You Are Browsing ' Review ' Tag

By John Kinsella On 20 Jul, 2017 At 01:31 PM | Categorized As Featured, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

No Gravatar

In the 90’s a new game style arose, a scary and brutal game style with games like Resident Evil coming out,showing a scary new world. Vaccine which came out on the Nintendo Switch on July 6th is trying to bring this back. In a world where graphics and beauty have become amazing, this game wants to bring back what was lost. It is really like a game from the past and while the idea is novel, it is also not really a good thing, as this style of game has aged horrendously. The characters look melty and it is hard to distinguish things. This of course is also because that is how the games in that era were, but still.

Though that isn’t to say that the game is actually bad. Vaccine tells the story of two people and one of them is always infected with a terrible virus, with you being given a half hour to save the victim before they die. The story isn’t all that important as it stays the same no matter which protagonist you choose. The whole mansion is always different after the first room where you will always find a knife. You might find a gun or other items but usually you just find the undead. You can’t just go and learn the mansion which makes the game all the more tense and strategic. One playthrough, you might even be lucky enough to instantly find the antidote.

This game is unlike other games like this though, because of an RPG like experience system. Your characters gain experience which will carry through if you win. This game also has one more twist up its sleeve. When you win, you can play again of course. But this time you will have less time and this continues to decrease with each victory. Not only does this game pose the challenge of changing up the mansion with each playthrough, but each win subtracts precious time.

Personally, I cannot for the life of me, see myself playing through this game enough times to see how many minutes get taken off, but it is an interesting idea. Certainly there will be people who play it until the clock will not drain anymore and I salute them for that drive.

While this game might have a lot going for it, it really shows how far we have come. To see a company decide to make a game in part for nostalgia shows that this is important in a way. But, honestly this style really has aged poorly. The game looks terrible blown up on a TV, but it does look good on the Switch in handheld mode. The music drives the tenseness as well, and makes it worth playing in handheld mode. CRT mode is also usable though, which brings on even more nostalgia. So turn on CRT mode and plug in some headphones and try not get to scared.

All in all, Vaccine is a game that is worth playing. If you want a cheap horror game and were a fan of 90’s horror games than this is for you. Younger gamers may not enjoy this game simply because of how it looks but it really is worth it. Really though this game could be the start of a younger gamer’s new fascination with older games and that really would be cool.

So, take your Switch, turn off the light and save your ally from the terrible virus. With only a will to succeed and a knife you will be in for a long fight.

Vaccine is out right now on the Nintendo Switch!

By John Kinsella On 19 Jul, 2017 At 05:56 PM | Categorized As Featured, Games To Watch, NINTENDO, Nintendo 3DS, Reviews, ROG News | With 0 Comments

No Gravatar

Picture this if you will, a young boy on Christmas opening a package to find a Nintendo Gamecube. That in and of itself is exciting but when this console is accompanied by Super Smash Brothers Melee and Pikmin this young boy knows he is in for something new. Back in 2001 I remember opening up Pikmin and popping it into my Gamecube. I was so excited to play this game, little did I know I was going to regret this excitement. Pikmin is one of those games where everything you do is critical. As a young boy I had never come across a game like it before. I had never played a game where if you do something wrong, you risk even being able to complete the game. I was and still am not the best and these types of games. It can often take the fun out of it for me.

Hey Pikmin however, feels like a great introduction to this cute series. You meet all of the wonderful Pikmin and Olimar, and it is like a simpler game that could certainly bring in new fans to the series. I am sure my younger self would have enjoyed playing this game before being dropped into an alien world. Through ultimately playing Pikmin I learned something new about games, that this kind of challenge can be good for you.

Hey Pikmin starts off like all other Pikmin games with Olimar traveling through space. He soon crashes and is told he needs to collect. This time he has to collect Sparklium and 30000 pieces of it. This is done primarily by collecting shiny buds. The game itself is a platformer like anyone knew from Nintendo and their footage. It throws out the old style in favor of a platformer and it works surprisingly well. The demo itself only shows off two levels, and both contain red Pikmin , with additionally containing Rock Pikmin as well. The Red pikmin are light and the Rock Pikmin break whatever they hit if possible, and you lead them and use them like in any other Pikmin game. Of course, you collect items that Olimar nicknames., and there is one item in the demo that made me smile.

All in all this demo is in a way like a soft reboot. Now, obviously we won’t lose the original style games but this like a simpler game to entice younger players in. Again I really think my younger self would have enjoyed playing this instead of the original Pikmin games. But honestly, I realize that Pikmin might not have become what it is today if this was its start. It is a solid game but it does leave some to be desired, then again it really isn’t meant to be all that challenging.

 

Hey Pikimin launches July 28th for the 3DS Family of Systems, the same day as Miitopia.Feel free to try out the demo and find out for yourself what you think of this new entry in the loved Pikmin series! While it may not be the best game in the series the demo is at least worth giving a chance too!He

 

By Jonathan Balofsky On 19 Jul, 2017 At 11:04 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No Gravatar

Bethesda sent out the following

 

 

 

The ‘Ultimate’ DOOM – Update 6.66, All DLC Unlocked, Free Weekends
There’s never been a better time to go to Hell.

It’s been just over a year since we released DOOM and it’s thrilling to see not only many of our earliest players still enjoying the game, but also new Slayers joining the fight every day. Whether you’ve been playing for a year, a week or even if you still haven’t Glory Killed your first demon, we’ve got some exciting news for you. This week we’re rolling out the “ultimate” DOOM experience and offering it to new players at a hellishly low price.

Update 6.66

It all starts today with the release of Update 6.66. Like all of our updates, there are a ton of fixes and other improvements across multiplayer and SnapMap that we’ve outlined in our full update notes, but I want to highlight a few of the biggest changes for multiplayer specifically:

All of the Multiplayer DLC Unlocked for All

First, we’ve retired the DOOM season pass and are making all of the multiplayer DLC content available to all players. That’s three multiplayer DLC packs, which include nine of our best maps, three additional guns, three additional playable demons, new equipment, armor sets and more. That’s on top of the modes and features, like bot support, that players have been enjoying since late last year.

A Completely Revised Multiplayer Progression System

With this update, we’ve changed when and how players unlock additional guns, demons, equipment and all of the player and weapon customization options. Instead of relying on the current random unlock system, everything now unlocks through specific leveling requirements and/or in-game challenges. Now, if there’s a specific helmet you want, you can work toward unlocking it by focusing your play style on the related challenge. We’re confident new and veteran players alike will enjoy the control and predictability in this new multiplayer progression system.

For our veteran players, we know you’ve been unlocking items through both the original random progression system and/or via DLC purchase. We want to ensure everyone has the opportunity to both retain previously unlocked items if they choose, but also unlock anything they don’t have through the new level- and challenge-based progression. To do this we will be resetting all veteran players to level 0. Don’t panic, though – that’s just your level. All veteran players will have the option to completely reset their unlock progression items and experience the new progression system fresh, OR retain all of their existing guns, equipment, demons and customization unlocks that they’ve acquired or purchased and then unlock the remaining items through the revised progression system. Regardless of whether you keep your gear or choose to re-earn it, we’re giving all veteran players a special badge recognizing their previous experience in the game. For those elite few who have achieved the max Slayer level, we’ve designated a special Slayer badge for you.

A New Runes System, Better Player Information, Revised User Interface

On the gameplay front, we’ve replaced the Hack Module System with an all-new Runes System. Much like the Runes system from the DOOM campaign, multiplayer Runes are now persistent player abilities earned and included in a player loadout. Unlike the previous Hack Modules, Runes do not need to be activated and do not expire. Runes are persistent capabilities (or perks) that become a consistent and predictable component of your loadout and play style.

We’ve also overhauled most of the in-game HUD, including better callouts for challenges, awards and scoring. The kill card has been completely revised to provide players a more clear and accurate account of their demise, including not just who killed them but also the players, weapon types and damage that combined to kill them.

Players will also discover numerous improvements throughout the menus and user interface, including completely revised post-match summaries as well as updates that better illustrate player status in lobbies, highlight the new progression options and status, and better outline weapon, equipment and demon characteristics.

Free Weekends

If you’re someone who just hasn’t tried DOOM yet, we’re giving you the ultimate opportunity to try out one of the most talked about games of 2016. Starting at 12:00 pm ET on Thursday, July 20, on Xbox One, 1pm ET on Thursday, July 20 on PC, and 12:00 pm ET on Thursday, July 27 on PlayStation 4, you can try DOOM for free. Blast hordes of demons in the first two levels of DOOM’s critically acclaimed campaign, then ratchet up the intensity by going for a high-score in Arcade Mode. Plus, you’ll also have unlimited access to DOOM’s multiplayer and SnapMap modes for the duration of the weekend. If you choose to purchase during the free weekend, all of your progress in campaign and multiplayer is saved and you’ll continue right from where you left off.

An Ultimate Price

Lastly, we don’t want anything standing in your way of joining the millions of people that have experienced the rush and pure fun of DOOM, so not only are we giving you a chance to try it during a free weekend – if you like it, we’re offering it for $14.99 (US) / £11.99 (UK) / $17.99 (AUS) (digital purchase only). That’s the award-winning campaign, arcade mode, all of the DLC, countless hours of SnapMap and the right to say you are a badass, rip-and-tear DOOM Slayer – all for just $14.99 (US) / £11.99 (UK) / $17.99 (AUS).

As always, thanks to everyone for your incredible support. We hope that whether you’re a long-time Slayer, trying the game during a free weekend, or you’re purchasing it for the first time, you find something you love in DOOM.

 

This is amazing news, and just makes this game even more awesome. DOOM is one of the best FPS games ever made, and more should try it. If you haven’t tried it yet, you really should. If you haven’t seen our review yet, you can see it here and a 2nd review here.

 

source

By Zoe Howard On 16 Jul, 2017 At 06:20 PM | Categorized As Featured, PlayStation, Reviews | With 0 Comments

No GravatarIt can be challenging reviewing a game in a series you have not yet had the pleasure of playing. You may ask yourself, “will this game make any sense without playing any of the previous titles?” Knowing that this game was made in a different style compared to the previous ones, I figured it would be okay to miss the first games in the series. Ultra Despair Girls may deviate from its predecessors, but I think it offers a new audience a chance to enjoy a well-told story.

The story follows Komaru Naegi, a young girl who was kidnapped a year and a half before the beginning of the game. She is finally being released thanks to a battle between crazed robots called Monokuma and a team of fighters called the Future Foundation. One of the members gives her a hacking gun to protect herself from the crazed robot bears and tells her to escape. Upon her escape, she meets up with different people on her quest to flee Towa City and find her family.

To say that this is a very slim summary of the story is an understatement. There are twists and turns everywhere and there are more exposition and back story around every corner. If I was to try and write down the full plot, it would take up the entire review. Therefore, I am sticking to the main plot that serves as not only the central focus but where the main characters draw the most character development from. A good portion of this development happens between Komaru and a member of Future Foundation she meets by the name of Toko. Komaru and Toko travel through the city trying to escape while trying to understand what’s happening around them.

Through Komaru and Toko’s plotline, the player has an opportunity to learn what happens in previous games. It is really a great plot device that catches up those of us who missed the earlier entries. I never felt I was lost when a character showed up or back story was discussed. You are always given enough information to understand what is going on, at least as much as is needed for that point in the story. I can only recall one time that something happened that left me going “what?” and that was with a character that shows up in the last few shots of the game. It won’t take you long to realize that they had more to do with the old games, but it is clear the developers will be giving us more story in the games to come.

The controls for the game are surprisingly well thought out. Considering this game started out on PS Vita, I can see how they probably worked well there, too. This is probably one of the easiest to control games I have played in a while. If you are at all familiar with cover based third-person shooters then this game will probably be an easy pickup. The only difference is you don’t have to take cover during a fight. Sadly, there is one glaring issue with the controls and that is the right sticks camera controls. They are incredibly slow. To make matters worse, there is no option to tweak the settings and increase the speed. What you see is what you get. This is made infinitely worse when you must use the laser sight to target enemies. You can pick up power-ups that will increase your laser sight speed, but I never saw any improvement in performance.

There is a way around this with a quick lock power-up you can pick up, but it’s completely random as to which enemy it targets. This can be somewhat useful on some of the bosses, but there are some enemies with many points you must hit. I left the auto lock off during my play through and focused on giving myself time to aim properly. Persistence pays off on this one. I completed the game using the camera the way it is.

It’s hard to really comment on graphics that were designed for the PS Vita, so I will make this section quick. Ultra Despair Girls is a port, so it will not be as good of quality as a game made for the PlayStation 4. But the aesthetic of the game itself more than makes up for the low resolution. The switching between CG cut scenes to a graphic novel, still, image-cut scenes are used beautifully to express different things within the game. There are so many interesting and fun style choices that really make the game pleasant to see.

The sound design is good for this game and matches the style very well. It is somewhat your typical anime style fanfare but when something isn’t broke, you don’t need to fix it. The music is probably the weakest part of the game. You will hear the same songs so many times during the game you will be sick of them by the end. Some of the voices can be quite repetitive as well. If this game was shorter, then I could see it is serviceable, but the game was quite long and I admit I was begging for it to be over so I didn’t have to hear them say, “Oh look another arcade machine.”

Overall, this game is glitch free. The frame rate was fantastic and never slowed down for a second. Which was even more puzzling to know how well it ran (considering that it had issues that have been pretty much erased from modern games). This issue was at its worst on the PlayStation 2 and has since then been pretty much resolved during the last two generations. There are a lot of wall corners you can get caught on without being close to them. As annoying as this can be, you will learn how to maneuver around them and progress with very little hang up. It just takes some time to get used to it.

One of the more nagging issues in this game is probably also the smallest. One simple option would fix this; there is A LOT of dialogue which is written out on the screen. The in-game cut scenes do not progress unless you press a button to continue after a character finishes talking. You will be pressing this button a lot. This game really needs an option to allow the scenes to continuously play with an option of stopping it as you wish.

I’ve been saving a certain topic related to this game for the very end, and that is the rather adult nature of much of its story. This game is in no way marketed to children, but I feel it is worth saying that this game has a lot of dark topics. What’s darker than the villains being murderous children seeking to spill the blood of the adults? There are jokes about the main character’s infatuation with her older brother. One of the villains in the game experiences traumatic memories and has flashbacks about what can only be interpreted as a form of sexual assault. Toko has odd fetish dreams about her “master” between the levels as well. None of this affects my choice in the score for the game. I just feel this is worth mentioning for anyone who might have younger kids interested in anime based games.

If I was to name one thing about this game that really got to me, it would have to be the sheer amount of information thrown at the player throughout the game. The game oozes plot and back-story. By about halfway through the game, I gave up on reading or listening to what the characters had to say about the bonus pick up items. I would just get the items and move on. As it is, the end of the game reminds me of Lord of the Rings: Return of the King. They could have ended it at any of about six different moments and it would have worked just fine. I cheered when the credits began rolling; there is a lot to take in about this game. This is one instance where I will say that maybe there was too much.

Ultra Despair Girls is pretty much a visual novel with levels you play to reach the next chapter. I really liked this idea. Even if it goes on far longer than it should. I can also see this concept being cleaned up and made better with later iterations. I do need to say: that you as the potential gamer will be watching and reading a lot more than playing. It’s especially story -heavy in the first and third acts of the game. The second act houses a good portion of the action; there is a decent amount of gameplay here but it could be much more.

I played this game on the default medium difficulty. Sadly, there wasn’t a lot of challenge till about the fourth chapter of the game. Even then it died down in chapter 6 (the last chapter). If you are looking for a challenge I suggest a harder difficulty level. Easy difficulty isn’t really needed considering how basic medium played out.  Most of the difficulty was in controlling the camera anyway.

Ultra Despair Girls was a fun game, all-in-all. It was also a fun introduction to a series I had not yet played before. It has me interested in what the rest of the games say about the events that happen.  I wish I could say whether previous fans of the series would like it or not; I know this one is drastically different in its game mechanics compared to 1 and 2. What I will say is this: the game has a few pitfalls, but it is also fun and will keep you interested in the characters and story. This third-person adventure game will give you your money’s worth with its creativity and well-told story.

By Jonathan Balofsky On 14 Jul, 2017 At 06:58 PM | Categorized As Featured, Games You Slept On, Old School Otaku, PC Games, Reviews, ROG News | With 0 Comments

No Gravatar

 

I am a big fan of The Elder Scrolls series and have been for years. It is one of the premiere RPG series and one of the premiere open world game series. People rave about how amazing Oblivion and Morrowind were, and Skyrim is considered one of the best games of the last few years, but many don’t realize just how important the first games were.

I will concede that the first game, Arena, is rather generic. It came off as more of a Wizardry clone, as well as containing many basic fantasy elements that didn’t make it stand out. later games would take the ideas and make them great but Arena is not the best the series has to offer. That said, too many people write off the second game in the series, Daggerfall. I am of the opinion that Daggerfall was one of the most important games ever made, and was a turning point for the RPG genre and open world games.

To begin, Daggerfall was a true 3D game unlike Arena’s 2.5D engine, and took full advantage of that to create a explorable world. In fact, the world in Daggerfall is one of the biggest ever in a video game, albeit with the drawback of having a lot of dead space. Still, it is this open world 3D development that directly led to more innovation in open world games and also taught developers what the limits should be. Thanks to this, we have gotten great games including not only Morrowind, Oblivion and Skyrim, but also the Witcher games and Breath of the Wild.

Another point to mention is that Daggerfall allowed for true roleplaying rather than just getting experience. You had to mold your character and develop them by choices. Choices were a big part of the game, including the very ending, which had multiple possible outcomes. It had a lot more of a unique feeling than anything else at the time and part of the reason was that unlike Arena, the developers did not take many influences from other games.

Daggerfall had some very important lore aspects as well for the series, as it was this game that introduced the Daedra, as well as started several long running storylines such as the Dwemer, Mannimarco and so on. the events of this game’s story had a major impact on all the later games, yet that isn’t realized by many players who came late to the series. Yes, Daggerfall seems dates by today’s standards, but it is this game that laid the foundation for so many greats, including one can argue, Baldur’s Gate. Through both storytelling and game design, Daggerfall helped make RPG gaming what it is today, and we all owe a debt to it for that.

If you haven’t played the game, you really should. it is a true classic and indeed it is one of the most important games ever made. Even if many people simply do not realize that this is the case, it needed to be said.

……………………………

The above was the opinion solely of the author and does not necessarily reflect that of Real otaku Gamer or its staff.

By John Kinsella On 12 Jul, 2017 At 07:50 PM | Categorized As PC Games, Reviews, ROG News, Uncategorized | With 0 Comments

No Gravatar

 

Oh Sir, Insult Simulator was a game that was surprising in its launch. Playing this game I was surprised how enjoyable it was to insult people with well thought out jabs.

Hollywood Roast the sequel to this game turns this idea up to 11, by making it all about movies. It really makes for an interesting game. From the different sets to the wacky characters it certainly is worth trying.

Hollywood Roast wants you to succeed and even offers training which is quite necessary as this game works fast. This game might seem simple, but you often have to work with odd roasts. Sometimes you won’t be able to roast the opponent as hard, simply because of what the game gives you to work with. You really have to think and adjust based on who you are facing because they will never be hurt by the same roasts.

Sometimes also you are just given the worst roasts. Things that no one would be offended by. It is all about luck in these instances. All you can hope for is a continuation and a new batch of words.

You can even play online or with friends. Use what you know about your friends to spear them with awful jokes. Just let then know that this is just a Simulator.

The characters are all so different and fit into strange types. There is the old school Hollywood actress who is so old she was probably the first. There is a Gandalf esque wizard, and an aged Harry Potter type, plus a Deadpool like character fused with other superheroes. These characters are quite quick even if they are controlled by the computer.

This game all in all is better then the original. The developers have tweaked and adjusted the original system and have really made it better. Plus the characters are all different which makes it even more fun.

After this I wonder what they will pull out next. They really could do just about anything. Who know roasting others would lead to such a thrilling game?

By John Kinsella On 12 Jul, 2017 At 07:37 PM | Categorized As PC Games, Reviews, ROG News, Uncategorized | With 0 Comments

No Gravatar

DeBlob is back in action, this time for Steam. After years of not playing this game,  it is now good to get to back into it. When I first played this game I was into it but not as much as I could have been. It really comes down personally to me enjoying using the PS4 controller over the Wii Remote and Nunchuck. While of course intuitively the Wii remote and nunchuck did work, a classic controller scheme does work better.

DeBlob is an active painting game where you play as the titular character DeBlob. This master of paint  is literally a blob of living paint must save the world. The world has gone black and white thanks to the Inky forces of evil, and it is up to DeBlob and a plucky team called the resistance to save the day and return everything to color.

This game is actually a really well designed one, where you paint buildings in different colors by absorbing paint bots. With so many colors to choose from, you can really make the world your own. Of course you don’t always get to choose what color you paint things, but for the most part the world is your canvas. There are challenges to be had too, as you race to beat them using certain colors. Of course the deeper into the game you get, the harder the challenges. Maybe you need to paint half the building red, the middle blue, and the top Purple, and it really adds another layer to the game for those that want to take on the challenges.

The game progresses pretty nicely as you travel around different areas, dodging water, smash the Inky baddies, and painting the town. Every level is decently sized and full of things to do. It is also easy to double back and complete something if you missed it or didn’t feel like doing it at the time.

The music is also great as, the more you play the more songs you get. You could play one level in a Samba style, or Funk. It adds just another layer, no matte rhow small that changes how you feel. With the music changing you can’t really hate on it, you choose the music and you figure out what music works best for the situation. You can even set the music to random and you might be surprised at what the game chooses. It really is surprising that music can change a game so drastically but I think it is part of this game’s charm.

All in all DeBlob is a game worth playing. No matter what system you may play it on, if painting a city to restore it to its former glory sounds fun you may really like this game. So, join the resistance and make things fun again!

You can get DeBlob now, on Steam. Go, paint the city, and make things pretty!

By Jonathan Balofsky On 5 Jul, 2017 At 01:25 AM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

No Gravatar 

 

Multiplayer games are awesome, we all know that. But sometimes the lack of local multiplayer focused games can be annoying. That’s why when a game like Rocket Wars comes along, it provides something special. In this case, we get a mashup of genres that just feels right, and a local multiplayer game that will be a hit for groups.

 

Rocket Wars is a fast paced multiplayer shoot em up. The goal isn’t to destroy enemies together, but rather to destroy each other. It seems like its been done before, but not like this. The gameplay is tighter than other shoot em ups, its far faster and yet requires more attention than ever.  In many ways, it is a contradiction as it shouldn’t be fun, but it is. There are a large variety of ships and power-ups/abilities to use, which helps keep things fresh as well.

Rocket Wars is both a party game and a game for intense players. It has modes like death match and 2 v 2 that will keep competitive players happy and engaged, while also providing for those who just want a casual experience. It has somewhat simplistic visuals and the audio will not be to everyone’s tastes, but it has that magic something that just makes it work right. As a disclaimer, I love shoot em ups, so this was a blast to play in local multiplayer. For those who do not have 4 players available, there are bots to use for play as well.

Rocket Wars is just a well put together package. It is up-front about what it has and what it has is worth playing. I would definitely check this one out if you are looking for a new party game or a game to play competitively with your friends. It is truly worth taking a good look at.

No GravatarFlinthook by Tribute Games is a ridiculously addictive, even more ridiculously difficult action/platformer/roguelike in space pirate ships! Armed with your plasma pistol, hookshot and chronobelt you’ll be blasting away enemies and platforming through insane trap-filled rooms, battling waves of crazy enemies and taking out countless randomly-generated ships in search of four particularly notorious foes.

Title: Flinthook
Developed By: Tribute Games
Available For: PS4 (reviewed), Xbox One, Win/Mac/Linux (Steam)

My first taste of Flinthook was seeing @flinthook tweet a few gifs and screenshots on Twitter. When I saw the one above I was hooked and immediately added it to the list of games I had to try. Just look at that incredible animation, the crazy bullet-hell-ish dodging, smooth hook shot work and use of slowing down time! I’m so glad my gut was right – Flinthook is a BLAST!

After a brief training level, you’re given your first bounty and thrown into the meat of Flinthook – working to find and defeat your first boss. To find Bad Billy Bullseye you must first feed your compass three ghost gems, with one being found aboard each of Bad Billy Bullseye’s ships. Each “level” presents you with three ship options, each with random modifiers that can be good or bad. Higher difficulty ships have lots of modifiers (one may have fog on the ship, lots of shops, lots of treasure rooms and tougher enemy rooms) and lower difficulty ones may have as low as one. Right off the bat you’re introduced to the risk/reward balance that a good roguelike has – treasure rooms are often extra dangerous but can give you boosts for your current run or loads of gold to buy boosts or health, or one ship may be a higher difficulty overall but have better modifiers than the rest. If you can survive long enough to find the boss you’ll head to their ship and take them on in an epic battle! The game has four main bosses, each with a wild fight and the later bosses require more gems to find. Should you die, you’ll lose your progress toward your current boss and have to find all of their gems once again.

Like any good roguelike, you’re going to die a lot, and that’s not a bad thing. Each time you die you’ll gain experience and work toward purchasing permanent upgrades. You can upgrade and unlock all sorts of things, such as increasing the amount of experience you get each run, adding to your max HP, unlocking additional sub weapons or adding to your total number of perk points. Each time you level up you’ll earn a booster pack that has a random card (or cards) that can be equipped, and these can modify your game in all sorts of ways. You can make your pistol more powerful, shoot further and/or change the way it fires, add additional HP, make it so you find extra gold and pretty much anything else you can think of. As you unlock more of them you can really line up some cool combos – you can make it so you get lots of extra gold from everything and then set it so your pistol does extra damage depending on how much gold you have, you can equip loads of experience boosters for grinding, or you can equip loads of perks for your chronobelt to make it last longer and slow time even more if you love the slo-mo. The tricky bit is that there are dozens and dozens of potential upgrades to equip and you’ll never be able to equip more than 13 at a time (and most take more than one perk point!), so you must choose wisely.

When I was developing games I heard a quote about the importance of fun and movement in games. I can’t remember who said it or even what game it was but the gist of it was this – the developer(s) had made a movement system that was so fun that it was a blast just jumping and running around. With such a fun movement system, it was clear the game itself would be fun when placed on top of it. I feel like that sums up the main feeling I have about Flinthook: the movement in the game is just so fun and solid that it eradicates any flaws the game may have had otherwise.

In addition to the fantastic movement system, one of the things that stuck out to me the moment I started Flinthook was the terrific music. I’ve played video games for over 30 years and can count the number of game soundtracks I would buy on both hands, but Flinthook’s music is so terrific it competes with games like Final Fantasy! It’s full of adventure, it’s inspiring and it’s action-packed! From the second I hit the title screen I was amped up and ready to go. The sound effects are great too, and the art is gorgeous.


Flinthook
is a very difficult game, so difficult in fact that I was only able to defeat one of the game’s four bosses so far, not including all of the secrets and additional things the game includes! To get a solid feel for what the game had in store, later on, I watched some YouTube videos, and it’s incredible just how much more there is to the game! Not only do the levels and bosses get ridiculously harder (the final boss requires 12 ghost gems!), there are all sorts of secrets you can uncover by pulling off crazy things like not getting hurt on an entire ship.

Despite the difficulty the game’s brilliant grappling system, addictive leveling, a slew of secrets, amazing music and incredibly deep customization system kept me coming back, and I’ll definitely be playing much, much more of Flinthook in the future as well!

Note: I received a copy of the game from the developer in exchange for an honest review.

No Gravatar

If you told me that one day, I’d be able to boot up a game on a console and then play it with friends through phones I would have said you were crazy. That is until I recently tried Jack Box Party Pack 3 which has come to the Nintendo Switch. This game is part of the You Don’t Know Jack series a series that has been popular for quite a while now.

Jack Box Party 3 is something that anyone can play as long as they have a smartphone, laptop, or tablet! It is a perfect game or entertaining as it really is something people can play for as long as they desire without the problems of time sink . Having it on the Switch is great too as you can play it on the go.There are 5 party games fit for making a party fun.

The say-anything sequel Quiplash 2 (3-8 players). Play all new questions or make your own! This game is certainly something to be played with people who have a knack for quick wits and humor. It is certainly one of the better games and is quite a lot of fun.

There is also the deadly quiz show Trivia Murder Party (1-8 players). In this, you must match wits with a trivia-obsessed killer. To be honest, this game is a little dark, but at the same time is is quite fun. You simply answer questions while dealing with a psycho. But watch out, because if you answer wrong  you might end up dead.

The surprising survey game Guesspionage (2-8 players) is next. In this, you guess the results to silly survey questions. This game really is all about surveying your friends, and as such it can play out in any way depending on who you are playing with which adds to the replay value.

After that is the t-shirt slugfest Tee K.O. (3-8 players). You must battle your custom t-shirts to the death! This game is fun even if you can’t draw, since you never know your terrible drawing could win it all!

Lastly, there is the sneaky trickster game Fakin’ It (3-6 players). One of your friends has something to hide and you must find this out. This game asks you a question but only one person knows what that question is. Better hope your poker face is ready, or someone will learn you are faking it.

Jack Box Party Pack 3 is truly a fun game to play at parties. No matter how many people play you are bound to have a good time if you play with Jack. It is out now on Nintendo Switch and if you are having a party it might not hurt to have Jack Box Party Pack 3! it is worth playing and is fun over and over again because it always changes depending on who you play with.