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 This year’s investment briefing from Nintendo was a sombre one, illuminated with the company’s always positive outlook on Big N’s future. Today roughly, 24 hours after the briefing I will go over what happened and what is planned for the future of the house that Mario built. The numbers within the financial reports were previously explained by Tatsumi Kimishima before Satoru Iwata took the stage. We won’t talk about any of that portion of the briefing by this point in time we the consumers know what came of this disastrous year the Wii U had. What we don’t know is the outlook of the President of Nintendo Satoru Iwata are, let’s begin

Iwata San started his segment with an apology to Nintendo’s shareholders for announcing a drastic revision to the company’s financial forecast, here is a direct quote from Nintendo’s translated briefing on their website…

“Before getting to the main point, I would like to apologize to our shareholders for having announced a steep downward revision to our financial forecast for the full fiscal year due to unexpectedly weak sales particularly in the overseas markets in the last year-end sales season.”

Satoru Iwata also touched on the subject of the general attitude of the commentators and media heads outside of Nintendo’s walls. The President stood firm on his company’s stance toward providing unique software that is only brought about by Nintendo’s custom designed hardware.

“I am here to tell you about our future, and to begin with, I would like to mention what Nintendo will not change.”

“Since the revision to our full-year financial forecast, there have been various reports and comments about us. However, we do not hold a pessimistic view of the future of dedicated video game platforms…”

         “…We therefore believe that dedicated video game platforms which integrate hardware and software will remain our core business. Naturally, we are moving ahead with research and development efforts for future hardware as we have done before and we are not planning to give up our own hardware systems and shift our axis toward other platforms.”

Iwata San, went on to remind the audience that the woes of the present are temporary and uses the past successes of Nintendo like the Wii Remote, Wii Balance Board, the innovations of the Nintendo DS more particularly the dual-screen one touch screen. These are devices and platforms designed by Nintendo that helped keep the company in the black as long as it did regardless of strifes that occurred during those times. I can say that what the President had to say was spot on though, that doesn’t change the fact that the company financial goals are facing struggles that wasn’t seen in recent history. There are those out in the interwebz that say that “the 3DS has faced similar troubles” yet, I can rebuttal those remarks by saying that lightning doesn’t strike twice in the same spot and what was tried for the now successful 3DS was done for the Wii U and it did not share the same outcome. Hindsight is the best way to plan for the future by reflecting on the trip-ups of the past and so, Satoru went on to say that the company must now refocus onto the present leading into the future and find ways to trail blaze new ways to impress the consumers like they’ve done in the past.

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  “Given this background, in expanding our dedicated video game platforms in the future, we hope to firmly decide what aspects from the past should be kept and what should be dramatically changed in order to leverage our core competency.”

“One more thing, we will continue to value the motto which we inherited from the company’s former president, Mr. Yamauchi: The True Value of Entertainment lies in Individuality.”

So, with all that said Iwata San revealed the not so obvious about the company well, at least to us that the company “…is not a resource-rich company, with only a little more than 5,000 employees on a consolidated basis”  and that Mr. Yamauchi’s motto should be held in highest regard considering that fact. This means that Nintendo cannot simply imitate others in the market attempting to catch a fairy in the bottle like Bowser in Super Mario 3D World. Mr. Iwata went on to elaborate on the current losses and what the short term goals will be and the 1st on the list is the infamous Wii U Gamepad, he realises that Nintendo needs to “Thoroughly enriching the value of the most significant feature of the Wii U”  he goes on to state that the company failed to provide definitive software & a solid way to communicate the value of the Gamepad let alone, confusion on the fact that the Gamepad is not an add-on to the Wii which, further wedged the consumers into a position that doesn’t make them select the next generation nintendo hardware over its predecessor the Nintendo Wii. Nintendo found it challenging to show off the appeal of the Gamepad to the consumers who isn’t actively engaged within the realm of video games also, he acknowledged that this year (I’m assuming fiscal year) the company’s top priority is to offer titles that are only available due to the Gamepad. Satoru went on to explain that though Nintendo provided several of titles gathering gamers in one place to play that they dropped the ball on offering solid software titles that enriched the gamers gamepad experience. Mr. Miyamoto and his software department will place that objective at the top of their list this year.

Satoru Iwata discussed the feature only used once with “Pokémon Rumble U”  the NFC (Near-Field Communication) reader/writer function wasn’t utilized to its full potential and this year they will make full use of its functionality by suggesting new unique ways to expand upon the reader such as the already announced last year NFC payments with JR East’s “Suica”. There also was a mention of the upcoming update for the Wii U that uses the Gamepad off TV play function & allows the player to use the NEW “Quick Start Menu” which I wrote an article up previously showing a mock-up how it would work.


  “…the GamePad is the only video game platform with an NFC reader… “Pokémon Rumble U” has already taken advantage of this function, but aside from this title, Wii U has failed to make use of the full potential of this…This year, we will make full use of this function…implementation of NFC payments with JR East’s “Suica,” which we announced…We will showcase our detailed propositions for utilizing the NFC functionality at E3”


“…one of the major benefits of the GamePad is that we easily play video games without using the TV, and this has been well received…however, after starting up Wii U, there is a wait of over 20 seconds before we can select a video game title…To solve this problem, a quick start menu for the GamePad will become a reality after a future system update planned for early summer. This new function is currently under development…”

There were a series of slides shown during the Investment Briefing talking about the connection between their platforms (Home Console & Handheld Machines) in the past, Satoru expands upon how Nintendo would introduce the Mobile platform via the NNID (Nintendo Network Identification) system to connect all platforms and consumers with a unified account system in the future, which is starting to take shape presently. Iwata San, explained that the connection between the two different platforms in the past and presently have been by connecting the consumers and hardware by providing “Backwards Compatibility” using its software as its bridge. The NNIDs were created to “…Transform customer relationship management from device-based to account-based…”  he explained how the Wii U was created to be account-based but, the 3DS was initially created to be device-based which was hard to to bring all of its features over perfectly. Besides, the frustrations they have managed to step in the right direction, they have “uniformly managed system in which we are connected with our consumers on all devices” in the future the hardware instead of building up a new install base Nintendo hopes to build upon the existing connections with their consumers via the NNIDs while continuing to maintain them.

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“…Another very important point that we need to consider is how we will incorporate smart devices into Nintendo platforms, which were composed solely of Nintendo hardware in the past.The traditional…video game platform imposed a restriction in which we were unable to connect…unless they purchased a Nintendo system…competition for consumers’ time and attention has become fierce…take advantage of smart devices is an extremely important question to answer…to be absolutely clear…this does not mean simply supplying Nintendo games on smart devices.”  

It seems to me that while Nintendo’s President seems like a hopeful optimist who is out of touch the guys behind the Shy Guy masks over there at Nintendo have plenty of things on their agendas. I am happy & relieved that they are still on top of their game though, I am not sure how they can salvage the losses amassed within the Wii U’s 1st two years, only time will tell I’m excited the winds of change are in Nintendo’s sails.

The President, mentioned how hes heard how Nintendo should release it’s IP’s to smart devices is an illogical not to expand their business on these devices because of the install base on that corner of the market. He elaborates that “we believe that we cannot show our strength as an integrated hardware-software business in this field, and therefore it would difficult to continue the same scale of business in the medium- to long term.” Further more they shall use the mobile platform to focus on achieving a closer bond with their customers on on smart devices, IP’s on these platforms would essentially loosen that bound even more. Behind these efforts Nintendo will dedicate a small team of developers to head up this project.

“Having said that, however, in the current environment surrounding smart devices, we feel that we will not be able to gain the support of many consumers unless we are able to provide something truly valuable that is unique to Nintendo. Accordingly, I have not given any restrictions to the development team, even not ruling out the possibility of making games or using our game characters. However, if you report that we will release Mario on smart devices, it would be a completely misleading statement.”

Satoru Iwata goes on to explain that their intentions are to release application on these smart devices this year attempting to attract consumers attention and display the value of their products.

I sit back and think on how they are finding new ways to extend their install base through mobile platforms while, I sit around watching the boob tube watching prime time television and don’t see any Advertisements on channels that are not children networks. Now that we now know that though Nintendo has a boat-load of cash in the bank it wisely spends it because of it’s lack of resource abundance. This whole small team on the  mobile platform thing just might bring more interest into the Wii U platform more specifically with minimal resources. My jaw would’ve dropped to the floor if this wasn’t Nintendo making this upcoming statement

“If we succeed in the redefinition of video game platforms…our account-based connections with consumers will become very clear. For example, until now it has been taken for granted that software is offered to users at the same price regardless of how many titles they purchase in a year, be it one, five or even ten titles…our account system, if we can offer flexible price points to consumers who meet certain conditions, we can create a situation where these consumers can enjoy our software at cheaper price points when they purchase more.”

I sure hope that Nintendo gets their wish and I’m sure the staff & readers here at Real Otaku Gamer sure would too! Iwata San goes on to explain that “we do not need to limit the condition to the number of software titles they purchase. Inviting friends to start playing a particular software title is also an example of a possible condition.” I wish this briefing was revealed to us all in some sort of live feed because hearing this tidbit of info literally made me flip my wig. Iwata talks about how this mechanism that could increase the player numbers per title in return more friends playing with friend.

So, far I haven’t heard anything about online play amongst this whole spiel on friends playing together and connecting consumers via account-based systems on various platforms, my question is where will this very integral part of the video gaming culture fit into all of this? I believe that there are big positives throughout the briefing but, at the end throughout all the gains planned in Nintendo’s future somethings still need some explaining and I’m sure given time they too shall come to pass.


By nekusakuraba01 On 3 Feb, 2013 At 07:07 AM | Categorized As Featured, NINTENDO, Reviews, Uncategorized | With 0 Comments

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Operation Rainfall.

If you are one of the people who actually have an internet connection, and have not lived under a rock for the past 3 years, this should sound very familiar to you.

Three games that are what became of this project of sorts, which are Xenoblade Chronicles, The Last Story, and Pandora’s Tower, games that were released in Japan , and subsequently, in Europe and Australia afterwards, but not in America. BUT, thanks to gamers bitc- I mean, pleads, two of the games have been released, and Pandora’s Tower is close to being released here in the states as well, helping achieve what Operation Rainfalll set out to do.

You are probably wondering ‘What does this have to do with anything.’ and to be frank, it matters, because most of us might have gotten this game late on the console’s life, or maybe you didn’t hear of it, since there wasn’t much of a campaign by Nintendo over it.

Title Xeno
Anyway, this is the review for Xenoblade Chronicles.

DunbanThe game starts you in the boots of character Dunban, who is in the middle of a war against a race of sentient mechanical creatures called the Mechon, and the only way to kill them, is by using the legendary Monado sword that Dunban has in hand. In any case, this is basically a tutorial level where you are taught the basics of the combat system, because as it turns out, he is not the main character.

shuik introducedInstead, you begin on the shoes of character Shulk, an unlikely nerdy hero, and you begin your adventure in Colony 9. From here you go by your everyday life, doing different mundane tasks, as is the norm with every intro stage for JRPGs. At least until the village is attacked by the not-so-dead Mechon, who end up killing your love interest Fiora, and thus, Shulk begins his quest to get revenge on the mechanical beings.

What is really interesting about the game, is that from the beginning, you are shown that you are not living in your normal round, or even flat world, instead, you live in a gigantic God-like being called the Bionis, who the characters reference quite often throughout the story, but you won’t only be hearing from it, you will visually witness the being as you roam the fields of Bionis, sometimes, if you look up, you will be able to see the face of the God itself, not to mention its counterpart, the Mechonis, who is another being from the same veil that houses machine like beings, these two beings were in a war of sorts as well, and they killed each other off, becoming lifeless husks where life bloomed.

Mechonis backgroundIt’s quite a thing to wrap your head around.

ModelsOn the technical side, Xenoblade has beautiful environments, you can see that Monolift Soft did its best to account for the Wii’s lack of power, of course, that’s not to say it doesn’t suffer, as the character models look simply ugly, and will remind you of PS2 and Gamecube models.

On the sound side, well, even if I am a fan of Yoko Shimomura’s music from Kingdom Hearts, Radiant Historia, as well as other titles, ACE+ didn’t disappoint either in this outing. Including orchestrated tracks, and combining the classic style of music, with the newer sort of instruments to create a magnificent soundtrack; that in this reviewer’s opinion, has become one of the best.

In the case of voice acting, it’s filled with it, and will appear in nearly every scene, the European actors who voiced this were excellent, and their acting doesn’t make me cringe when I listen to it, so that’s a plus. But in case, if any of you enjoy the original voices, there is an option to listen to the original Japanese voiced track instead.

On the gameplay side, you have quite a few things to get used to. You control Shulk for the first part of the story, but you soon will be able to switch characters, and in fact, keep Shulk out of the fray completely by switching him out, you can even control other characters as well for a different experience, as each has different moves and stats that will make your play through different.

Your party is made up of three characters, the other two will be controlled by the AI, but they work well, and you can give them basic orders such as regroup, or fall back. Your offense consists of a basic attack that your character does periodically, usually by swinging its weapon at the enemy, and mainly by using “arts” based on cool down, which charges them right after use after a set period of time has passed.

Another thing to note is character interaction, which plays an important role here, especially if you want to get ahead in the game, and the more your partner likes you, the more chances to fill the chain meter.

What chain meter you ask?

chain attackThe chain meter bar located in the top leftmost part of the screen, by filling it up and activating it,  you can use multiple arts, combining them into a massive attack that deals a huge amount of damage to the enemy, keeping the chain is up to you, as time button presses are a must. You can also use this to revive one of your teammates after they have been downed, or a warning sign when the Monado predicts an attack.

MonadoSpeaking of the Monado, this game implements something not seen before; you can see the future, as the Monado will allow you to see when the enemy does a powerful attack that may end up killing your party, and as such, you can plan ahead by healing or using other abilities from the Monado itself that can lower the damage or even nullify it.

As you can see, the intricacies of the combat are numerous, and might take a person not used to this to fall behind with the amount of management necessary for this game. One of the things that helps this is, well, there isn’t healing items to speak of. When the battle is over, you automatically heal, leaving the money you earn to buy stuff like armor and weapons, but the currency itself falls flat, since soon, you will find yourself with large amounts of money that you will probably never finish spending.

While the mechanics of the game are numerous, and slightly intimidating at times, you will find yourself understanding them soon enough.

Other welcome inclusions to this game are for one, the ability to fast travel from literally anywhere in the world to key areas anywhere when you are outside of battle, making travel between areas much easier for anyone, the ability to save EVERYWHERE is also included, along with the ability to change the time from day, to night, and vice versa, as well as minor details like actually changing your character’s clothing by changing armor (a minor addition, but a welcome one).

armor menuMost of these might sound like minor additions, but the first two were welcome in case of backtracking and losing to a difficult enemy, of course, there is not a punishment for it, as you keep all of the experience and money earned.

In conclusion, if you are able to find it and I mean if, since the game is becoming somewhat of a rarity by now, this is a game that is worth picking up for ANY RPG fan, and to those who enjoy a good story, you won’t be disappointed, and it is eye candy for those who enjoy looking at the beautiful environments, just don’t pay attention to the characters themselves and focus on the music and beating that big monster on your path that might give you a hard time, and you will be having the time of your life.

xBuying this game is worth it, while we wait for certain other game for the Wii U.

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“Nothing is True, Everything is Permitted.” The contradictory maxim of the Assassins Order’s creed; I will try to give you everything that, I believe is the truth about the Series in my eyes. But there will be things that contradict what I say. That is what the Assassin’s Creed Series embodies through and through. The series burst onto the gaming scene as one of the few video game franchises to gain renown outside of just video games. It encompasses the area of complete franchise with clothing, comics, books, and eventually a movie. Only a few other franchises have done any of this, those being Halo and Gears of War. The franchise has managed multiple stories bound around the ongoing struggle between the Assassin’s and that free will and thinking for humanity against the Templars and that free will should be subjugated and humanity guided behind a veil.

The franchise started in 2007 and introduced us to a pissant of a main character Desmond Miles voiced by the ever so everywhere, Nathan Drake, I mean Nolan North. As he is monitored by Doctor Warren VIdic voiced by Phil Proctor and his assistant, Lucy Stillman, voiced by the amazingly beautiful Kristen Bell. As Abstergo Industries, the modern day Templars, try to find the McGuffins, the Pieces of Eden, that’ll allow them to dominate the World, even though they do already as a Worldwide Enterprise. And the Assassins are smaller, and are trying to prevent them from doing so, with Desmond’s ancestors, Altaïr Ibn-La’Ahad, Ezio Auditore da Firenze, and Ratonhnhaké:ton aka Connor, as the other main characters showing the path to them.
A quick, recap of all five of the main games in the Assassin’s Creed series. Assassin’s Creed is the first, introducing you to the modern protagonist Desmond Miles, and his ancestor via the Animus, Altaïr Ibn-La’Ahad. Altair is disgraced during a mission and busted back down to beginner in the Order, and is tasked with taking down various enemies to humanity. Uncovering the truth leads to both Altair and Desmond further into the conflict of Assassin and Templar. Continuing on, Desmond escaping with the help of Lucy and being united with fellow Assassin’s Rebecca and Shaun. As they dive back into the Animus, you are introduced to another ancestor, hot-head and ladies’ man, Ezio Auditore da Firenze, and his goal of revenge against Rodrigo Borgia, which takes him all over Italy battling the Templars and meeting amazing people who are instrumental to the Order. As Ezio is tempered over his journey of revenge, he gains revenge by stealing the Apple from Rodrigo and leaving him broken, and sparking the Assassin’s on the hunt to prevent the World’s destruction from the warnings of Minerva, in the real World. 
Continues with Ezio and the next chapter of the story with the destruction of the Order in Monteriggioni by Pope Alexander VI aka Rodrigo, and his war driven son, Cesare. Ezio survives after witnessing his Uncle dying, and takes the fight to Rome, taking on the Pope and his armies. As you uncover more, the deeper Desmond goes, as Ezio dismantles the Borgia family. As Desmond and company reach the piece seen by Ezio, Desmond is forced to do something unthinkable, kill one of his own, as he falls into a coma afterwards. Additionally, it’s the first game to introduce a well done multiplayer. Revelations ends the trilogy of Ezio, with him older, and much wiser, this time, taking him to Istanbul at the behest of events at the Assassin’s Ancient home of Masyaf. This game serves as bookends for Altair and Ezio stories. As you gain more information on the Doomsday event, with Ezio discovering what Altair wanted to teach those who could reach his vault, and speaking directly to the now awake Desmond. The newest entry of the Assassin’s Creed, starring Ratonhnhaké:ton aka Connor, who begins to be an Assassin for reasons of protecting his people, but is quickly swallowed into the Revolutionary War, where the lines of friend and enemy are blurred. As Desmond and company race to find a way to stop the doomsday clock from striking true, with the help of the First Civilization’s crypt ruins in Upstate New York. This game follows, Connor’s entire life from the start of his mother and father to him being an old man.


But as Desmond unlocks their extensive memories, he uncovers the world ending doomsday, of a massive solar flare that will wipe out all of humanity on December 21, 2012. And the Assassin’s now race to both prevent the end of the World, with the help of First Civilization, and Abstergo at the same time. As the story continues to unfold with the most recent release, Assassin’s Creed III. Additionally, check out the review of it here Assassin’s Creed III, at  Real Otaku Gamer.

As for the good that comes from the Assassin’s Creed franchise, its the amazingly well done story. Each game, comic, Facebook game, and book, being necessary and well weaved together

for the whole. Each game is fantastically paced, albeit the first Assassin’s Creed was a little slow, but that was to be expected, with an entirely new IP. Each main character, from Altiar to Ezio to Connor to Desmond, each is developed thoroughly, giving you a look into their past, to see how they changed over time to their present day selves. The games follow the stealth
The bad can range from multiple and heavy to miniscule. I’ll start with the gameplay holes, like the stealth in the series is very very not there. It’s not on the level of fellow Ubisoft game, Splinter Cell, where the shadows are your friends, but more so like Tenchu, get seen in the wrong areas, and start looking for an exit strategy. Additionally, the actual fighting can get repetitive and you can easily from game to game, spam the counter button and never be touched, unless, the story says so. The graphics and draw distances are amazing, but the game will slowly but surely, blur into just a set of color schemes, repeated NPCs, and multiple, non-landmark buildings looking the same. Each game in the series, improves on the last but still fails in what it attempts in the first place. Another gripe about the game is, after about the first day or so of playing any AC game. It turns into a repetitive play, get your hands dirty, dry, and repeat. From the fetch all the feathers, to find all the other random collectibles, fun at first, but it will surely drain you in the long run.action genre, but I would more so call it, stalking action, which fits well for what happens in the story and the gameplay mechanics. Stalk your prey from on high; close behind or within the crowd, to blend in. Speaking of gameplay, the combat is rewarding and visceral, each counter and combo, dealing more death to quickly dispatching multiple opponents and fade back into the crowd. Additionally, the voice acting from the top to the bottom is amazing and well done. Even though at some points, they can seem a little stilted.

Assassin’s Creed is a well done franchise of media, which can come at gamers, in many different forms, each with its own distinct personality. Even though the game on the grand scale is amazing, it does fall short on some of the many things it does in each game. Assassin’s Creed as a franchise, is amazing, and surely will continue on for some time, depending on how Assassin’s Creed III will end and the story of Desmond will play out. But from the looks of it, and the way they merchandise, the Assassins and the Templars will forever be locked in a secret war that humanity will rarely ever see, or hear about

By ericyo On 17 Sep, 2012 At 12:47 PM | Categorized As Featured, News, NINTENDO, ROG News | With 0 Comments

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The Wii U is already seeing some very positive signs of it’s success. One thing that’s looking really good for the Wii U is it’s pre-order sales. It looks like Nintendo may have another hard to find situation, like it did with the Wii’s release back 2006. Inventory was short and many retailers were left with no stock at all, lines of people would form outside retailers several hours before the store opening, in order to get their hands on a console before the holidays arrived.

Wii U pre-orders have now sold for both Basic and Deluxe models at Best Buy, Toy-R-Us and Target. K-Mart and Sears, which are the part of the same company, have both sold out of the Deluxe version and they never had the Basic model to begin with.

GameStop sold out of the Deluxe bundle, but the white Basic is still available for pre-order at this time.

at this point is the only know retailer that still has their inventory in place. Note that Wal-Mart also offers their own version of a Deluxe set, which they call the “Wal-Mart Solution Bundle“. The bundle adds a Wii Remote Plus and a choice of a Wii U game to a system of their choice. The Solution Bundle is $400 for the Basic set or $450 for the Deluxe.

Source: Joystiq

By otakuman5000 On 26 Jul, 2012 At 10:49 PM | Categorized As Editorials, Featured, NINTENDO, Old School Otaku | With 2 Comments

No GravatarA hardcore gamer used to mean someone who played a variety of games because the welcomed the challenge and different game play experiences that the world of gaming offers.  Today the so-called hardcore gamer is someone who is loyal to a gaming genre or franchise and doesn’t want to play anything that is not gritty and dirty. They are also people who are so loyal to their favorite consoles or gaming genre that everything that is not what they like, are regarded sub-par and not worthy of a single look. This contrast could be the fault of the game makers who are after the next big game or there is truly no creativity in gaming anymore.

Back during the mid 1980’s through the mid 1990’s Nintendo could basically do no wrong. Nintendo had some of the best companies in the world working on some of the best games in the history of video games. The Game Boy was the best-selling handheld gaming device in history. Most Hardcore gamers had the Nintendo Entertainment System, The Super Nintendo and a Game Boy and enjoyed the games on all three platforms.

Now in the mid 1990’s The Sega Saturn and Sony PlayStation consoles were released and brought CD based Gaming to the mainstream. Those consoles changed the way video games looked and sounded with the advanced CD technology in the hardware. The hardcore gamers were seeing games in a whole new light. Then came the Nintendo 64 system, and that is the day the love died for most hardcore gamers.

Deny it if you want, but when Nintendo announced that they did not choose the CD format because of loading times and they were going to stick with cartridges some fans abandoned them. Some of the “hardcore” gamers never went back. In the eyes of the hardcore, Nintendo dropped the ball and they were from that day on, a generation behind. However, in the grand history of video games, the Nintendo 64 was a gaming marvel. If not for the N64, there would be no Goldeneye 007, Super Mario 64, Super Smash Brothers,  The Legend of Zelda Ocarina of Time or Mario Party. These are games that broke the mold as far as game design and game play mechanics.

Super Mario 64 is the blueprint for all modern platformers.

Super Mario 64 was the blueprint for the 3D platformer.  Goldeneye 007 single-handedly brought the first console first person shooter into the mainstream, until Halo on the original Xbox. Legend of Zelda: Ocarina of time helped mold the 3D action adventure genre into what it is today. Super Smash Brothers and Mario Party both were a phenomenon like no other and they have both spawned numerous clones. However some hardcore gamers couldn’t get past the cartridge hump. Which, in this writer’s opinion, doesn’t make them hardcore at all. With that being said, let’s move on.

Enter the GameCube. Now this was the last time that a Nintendo console was technically comparable or superior to the competing consoles. The PlayStation 2 and Xbox dominated that generation with the third party support. The GameCube had great games like Resident Evil 4, Resident Evil Zero and the remake of the first Resident Evil game. They also had Eternal Darkness: Sanity’s Requiem, Killer 7, Skies of Arcadia Legends, Metal Gear Solid: Twin Snakes, and the Metroid Prime series.  Other games like Super Mario Sunshine and The Legend of Zelda: Twilight Princess would have been included in that list, but those are not considered hardcore because they are not M-rated.

This is one of the best GameCube games you didn’t buy.

Next is the first lightning rod of all the hardcore Nintendo hate, The Nintendo Wii. Now it is a popular saying among gamers that the Wii console is for your grandmother, little kids or casual gamers. This author begs to differ. The Nintendo Wii DOES have some hardcore games, you just need to open your eyes and look. Games like Sin and Punishment: Star Successor, Madworld, Tatsunoko vs. Capcom, Donkey Kong Country Returns, No More Heroes, and many more. Most of these games were overlooked by the so-called “hardcore gamers” because these were franchises that were not established. That is the fault of the gamers not being willing to try anything new.

Another Wii game many of you slept on.

Let us turn to the Nintendo 3DS/DS.  This is one of the highest and fastest selling handhelds in history. With that being stated, The Sony PlayStation Portable was considered the handheld for hardcore gamers. The Nintendo DS outsold the PSP in the US at a ratio of 4 to 1. The thing about the DS/3DS was the fact that many of the classic gaming franchises we consider hardcore we released on the device.  Titles like Contra, Metroid, Castlevania, Chrono Trigger, and The Zelda and Mario series helps keep the DS/3DS in the hands of the hardcore gamer who likes true portable gaming. The unique game play styles the DS/3DS gives us is one of the main reasons the handheld does so well.

Now, the second lightning rod of Nintendo hate, the Wii U. A console that is not released yet, but already has the hardcore gamers generally dismissing Nintendo. Some gamers have even suggested that Nintendo set the gaming generation out because in their eyes Nintendo is dead and buried. More suggest that Nintendo go the route that Sega has gone, third-party developer. Both are nonsense, in this author’s opinion. What most of these gamers don’t realize is the Wii U is made for us core/hardcore gamers. It has HD graphics for the graphic whores and even a new pro controller for traditional game control. After Nintendo gave you all that now you are complaining about the games. Have we become a nation of whiny gamers? That is for another editorial by this same author.

Hardcore Gamers think this is the only cool game for the Wii U.

Now with all of that said, the hardcore gamer still questions the relevance of Nintendo. While their consoles and companies of choice have been playing catch up with the innovation of Nintendo, now the hardcore are throwing stones and the Wii U and now at the 3DS. This practice is sad by this author’s standard. While Nintendo is finally catching up to Microsoft and Sony on a graphical level, Sony and Microsoft have not caught up to Nintendo on an innovative level.  So is the Wii U the console that will both innovate and satisfy the graphic whores? It will probably not. One thing it will do is get even more people enjoying the gaming experience in other ways than currently available. As previously stated, the thing about the Wii U is that it was made with the hardcore gamer in mind. This is the Nintendo console for you. The fact the Nintendo made a Classic Controller Pro is proof of that.

Hopefully this editorial doesn’t come off as a fan-boy rant. It is not intended to seem that way. All companies and consoles deserve their shine and when a segment of society bashes them without an informed opinion, it is not fair. The bottom line is, Nintendo has always had the games and the audience. Many of you have grown up with Nintendo.  The problem is many of you are not growing with Nintendo.  Nintendo never abandoned the hardcore gamer, it is the other way around.

This game is not considered a hardcore game. Why not revisit it and see for yourself?

No GravatarCaptain America: Super Soldier

Platforms: NDS, Xbox 360, Nintendo Wii, PlayStation 3

Platform Reviewed: Xbox 360

Review Copy Provided by Publisher

Edited by: Paco /@apeachmoon


As gamers, we all know what is usually thought about movie tie-in games, that they are poor games, often with very little to commend. “Summer blockbuster X has a game releasing that ties in with the movie experience.” This is usually followed by chokes and gags as memories of almost every other crappy movie tie in, read: cash in, with their rushed-to-market gameplay and clunky graphics, speeds to the front of our minds. But, I did say almost. There have been a few exceptions. One such exception is Sega published and Next Level Games developed Captain America: Super Soldier.

Captain America and the guys witnessing Hydra technology.

Captain America: Super Soldier starts where you’d expect it to start, with action. It’s 1940, World War II and an opening cinematic shows two American soldiers chewing the fat before they are attacked by a mechanically enhanced Hydra baddie. One soldier is killed while the other, clearly outmatched, runs. Cap enters heroically, just in time to save the fleeing soldier. Cinematic ends, time to play as Captain America. A quick tutorial helps establish the basic controls. Taking its cue from some of the other successful superhero games, Captain America: Super Soldier focuses on a free flowing one button combat and defense moves. Simply press X to strike, Y to grab, B to counter and A to evade attackers. The counters, evades and attacks are seamless but don’t expect an aggressive combat style some other games in this genre, though this doesn’t mean Cap doesn’t bring it. Captain America’s combat style is fun and addictive, sticking to a simple set of effective moves that doesn’t over power the wholesome image that Cap embodies.

Captain America: Super Soldier is fluid throughout. The controls take very little time to get the hang of, allowing the player easy introduction and enjoyment throughout. The game feels solid. Cap isn’t a clunky licensed character and he wasn’t placed in inferior graphics and sluggish gameplay. It feels like Next Level set the bar as high as their budget and talent could take them. The result is a fine product and a very enjoyable romp through Captain America’s universe. The only frustration in the game I found was that at times it felt a little claustrophobic, I wanted to do a bit more than move through tunnels, climb walls and run through corridors of the compound. There were memorable locales but I would have liked a little bit more to explore, more variety. Also no Red Skull battle and what happened to Madam Hydra? I thought she was a great addition and a fun character to fight but then she flees. I kind of hoped she’d return. Either she couldn’t handle the fight or she will return in (and I’m hoping for the this) the sequel. Regardless of my nitpicking, the game looks great and is far superior to the vast majority of licensed, movie tie-in games that get shoveled out of studios and into the hands of consumers.

Cap is about to dish out some justice.

Other treats for me, was the sound design and score. Both lent themselves well to Next Level Games respect to the franchise and (it seems) their hope to create a surprising, fun and entertaining licensed game. The narrative was simple but enjoyable and the voice acting was definitely better than your average game. For those who enjoy challenges, Captain America: Super Soldier offers fighting challenges which are fun and addictive. Want to practice clobbering bad guys with a shield, there’s a challenge for that. The sound of the shield, clobbering baddies is quite satisfying.

For me, Captain America: Super Soldier is worthy addition to a gamer’s collection. It plays surprisingly well for a licensed title, is fun and with it’s AAA- like production values, Captain America: Super Soldier is easy on the eyes, baring it’s own unique look and feel that should satisfy long time Cap fans (that would be me) and gamers looking for a fun and easy title to play. It is worth the rent or purchase. I sincerely hope Next Level Games gets another shot at making a second Captain America game. I had great fun stepping into the role of Cap even after my second play-through.

Here are more Screenshots of this amazing game!

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By Shawn Wilson On 2 Dec, 2011 At 10:37 PM | Categorized As Featured, News, NINTENDO | With 0 Comments

No GravatarFans have literally been begging Nintendo of America to release Xenoblade Chronicles in North America since the Japanese version was released in 2010!

European gamers were blessed with an English language version in August of this year. A campaign called “Operation Rainfall” was formed to get gamers to encourage Nintendo of America to localize Xenoblade along with 2 other games: The Last Story and Pandora’s Tower. Each game is a wonderful RPG that has not seen release in North America.

The campaign seems to have paid off! Today, Nintendo announced an April 2012 release for Xenoblade Chronicles. The game will be exclusive to Gamestop and at the suggested retail price of $49.99!

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Game Overview:

An epic clash between man and machine

Available exclusively for the Wii™ system, the Xenoblade Chronicles™ game combines science fiction and fantasy into an unforgettable open-world adventure. Players will discover expansive environments and deep character customization options as they delve into an epic conflict between the Homs (humans) and Mechons (robots) and uncover the secret of the ancient Monado blade. With richly detailed role-playing elements, Xenoblade Chronicles offers an extraordinary experience for veteran gamers and genre newcomers alike.


  • Xenoblade Chronicles invites players to explore a truly vast open-world universe. In addition to the game’s main quest, they can also take on side quests, seek out special items and uncover hidden areas.
  • Players can customize their characters by choosing from a wide array of weapons, armor, equipment and accessories. Each item not only enhances characters’ abilities, but also affects the appearance of different characters in distinctive ways.
  • A unique upgrade system lets players improve their characters’ performance throughout the game. They can earn upgrades during battle, trade with townspeople or collect and purchase items. Players can also use magical gems in enhance the abilities of their existing equipment.
  • The game also incorporates a unique relationship-building system called Affinity. Different characters will have distinct Affinity levels in relation to one another, which can influence their interactions and affect their progress through the game.
  • A sophisticated battle system in Xenoblade Chronicles includes special Chain Attacks – combo attacks involving all members of the questing party – as well as an Arts system that lets characters perform specialized actions and spells.

By otakuman5000 On 5 May, 2011 At 01:06 PM | Categorized As Featured, News, NINTENDO | With 0 Comments

No Gravatar

As of Today the Nintendo Wii is getting a price drop and the bundles for it are being changed check the full press release below.


Having Fun with Family and Friends Just Became More Affordable than Ever With New Suggested Retail Pricing

REDMOND, Wash., May 4, 2011 – Nintendo is dropping the suggested retail price of its Wii™ system to $149.99 and including a Mario™ game with the Wii hardware. Starting May 15, the newly priced Wii system will come in either black or white with the Mario Kart™ Wii game and a matching colored Wii Wheel™ accessory, replacing the previously included Wii Sports™ and Wii Sports Resort™ games.

Also on May 15, Nintendo launches the new Nintendo® Selects collection of Wii games, a set of popular games that millions of people have already experienced, at a suggested retail price of $19.99. The four must-own games in this collection are The Legend of Zelda™: Twilight Princess, Animal Crossing™: City Folk, Mario™ Super Sluggers and Wii Sports, which is available for the first time as a separate software purchase. Parents and video game fans can now easily expand their library of fun, family-friendly Wii games.

“From the day it launched, Wii has let players of all ages and experience levels have fun with one another,” said Nintendo of America President Reggie Fils-Aime. “The new suggested retail pricing for both the hardware and select games will help create more of these magical moments for even greater numbers of people.”

With Mario Kart Wii now included with the Wii hardware, players will be able to enjoy fun go-kart racing with Mario and all his Mushroom Kingdom pals right out of the box. The Wii Remote™ Plus controller, Nunchuk™ controller and Wii Wheel included in the package will all match the hardware, meaning they will be either black or white. The new black Wii Wheel will also be available separately at a suggested retail price of $9.99.

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other features, visit

With Project Cafe confirmed I guess now the Wii is on its way out, the question is now will it drop this year or next year? Stay Tuned to ROG for more developments on this story.

By otakuman5000 On 24 Apr, 2011 At 01:25 PM | Categorized As News, NINTENDO, Nintendo DS, Portable/Mobile Gaming, Previews | With 0 Comments

No Gravatar

Two Days ago, Nintendo had a press release on the sequel to Mario & Sonic at the Olympic games
Mario & Sonic at the winter Olympic games with the London 2012 Olympic Games. Below are the details straight from the press release.

The Gold Medal Winning Team Is Brought Together Again For the London 2012 Olympic Games

TOKYO (April 21, 2011) – SEGA® Corporation and Nintendo Co., Ltd. today announced that the record breaking partnership of Mario™ and Sonic™ will once again join forces on the Wii™ home video game system and, for the first time ever, on the Nintendo 3DS™. Over 19 million people worldwide have bought video games from the Mario and Sonic series, and now the much loved duo are heading to London to participate in the officially licensed Olympic-themed video game, Mario & Sonic at the London 2012 Olympic Games™.

A host of exciting new headline events, including soccer and equestrian will debut on the Wii version appearing alongside classic Olympic disciplines, such as athletics, aquatics and table tennis. These new sports are sure to ignite even more fierce competition between friends and family in both single and multiplayer modes! The all new roster of Dream events that are set in popular Mario and Sonic worlds make for a truly unique sporting experience that can only be found in Mario & Sonic at the London 2012 Olympic Games.

Arriving on Nintendo’s new handheld system for the first time ever Mario & Sonic at the London 2012 Olympic Games contains over 50 original Olympic themed events playable in both single and multiplayer modes. Bringing a whole new dimension to the Mario & Sonic universe, the glasses-free 3D visuals and the unique control systems mean there are plenty of new and exciting ways to compete for a coveted gold medal!

As with its predecessors, Mario & Sonic at the London 2012 Olympic Games for the Wii and Nintendo 3DS is being developed by SEGA Japan and is published by SEGA across Europe and North America, and by Nintendo in the Japanese market. Mario & Sonic at the London 2012 Olympic Games is licensed through a worldwide partnership with International Sports Multimedia (ISM), the exclusive interactive entertainment software licensee of the International Olympic Committee (IOC).

“Mario and Sonic have had a phenomenally successful partnership and we are extremely proud to be able to recreate this once again with Nintendo and ISM for the London 2012 Olympic Games,” commented Naoya Tsurumi, Chairman for SEGA of America and SEGA Europe. “It is truly exciting to be in the position to develop interactive entertainment software titles based on the Olympic Games, and for Sonic and Mario to once again be a part of this historic event.”

“The London 2012 Olympic Games will be a sporting showcase that will embrace the world and we are delighted to have Mario and Sonic competing once again, this time in the largest number of Olympic sports ever,” says Raymond Goldsmith, Chairman & CEO of ISM.

“These games bring together two of the most beloved characters in the history of the video game industry in Mario and Sonic,” said Nintendo of America President Reggie Fils-Aime. “As veterans of both video games and Olympic games, they will arrive in London as a formidable team to provide fun, competitive sporting activities that friends and family members can enjoy together.”

Mario & Sonic at the London 2012 Olympic Games will be available on the Wii™ home video game system and the Nintendo 3DS™. A launch date will be announced later in the year.

Stay tune for more news on this title and be sure to subscribe to the Real Otaku Gamer Youtube page for its trailer and all of your Otaku and video game needs.

By otakuman5000 On 21 Apr, 2011 At 12:00 PM | Categorized As News, NINTENDO | With 0 Comments

No GravatarA new Press release came out yesterday from Nintendo about a bundled priced version Wii Sports Resort and Wii Party, here’s are the details on two of the wii’s latest marque titles

From sparking instant social fun with friends to putting an interactive twist on family gatherings, Nintendo’s Wii Sports Resort™ and Wii Party™ games are surefire ways to get groups of all ages on their feet and laughing together. Starting April 25, each of these two must-have games for the motion-controlled Wii™ system are now even more accessible at a new suggested retail price of just $39.99. Both games offer hours of multiplayer enjoyment that friends and family members can share together, regardless of their age or prior experience with video games. Once the games get going, everyone wants to join in.

With a dozen resort-themed activities that maintain the wide-ranging appeal of the original Wii Sports™ game, Wii Sports Resort transports players to the tropical paradise of Wuhu Island. While there, every member of the household can get in on fun activities such as golf, basketball, archery, wakeboarding and Swordplay. As they swing the Wii Remote™ Plus controller (or a Wii Remote controller with a Wii MotionPlus™ attachment) like a golf club or wave it like a sword, players can watch their movements precisely replicated on-screen for an immersive, instantly enjoyable experience. Since launching in 2009, Wii Sports Resort has sold more than 10.7 million units in the United States alone.

Wii Party packs 13 party game modes and more than 80 minigames that will keep friends and family smiling and having a blast. Best of all, the game allows every player to take a turn in the spotlight by placing his or her customized Mii™ characters at the center of the action. Some of the included games put an interactive twist on popular board games like bingo, while others use the speaker and vibration functions of the Wii Remote to move the action beyond the TV screen and into the living room. In Hide ‘n’ Hunt, for example, players must locate Wii Remote controllers that have been hidden around the room, while Animal Tracker challenges them to pick up the Wii Remote making the correct animal sound.

One could wonder after this price drop will the wii finally hit the $160-$150 mark and will Wii 2 be at E3?
Only time will tell.