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I previously reviewed DOOM when it came out last year. You can read that review here. Today I want to look at some of the ways DOOM has changed and improved.

I had said that the biggest strength of the game was the single player mode and while I still believe that is true, I do feel a lot of work has gone into the multiplayer to make it work a lot better. It still isn’t perfect, but the DLC and the patches have gone a long way to take a game whose online was mediocre at best, and greatly improve it. It feels smoother, more fluid and the a.i. bots just work well. They saw what wasn’t working, took fan feedback and went to work on making it better. I can actually enjoy it a lot more now and would recommend trying it out.

The various additional modes and changes added to the game for single player also stand out. It is simple stuff like Arcade Mode that just gives the game a ton of replayability and increases the fun. Bethesda and id Software realized what the fans were really there for and gave it to them in great detail. They also added options to make the game feel even more like classic Doom while still keeping everything modern. It was classy, and it was well done.

Speaking of giving the fans what they want, SnapMap has had the biggest improvements. While it always had good content, there was no doubt that it was mainly there to help multiplayer.  id Software did a great job revamping it and allowing fans to use it in a manner much more like classic Doom mods. There is so much more variety now and the replay value is now bottomless. This was the best thing that could have been done, and I give major props to Bethesda and id Software for taking the time to overhaul SnapMap and allowing it to reach its true potential. Stuff like that makes gaming fun,

Overall, the changes made to DOOM since its release have been for the better. The game was amazing then and is even more amazing now. If you haven’t checked it out yet, you should do so!

 

By Jonathan Balofsky On 20 Apr, 2017 At 11:28 AM | Categorized As News, News, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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WB Games and NetherRealm Studios have released the new story trailer for Injustice 2. This  explains the new threat of Braniac and why the alliances are shifting.  We get a good look at how Braniac plays and how he will affect everything.

Take a look below

We plant to have a review of Injustice 2 shortly after launch.

 

By Jonathan Balofsky On 20 Apr, 2017 At 10:14 AM | Categorized As PC Games, ROG News | With 0 Comments

No GravatarNatsume sent out the following

 

Natsume Inc., a worldwide developer and publisher of family-oriented video games, in partnership with Natsume Atari Inc., announced today Wild Guns Reloaded for the PC (Steam). This is the first time the Wild Guns franchise will be available on PC, and the game will be one of several new Natsume titles showcased during E3 2017, taking place June 13th-15th in Los Angeles, California.

“Not only is this the first time a Wild Guns game will be available on PC platform, but this is also the first PC launch for Natsume,” said Hiro Maekawa, President & CEO of Natsume. “We are proud to bring this classic and beloved franchise to a whole new community of players, and know that they will embrace it just as Nintendo and Sony players have over the years.”

In Wild Guns Reloaded, Annie has tracked down the famed bounty hunter Clint to get revenge on the Kid Gang. With eight stages, each with three zones, there’s plenty of bad robots to blast away. With a true arcade game feel, Wild Guns was the first sci-fi western to arrive on home consoles, and to this day, there really isn’t any other game like Wild Guns!

Wild Guns Reloaded also offers two new characters, each with their own weapons and tactics, and allows 4 players to play at the same time. Online rankings, classic and new stages, new Boss enemies, and special weapons round out the classic Wild Guns experience on PC.

Players can follow the latest news for all of the beloved Natsume franchises at www.natsume.com and by scooping all of the latest Natsume updates, contests, screen shots and more at www.natsume.com/facebook and www.twitter.com/natsume_inc.

Wild Guns Reloaded was an interesting revival but had some serious flaws. Hopefully the PC version has some new controls options, because playing on a controller was not fun.

Source: PR Email.

By Jonathan Balofsky On 19 Apr, 2017 At 07:26 PM | Categorized As Featured, Interviews, News, NINTENDO, Old School Otaku, ROG News | With 0 Comments

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I recently took the time to talk with Shawn Long of Nintendo Enthusiast, aka Youtube’s RGT 85. RGT 85 is one of the best retro gaming channels on YouTube and we talked about the retro scene and how his channel came to be and works. Have a read below.

 

JB: How did you get into retro game collecting?

 

SL: Retro game collecting was kind of a natural thing for me. I was born in 85 so I got to experience the golden age (in my opinion) of gaming as it was happening, but like most people my family couldn’t always afford to buy me the newest games and systems. So a lot of it is now I’m in a position where I can get the games or systems I always wanted to play when I was younger but never could, so it’s cool.

 

JB: What are some of the challenges with retro game collecting?

 

SL: The biggest challenge with retro collecting is by far the price. It used to be dirt cheap but as more and more people get into it the playing field is much more crowded. That pisses some people off, but it doesn’t really bother me too much. I like the challenge of trying to find a good deal or something you know? It’s a rush.

 

JB: You are a part of the Nintendo Enthusiast/Enthusiast gaming team and put videos up for them. What made you decide to start RGT 85 as a separate project?

 

SL: RGT 85 is a pretty interesting story. I used to do retro stuff on the Nintendo Enthusiast channel but it never got good views like most of my other projects so I kind of realized people didn’t really care that much about them that were subbed. I pitched an idea to Jason to kind of do more retro stuff anyways though, but we realized it wouldn’t make much sense to do stuff on like SEGA you know? Everyone else on the video team had a side project so I was just like “hey let me try one myself.” And the rest is history.

 

 

JB:  What goes into the planning process for your videos? Do you have a step by step plan for each one? Do you wing them?

 

SL: As far as making a video goes it just depends on the project. Most of the time when it’s a discussion or whatnot I’m just winging it, all one take. Feels more natural and organic and I think that’s why people like me, because I can talk forever and not lose my train of thought or need to do splices. Bigger projects like Hidden Gems or Reviews are more of a planned out process for sure though.

 

JB:  Your channel has grown significantly since you launched it. How has the experience of growing your channel been?

 

SL:  Growing the channel has been pretty interesting to be honest. Since I had done vids with Nintendo Enthusiast Jason and I kind of learned what works and what doesn’t, and I’m friends with a lot of other YouTube people who have been kind enough to help me along the way with tips about like SEO and Tags and stuff. People don’t realize how hard it is to “make a name” for yourself or whatever in the community, because I’d say making the video is only 25% of the equation. Your tags, title, and marketing are far more important.

 

JB: Is there any game you have wanted to talk about, but felt for whatever reason, you couldn’t?

 

SL: One thing I don’t like to do is talk about things I don’t know. So if I’m not well versed in a topic or game, I’ll either study it and make myself privy to it or just skip it. Luckily my brain is like 95% random video game stuff, so it works out. Haha.

 

JB:  What are some games that you feel are underrated 16 bit gems?

 

SL: There’s a ton of 16-Bit Hidden Gems. I’m actually doing a video on that right now for the Genesis, but I’ll mention one that no one ever talks about: Garfield – Caught in the Act. It was a later Genesis release, like 1995 I want to say, but the animation is some of the best on the system.

 

JB: Since you are a retro gaming fan, I must ask, at what point does a game system become retro?

 

SL:  When something becomes “retro” is an interesting question. To me, I think if a system is over 10 years old, that’s retro. I mean it’s certainly not modern right? I know some people have the cutoff around the Dreamcast or whatever but I just feel like 10 years is an insane amount of time when you think of it in terms of gaming trends and games, so that’s good enough for me.

 

 

JB:  What do you feel should be done to preserve classic games that are at risk of being lost forever?

 

SL: Emulation. There’s nothing wrong with it, you aren’t screwing over the people who made the game 20 years ago, so emulation is key. Thankfully though the theory that carts would stop working after 30 years seems to be a myth, and I think that “disc rot” is a bunch of BS too as long as you keep things nice and clean.

 

JB:  What do you think of the trend of modern revivals of classic genres and games?

 

SL: I like the “new retro” stuff. Some of my favorite recent games have been of that variety. It just shows that all these “AAA” graphic intensive titles aren’t really what everyone wants.

 

JB:  What are some retro series you would like to see revived?

SL: I’d love to see a vast majority of SEGA franchises like Shining, Streets of Rage, Landstalker/Timestalker, Phantasy Star (RPG style), Virtua Fighter, Vectorman, I mean there’s so many franchises SEGA just sits on and it’s like “What are you doing!?”
JB: Do you have anything you want to say to the readers of Real Otaku Gamer?

 

SL: Thanks for taking the time to read this and thanks for talking to me! You can find me on YouTube at RGT 85!

 

 

 

 

Shawn Long

Editor in Chief at Nintendo Enthusiast

www.nintendoenthusiast.com

http://www.metacritic.com/publication/nintendo-enthusiast?filter=games

 

Thank you again for doing this Shawn. You can follow Shawn on twitter at @ShawnLong85   

By Jonathan Balofsky On 19 Apr, 2017 At 01:47 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda released a new trailer for Prey. This trailer shows off the Talos I station and how it is a character in its own right.

The aliens have escaped containment and taken over Talos I. But Prey isn’t only about fighting an invasion. And it’s not just an epic journey to figure out who you are, what you’re doing aboard this space station, and how you’ll save humanity from the Typhon threat. Prey is also about the space station itself. A shining testament to mankind’s unbridled ambitions, Talos I is more than the setting for Prey. It’s also full of secrets to discover and hidden layers to uncover. But, most of all, Talos I poses a unique threat to the player all by itself. 

Prey will be available on May 5, 2017, on PlayStation 4, Xbox One and PC. 

 

Prey is looking more and more epic with each trailer and we are eagerly awaiting its arrival. We hope to have a review up around launch.

 

 

 

By Jonathan Balofsky On 13 Apr, 2017 At 11:32 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Here is some unexpected news. There will be an official event held about Tatsunoko vs Capcom on April 21 in Odaiba Japan. This event will include an “original staff panel” and “best character” poll.

Could the rumors be true about a remaster or a sequel? If so, what console would it come to? Are you interested in a remaster? Or would you want a sequel? We will keep you updated,

source

By Jonathan Balofsky On 10 Apr, 2017 At 08:52 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

 

We’re thrilled to announce that Bethesda will host a Free Play Week for The Elder Scrolls Online starting tomorrow and running all the way through April 18 across all platforms, including PlayStation 4, Xbox One, PC, and Mac. That’s seven full days for players to adventure through Tamriel, build and grow characters, conquer Delves and Dolmens, and unravel another incredibly epic Elder Scrolls saga.

 

Maybe you’ve been reading about our enormous new Chapter, The Elder Scrolls Online: Morrowind, coming June 6 or you’ve heard about how players at Game Informer, MMORPG.com, and MassivelyOP.com all voted ESO the ‘Best MMO of 2016’ and wondered what you might be missing. This is the best  chance to find out for free and hone your skills before heading back to Vvardenfell in June.

 

The Free Play Weekend will include:

 

  • No Restrictions: Access to the full The Elder Scrolls Online: Tamriel Unlimited base game. Go where you want, when you want, and with who you want in the massive open world and build your hero however you see fit.
  • 500 Free Crowns: Everyone receives 500 Crowns to spend in the Crown Store on fun costumes, unique pets, helpful scrolls, and more.
  • Progress Retention: Any characters created, Crown Packs purchased, or Crown Store items bought, as well as any progress made during the Free Play Week will carry over when you purchase the game.
  • Try and Buy … At a Discount: During the Free Play Week, you’ll enjoy a discounted price on either The Elder Scrolls Online: Tamriel Unlimited (the base game) or The Elder Scrolls Online: Gold Edition, which includes the base game as well as the four major DLC packs: Imperial City, Orsinium, Thieves Guild, and The Dark Brotherhood.

Whether you’re looking to quest online with your friends, or just want to head back to Tamriel by yourself for another epic Elder Scrolls adventure, ESO provides you the freedom and flexibility to play how you want to play.

 

How and When to Get into the Free Play Week

Xbox One, PlayStation 4, and Steam players can begin downloading tomorrow at 10am eastern.

 

Players should navigate to The Elder Scrolls Online: Tamriel Unlimited on the PlayStation Store, the Xbox Store, or Steam and download the game. Once the game is downloaded and players have created an account, they can login and play immediately.

Source: PR Email

The Elder Scrolls Online is a truly unique MMO. It started out with a rocky launch but has truly come into its own as a worthy entry in The Elder Scrolls series. I fully recommend checking out this free play week. Now is the time to try it out if you were ever curious, or if the upcoming Morrowind expansion stoked your interest.

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First person shooters often fall into the usual traps that leave them feeling stuck in a rut. Bulletstorm was a game that tried to offer something different but went unnoticed. It was over the top and it was insane, but just didn’t catch on.

Now a remake has come in the form of Bulletstorm: Full Clip Edition. Its prettier, runs better and has the preorder bonus of being able to play the game as Duke Nukem.  I will not lie, that is what attracted me to the game, and I played it as the Duke. But is this a good game? And does Duke fit in well?

Bulletstorm knows what it wants to be. It is all out action, insane destruction and full of hype. The weapons were great, the visuals stand out far better and best of all, the game runs well on most PC, and is optimized well. The story had some stupid moments, but that was part of the charm. But most people want to know the important part. How was the game when you played as Duke Nukem. Well, if you couldn’t guess from the title of the review, this plays as a much better Duke Nukem game than Duke Nukem Forecer did.

Duke Nukem just fits right into the game. The dialogue doesn’t change really aside from Duke remarking about how he is n a new situation, and reacting to people calling him by the name of the game’s actual protagonist. It is actually funny how they handled it. Duke still does feel like a bit of a relic from the past, and his dialogue is cringe worthy at times. This is annoying given that games like Shadow Warrior show that this type of character can be done well in the modern day. It feels like the writers refuse to make Duke more up to date. He doesn’t need to lose his personality, but as stated, Shadow Warrior took a similar character and made him hilarious in modern games but focusing his character in a certain way.

Bulletstorm is fun. There is no debate about that. There is the occasional framerate drop and screen tear, but it isn’t too much of an issue. No, for me the main issue was something else altogether, I played with both mouse and keyboard and an Xbox One controller, and noticed some issues. Some FPS games I play on PC feel great with the controller, and even manage to keep the same feeling as the mouse and keyboard. Bulletstorm doesn’t have that feeling on PC. At least not yet. The controls didn’t feel mapped out well at times, and trying to do certain actions just got frustrating. As a result I had to use the mouse and keyboard. I like to use both normally and switch things up, so this was disappointing.

Overall, I did like Bulletstorm. Its a fast paced game, with great combat, and the addition of Duke Nukem was inspired. I think this is worth looking into, even without the Duke Nukem mode, which will probably be available to all as DLC later.

By Jonathan Balofsky On 7 Apr, 2017 At 12:58 PM | Categorized As PC Games, ROG News | With 0 Comments

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The following was sent out

 

ColecoVision, one of the gaming giants of the 80s returns with the release of Sydney Hunter & The Sacred Tribe, a new video game on cartridge.  The release will mark its first commercial release of a video game on cartridge in nearly 30 years.  Teaming up with Coleco is game developer Exidy responsible for the popular the arcade smashes Venture and Mouse Trap both were ported to the early ColecoVision.  Sydney Hunter & The Sacred Tribe was recently voted “Best Game of the Year” by the mega forum Atari Age.  Gamers who wish to be the first to get their hands on a copy of Sydney Hunter & The Sacred Tribe can do so by visiting ColecoExpo.com clicking Tickets. Sydney Hunter & The Sacred Tribe will make it’s debut at the first Coleco Retro Gaming and Collectible’s Expo on August 5th and 6th at the Convention and Exposition Center in Edison, New Jersey.  For more information visit www.ColecoExpo.com.

 

Sydney Hunter & The Sacred Tribe

 

Story

You’re Sydney Hunter, the great adventurer 

You’ve been exploring the Yucatán Peninsula, seeking treasures

As you traveled, you were captured in the night by a mysterious tribe

Although they claim they won’t hurt you, you are still their prisoner…

 

Featuring:

  • Over 100 unique screens!
  • 9 unique songs!
  • 10 Different types of enemies!
  • Treasures & Secrets!
  • Great replay value!

 

The Limited Edition contains: 

  • Retro Style Box (Exclusive to the Limited Edition)
  • Game Cartridge
  • Instruction Manual

Voted as the 2016 Best Game of the Year & Best Packaging!

 

About Coleco:

Coleco was founded in the 1930’s as a manufacturer of everything from leather products to swimming pools.  The company rose to prominence in the 1980’s with introduction of the Cabbage Patch Kids and the ColecoVision console.  The console was the most advance system of its time delivering arcade quality graphics making Coleco a leader in the gaming industry. Coleco returned to the video game console market in 1982 with the launch of the ColecoVision. While the system was quite popular, selling 500,000 units over two yearsColeco hedged its bet on video games by introducing a line of ROM cartridges for the Atari 2600 and Intellivision. Coleco also introduced the Coleco Gemini, a clone of the popular Atari 2600. The console was credited with making Nintendo’s Donkey Kong a household name. Visit colecotoys.com

 

This is exciting news, as an old time publisher returns and brings with it an amazing retro style indie game. Hopefully this leads to more revivals and more shakeups for the industry.

By Jonathan Balofsky On 6 Apr, 2017 At 12:16 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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NetherRealm Studios and WB Games have released the fourth story trailer for Injustice 2. This one gives us a lot more context on what will happen and the overall plot, while also showing off some characters and the new divisions. I just hope they aren’t showing too much, and leave some surprises because the story mode does look interesting. Injustice 2 looks like a much bigger version of the first game, and it is exciting to see it come together. We will have a review around launch time.