golden Axe and Streets of Rage featuring 16-bit retro graphics to bring back the nostalgia of those great classics from the 80’s and 90’s.

Unlike more traditional Beat’Em Ups, 99Vidas features two attack buttons –  Punch (fast but weak) and Kick (slow but strong), which players can alternate  to perform different combos.

Character moves, including combos, can be upgraded by spending Experience Points acquired during gameplay, expanding damage inflicted, adding elemental damage, modifying the each character,  both visually and gameplay-wise.

Key Features

  • Up to 4 players co-op local and online across the Xbox Live systems
  • 11 Playable characters
  • Story Mode with 6 levels
  • Versus Mode
  • Survival Mode
  • 2 Bonus Levels
  • 6 Challenging Boss Fights
  • Multiple Upgradable skills
  • Multiple Weapons and Special Attacks

For more information, please visit: http://99vidasthegame.qubyteinteractive.com/

You can see the trailer below

99Vidas: The Game is an amazing beat em up that really deserves your attention. You can see our review here of the steam version and our review here of the PS4 version

 

Source: PR Email

By Jonathan Balofsky On 11 Oct, 2017 At 03:34 PM | Categorized As PC Games, Reviews, ROG News | With 0 Comments

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I am a massive fan of fighting games. This should be no secret to those who have read my previous work here. When Killer Instinct was announced and then released for Xbox One, I was excited since the series is a beloved one and fans have been clamoring for a revival for years. With the game’s recent launch on Steam, I have finally gotten the chance to play and experience the reboot for myself.

Let me start out by saying that Killer Instinct is a gorgeous game. The particle effects are second to none and every detail of the visuals is just incredible. The game is a true work of art and that is not even getting to the gameplay yet. In terms of the gameplay, Killer Instinct has one of the best tutorials of any fighting game, and a worthy rival to Guilty Gear for the claim of best fighting tutorial ever. It really shows you how to play even if you are not very good at most fighting games.

I love that Killer Instinct is easy to learn but difficult to master, as it creates a unique playing field. The gameplay is fast and intense, and with the awesome characters available, you will want to play them all. I was unsure what I would think of the new additions to the roster but Double Helix and then Iron Galaxy did a great job with the game. It just feels right. Every hit feels like it means something, and that might be due to the way the music syncs up with the gameplay.

Speaking of the music, this game has some amazing audio and more than lives up to the music of its predecessors. That in itself is a high achievement, but the game more than stands on its own, as it is some of the best music ever in a video game. You can tell so much love was put into this, both in tributes to what came before and in terms of new ideas.

Killer Instinct is a must play for everyone. The online play is awesome with little to no issues, and as the Steam version is the complete version with all content, there is a good amount of single player gameplay as well. This is the best revival of a classic fighting game that has ever been done and I fully recommend checking this out. I am eager to see what modders will do with the game, similar to games like Street Fighter V on Steam, but that is another story. The game runs well, plays well and is just all around amazing. I do not want to sound gushing but I really have no complaints about this. I do not regret the purchase of the game in any way and feel you all will not regret it either.

 

By Wade Hinkle On 4 Oct, 2017 At 05:22 AM | Categorized As News, Xbox 360/Xbox One | With 0 Comments

No GravatarBackwards compatibility on a gaming console was first seen on the Atari 7800 in June 1986, allowing gamers to play titles that were released on the two year old console Atari 5200 which was not well received.

Since then there has been many debates between gamers and console hardware companies whether it is important for the latest system to host the platform. A recent study conducted by Ars Technica using a third-party API showed the backwards compatibility platform on the Xbox One was used 1.5 percent of the time on 1.65 billion minutes. (A mere +/- 412,5000 hours). Gleaning the data from the study,then why is it important to have backward compatibility platform?

According to Executive Vice President of Gaming at Microsoft Phil Spencer it is being used as a way to preserve the games as art. In an article posted by Wired earlier this week titled “The Inside Story of the Xbox One X”, Mr. Spencer gives his opinion on the importance of backward compatibility stating “I see games as an art form. Console games can get lost when hardware generations go away. It can become more challenging to play the games of our past,” he continues “There’s something to be learned from experiencing what I played as a kid. There’s good business there for the content owners, but as players, it’s nice to be able to understand how our artform has progressed.”

Microsoft is the only company that has been consistent with backwards compatibility going back to the Xbox 360, while both Nintendo and Sony have flipped back and forth with both companies deciding the their latest platform would not be available on their latest consoles.

Let us know your thoughts on backward compatibility, Is it important to you? Do you use the platform on your current console, if not, why? Look forward to hearing your thoughts.

By Jonathan Balofsky On 27 Sep, 2017 At 11:21 PM | Categorized As News, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments

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Microsoft released the following

 

 

Hey, everyone!

Excited to finally announce that Killer Instinct is coming to Steam TODAY (surprise!) for $39.99! This link will take you to KI’s page on the Steam Store once it props to the servers around 9 am: http://store.steampowered.com/app/577940/Killer_Instinct/

 

We know, you’ve had a lot of questions about the Steam version, and while we ironed out the kinks the past few weeks, we remained purposefully mum on the details…until now. We’ve collected the top questions that were asked of us around the Steam version of KI, and we are going to answer them here. Without further delay, let’s jump in!

 

Q: Who is the Steam version of Killer Instinct for?

A: We are committed to making Killer Instinct available to as many players as possible and creating a large, strong network so there is always someone to fight–er, play against. Gamers who purchase the game through Steam now have access to play Killer Instinct and even better, they can also play against players on Xbox One and Windows 10 (and vice versa) for the first time ever.

 

Q: What’s included in the Steam version of Killer Instinct?

A: Killer Instinct on Steam includes all seasons of KI –  all 29 characters (including the newly released Eagle, plus Kilgore and Shin-Hisako remix characters), all 20 stages, all costumes, all colors, and all modes.

 

Q: I own KI on Xbox /Windows 10, is the information from Xbox cross-saved to Steam?

A: The cross-save and cross-buy features within Xbox Play Anywhere are enabled through the Xbox Live service on Xbox and Windows. However, Steam is a separate network which does not support Xbox Play Anywhere, so cross-saves accessing save game data are not supported.

 

Q: Is the game cross-buy? Does my purchased content carry-across platforms?

A: The Steam ecosystem is completely separate from the Windows Store and the Xbox Store, and therefore content does not carry across. We want to give gamers the choice of where to play – so if you love Steam and prefer to play with your Steam account, you now can.

 

Q: How can I play with my friends on Xbox/Windows?

A: Cross-Network play is limited to Exhibition, Lobby mode, and Shadow Lords MP, however, you cannot invite friends to compete in Exhibition if they are not on the same platform. The easiest workaround for this is to create a lobby, name it with specific parameters, and have players search for that lobby.

 

Q: Will my fight sticks work on Steam?

A: All XInput fight sticks work on Killer Instinct Steam version. Fight sticks that are D-Input are not currently supported by the Steam version, however, will work with the Xbox One and Windows 10 versions. Key note to this. Xbox One sticks will work with the Xbox & Windows version of KI, but not Steam.

 

Q: Are skins included in the Steam bundle?

A: Because of the development process and a bunch of other jargon that is too complex for my simple mind, Steam includes ALL* of the skins released for purchase. Yes, every Terror and Gold Skin will come with this Steam bundle.

*This does not include promotional skins from Ultimate Source figure collection.

 

Q: Does this include KI Classic 1 & 2?

A:Killer Instinct: Definitive Edition, which includes the classic versions of KI and all the behind the scenes features is still only available for Xbox One.

 

That question about the skins may be raising some eyebrows. Currently, skin packs have been a purchasable product on Xbox and Windows. The reasoning behind having them bundled into Steam is beyond my developmental comprehension, but what I do know is that we didn’t have a perfect solution for everyone. Bundling them in with Steam means that those who purchased the packs may feel slighted. Leaving the packs out of Steam meant that a subset of players wouldn’t have access to the wonderful Gold & Terror skins. Ultimately we decided on the following, and most important part of this paragraph: all Gold and Terror skin packs will be free for KI: Definitive Edition owners in the coming days.

 

If you’ve already purchased the skin packs, we very much thank you, and hope you enjoyed using them to your heart’s content. Now you can enjoy any packs that you may have missed out on without having to purchase them (if you’re a DE owner – just reiterating). There are still a few remaining skin packs, and they will be rolled out in the coming months. Gold Skins for Rash, Kilgore, Shin Hisako, and Eagle. Be on the lookout!

 

That brings us to another point. We mentioned that DE owners would also be able to download Eagle, Kilgore, and Shin Hisako for free at a later date. That date is also today! If you haven’t done so yet, hop into the Xbox or Windows Store and download the additional characters.

 

There are bound to be a ton more questions that you want answered, so drop into the forums to let us know. Thanks for playing and as always…

FIGHT ON!

Killer Instinct is an amazing game and we have a review of the Steam version in the works. Will you be checking out this version?

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By Jonathan Balofsky On 18 Aug, 2017 At 03:59 PM | Categorized As News, ROG News, Xbox 360/Xbox One | With 0 Comments

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Crackdown 3 has been delayed to spring 2018.

 

Shannon Loftis, Microsoft Studios Publishing general manager, said the company is delaying the Xbox One and Windows PC game to give development teams Reagent Games, Sumo Digital and Cloudgine extra time to ensure a quality experience.

“We’re very excited about Crackdown 3, and so are many fans, and so it’s a difficult call to move the release date,” Loftis said in an email interview with Polygon. “However, we want to make sure to deliver the right game, with the right quality, and at the right time. Crackdown 3 is a hugely ambitious game and we want to ensure we deliver the right experiences all the way through every part of the game, whether that’s campaign, co-op multiplayer or our competitive multiplayer mode, Wrecking Zone. Getting the balance right between the three modes is important, and we are going to take the extra development time to ensure that. Gamers can expect Crackdown 3 in Spring of 2018.”

Crackdown 3 was originally announced at E3 2014 and was, at one point, targeting a release in the second half of 2016. It’s clearly a complex project, one that has evolved since its unveiling, and Crackdown fans have learned to be patient waiting for it to come out.

“Crackdown 3 is an incredibly ambitious project that pushes the technological envelope with immersive true 4K gameplay, cloud-computing competitive multiplayer and a sprawling and futuristic open world,” Loftis said when asked about the challenges the development teams have faced over the years. “The team has been working extremely hard to deliver a great experience for fans and this extra time will help us do just that.”

The delay of Crackdown 3 is very disappointing, as there isn’t a lot else on the system that is exclusive this year. That being said, the delay could be necessary for the game to do well. A delayed game can eventually be good but a rushed game rarely is.

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No GravatarE3 week has rolled around yet again and that can mean only one thing:  It’s the perfect time to look at your backlog!

Wait, what?  But Days Gone is coming and there’s  Anthem from Bioware and Destiny 2 and Super Mario Odyssey and The Last Night looks fantastic and and and ad nauseam!  This isn’t when you want to look at old games!  Or is it?  The average gamer has more games than they have time to play these days.  On top of that, the industry has normalized the idea of preordering games up to several years in advance just to get your foot in the door when they come out, even though virtually no preordered titles get under-printed.  So with E3 just getting underway, I thought I’d take a look at all the things I still haven’t played yet…and that’s a lot.

I’ve been collecting since the mid-nineties, ever since I sold my copy of Final Fantasy III for the SNES, decided I wanted to play it again, and then couldn’t find a copy for months.  Ever since then, if I buy a game, I keep it until I play it and decide if I like it.  But in the 90s, games came out much more slowly.  By the time you’d rented the game (yes, you could rent games at a corner mini-mart or video store back then), played it to death, and moved on to something else, the next game you were waiting for still wasn’t out.  That simply isn’t the case anymore.  There are so many games out and coming out that it’s hard to even keep track of what might be interesting, let alone everything that’s been released.  And that’s why backlogs are such a problem.  There are more good games coming out than most people have time to even try, much less play through.  Most people simply buy what looks good, get sidetracked, and end up with a bunch of things they don’t even have time to open.  It’s a ridiculous consumer feedback loop that doesn’t benefit anyone but game companies and retail stores.

For example, I still have Super Nintendo games that I haven’t gotten around to playing yet.  I bought them in the nineties!  It’s a habit that becomes a compulsion; the fear of missing out on the next Suikoden II or Shantae or Panzer Dragoon Saga.  What if you don’t buy it and when you go to get it, you can’t afford it anymore?  But will you ever play it?  Do you even have the time?  Assuming you work a 40 hour work week or go to school full time, you likely have limited time for gaming.  Add a commute, a relationship, or even a child to that equation and you have even less.  You might get three to five hours of game time in a week.  The average game takes around 20 hours to complete.  That’s ten weeks to finish one game, assuming you don’t play anything else or get bored of it.  You might be able to finish five games a year at that rate.  Round it up to ten for people with summers off or extra free time.  But even at ten games a year, you aren’t remotely scratching the surface of what comes out in any given year, and that’s just looking at mainstream titles!  If you have PlayStation Plus or Xbox Live Gold, you get four to six games free every month on top of what you purchase.  If you have Steam, GOG (Good Old Games), Origin, or uPlay, you might get another 5-10 games free a year if you pay close attention online.  That’s well over a hundred games excluding retail purchases if you use all of those services.  At an average of 20 hours each, you’re looking at roughly over 2000 hours of gameplay, and following our formula that says we have five hours a week, that backlog becomes 7.7 years of gameplay.

Over seven years of gameplay just in random titles from online services.  Then we add in the AAA titles that most people buy and tend to play more heavily and the average serious gamer has a backlog of up to ten times what they could realistically play at any given time.  A quick look at my collection made me nearly nauseous when I used this formula.  On Steam alone, I have 1003 games, many of which I have never even installed.  For the PS2?  128.  The DS?  101.  The PS1?  72 games.  That’s over 1300 games and doesn’t include about two-thirds of my collection.  And don’t forget about flash carts.  I have access to every single US and Japanese game for the NES, Genesis, Turbografx 16, and DS.  Thousands of titles.   My Steam library averages out to about 77 years of backlog.  Statistically, I will literally die before I can possibly play every game on my Steam account to completion.  An actual, honest-to-goodness lifetime of gaming is at my fingertips at any given moment.  And yet I still I buy games all the time, but I literally cannot play them.  I’ve talked to other gamers that have backlogs on Steam of up to 3000 games.  It’s almost a status symbol for them.

We don’t need this much media.  But as we buy more and more, faster and faster, we show developers that they don’t need to take their time or fully playtest a game for us to buy it.  Half the time, we stick it on a shelf and don’t get to it for six months.  Or a year.  Or five.  Or even ten.  The situation has degraded so much that there are even sites like www.backloggery.com that allow you to track not only your collection but your completion rate as well.  Steam does this for you automatically, and it can be rather disheartening to see right there in black and white.  I’ve been a Steam member for 12 years and I’ve only managed a 13% completion rate.  However, even that is inaccurate because that number is calculated on the achievements you’ve earned, not the games you have finished.  I wouldn’t hesitate to say that most people don’t end up finishing the games they start these days due to the nature and volume of the market, and it almost doesn’t matter that the developers haven’t properly programmed and playtested those games.

So what does all this mean?  To me, it means the market is utterly flooded; inundated with content ranging from indie games to AAA titles to the point where it’s hopelessly diluted and difficult to have a pure gaming experience.  Very few games end up being memorable and at the same time, we’ve created a sub-culture where people brag about all the items they own but never actually use them.  There are too many games and we can’t play most of them.  A lot of the most highly advertised titles end up being terrible too, due to compromises made to appeal to wider audiences.  Reviews are bought and sold like commodities and it’s very difficult to judge for yourself what might be good.  E3 is the perfect example of this, creating massive hype for titles that test well with audiences and critics, overproduced shows of products that won’t be coming out for some time, and generally driving a multi-billion dollar ad campaign that sucks dollars out of the pockets of hard-working people.  As I write this, Xbox has wrapped up their E3 presentations and already most of the bigger titles are available to preorder on Amazon, even though the release dates are as far away as next fall or later.  Money is flying into the pockets of companies as we speak for nothing more than a promise of things to come drifting on the wind.

Gamers need to stop and think about how excited they were for the items that are already sitting on their shelves when they were announced.  We can’t let that feeling of wonder end the second we get the actual product.  If we all stop to play what we already have, perhaps it will make the industry also reconsider the type of games it is releasing and the volume it is releasing them in.  Having a backlog says a lot about a person, but it also speaks volumes to the way marketing and consumer culture affect us as individuals.  That’s a message many of us need to heed more often.   So take a look at your shelf.  Make an effort to try that game you’ve always been meaning to but were never in the mood for.  You might just recapture the magic in gaming by popping in a hidden gem.  And you might find that the entertainment you’ve been scouring the net looking for is something you already had the whole time.

A Contest And An Addendum

In writing the above article and looking at my backlog, I also realized that in addition to a ridiculously large backlog, I also have a ridiculous number of games sitting about unused on my Steam account and other digital accounts.  These are extras I’ve gotten to give as friends, freebies that came with purchases, and just random extra codes I’ve acquired over the years.  I thought to myself, “What better use could I have for all these games than to give them away to people who will play them?”  And so, The Great Real Otaku Gamer Steam Backlog Contest was born!

For those of you that are interested and want to put in a minimal amount of effort, I’m going to give away my extra Steam codes!  But the rules for winning are something a bit different.  The winners for this contest will be the entrants with the smallest uncompleted backlogs!  After all, in this day and age with everyone oversaturating themselves with media, maybe the person who actually finishes what they start deserves a reward!  So please take a moment and head on over to The Great Real Otaku Gamer Steam Backlog Contest right here on Real Otaku Gamer and drop an entry my way!  You might just win a new game to play…and it might even be good!

By Jonathan Balofsky On 27 Jun, 2017 At 09:39 AM | Categorized As News, ROG News, Xbox 360/Xbox One | With 0 Comments

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July’s Xbox Games With Gold have been revealed.

Xbox One will receive Grow Up and Rubow, while Xbox 360 Will receive Lego Pirates of the Caribbean and Kane & Lynch 2.

This is an interesting collection of games for July and it might not be for everyone.

Will you be getting any of these?

 

By Jonathan Balofsky On 15 Jun, 2017 At 01:42 PM | Categorized As News, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out

 

 

 

Battlerite is coming to console! On Wednesday June 14, Microsoft together with Stunlock Studios revealed that the popular arena brawler, Battlerite, will be released on both Xbox One and Windows 10 in 2018. Battlerite will be available on Xbox Play Anywhere which will allow players to play on both platforms at no additional cost.

Battlerite takes inspiration from games like WoW Arena, Overwatch and League Of Legends while offering its own unique mix of top-down action and intense team fights. Join forces with up to two other friends and fight together to defeat the enemy team. Engage in adrenaline-fueled PvP battles that will enthrall your competitive side.

“We’re super excited to release our first console title on Xbox One! Battlerite will usher a new era of arena brawlers for the competitive console fans, offering an amazing multiplayer experience. We’ll be unveiling more in the coming months, so keep an eye out for more news.” says Rickard Frisegård, CEO at Stunlock Studios.

This is petty cool news, and the game definitely looks interesting.  This is a good get for Microsoft as the game definitely has something unique to it.

Source: PR Email

By Sebastian Marco On 13 Jun, 2017 At 03:22 PM | Categorized As Featured, News, ROG News, Uncategorized, Xbox 360/Xbox One | With 0 Comments

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Xbox had a great showing at there press conference. Coming right out of the game showing the history and gaming resultions over the course of the Xbox lifeline leading up to the highest achieved so far 4k resolution. Following a great 3d animated short showcasing some of the big features of the new, now titled Xbox One X, including the reveal of it’s launch date, and new specs. All of which include immense power with the Xbox One X. Going down the specs list some of which including 12gb of GDDR5 ram,  a cpu core that clocks in at around 2.3GHz, and high speed memory bandwidth, not to mention the new and improved cooling system.

One of the things that caught my attention was there was very little talking, besides the short and breif game presentations. Even Phil Spencer himself, spent most of his time talking about the new Xbox One X which was revealed at the price of $499. Which isn’t necessarily terrible, but with a most consumers not yet owning a 4k resolution TV it will interesting to see how the console will sell at it’s release date, November 7th of this year. Even while admits the numerous indie titles, most of which are still in development. At least one I myself(and most) were excited about, was the final release date of Cuphead, a sidescrolling shoot them up with the look and feel of a 1950s old timey cartoon.

While this isn’t the first press conference xbox has had without Halo,Gears of war, and other notable first party titles. They did reveal new software, like Forza with the new inclusion of the very first official real life car and brand, Porsche. One thing that drew me in was the new gameplay demo of Sea of Theives which we got a brief look at last years press conference. To round out the exclusives, Microsoft had a very welcomed reveal of Crackdown 3,with the help of mega buff super star Terry Crews. Another notable announcement was that the Xbox One systems would be backwards compatible with original Xbox games as the crowed erupted, while I wasn’t personally excited for the “Crimsion Skies” game they were showing I was pumped at the prospect of playing other fun original Xbox games.

The Xbox One X will be available on November 7th at the price of $499.