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By Jonathan Balofsky On 10 Nov, 2016 At 01:10 AM | Categorized As News, PlayStation, ROG News | With 0 Comments
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No GravatarAtlus has released a new Persona 5 trailer. This time to show off the character of Morgana, the not so cuddly cat.

 

We hope you’re ready to overload on cuteness, because we’ve got a special Phantom Thief to unmask today. Every good team needs a mascot, and that job has been bestowed upon the anthropomorphic cat-like… thing known as Morgana. You’re probably thinking, “what are you talking about? That “thing” is obviously an adorable cat,” but we’ll have you know that Morgana (who absolutely hates being called a cat, by the way) is much more than that. This mysterious creature from another world is a professional thief and serves as a mentor figure to the disaffected youths in the Phantom Thieves. Most importantly, Morgana is the irreplaceable heart and soul of the team. Also, what other team in history has a mascot that can also TURN INTO A BUS?

Check out the trailer below

 

By Jonathan Balofsky On 28 Sep, 2016 At 09:33 AM | Categorized As News, PlayStation, Playstation Vita, Portable/Mobile Gaming, ROG News | With 0 Comments
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October’s PlayStation Plus games have been revealed. Unlike previous months which have been somewhat lacking, this month packs quote the punch with good games.

The full list of games available on 4th October can be seen below:

Source

By Jonathan Balofsky On 16 Sep, 2016 At 12:48 PM | Categorized As News, PlayStation, Playstation Vita, Portable/Mobile Gaming, ROG News | With 0 Comments
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No GravatarKoei Tecmo has released the Tokyo Game Show 2016 trailer for Berserk and the Band of the Hawk (formerly just Berserk Musou). The game looks far more in depth than any previous Musou game and in addition to brutal gameplay, has a significant amount of cinematic footage that ties into the anime. Check out the trailer below.

 

 

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No GravatarI had been dreading playing Mass Effect 3 for years because I knew how bad the ending was.  In fact, I procrastinated for a couple of years by continuously playing Mass Effect 2 over and over again.  Well, after I finished ME2 four times through, I decided it was finally time to move onto Mass Effect 3.  I began the game with a bit of trepidation, but it didn’t take me too long to figure out that ninety-nine percent of ME3 is actually an amazing game.  It’s that pesky one percent that wrecks the whole thing.  But I’ll get to that later.  First, let’s concentrate on the good:

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Mass Effect 3 is a third person, action RPG developed by BioWare and published by EA in March of 2012 for PC, Xbox 360, PlayStation 3, and eventually Wii U.  The game uses the Unreal 3 Enginge and improved upon the graphics and game play of its predecessors.

For a moment, let’s pretend that the last five to ten minutes of the game does not exist and only concentrate on the good parts of the story.  And there are many.  Mass Effect 3 leaves off where ME2 left us: after years of warning, the Reapers finally come and invade Earth.  Commander Shepard is recruited to rally a force that will be able to stop them.  After finding a an ancient Prothean artifact on Mars that may be the key to the Reapers’ undoing, Shepard and his team must gather materials and help in order to build the device that will hopefully save Earth and the rest of the galaxy.

It’s a really fun story line, though it’s a bit desperate at times.  There is still a bit of humor thrown  in every once in awhile to keep it from being too dark (i.e. Joker’s The Hunt for Red October joke, which was quite a cute little Easter Egg).  Since the player accumulates resources throughout the game, every missions feels like it matters, even the side missions.

Again, just like the first two Mass Effect games, the space setting is done right.  ME3 has more of the amazingly rich settings that I have loved about the franchise, complete with a detailed set of back-story or “Codex.”  Although the game is Science fiction, the pseudo-science jargon feels like it could actually be real.  From the relays to the use of biotics to the Crucible, everything seems to be plausible and like it could actually happen.

For those players who had played through the first two games, there is an overlying tone of sadness as many of your previous team’s homes get wiped away by the Reapers.  There are also some set characters that will die on you, and depending on how you played the previous two games, others team members may go as well.  I actually cried several times during the game because I had gotten so attached to a few of the ones that died.

Yes, you read that correctly.  Mass Effect 3 moved me so much that I cried.  I cried more in ME3 than ME2, which I enjoyed much more.  The game would have been amazing without those last ten minutes, but I will leave aspect last.

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The game play was actually much improved from Mass Effect 2…once a player gets used to the controls.  I had some issues with the roll from cover to cover for a bit because I was so used to the mechanics of ME2.  After awhile, I got much better at it.  Though it still has standard duck and cover, third person shooting elements, I found that the game enemy AI was much sneakier than in the first two Mass Effect games.  Multiple bad guys would actually try to outflank me on many occasions, something that happened very rarely in the ME2.  The RPG elements felt pretty similar to Mass Effect 2.  In ME3, the missions take on a sense of desperation.  Even better, the planet mining that was the worst part of ME2 has been replaced with a scanning for resources in ME3.  I can be a pain because the more the player scans, the more the Reapers are attracted.  This could be an annoying feature.  However,  at this point, anyone can Google any sector and get the precise places of the resources.  Problem solved.

Just like Mass Effect 2, ME3 is not a typical open-world RPG because of the whole space thing.  However, just like with the previous games, the player does get free roam of the galaxy, as long as there are no Reapers actively looking for you.

Mass Effect 3 continues with the great choice-driven tradition of the series.  Unfortunately, that goes down the drain in the final few minutes, but the rest of the game gives you some amazing choices.  The ability to make decision that will affect how the game goes is one of the best parts of the game.  Also, players still have the option to player Shepard however they’d like.  Dialogue options are more paragon/renegade focused without as many neutral options.  One thing that I did not like about the dialogue options was that a player has to hit all of the right paragon options earlier on in the game to get the “good” Illusive Man response at the end.  I totally missed it, but I really didn’t want to mess with a walk-through on a game that really shouldn’t need one.

Mass Effect 3 is one of the few last-gen games that I can still play and not cringe a bit.  It still looks great.  The upgrades from ME2 were amazing.  The characters looks great and the environment looks even better.  The regular game play is great, but the cut-scenes are what really look amazing.  It is still a game that I would recommend to play graphics-wise even after a year and a half of the current gen of consoles.

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I cannot say enough of the amazing voice actors that have contributed to Mass Effect 3.  BioWare pulled an amazing team together, as always.  Honestly, nothing really disappoints in this game.  Well, except…

Everything goes downhill in the last ten minutes of the game.
I honestly felt like I wanted to hit my head through a wall when I finished the game, and I am not exaggerating.  How can you go from such a great story to such a disappointment?  The last ten minutes of the game are just absolutely awful.  I don’t even really care that Shepard dies no matter what.  He did go up against the Reapers, but the explanation about why the Reapers were destroying everything made no sense.  There was also no real ending choices.  The player basically gets to choose what filter color he or she wants over the end sequence.  I am not exactly sure what BioWare was trying to do there, but I’m assuming that it was a rush to get the game out for whatever reason.  Unfortunately, that rush led to one of the worst game endings in the history of video games.  It’s unfortunate too because the rest of the game is so good.

I still love Mass Effect 3, despite the ending.  To get around the ending, I recommend stopping after saying goodbye to all of your teammates and friends.  Then you can just make up a better ending in your head because what BioWare gave us is just awful.

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No GravatarEvery once in a while, there is an awesome game that comes out, and it revolutionizes the way that a person views gaming.  For me, The Elder Scrolls V: Skyrim is one of those games.  It has everything that I demand in a game: a cool story, fun game play, an expansive world, and the ability to customize my game experience as I see fit.  I love the game so much that it’s one of the top games that I’ve put the most hours into, and that’s saying something because I’ve spent a lot of time on many different games.  It’s one of my all-time favorites.  Here’s why:

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The Elder Scrolls V: Skyrim is an open world action role-playing game that was developed by Bethesda Game Studios and published by Bethesda Softworks.  It is the fifth game in the Elder Scrolls franchise, following 2006’s Elder Scrolls IV: Oblivion.  Skyrim was released November 2011 for PlayStation 3, Xbox 360, and PC.  A remastered version is coming out for the game for Xbox One and PlayStation 4 in October of this year.  The game uses the Creation Engine, which was specifically rebuilt for the game after some of the issues with Fallout 3.  Skyrim got critical acclaim and is consistently rates as one of the best video games of all time.

Set 200 years after its predecessor, Skyrim focuses on Tamriel’s Nordic area (Skyrim, hence the game’s name).  There are two warring factions at odds against each other.  The Stormcloaks consist of Skyrim’s native Nordic folk who wish to rule their own land (and are extremely racist).  The Imperial Legion represents the Empire and wishes to keep the region safe and at peace (but then the native people don’t have control of their own area).  After being almost killed by the Imperials and surviving a dragon attack, the player realizes that Skyrim is in deep trouble if dragons have come back.  Eventually, the player finds out that he or she is Dragonborn, a person born with the soul and power of a dragon.  In the main quest line, the player must find out what is going on with the reemerging dragons; however, there are tons of other side quests that jump into the rich history and politics of the region.  It’s absolutely amazing.

The main story is pretty involved, but it’s the expansive world that really shines with Skyrim.  It’s definitely got one of the best maps that I have seen (I still prefer it over The Witcher 3’s map, which is also quite expansive).  The scenery is gorgeous, especially since I play on PC with the graphics on the highest levels with a few texture mods as well.  Most of the items in the world are extremely interactive.  The people in Skyrim are interesting.  The places are fun to explore.  I’ve gone walking around the map just for fun.  I’ve even read about people who create characters and don’t even play the game; they just make up their own story and go hunting animals, collect things, and just have fun.  It’s so in-depth with lore and back-story that it’s hard not to fall in love with Skyrim.

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However, even though the open world is amazing, my favorite part of the game is actually the game play itself.  I have never quite come across anything quite like it.  For me, even another Bethesda heavy-hitter like Fallout 3 or even Fallout 4 doesn’t compare.  Sure, Skyrim is a first-person, action RPG.  A lot of games are.  The thing that really makes Skyrim stand out is the leveling and experience system.  It’s very simple: you level up what you use.  Whatever angle you want to play with Skyrim, you just have to use it to level it.  In this way, players are not pigeon-holed into a certain class.  Do you want to be a mage who has thief tendencies?  Go for it.  Do you want you want to be a warrior who also can use magic when needed?  Yep!  You can do that.  Do you like being a thief who enjoys two-handed combat?  Why not?

I love the ability to be able to do what I want, when I want.  I love that I can mix and match with the different combat styles and character niches because…why not?  I hate having to decide what class to play because two hours later, I want to change it.  Skyrim lets me do whatever I want.  When I initially played it on Xbox 360, I was a bit limited with the amount of perks that I could get, so some specialization was required.  However, on PC I can do a bit of cheaty, cheat, cheating and add perks when I run out of levels.  It’s perfect for the OCD gamer.  In Skyrim, it’s totally okay to be a warrior/mage/thief all at the same time.

The graphics hold up very well, especially if you are playing on PC and can put on some texture mods.  On the consoles, it is starting to look dated.  Hopefully, it will look great again with the remaster.  However, when the game originally came out, the graphics were hand’s down awesome.  I love the textures of the scenery.  Even though some of the color palate can be very heavy on grays and browns, the game is still beautiful.

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There is something special about Skyrim, and it may have to do with the fact that gamers can easily make fun of it without damaging the integrity of the game.  How many “arrow to the knee” memes have you seen?  How many times have people made fun of the fact that one can eat 99 raw potatoes in the middle of the battle to gain health?  What about trying to kill a chicken?  Or, my personal favorite happens to be: why are all of the lights on in a dungeon that hasn’t been visited by anyone in hundreds if not thousands of years?  It’s fun to make fun of Skyrim because it’s a game that no one has to defend as being good.  Some people might not like it, and that’s fine.  But it’s hard to argue that it’s a bad game.  Therefore, when there are some “silly” elements of the game, it’s enjoyable to point out the shortcomings because even though there definitely are some, no other game even comes close.

There are a lot of games that I have enjoyed over the years, but there are few that I truly love.  The Elders Scrolls V: Skyrim is one that I absolutely will love forever, even when newer and better games come out.  I have about an estimated 415 hours on the game right now between console and PC, and I have thoroughly loved every minute of it.  I actually cannot think of another game that I have spent so much time on.  That’s the power of Skyrim.

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No GravatarEvery once in awhile, I get to play a game that is just plain fun.  Not that most video games aren’t fun, but some of them focus too much on grinding or the competitive aspect of gaming.  Uncharted 2: Among Thieves is one of those games that is just plain fun.  The length is about right, and it’s a lot of non-stop action and adventure.  Plus, it’s got a humorous side to it as well.  Uncharted 2 is just a blast to play with the right formula to be downright awesome.

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Uncharted 2: Among Thieves is an action-adventure third-person shooter that was developed by Naughty Dog and published by Sony.  It was released for PlayStation 3 on October 13, 2009 with critical acclaim.  It was later released for PlayStation 4 as a part of the Uncharted: Nathan Drake Collection October 2015.  For the purposes of this review, I will only be concentrating on the PlayStation 3 version.

Uncharted 2 picks up with the fun and adventure that the original game started.  Nathan Drake is a world-traveled treasure hunter who is approached by some old associates, Harry Flynn and Chloe Frazer, to steal an oil lamp that belonged to Marco Polo from a Turkish museum.  This oil lamp holds the key to Marco Polo’s hidden treasure.  There’s a lot of fun and adventure, including some familiar faces like Victor Sullivan (“Sully”) and Elena Fisher.

I don’t want to spoil any of the awesomeness that is this game, but I will say that it is thoroughly enjoyable.  You get to go to cool places and do some downright cool things.  I love the fact that even though there are some dark tones to the game, the story overall has humorous overtones due to Drake’s snarky comments.  He’s just one of those cool characters in gaming that you just have to love.  It took me a long time to try this series because I thought that Uncharted was just a Tomb Raider rip-off.  That is far from the truth.  Uncharted stands on its own as one of my favorite genres: cheesy, action/adventure in the lines of Indiana Jones or The Librarian.  It’s just something that you just plan enjoy.

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The gameplay of Uncharted 2 has been much improved over the original game.  I had issues with Drake’s Fortune because of the odd save times, weird camera angles, and funky controls at some spots.  All of these issues were corrected in the second installment, making for an extremely fun game that I can just sit and enjoy.  The game is a third-person adventure game with jumps, climbing, and shooting.  Unlike the older Tomb Raider games, the jumping is significantly easier and the puzzles are more thinking puzzles than gaming skill puzzles (anyone who has played any of the retro TR games knows what I’m talking about).  The player must use Drake’s journal in order to solve these puzzles.  

There is also a significant amount of shooting, using a lot of duck and cover third-person shooting.  Drake switches between a two-handed weapon and a one-handed weapon in combat, and he also had limited access to grenades.  Drake is able to pick up different weapons depending on the situation and personal preference of the player.  There are also a few stealth enemy take-downs as well.  There are also secret treasures that are hidden along the way that allows the player to unlock certain rewards.

Besides the main portion of the game, there is also a multiplayer angle that involves both competitive and cooperative gameplay.  The cooperative is fairly straight-forward, team-based, objective-driven missions.  Teams can be up to three people (Nathan Drake and two other characters).  The competitive allows for ten people on a map (two teams of five) and has fairly standard Deathmatch, as well Plunder, Elimination, Turf War, King of the Hill, and Chain Reaction modes.  Players gain points, level up, and can purchase character skins and whatnot.  There are some hardcore players in the midst, though I’m not sure how active the servers are for PS3.

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he graphics looked pretty slick for the time frame that the game came out.  When it came out, it pushed the boundaries for realistic environment.  The amount of cut-scenes in the game were multiplied by seven as compared with the original game.  I am curious to see how it looked on PlayStation 4 whenever I finally get a chance to crack open the Nathan Drake Collection that I got for last Christmas (life got busy).  Naughty Dog also utilized motion capture with the voice actors for more realistic scenes and dialogue.  Obviously, we saw how this progressed with Naughty Dog in the masterpiece that is The Last of Us.

Overall, Uncharted 2 is just plain fun.  It’s one of those games that you can just jump into and not have to worry about.  There’s no grinding nor is there any stale points.  It’s jam-packed action and adventure with Nathan Drake’s wry, humor interjected throughout.  For me, that is one heck of a good time.

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No GravatarWhen I first began playing BioShock Infinite, I had a tough time getting into it.  Not because the game isn’t interesting.  It pulls you in pretty quickly with its beautiful graphics and fascinating storyline.  I was just mad that the game was vastly different in setting and tone then the original BioShock, which is one of my favorite games of all time.  I wanted BioShock Infinite to be in Rapture or somewhere like Rapture.  I actually stopped playing the game and went back to play the original several times before I finally forced myself to play Infinite.  It was a good thing that I did too.  Infinite is an absolutely amazing game, and I shouldn’t have compared it to the original.  Trying to make a game too much like the original BioShock only ends in mediocre sequels (BioShock 2).  I think that Irrational HAD to pick a different setting in order to have an effective story.  So, after getting over that self-imposed hurdle, I found that Infinite is actually one of my favorite games ever.

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Overview

BioShock Infinite is a first-person shooter game developed by Irrational Games and published by 2K in 2013 for PS3, XBox360, and PC.  Is it is the second sequel of the much loved original BioShock.  It uses a modified version of Unreal Engine 3 and has also been praised for its graphics, setting, and story.  Despite being a BioShock game, it departs from the Rapture-setting and instead focuses on its own dystopia of Columbia. BioShock: The Collection comes out in September, which is a remastered version for the current generation of all three BioShock games.  For the purpose of this review, I will be concentrating on the PS3 version only.

Story

The original BioShock had an amazingly intricate story that made several play-throughs enjoyable because of all of the little details.  BioShock Infinite steps it up to a completely different level.  The story is absolutely amazing.  It follows Booker DeWitt, a former Pinkerton and Battle of Wounded Knee vet, who has acquired a massive amount of debt.  To repay this debt, he is hired to rescue, Elizabeth, a woman who has been imprisoned since childhood in a city called Columbia.

Columbia is not a normal city, though.  The place floats in the sky (don’t worry if it sounds ridiculous; it’s very well explained) and is run by the prophet Zachary Comstock, a religious fantastic.  Like the original BioShock, Columbia is a city that has gone wrong, but it also highlights issues such as: racism, religious extremism, socio-economic struggles, American exceptionalism, the corruption of power, and dealing with past mistakes.  As you can see, Infinite is not a one-trick pony when it comes to thematic elements.  I am not even sure what part is better: the story or the setting.  The story is amazing, don’t get me wrong.  Elizabeth is probably one of the best, well-thought out, well-developed female characters ever done in a video game.  However, I also find myself playing Infinite just to explore Columbia (it is really that cool).  I love the early 1900s/steampunk style to it as well.  It’s just overall very well done.  There aren’t many games like it, especially in the first-person shooter style.

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Game Play

If you have been following me for awhile, you know that I’m pretty picky about my first-person shooters.  I’m not really that into most multi-player games, and I hate fps campaign modes that are too short and without substance.  BioShock Infinite, first of all, is worth the price  (I think it may be on PlayStation Plus now, though) because of its length, which is perfect for a fps game.

The game play, however, is also amazingly well-done.  With Infinite, you get a fun, smooth-flowing fps game with a few added elements that push this game up to a 10.  First, there is the use of plasmas…um, I mean vigors, which gives the “BioShock” power.  Then there is also the use of infusions and gear, which give some added elements of game play, such as more health, shields, and salts as well as some special “perks” from the gear.  Second, there is the use of the sky-line hooks and open-environment that make this game incredibly fun to play.  The first time I got on a sky-line, it felt like I was on a freaking roller-coaster.  You can zip around and melee enemies from above, jump on floating air ships, and fire your weapon while swinging around.  Third, you get Elizabeth as a sidekick, who helps out Booker during battles.  The AI for her is absolutely brilliant.  It really is a new way to play an fps.

These added elements make the game so much fun.  The game never felt repetitive.  I never got bored with the game either, especially with all of the fun vigors I got to use.  Overall, I have not seen many single-player fps games out on the market quite like this.

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Graphics

This game highlights the pinnacle of what the PS3 can handle graphics-wise and was pretty much one of the best-looking games for the PS3 (if not the best).  When I got my first glimpse of Columbia, all I could do was go, “WOW!”  After I picked my jaw up off of the floor, I began really enjoy how amazing the setting really is.  Even if you don’t like first-person shooters, the game is worth seeing just for how truly beautiful it looks.

Voice Acting

As you might have known, Troy Baker is my favorite voice actor.  What you might not have known, is that I had no freaking clue who the man was before I played this game (*gasps can be heard from across the Internet*).  Yep, that’s right.  No clue.  But I enjoyed listening to Booker DeWitt so much that decided to look Troy up and the rest is pretty much history.  In seriousness, though, the voice acting is top notch.  From Troy who plays the quiet, soft-spoken but flawed Booker to the very-talented Courtnee Draper, who does Elizabeth’s voice, the actors make the game that much more enjoyable.  Even the Lutece twins are pretty awesome and give some added humor to the game.  By the way, this game is still my favorite Troy Baker game.

Music

I usually do not include a game’s musical score in my reviews, but I decided to add it to this one because the music in Infinite is so great.  Besides having a great score for battles and exploring, you have the added bonus of all sorts of popular songs being done in an early 20th-century style.  There are a lot of Easter-egg tunes to hear, but I don’t want to go into it because I don’t want to give anything away if you haven’t played the game yet (you should).

Overall

There really isn’t anything that I can knock this game on, and trust me, if I see something wrong, I will say something.  BioShock Infinite is just an amazing game.  I know this review is very glowing, and I can’t find anything to complain about.  For the most part, the complaints that I have seen about this game are a little unfounded.  Here are some and my response to them:

Complaint: The story is too complicated, especially the ending.

Response: Sorry, it’s not the game’s fault that you can’t figure it out.

Complaint: The game should have been third-person not first-person, since it has a lot of narration from Booker.  You are the character when you inhabit a first-person perspective, hence there should be no narration.

Response: That’s like saying if you read a book that is in first-person narration that YOU are the character.  Not so.  You are just getting it from the first-person perspective.  Even though you control Booker from the first person, you are not Booker. Sorry.

Complaint: It’s not enough like the original BioShock. (This was my original complaint.)

Response: If you want to play the original BioShock, play the original.  If the game was too much like the original, we’d get a mediocre re-hash like BioShock 2.  The game plays tribute enough to the original but is still it’s own game.

Complaint: I didn’t like the hordes of people coming at you in battle.  It felt like filler.

Response: Um, if you don’t like fighting in a first-person shooter game, then you probably shouldn’t be playing these types of games.  Just saying.

Complaint: It’s too gory.

Response: Uh, last time I checked, it was a BioShock game AND a first-person shooter.  Considering that the original had tinge of the horror-genre to it, Infinite holds up to the franchise.  If it’s too gory, may I suggest a game like Little Big Planet, instead?

Complaint: Elizabeth is too much like a damsel in distress.

Response: I think that she takes care of herself just fine, but apparently you must have missed those parts of the game.  Sure she’s trapped at the beginning, but there is a reason she can’t get out herself, and she also takes charge for a lot of the game.  May I suggest that you replay it and pay attention?

I think the biggest issue is that some of these critics want this game to not be a first-person shooter, BioShock game.  I think they are looking for something that they were never going to find and never should find in this game.  I don’t even know what to tell them there.  I enjoyed the heck out of it.  Infinite will be one of those games I will replay many, many times.  In my humble opinion, it is just that good.

By Jessica Brister On 15 Jul, 2016 At 09:01 PM | Categorized As Best Game Ever, Featured, Games You Slept On, PlayStation, Reviews, Reviews | With 0 Comments
thelastofus

No GravatarThere are not many games like The Last of Us.  It’s one of the few gems that really shine in a sea of mediocrity.  In a way, it is pretty much perfect when it comes to games.  When I first played it, I actively looked for things to ding this game on, knowing all of the glowing reviews it got.  However, I couldn’t find anything wrong with it.  Nothing.  The game is about as close to perfect as you are going to get.  Here are my reasons:

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Overview

The Last of Us is a third-person action/horror/survival game developed by Naughty Dog and published by Sony in 2013 for PS3 only.  The game engine is an in-house blend and uses the Havoc engine for the physics side.  It was one of the last games for the PS3 that demonstrated just about all the console could handle (BioShock Infinite was the other), and it was hailed for its graphics, game play, and story.  It came out again in 2014 as a remastered version for PlayStation 4, but for the purposes of this review, I am only looking at the original.

Story

The setting takes place twenty years after a fungal infection spreads across the United States, turning the infected into zombies.  The protagonist, Joel, is tasked with transporting a young girl across America to a resistance group who believes that she may be the cure to the infection.  To avoid any spoilers, there is not much else that will be discussed here.  However, one point should be mentioned:

The story is a bit depressing, being a survival horror story and all.  There are some lighter elements to it, but the overall tone is pretty dark and gritty.  This made–for me at least–it a bit hard to push through at some points.  This is probably why it took me so long to finish it.  However, this is not something that I can knock the game on.  That is just the genre, and for the genre, it is excellent.  The story feels gritty and realistic.  The characters feel real and believable.  Overall, there is nothing that could actually be better, and there are not many video games–if any–that I can say have a better quality story.

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Game play

If you’ve played any of the Uncharted games, then you will know pretty much how The Last of Us will play.   If you have not played the Uncharted games, it is a third-person action game that focuses on the elements of sneak, duck and cover shooting, and climbing and exploring.  Unlike many traditional sneak games, you can go about most areas without having to sneak perfectly.  You can go in guns-blazing if you would like, though this is not recommended on the more difficult settings (you will never find enough supplies for that).

Overall, the game play is sharp and responsive.  There is a good mix of sneaking, shooting, and climbing.  This is a characteristic that Naughty Dog has been perfecting since Uncharted 2.  Nothing felt too repetitive.  They even threw in some surprises that I wasn’t expecting, though I probably should have since it borrowed from Uncharted 3.  The game play length was perfect for the type of game as well and was overall pretty darned fun to play.

Graphics

The graphics for The Last of Us were pretty much the best that one could get for the PS3’s limitations (only BioShock Infinite revivals it).  The characters are amazingly realistic and the setting is richly detailed.  This is one of the reasons why I am still scratching my head at the fact that Naughty Dog remastered it for PS4.  What is there exactly to remaster?  I can understand older games like Final Fantasy X/X-2 being done in HD, but I am still trying to figure out why I need to re-buy this game on PS4 when it looks so beautiful for PS3.

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Acting

Probably one of the coolest elements of this game doesn’t even have to do with the game play.  It’s the fact that Naughty Dog went with voice and motion capture to do the cut scenes and picked some exceptional acting talent.  Now, if you have never read any of my articles before or do not follow me on Twitter, you may not know that Troy Baker IS my favorite voice actor.  So, you can imagine that it was an absolute treat getting to listen to him for the entire game.  It was even MORE amazing to get to see the cut-scenes where they did the motion capture.  This was what probably made all of the cut-scenes so memorable, and it also helped with the realism of the story.  Besides Troy, we also have the talents of Ashley Johnson (amazing as Ellie), Annie Wersching (from 24), and freaking Nolan North (Mr. Nathan Drake himself).  Overall, it was an amazing cast.  They could not have picked better people.

Overall

Again, I tried to knock this game on something, but I really couldn’t  One thing that I wanted to complain about was the fact that I will probably never play this game again.  For me, the story is a little bit too depressing for me to do a couple of repeat play-throughs.  Also, now that I know the ending, there’s not the same drive to try and play it again.  However, I don’t think the multiple-playability of a game should be considered in a rating.  The game was long enough that I definitely got my money’s worth out of it.

The Last of Us covers all of the areas that I demand out of a great game:  amazing story, fun game play, beautiful graphics, and the voice talent of Troy Baker.  During this game, I cried both tears of joy and despair.  I was yelling at the screen many times.  I covered my eyes at certain parts.  Some places even left my jaw on the floor.  In the end, this game did what I do require out of any good story, which is this: When it was all over, all I could do is sit there for an hour and ponder the whole thing over.  If that isn’t perfection, then I don’t know what is.

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No GravatarMy little girl might be little now, but eventually, she will be old enough to start gaming.  For the record, I’m not saying that she has to be a gamer (she can have her own interests and hobbies–as long as they are appropriate), but I will be introducing her to gaming when it is developmentally appropriate (don’t put comments about how some of these games aren’t appropriate for (fill in the blank) age; I know that).

If I had to whittle down my list of games I would love to have my daughter play, here is the list that I came up with of the games that really had an impact on me, both as an adult and when I was growing up:

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20.) Rebel Assault II

I do love a good Star Wars game, but this one was very special to me.  I still have the discs for it, though I’m not sure I could get it running again.  I bet my technically-savvy hubby could get it to run.  This was one of the first good Star Wars games that I played, which got around graphics limitations of the time by having live actor shots.SWTIEFighter

19.) Tie Fighter

This is another Star Wars game, which I still have but have no idea if I could ever get running again (bet hubby could with enough motivation).  Just like it’s X-Wing counterpart game, Tie Fighter was an excellent flight simulator that also portrayed the Empire in a different light.  I spent HOURS playing this game.

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18.) Wolfenstein 3D

It’s the first first-person shooter I ever played.  I clearly remember the first time I got to play this revolutionary game, even though I was only six or seven at the time.  Sure, there have been sequels and reboots or whatever, but nothing beats the original.

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17.) Sim City 3000

I do love a good simulation, and this was the last good Sim City that I can still play without any special things done to my PC.  Interesting story: When I was in high school, I studied for my AP Government local government test by playing this game.  I had the highest score in the class.  Woot!  Woot!

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16.) Duke Nukem 3D

Sure it’s a little raunchy, but I spent most of my middle school years playing this game.  I bought every add-on that I could get my hands on.  It’s just a really good and really funny first-person shooter, and I still find myself to this day quoting from it.

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15.) Doom

This is an absolutely essential classic first-person shooter that I think everyone die-hard FPS gamer should play.  Sure, it was a bit scary for it’s time (now it looks a bit cartoonish), but it was revolutionary for when it came out.

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14.) Manhunt

Okay, this is definitely a game that my little girl will not be playing until she’s much, much older, but it’s probably one of the best, most original games that I have played for PlayStation 2.  Screw the Hunger Games.  This game is an amazing sneak game with a really good story, similar to “The Most Dangerous Game,” The Running Man, or Battle Royale.  It’s amazingly violent as well, and I wish that Rockstar would either redo or remaster THIS game instead of some of the other games being redone.

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13.) Jones in the Fast Lane

I do have an original copy of this game complete with packaging because it is one of the best life simulation games that I have every played.  However, you can actually play this game on your phone or tablet now without worrying about getting it to work on a PC.  My have times changed!  The game is similar to The Game of Life: you get a job, work on advancing, and manage your time.  And it can have up to four players, so I will be playing this one with my little girl as soon as she is old enough.

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12.) Fallout 3

Besides having the best intro to a video game that I have ever seen, the game is absolutely amazing to play.  Part first-person shooter, part action RPG, this game has it all.  Another thing that I absolutely adore about the game is the size of the enormous map you get to play around in.  No claustrophobic maps here!

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11.) The Elder Scrolls V: Skyrim

Another amazing Bethesda game and one of my favorite open-world, fantasy games, Skyrim is another must to play.  Sadly, I’ve probably spent a couple hundred hours on this game and actually haven’t finished it yet.  It can get you really side-tracked if you let it.

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10.) Borderlands 2

This is one of my favorite cooperative games that I have ever played.  It’s funny and a bit ridiculous at times, but that’s what makes it so great: it doesn’t take itself too seriously.  With several different characters to play as, including two very strong female roles, and a TON of weapons to collect, this will always be one of my top FPS games.

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9.) Final Fantasy VII

Okay, the graphics DO make my eyeballs bleed a bit, but there is no doubt that this game is one of the best Final Fantasy games ever.  It’s got the best characters, the best music, and the best story line.  And with the remake coming out soon, she hopefully will be able to play it without getting a headache.

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8.) Tomb Raider II

The original Tomb Raider was a little fuzzy on graphics and TR III was a bit whacky in the plot.  However, Tomb Raider II–to me–is the perfect balance of a cool story, interesting places to explore, and a trendy tone.  It’s the game that really spawned my love for the franchise.

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7.) Final Fantasy X

This is another one of my favorite Final Fantasy games.  It’s got a great story and awesome characters, but the graphics have aged a lot better than VII (and I’m not even talking about the HD version that just came out).  And, I now do have the option to update by PS2 version if I want to.

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6.) Sims 3

Sims 3 is my favorite out of the franchise (and I have played 1-3 extensively).  Some people don’t understand my obsessive with simulation games, but think of all of the cool things that I can do: create interesting Sims, design my dream home, design my dream town, go to new and exciting places, and do things I wouldn’t dream of doing in real life.  Sounds like a win-win to me.

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5.) Chrono Cross 

This is one of my favorite RPGS of all time.  The graphics STILL look awesome.  The story is amazing, even though it’s technically a sequel.  The music is amazing (I actually bought the soundtrack).  It’s a great game, and would be my favorite RPG if it weren’t for the next game on the list…

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4.) Chrono Trigger 

A game that has consistently shown up on “best RPG ever” lists, Chrono Trigger really should be listed as one of the best games ever.  Period.  The graphics stand up to the test of time.  The music is awesome.  The story is amazing.  My husband always likes to comment that it it one of the few games in which you don’t have to have the main character to beat the game.  It’s just one of those games that you will always remember and want to play no matter how old you or it gets.

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3.) Mass Effect 2

Not the original Mass Effect and definitely NOT Mass Effect 3–Mass Effect 2, to me, was the perfect balance of a good story, good game play, and cool characters.  But it wasn’t just those elements that makes me rank this game so high.  I was completely in awe of the really cool mix of genre and game play.  I mean, how many space-related action RPGs do you see out there?  Not many.  One of the best things about the game, besides having the really cool character of Commander Shepard, is how engrossing BioWare was able to make the Mass Effect universe.  As in games like Dragon Age, you could literally spend hours reading up on all of the technology, history, and species in the Mass Effect Universe, and that is a really important story element for me that I love in well-thought out games.

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2.) BioShock Infinite

I never thought that another game could rival my precious BioShock, but I was totally wrong about this one.  BioShock Infinite is an amazing game with some of the best graphics of the time and a story that will make your jaw drop.  The game play was a blast to play as well, and the setting was totally immersing.  This is a game and a franchise that have really upped my expectations on what first-person shooters should be like.

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1.) BioShock 

I thought about this for a long time and realized the BioShock is–hands down–my favorite video game of all time.  There are many reasons for this.  It was the first FPS that I have every played that demonstrated intelligence in its story: it discussed political issues, morality, all sorts of things that don’t normally make it into the standard FPS.  Second, I absolutely, positively fell in love with Rapture.  I can’t explain it.  I just love being there and exploring.  I love learning about the people who lived there and what all went wrong.  I enjoyed the cool game play with the plasmids and ADAM.  Third, I really enjoyed how awesome the graphics have aged (look at some of the other games that came out at the same time, and you’ll see what I mean).  It still looks AWESOME.  And lastly, I really appreciate the tone of this game, which many games in the genre fail to generate.  It’s sometimes scary but always enjoyable.  It’s a bit demented but doesn’t encourage what you see as being “normal.”  It really does make you think, and I love that and hope that I can share that–eventually, when my little girl is much, much older.

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No GravatarAs some of you might know, Mass Effect is one of my favorite gaming franchises.  Of course, when I say that, I am looking at the franchise as  a whole (I will not dwell on what happened to ME 3).  However, for those gamers who primarily play on PlayStation consoles, playing the original Mass Effect was not in the cards.  This changed once the game was finally released for PlayStation 3 at the end of 2012.  Finally, PlayStation fans were able to play the whole series through.  I  was one of those fans who got the original for digital download.  Here is what I thought:

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Mass Effect is a science fiction third-person RPG developed by Bioware and published by Microsoft originally, but is now being published by EA.  It originally was released for XBox 360 only, but eventually was released for PC and then Playstation 3.  It uses the Unreal 3 engine.  The game was applauded for its in-depth universe.  To me, the game is the Holy Grail of RPGs, since most do not have the Science fiction twist that Mass Effect does.

The setting puts the game far into the future where the human race discovers alien technology that allows them to travel faster than light (the “mass effect” field).  They have also found mass relays that allow them to travel significant distances in space in short amounts of time.  The human race expands throughout the galaxy, meeting other alien races.  They create the Human Systems Alliance that becomes a rising power among the other, older races.

The game follows Commander Shepard, an elite soldier who is picked to head a secret mission on a experimental ship, the SSV Normandy.  He is also in the running to become the first human Spectre, a black-ops division of the Citadel counsel, a governing body of the “civilized” parts of the galaxy.  As the story continues, the player begins to delve into the richly-designed universe that is Mass Effect and discovers that there are some very sinister things lurking in the galaxy.

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One of the fun things about this game is the ability of the player to go where they want to go in the galaxy.  Sure, there are some parts that you don’t get to decide, but there is a lot of freedom in traveling, allowing the player to go to some really cool planets.  Another interesting aspect (that I’m sure you may have heard about) is the ability to have Commander Shepard have a relationship with some of the characters.  You only get a few options in this game, but it still keeps things kind of interesting.

There’s a lot going on in Mass Effect.  It’s an RPG with XP, leveling up, and different skill-sets you can go through.  However, it is also a third-person action adventure shooter.  It employs a duck and cover system of fighting but also incorporates vehicle battle as well.  It SHOULD be a very diverse game play.  For the main missions, that is correct; the actual main quests are a ton of fun.  It’s the side quests that are a complete bear to play.  They are tedious and difficult in some spots, something that I wasn’t used to from playing Mass Effect 2 and 3 originally.  Because of this, I will have to knock the game play down quite a bit.

There are other aspects of the game play that I would like to cover, however.  The first being the class system.  Players get to choose at the beginning the type of class they want their character to be.  This also includes being able to fully customize the Shepard character: male or female, default or customize completely.  I recommend being on male default because Shepard is sexy.  Besides customizing the character in that way, there are six classes to choose from: Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard.  Each class has its own special perks.  I typically play as soldier.  Each of the classes also have their own special combat abilities.

Another interesting aspect of game play is dialogue and morality system.  As the story unfolds, the player is given options for dialogue.  One is typically the “good” option.  Another is the “neutral” option.  And the third is the “bad” option.  Depending on how good or bad you want Shepard to be will depend on how you answer.  However, sticking with one side opens up special dialogue conversations not available otherwise.

This particular Mass Effect game focuses very heavily on upgrading weapons.  The player can upgrade pistols, shotguns, assault rifles, sniper rifles, as well as grenades and armor.  Mods to weapons and armor can also be found as well.  Upgrades are collected while exploring and in battle when an enemy is killed, but it can be a pain keep track of all of them.  Many times, I would have to stop game play because I had accumulated too many upgrades and had to either apply them or convert them into omni-gel (an all-purpose tool that helps with everything for fixing damage on vehicles to hacking locks).  This did get a bit annoying at times.

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For the time that the game came out, the graphics were pretty darned slick.  And not only that, but the game has actually aged well.  It is still playable without the graphics seeming to be annoying.  They certainly do not cause me headaches like Final Fantasy VII, for instance.  The in-game graphics are great, but the cut-scenes are really were the money is.

Unfortunately, even though the main parts of the game are a lot of fun, all of the side quests are a pain.  They are such a pain that I almost stopped playing the game.  They are tedious and repetitive.  Technically, I would give the fun-factor of the main game a 10, but I would give the side quests a 1.  Also because of this, I will probably not be revisiting the game, despite the awesome storyline.

As a whole, this game is great.  It’s got some issues; however, if the player just focuses on the main mission, the game is a lot of fun to play.  I’m also a bit picky because I feel Mass Effect 2 is a much better game overall.  Then again, considering that you can get the whole trilogy pretty cheaply and just the original even more cheaply, it’s definitely worth your time.