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By Jonathan Balofsky On 28 Apr, 2016 At 11:14 PM | Categorized As News, Nintendo Wii/Wii U, ROG News | With 0 Comments
koei tecmo

No GravatarKoei Tecmo has announced at an investors’ briefing that they are developing games for the NX. No further details are out so far but its good to know of at least 1 3rd party developer officially confirmed to be working on the system. (Square Enix does not count as there has not been official confirmation)

See the below slide from their presentation for the confirmation.

Hopefully their games will do well on the new system.

 

koei tecmo

Source

Fallout_4_logo

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Bethesda sent out the following press release

 

Mods and the players who create them have always been an important part of our games, going all the way back to Morrowind and The Elder Scrolls Construction Set. We believe that our games become something much more special, when we put the power of creation in your hands. New quests, environments, characters, dialogue, outfits, weapons and more – with Mods, the possibilities of what you can do are endless. You are creating new experiences that enhance and take our games into amazing and surprising new directions.

 

For Fallout 4, our goal was to make Mods easier and more accessible than ever before – for both the creators and the players. By building an all-new system with Bethesda.net we’ve made a huge leap forward in achieving that.

 

You can now browse and search for the latest and greatest Mods, choose your favorites, post feedback, and install them – all within the game. Simply select Mods from the main menu, and start browsing.

 

If you want to try making Mods (and we think everybody should), the Creation Kit – the same tool that we used to create Fallout 4 – is a free download via the Bethesda.net launcher. You can check out the Creation Kit Wiki, our online documentation and help file, for more details and tips on how to make them.

 

We plan to update and evolve Mods and the Creation Kit based on your experiences so be sure to leave feedback in our forums.

 

How to access the 1.5 Update in Steam Beta:

  • Log into Steam
  • Right Click on Fallout 4 in your Library
  • Select Settings
  • Select Betas
  • A drop down menu will appear. Select beta
  • Select OK
  • Wait a few minutes and Fallout 4 should update
  • When done, Fallout 4 should appear as Fallout 4 [Beta] in your Library

For console players, Mods will be coming to Xbox One in May and PlayStation 4 in June. We have a lot to do yet, but we hope it changes console gaming the way it has changed PC.

 

Finally, we’d like to thank all the Modders who volunteered to beta test the Creation Kit and Mods during our closed beta. Your feedback has been invaluable and we couldn’t have done it without you. For them and for all our players, we can’t wait to see what you create.

Fallout 4 was an amazing game that deserved its accolades. I personally cannot wait to see what he modding community can do with this game. Kudos to Bethesda for bringing the mods to consoles, even though that will be a lot of work.

By Jonathan Balofsky On 28 Apr, 2016 At 10:09 PM | Categorized As PC Games, Reviews, ROG News | With 0 Comments
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I love fighting games and they are among my favourite genre, so it is always great when I find one I had not heard of before but has been around for a bit.

Melty Blood Actress Again Current Code is part of the Melty Blood series and I was not sure what to expect with this game. What I got was an amazing fighter with both a great arcade mode and amazing netcode. Playing online was such a smooth experience, comparable to Killer Instinct on PC ( another fighting game I am fond of) and I didn’t have any connection problems while I played.

The game has story mode, arcade mode and more options and there is more than enough to keep both those wanting single player and those who want multiplayer happy. There are good modes in the game to help you learn its unique mechanics and I found that very helpful.

The game’s mechanics really do make it interesting, while some of them have been cribbed by other fighting games since then, Melty Blood Actress Again Current Code does them better. Everything blends well and within an hour of playing, I was doing great at the game. I love games that are extremely accessible like that and don’t try and only appeal to fanatics of the genre.

 

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Not all is good though, as the game does have a bit too much flashing at times which gave me a headache. I am not epileptic and I cannot imagine what it would be like for someone with epilepsy to play it, but I myself had some issues after a while because of the flashing. Another problem was the controls sometimes going wonky in the middle of a combo, and never in a consistent way. That threw off my play time a bit, but I suspect that might have actually been an issue with the fightpad I was using to play.

The characters in this game are unique and interesting and fun to play as. I do not have a favourite but rather like to switch between them. I still have not played all the characters so I cannot single out just 1 who is the best for me, but I have had a good time while playing, aforementioned issues aside. This game felt refreshing and I look forward to continuing to play it going forward.

I highly recommend checking this out on Steam!

 

 

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No GravatarJoy Mech Fight, a Japan only Famicom game, was another early attempt at a fighting game from Nintendo. The game took a lot of influence from other fighting game but also Capcom’s Mega Man series. It had 2 scientists who made robots, one scientist went evil and reprogramed the robots except one. The difference in JMF was that after defeating the other robots, they became playable characters, much like story mode unlocks in modern fighting games. The graphics and music were impressive for the time, even as they fought hard against the limitations of the Famicom system ( This was during the transition phase between the 8 bit and 16 bit generations), and while they are not impressive by today’s standards, they were still a technical marvel. The game actually had the largest roster for a fighting game, with 36 characters, until the King of Fighters 98 came out and had 38.

Now there is the question of how to revive it, and to that I say that this is a chance to kill two birds with one stone. There is another game Nintendo was working on for Wii U that seems to have stalled, with no further direction. I refer of course to Project Giant Robot

That game would be perfect to repurpose as a reboot of Joy Mech Fight. It could be the game finally done right, with unique characters that feel like their own character, with the full character shown and not the way they were in the Famicom version with the disembodied limbs. In HD with 3D graphics, this would be an amazing game and if treated right, could be a unique fighting game for Nintendo to have on the NX. The two game concepts seem perfect for each other and would blend well.

Custom characters could be done fantastically in this and the opportunity is there for a variety of modes, such as story ( like in the original), Arcade, Local Multiplayer, Online Multiplayer and Custom Local and Online Multiplayer among others. Nintendo has stated recently that they are unsure of what to do with Project Giant Robot, and retooling it into a reboot of Joy Mech Fight just seems like a perfect way to make this into gold. As for who can make it, perhaps Platinum Games, with their track record of action games and robots in their games. Or maybe Next Level Games, with their unique offbeat games. In the end, whomever makes this, this is too good an opportunity to pass up.

 

 

By Jonathan Balofsky On 27 Apr, 2016 At 07:18 AM | Categorized As Portable/Mobile Gaming, ROG News | With 0 Comments
Nintendo

No GravatarComing out of the Investors briefing, Nintendo is planning mobile games of Animal crossing and fire emblem. We will keep you updated with news

 

By Jonathan Balofsky On 27 Apr, 2016 At 07:30 AM | Categorized As News, ROG News | With 0 Comments
Nintendo

No GravatarNintendo announced during the investors briefing that the NX will be released in March 2017 globally. The Legend of Zelda will launch on both Wii U and NX

 

 

By Ramon Rivera On 25 Apr, 2016 At 08:57 PM | Categorized As Featured, PlayStation 3/PlayStation 4, Playstation Vita, Reviews, Reviews | With 0 Comments
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No GravatarSo after a long wait, one of the most unique Fighting games ever created has landed on the PS Vita system.  I have to say that this is my first interaction with Skullgirls, and I regret not getting into the Skullgirls hype train sooner.  From the opening movie, to the characters and the deep combo system, I can see the love and dedication that the guys at Lab Zero Games have put in Skullgirls.

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The Story in Skullgirls is really good. “The legends tell of an artifact that can grant any woman’s wish….However, if the woman’s heart is not pure her wish will corrupt her and she will become the Skullgirl.”  To sum it up: Now the current Skullgirl is wreaking havoc.  However, each character reason to fight her and obtain the Skull Heart.  This is what sets them up in their own adventure  In my first play-through, I decided to go straight to the Story Mode and chose Filia.  For whatever reason, Filia felt right to get a taste of the action.  After finishing the Story mode, I felt that something was missing.  It wasn’t something missing from the game, so I decided to go to the Tutorial mode to learn the basics.

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I have to praise Skullgirls for its complete Tutorial mode.  It teaches not only the basics of combat, but it does so with different characters, showing the player the different play styles and combo opportunities.  Another great element found in the Tutorial mode, is the different systems in the game.  One of my favorite inclusions is the Infinite Prevention System (kudos Lab Zero; you did well).  It is a mechanic in which you can escape from an infinite combo, and let me tell you it is a godsend.  One of the reasons I stopped  laying UMVC3 was for the infinite combos.  While they are cool combos, it is frustrating to do nothing to escape from them.  Many times, I just left the controller and waited for the carnage to finish.  With Skullgirls, I don’t have that issue since the combo system operates in a way that when you are in the middle of getting beat down by a large combo, you can use the IPS system to escape from it and do some damage.  However, there are some rules for the IPS to work, but you learn that in the Tutorial.  Another way to escape from devastating combos is the Drama system.  It uses the same principle of the IPS.  However, this is to prevent high damaging infinite combos.  The Drama is represented by a green gauge under your life gauge.  Each time you are getting hurt by a long combo, the Drama gauge starts to fill.  When it is full, you can stop the combo and get a chance to counter attack, making each an enjoyable match that gives the player a chance to win.  Also, the Tutorial mode covers each character specifics and some combos to get you started. Now if you want to master each character, the Trials are for you.  There are four for each character ranging from easy combos to advance combos.  However, the chain combo system allows for interesting combos, so your creativity know no boundaries.

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The Challenge mode is really good as well.  It is a good way to put your skills to the test.  There are twenty-five challenges with different conditions to end them.  Know some combos?  Well, try to beat a character with unlimited Suspense, and you can’t jump.  There are only combos over three hits can damage it.  Add a timer of 60 seconds, and you are set.  Some challenges are brutal but they are manageable at least with some effort.

The online mode is well done.  I was able to find matches really quickly and with no lag whatsoever.  However, I couldn’t know if I was fighting a fellow Vita user or a PS4 user.  Maybe when the lobbies patch releases, this can be fixed.  However, there is nothing game breaking.

The game itself looks amazing.  The art style is so good, and it is a joy to look at.  Each character is so highly detailed and on the PS Vita screen, they look beautiful.  Though everything looks good, there are unfortunately some issues such as some of the text looking blurry and the letters are hard to read sometimes.  The background on each stage is highly detailed, but all of the backgrouns are static (the PS4 version has dynamic backgrounds, so the stages look full of life).  The Vita’s limitation doesn’t allow for them as the developer explained, so while it sucks that they aren’t dynamic, they are good enough.  In all honestly, I almost never look at the stages when I am playing.  One of the things I like the most is how Skullgirls was inspired by many games such as MVC and Street Fighter (love that you can see a “Ryu” in some stages but with Lab Zero unique style).  However, just because they were inspired by them it doesn’t mean that Skullgirls is a clone.  It is a whole different experience, and in my honest opinion, they have won my support for years to come.

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Now the voice acting and the music is top notch. Each character feels alive, and each of the songs get that cool vibe.  For me, playing with headphones is a must.  I also love the subtle references to some fighting games, such as “This is True Love We’re Making”( reference to London Stage in CvS 2), or “Try again Kid”(Sagat all the way). To someone who grew up playing these kinds of games, it is nostalgic to hear and see this references.

Overall, I am pleased the game. The inclusion of all DLC characters is something that makes this the definitive Skullgirls version.  Bottom Line: Skullgirls 2nd Encore is a terrific fighting game.  It is the definitive version, and the Vita port looks and plays beautiful.  With the great voice acting, great music, and a cast of different but peculiar characters (Peacock is something else), I can definitely recommend it to any Vita owner.  As a plus is cross buy with the PS4 version, so you will get the other free.

See the trailer for Skullgirls 2nd Encore for PS Vita below:

 

By Jonathan Balofsky On 25 Apr, 2016 At 07:02 PM | Categorized As News, PlayStation 3/PlayStation 4, ROG News | With 0 Comments
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No GravatarSNK ( feels good to type that) and Atlus have released an official trailer for the KOF 14 that unlike the character trailers, shows off the various modes such as mission mode, online training, online 3 on 3 battles and story mode. There will be a bonus day 1 dlc for early buyers and more can be expected down the line. Have a look below.

 

 

 

The game releases August 23rd in North America

By Jonathan Balofsky On 25 Apr, 2016 At 03:23 PM | Categorized As News, PlayStation 3/PlayStation 4, ROG News | With 0 Comments
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No GravatarSNK Has released the 13th trailer for King of Fighters 14. This new trailer shows off new characters such as Nakoruru from Samurai Shodown and more. They also reveal the game will be released on August 23 of this year.

See the trailer below.

 

 

snk

No GravatarSNK Playmore has reverted there name to SNK. This is a good thing in my opinion as SNK has been trying to recapture that same awesomeness they had in the 90’s and have been doing a good job so far.

 

See the announcement below.

 

REAL OTAKU GAMER is using WP-Gravatar