The Chaos Arena monthly special event returns to The Elder Scrolls: Legends as Sheogorath, the Elder Scrolls’ legendary Daedric Prince of Madness, takes over and brings back the limited-time PvP mode to the strategy card game. Chaos Arena alters competitive gameplay by introducing one or more random special scenarios or lane rules into each match. Players will need to adapt their strategies on the fly in every game, accounting for moving cards, surprising bonuses, and possibly crippling effects.
As an added bonus, players that log into their The Elder Scrolls: Legends account during the event will receive a free card pack, regardless of whether they play Chaos Arena. Card packs will be delivered shortly after the event ends.
The Chaos Arena special event is live now and will continue until Monday, January 23.
This is a really cool event Bethesda is doing, and it is all due to good fan reception. Hopefully more events are done in the future for the game. I was skeptical of Elder Scrolls Legends at first, but it has since come into its own.
This is a hard review for me to do. I was extremely excited for Hive Jump and interviewed the developers on more than one occasion, but I cannot help but feel let down by this game. I realize that this is not the best way to start out the review, but I do not believe in holding back punches.
Hive Jump is a game that blends multiple genres. It has elements of Metroid, Contra, Metal Slug, Spelunky and more, but it doesn’t blend perfectly. Starting out, there is a slight strategic game part before getting into the meat of the game, but it felt distracting and confusing. Furthermore, the main game itself is rather awkward. The difficulty is intense and that is fine and I don’t have complaints about difficulty, but I do about stiff controls. And Hive Jump has very stiff controls that get in the way of the gameplay. This ended up holding me back significantly, both in single player and online. On that subject, Hive Jump is a game that needs to be played in multiplayer, it just does not play well in single player and you wont have a good time.
I played 3 online games and they ran fine, but it felt lacking. I don’t know how else to say it other than it was missing something. The game is a run and gun game but it has strategic elements that just don’t go with it and the difficulty of the game. It feels like the developers were trying to do too much and combine too many ideas and it just kind of sits there.
You can respawn numerous times after dying, provided the backpack does not get destroyed, after which permadeath kicks in. This is where the online fell apart for me and everything became utterly chaotic. Coordinating activity became impossible and everyone felt like they were fighting each other. The Backpack mechanic does provide some interesting ways of playing, but this is the one area where single player works better, even though Single Player is inferior in general. I didn’t get the chance to play local co-op and maybe that is better, but I walked away unimpressed.
Like I said, I was really excited for this game, but I do not feel the end product is the best it could be. It just feels like a recipe that was put together wrong. I really hope something can be done to make this game better, but right now, the product isn’t there.
Chaos Arena will return to Bethesda Softworks’ strategy card game The Elder Scrolls: Legends this week, following the success of December’s special event. Beginning this Friday, January 20, the Elder Scrolls’ legendary Daedric Prince of Madness, Sheogorath, will once again seize control of an alternate PvP Arena mode, plunging matches into chaos with randomly introduced scenarios and lane rules.
Moving forward, Chaos Arena will be a monthly special event for players, and, in future iterations, will introduce new, unique gameplay conditions that will continue to challenge competitors to devise emerging strategies as game rules change on the fly.
Chaos Arena will begin Friday, January 20 and end Monday, January 23
Well this is an interesting move for the game. It seems many liked the Chaos Arena event, so hopefully Bethesda does other similar events inspired by this in the future.
The developers of Nefarious have released a new trailer for the upcoming game. Nefarious sees you playing as a villain kidnapping princesses, in a role reversal from the usual video game idea, so what better thing to have in the game than reverse boss fights. You are the boss and must fight the hero at the end of the stage, and what a variety of fights there are.
Yacht Club Games has announced that their game Shovel Knight will be coming to the Nintendo Switch. No release date for the system just yet but there were other announcements were made.
All systems will be getting C0-op mode, and body swap mode is coming alongside Spectre of Torment. However,the biggest news is that the game will be undergoing a major overhaul. Yacht Club Games will make each of the campaigns (the game and the DLC modes) separate standalone games and able to be purchased without the main game. However, this does mean that they are raising the price of the game as it will now be a complete version, with this version will be renamed Shovel Knight: Treasure Trove. There is no upgrade fee for previous owners and they are doing this method of release to help customers who only want the other campaigns.
Rooster Teeth has announced that RWBY Grimm Eclipse will be receiving ports on the PlayStation 4 and Xbox one on January 17th. The game is set between volumes 2 and 3 of the show and sees the player take control of Team RWBY (Ruby, Weiss, Blake and Yang) as they stop a new menace. DLC was later added to the Steam version nd will hopefully also be available here. The DLC made Team JNPR (Jaune, Nora, Pyrrha and Ren) playable. Gameplay is similar to the Musou games and there is a co-op mode available.
RWBY Grimm Eclipse began as a fan game, before receiving official support from Rooster Teeth and being made an officially licensed product. It was previously released on steam and hopefully will have a good life on PS4 and Xbox One. Maybe more DLC will be added.
Beat em ups are awesome, let me just say that right there. I love beat em ups and when a game comes out that pays tribute to the best of the best of the genre. 99Vidas – The Game is both an homage and affectionate parody of the games we all grew up loving, made by fans of those games. But is the final product any good?
I cannot explain it, but 99Vidas – The Game has that charm that so few indie games have. It doesn’t try to recreate the classic games, but rather it takes the best ideas and does something new with them. You have four choices of characters and can play solo or in co-op. All the characters play differently and have their own unique elements and abilities. I had a lot of fun playing through the game and seeing what the various characters can do. There are references to classic series like Final Fight, Streets of Rage and Double Dragon and stages designed to play homage to those games. The game makes great use of shops by having them be end of stage events. This works well with a linear sider scrolling game and feels natural.
If I had any complaints, it is that the multiplayer can be a little chaotic at times, and the enemies have that classic beat em up annoyance, where they can attack through your attacks and trap you for multiple hits. It can be extremely annoying but it isn’t impossible to deal with.
The visuals are excellent. Thing The Scott Pilgrim video games but better animation and more fluid action. The humor is spot on and helps draw you into the action along with the loose story. The music is great as well and that is a must for any beat em up game. There is just so much love put into this game and it shows. This is a game for fans, by fans. I recommend it.
Microsoft has announced that they have cancelled Scalebound, the game Platinum Games was developing for Xbox One and PC.
At Gamescom in 2015, Scalebound director Hideki Kamiya claimed that the game — which was to include features like four-player co-operative play and massive boss fights — was the studio’s biggest to date. Scalebound was scheduled to launch on both Xbox One and PC, and was being published by Microsoft.
According to a report from Eurogamer, last fall several key members of the development team were forced to step away from the project for a month due to “the pressure of the project’s heavy workload.” When they returned, the game was behind schedule and the decision was made not to move forward.
This is obviously a big blow to Platinum Games due to the massive amount of work put into the game. It may be the case that the project was too big for Platinum, or as rumored, that interference caused numerous issues. However, this is also a major concern for Platinum because their other main source of income, Activision’s licensed game division, is no longer an option for them. I hope they can find some work quickly.
The official Shadow Warrior 2 twitter account has revealed that progress is still being made on the PlayStation 4 and Xbox One versions of the game. The developers are hoping for a release in April or May, but things can still change. You can see the announcement below.
Shadow Warrior 2 development for PS4 and XB1 is still cranking and we hope to have both approved and released in April or May! More soon! pic.twitter.com/30jbQ7VQHB
Inti Creates has shared a new video development update for Bloodstained Ritual of the Night. This time we are shown the village in the game. Though the video is very short (only 30 seconds), we do get to see some interesting things. For one thing, the village itself is extremely reminiscent of the village seen in the opening of Dracula X and Rondo of Blood. IGA and Inti Creates have been throwing in numerous references to Bloodstained’s spiritual predecessor and it is amazing. As well, the brief look shows off just how stunning the game is and no doubt will be on launch.