It has been announced that both Capcom and SNK will be bringing their newest fighting games to the arcade scene. For now SFV and KOF XIV will only be coming to Japan, but hopefully some of the cabinets will make their way west.
Capcom will be bringing Street Fighter V to arcades in the near future in the form of the the PC version. Details will be clarified at a later time.
For Taito, the company announced NESiCAxLive 2, its follow-up arcade digital content platform. Companies such as Arc System Works, Examu, FK Digital and French Bread have pledged support for the system. SNK will also take part by announcing that The King of Fighters XIV will be coming to Japanese arcades through this platform.
While SF V will be based on the PC version, this does raise some questions. Does the game coming to arcades mean we will get a proper arcade mode is the first and foremost question on my mind. The lack of a proper arcade mode with character ladders and endings did hurt SFV, so this introducing an arcade more could help.
For KOF XIV, the game is already near perfect but this can be used to find ways to refine the game and make it even better. It can also be used to determine if DLC should be done and who should be DLC.
Most importantly though, this could help the sales of both games. SF V has done notoriously poorly in sales, and KOF has been lagging. Arcade versions could get more people interested and help get more sales for the games. Whatever your opinions are of these two fighters, the FGC needs more fighting games to sell if it is to continue, and this can help greatly.
Shadow Warrior’s 2013 reboot was an amazing game that succeeded for so many others had failed. It took a 90’s FPS game based around pushing the envelope, similar to Duke Nukem, and mad a game for the modern era that not only kept the spirit of the game alive, but was a great game as well. Now the sequel has come with much hype behind it, and I have to say it doesn’t live up to the hype…..it far surpasses it.
Shadow Warrior 2 continues the series tradition of taking what other companies have tried, and actually succeeding where they failed. The game is now partially procedurally generated, so no two playthroughs will be the same, and there is a story reason for that as well. A good way to describe this game would be DOOM 2016 meets the Diablo series, and that isn’t a bad thing. The game is still a hybrid FPS/Hack N Slash game but now you acquire more loot and gear like a rougelike. Skill Upgrades, Item Modifications and Upgrades and more are a big part of this game, and learning how everything works is actually rather fun.
The single player campaign is around 12 hours ( more if you try and get every secret), and you can replay it in co-op mode with up to four players. Things change a bit in co-op mode, such as enemies taking more damage for example. Given that the game gives you the chance to go in with melee attacks or long range guns or close range guns, co-op might work better if every player picks one style they use as their role and sticks to it. The co-op mode really does add to the replayability of the game and I much prefer it instead of a competitive shooter mode that some other games have.
Visually the game is stunning, with a lot of detail put into the animations and textures, as well as character and enemy designs. While some characters and enemies do start looking similar to each other at times, there is still enough variety to keep things fresh. The game’s areas are huge and may seem empty, but do not let that fool you. There are many secrets to find and things to do. Just wondering for a while will lead you to something, so I encourage you to do that.
Shadow Warrior 2 retains the over the top nature of the first game. I would say it repeatedly crosses the line, but in truth, there really are not anymore lines it can cross. Nothing is off limits for the game, but it doesn’t just go all out offensive in a way that comes off as juvenile. Rather, the game seems more aware of itself and its writing. The writing, while spouting out some ridiculous things, is very well written and the characters are organic. You have Lo Wang who is a loudmouth and annoying to many, and the other characters are often frustrated with him. There is a lot of humor in the interactions he has with everyone. The throwbacks to the original game are welcome and a treat for old school fans. I would be remiss if I didn’t mention the amazing soundtrack in the game. With songs by people like Stan Bush and more, the game has amazing music that really helps get you into the game and get things done. Shadow Warrior has one of the best soundtracks in modern gaming and also one of the most fun. It is just that awesome and a great way of using music.
If there is one fault I have with the game, it is that there could be a bit more variety in everything. Not to say that the game is short on content, because it isn’t. Rather, it just feels like you move through it all a little too quickly. I have no doubt more content will find its way into the game eventually, and my issues are minor at best. If you have a decent PC, I highly recommend checking this out. This is an FPS that knows what it wants and what it should be. I highly recommend it.
No Man’s Sky has been a mess since it launched, with accusations of missing features and misleading marketing, as well as the development team going silent on social media. Now a new issue has arisen for the game, with No Man’s Sky receiving new record low scores for a video game on Steam.
In the last month, the review score for users has been 12%, with an overall score being mostly negative and recent score being overwhelmingly negative. If Hello Games wants to fix the issues, they need to make a statement soon.
ONE TAMRIEL | DELIVERING MORE CHOICES THAN EVER BEFORE
One Tamriel, a free update for all players, delivers the freedom gamers expect from all great Elder Scrolls games – more self-determination and playing options for veteran players and new players alike. With a truly open world and a level-scaled environment, adventurers can go anywhere, with anyone, at any time from the moment they exit the tutorial.
One Tamriel also removes Alliance restrictions outside of PvP, allowing players to group with any player in the world, no matter their allegiance. This change makes it much easier for players to find pick-up groups for questing, dungeons, and trials, and expands the opportunity for guilds to assemble more diverse dungeon and trial groups.
Choose to discover the villages and cities of Tamriel at your own pace, and in whatever order you please, from the Gold Coast to Eastmarch and from Rivenspire to Shadowfen. If you’re a veteran player, you can now invite your friends to join you as a beginner and be equally challenged regardless of where you quest.
Additional major improvements and updates to the game include:
Dueling: Players can now battle each other anywhere outside Cyrodiil to test their skills and builds and claim bragging rights as the toughest adventurer
Zone Overhaul: All zones have been redesigned for a mix of solo and group play with improved bosses and standardized difficulty
Dungeons: All dungeons can be played in normal and veteran mode, where story is separated from difficulty and players are battle-leveled to allow players of different levels to play together, and receive level-appropriate loot
Craglorn: The massive Craglorn zone has been redesigned to make it solo-friendly but still the go-to location for group content
Loot: Loot in zones has now been standardized like dungeon loot, making it possible to acquire specific sets in specific zones at whatever level you are when completing quests
New players can get the recently released The Elder Scrolls Online: Gold Edition, which includes the main game as well as all four major DLC Game Packs — Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood – for only $59.99 by visiting http://www.elderscrollsonline.com/en-us/joinus.
oNE TAMRIEL | TRIP OF A LIFETIME GIVEAWAY
To celebrate the newfound freedom of One Tamriel, Bethesda Softworks has launched the One Tamriel Trip of a Lifetime giveaway. We’ll be giving away five once-in-a-lifetime grand prize trips to exotic locations across the world inspired by iconic in-game locations. And since One Tamriel is also all about playing together, each prize package is a trip for two, including meals, accommodations, and incredible excursions led by local guides and experts.
Grand Prize Destinations – Winners Choose One of the Five:
Elsweyr Package | Kenya & Tanzania: Seek out real-life Khajiit on an African safari as you visit national parks, game reserves, and conservation areas in Kenya and Tanzania.
Skyrim Package | Switzerland: Hunt for dragons amid the snowcapped peaks of the Swiss Alps, exploring the lands of the famed Eiger and Matterhorn.
Black Marsh Package | Peru: Prepare for an Argonian adventure as you explore the natural beauty of the Amazon and ancient ruins of Peru, including the former Inca capital of Cusco and an unforgettable visit to Machu Picchu.
Hammerfell Package | Morocco: Get lost in the deserts of Hammerfell as you discover the mysteries of Morocco, its stunning architecture and ancient mountain villages.
Summerset Isles Package | New Zealand: Prepare for the multisport fun in the adventure capital of the world, paddling a sea kayak on the stunning north coast and hike from glacier to rain forest or raft on a subterranean river.
In addition, 1,000 lucky Runners-Up will receive 1,000 Crowns each for use in the in-game Crown Store.
Entering is easy – simply jump online and play The Elder Scrolls Online any time between Oct 5 and Dec 16, 2016 and then head online to register to win at www.elderscrollsonline.com/tripofalifetime. Entering is available without purchase by visiting the web site and mailing in a postcard as directed.
Laser Blaster for Wii U is a game that takes after the game Missile Command, wherein you must take down attacks coming at you. It is a simple style of gameplay and great for someone who wants something quick for a pickup-n-play session of gaming. But is there anything substantial to it? Well, sort of.
The game starts off slow but picks up fast and when you get upgrades at the end of every wave, you must carefully choose which ones you want. Picking poorly can cause your play session to end much faster than you would want it to. For example, you might accidentally not stock up on the amount of weapons you will need for each wave. You will need to make the right choices or risk having to start over from the beginning.
I don’t see any major issues with the game aside from the fact that there is not much to it. While you need to be strategic with which upgrades you choose, the truth is that the game just doesn’t have a lot to it. But at the same time, it realizes that and seems to have positioned itself as a short play session style game. This is entirely single player and aside from the upgrades, there is nothing to prolong the length of the gameplay session.
Visually the game is fine, but the audio is rather bland. It feels like more could have been put into it. It just feels empty and that does affect how I play. It isn’t a gamebreaker but it does feel like a lost opportunity.
Overall, I say the game is okay, but just meant for short play sessions. If you are aware of that and that is what you are seeking, then by all means check this out. You will find this to your liking and not regret it. If you want a more meaty experience however, keep looking elsewhere.
It seems another new multiplayer focused IP has failed to attract an audience and will be going down the Free-To-Play route soon. Kotaku has reported that Battleborn, the FPS/MOBA hybrid from Gearbox will be shifting to this model soon, following in the path of 2K Games and Turtle Rock Studio’s Evolve.
The source, speaking under condition of anonymity, said that developer Gearbox had wanted to make Battleborn free-to-play from the get-go, but publisher 2K preferred to sell it as a standard $60 retail product. However, the game flopped, in part thanks to a glut of hero shooters like Blizzard’s Overwatch, which launched in the same month as Battleborn. Although the two games are somewhat different—and Fahey tells us Battleborn is pretty good—Overwatch has dominated the market.
Battleborn’s price has been steadily decreasing since it came out in May, and the game is now selling for just $20 at Amazon and some other retailers. The developers have regularly held events and released new content for the game, including free heroes and PVP maps. Gearbox also plans to release story missions and more heroes later this year. The studio will likely offer some sort of reward for current players once Battleborn goes free, although those plans have not yet been finalized, according to the source.
InExile Entertainment has announced the development of Wasteland 3. The follow up to Wasteland 2 will be using Fig to get funding instead of kickstarter this time.
After several wildly successful Kickstarter campaigns, InExile Entertainment is ready to launch its next project. The pitch for Wasteland 3, the sequel to Wasteland 2, is ambitious. While the game itself promises to be a bit shorter at 50 hours, the graphics and the feature set will be significantly beefed up. We spoke with studio head Brian Fargo last week to get more details.
Wasteland 3 will be true to the series’ roots, allowing players to create a small party of characters and lead them through an isometric role-playing game in the classic style. It will tell the story of Team November, a group of Rangers sent on a mission to Colorado in the aftermath of a global nuclear apocalypse. In the opening sequence of the game, Fargo says, players will be stranded far from civilization and have to fend for themselves. Their biggest challenge early on will be staying alive in the sub-zero temperatures.
But, while many of the game’s systems should feel familiar to fans of the series, Fargo says his team is including bold new features that move the franchise into uncharted territory. First on the list is multiplayer, with both synchronous and asynchronous play.
Players will be able to play with a friend or with a random match from the community. Most importantly, Fargo said, they’ll be able to break the multiplayer connection at any time. It’s essentially an eject button that diverts your game’s timeline from the timeline of whomever you’re connected to.
InExile has also teamed up with Brotherhood Games, which is comprised of brothers Christopher and Nic Bischoff. While they’re also working on the Stasis and Cayne isometric adventure games, fans might recognize their work from a few clever experiments that showed Fallout 4 and BioShock Infinite from an isometric perspective. With their help, InExile intends to bring a new level of graphical polish to the wasteland.
Wasteland 2 was the perfect follow-up to not only the original Wasteland, but also the first 2 Fallout games. Here is hoping that Wasteland 3 continues the great gameplay tradition.
Eurogamer has reported that The Advertising Standards Authority has confirmed that they have launched an investigation into Hello Games and No Man’s Sky. The game has been plagued since launch with accusations of misleading consumers with features that are not there, and vastly downgraded graphics that are nothing like the trailers and screenshots. While this is not something new in the game industry, it is a change to see an investigation into this matter.
The watchdog launched its investigation after receiving “several complaints” about No Man’s Sky advertising, a representative told me.
The ASA has the power to have advertisements it believes are in breach of its code of conduct withdrawn, and prevent them from appearing again. If an advertiser refuses to comply with an ASA ruling, it can impose sanctions, such as asking internet search websites to remove a marketer’s paid-for search ads.
The investigation is on-going, and so the ASA declined to comment further, but one of the complainants revealed details of its response in a post on Reddit.
The ASA has contacted both Hello Games and Valve and asked them to respond to a raft of questions relating to No Man’s Sky advertisements.
Complaints centre around screenshots and videos that feature more advanced animal behaviour, large-scale combat and ship-flying behaviour than ended up in the launch version of the game. Complainants also say screenshots misrepresent the graphical quality of the game.