It seems another new multiplayer focused IP has failed to attract an audience and will be going down the Free-To-Play route soon. Kotaku has reported that Battleborn, the FPS/MOBA hybrid from Gearbox will be shifting to this model soon, following in the path of 2K Games and Turtle Rock Studio’s Evolve.
The source, speaking under condition of anonymity, said that developer Gearbox had wanted to make Battleborn free-to-play from the get-go, but publisher 2K preferred to sell it as a standard $60 retail product. However, the game flopped, in part thanks to a glut of hero shooters like Blizzard’s Overwatch, which launched in the same month as Battleborn. Although the two games are somewhat different—and Fahey tells us Battleborn is pretty good—Overwatch has dominated the market.
Battleborn’s price has been steadily decreasing since it came out in May, and the game is now selling for just $20 at Amazon and some other retailers. The developers have regularly held events and released new content for the game, including free heroes and PVP maps. Gearbox also plans to release story missions and more heroes later this year. The studio will likely offer some sort of reward for current players once Battleborn goes free, although those plans have not yet been finalized, according to the source.
InExile Entertainment has announced the development of Wasteland 3. The follow up to Wasteland 2 will be using Fig to get funding instead of kickstarter this time.
After several wildly successful Kickstarter campaigns, InExile Entertainment is ready to launch its next project. The pitch for Wasteland 3, the sequel to Wasteland 2, is ambitious. While the game itself promises to be a bit shorter at 50 hours, the graphics and the feature set will be significantly beefed up. We spoke with studio head Brian Fargo last week to get more details.
Wasteland 3 will be true to the series’ roots, allowing players to create a small party of characters and lead them through an isometric role-playing game in the classic style. It will tell the story of Team November, a group of Rangers sent on a mission to Colorado in the aftermath of a global nuclear apocalypse. In the opening sequence of the game, Fargo says, players will be stranded far from civilization and have to fend for themselves. Their biggest challenge early on will be staying alive in the sub-zero temperatures.
But, while many of the game’s systems should feel familiar to fans of the series, Fargo says his team is including bold new features that move the franchise into uncharted territory. First on the list is multiplayer, with both synchronous and asynchronous play.
Players will be able to play with a friend or with a random match from the community. Most importantly, Fargo said, they’ll be able to break the multiplayer connection at any time. It’s essentially an eject button that diverts your game’s timeline from the timeline of whomever you’re connected to.
InExile has also teamed up with Brotherhood Games, which is comprised of brothers Christopher and Nic Bischoff. While they’re also working on the Stasis and Cayne isometric adventure games, fans might recognize their work from a few clever experiments that showed Fallout 4 and BioShock Infinite from an isometric perspective. With their help, InExile intends to bring a new level of graphical polish to the wasteland.
Wasteland 2 was the perfect follow-up to not only the original Wasteland, but also the first 2 Fallout games. Here is hoping that Wasteland 3 continues the great gameplay tradition.
Eurogamer has reported that The Advertising Standards Authority has confirmed that they have launched an investigation into Hello Games and No Man’s Sky. The game has been plagued since launch with accusations of misleading consumers with features that are not there, and vastly downgraded graphics that are nothing like the trailers and screenshots. While this is not something new in the game industry, it is a change to see an investigation into this matter.
The watchdog launched its investigation after receiving “several complaints” about No Man’s Sky advertising, a representative told me.
The ASA has the power to have advertisements it believes are in breach of its code of conduct withdrawn, and prevent them from appearing again. If an advertiser refuses to comply with an ASA ruling, it can impose sanctions, such as asking internet search websites to remove a marketer’s paid-for search ads.
The investigation is on-going, and so the ASA declined to comment further, but one of the complainants revealed details of its response in a post on Reddit.
The ASA has contacted both Hello Games and Valve and asked them to respond to a raft of questions relating to No Man’s Sky advertisements.
Complaints centre around screenshots and videos that feature more advanced animal behaviour, large-scale combat and ship-flying behaviour than ended up in the launch version of the game. Complainants also say screenshots misrepresent the graphical quality of the game.
Steins; Gate is a visual novel game, originally for Xbox 360, that has now come to Steam. Visual novels are not usually a genre I have been very interested in, but I had heard good things about this game. How does this hold up on Steam? Well, not bad actually.
Steins; Gate feels a lot like a choose your own adventure but more immersive, if that makes sense. There is minimal gameplay until certain moments when you must make a choice or perform an action, which is actually kind of similar to some TellTale adventure games. Where Steins; Gate stands out though, is in the story of the game. Spoilers will not be given here, but this is one of the most immersive stories in a game that I have ever seen. It is in depth, detailed and full of twists and turns where you least expect them.
The music is this game is top notch, with their being character specific music as well. The music sets itself well with the scenes and what is happening, but can get dull at times. The sound effects are also good but sound somewhat artificial even for a game. Visually the game is stunning and still looks good despite coming out years ago, and this is a testament to the art style chosen for this game.
Overall, this is a good package with some minor stutters that keep it from being absolutely perfect. I would suggest checking it out on Steam, especially if you never played it before. It is well worth it.
Mick Gordon, who composed the music for DOOM 2016 posted this video of the tune Rip and Tear. The video indicated it is part of an official soundtrack, but when that is coming, has not yet been revealed.
Choice Provisions has announced Runner3. The latest in the Bit.Trip Runner series will be coming in 2017 bit no platforms have been announced yet
Runner3 is the upcoming (and perhaps unsurprisingly) third entry in the BIT.TRIP RUNNER series. We’re committed to making it the best game we’ve ever made, and we want you to hold us to it. You can follow the game’s development over on our devlog, where we encourage you to chat with us in the comments section of our weekly updates.
We plan to be very open with you about the creation of Runner3, and we even plan to solicit feedback occasionally and offer user polls to give everyone a chance to chime in and help us think of things like level names, possible unlockable outfits, and more.
Let’s work together to make Runner3 the best game it can be!
Every so often, there comes an indie game that tries to do something a little out of the ordinary. Talent Not Included is an action platformer, which seems simple enough, but there is a twist in that all the action is in the form of a stage play. This twist makes this game one of the most unique indie platformers out there.
The game takes full advantage of its settings, moving from location to location is done in the form of a stage transition. This is a really cool twist on screen transitions in video games, and helps both bring you further into the game and at the same time, be taken out of it in a meta way. That’s not to say the game is easy, oh my no. This is a very hard platformer, although it tricks you by starting out easy enough.
What gives this game more of a unique flair is how it takes the different acts of a play and applies it to a video game, by having each act have a different playable character. This was a cool take on not just the three act set up but also video game tropes in general. Each character has their own motivation for doing what they do, and while it isn’t the best story in a game, it serves its purpose very well.
The music in this game is excellent, but I feel it could have been better by being more involved and giving you a sense of being in a theatre. Its good for what it is, but it feels light. The game’s visual design is amazing and really ties into the theatre motif by having your progression in each scene ( the levels in each act) cause the terrain to shift as if on a wheel.
Do I think this is a game worth checking out? I think so. Its got a lot of potential for enjoyment and has a good unique hook. It is definitely worth a few hours of play.