You Are Browsing ' Review ' Tag

By Jonathan Balofsky On 5 Feb, 2016 At 09:06 PM | Categorized As Featured, Nintendo Wii/Wii U, Reviews | With 0 Comments
neo

No Gravatarneo

 

 

This is going to be one of my tougher reviews. N.E.O. is a hard game to play, not because of difficulty mind you but because the controls didn’t make any sense at all to me. I couldn’t figure out how to move and when I did, the controls suddenly shifted. I am not sure what the developers were trying to do but it just made the game a chore to play.

 

The game is ostensibly a shoot em up like Asteroids but was very unplayable because of the control issues I mentioned. The music was fine, no complaints there. And the visuals did well to capture the feel of Asteroids done in a modern way but that wasn’t enough to save this. It just made me want to play Asteroids. Or maybe hope for an asteroid to hit Toronto so I wouldn’t have to play this anymore.  Fortunately for the rest of Toronto but unfortunately for me, no asteroid collision happened and I continued to try to play.

 

I previously complained about Skeasy but there at least I could play it even if it was incredibly dull, monotonous and boring. I couldn’t do that much in this game, again because the controls were insane. I felt like a guy who had his first hit of acid and went crazy trying to understand basic concepts. This just didn’t work.

 

A patch is needed badly to try and give a bit more control. Until then, stay away.

By Jonathan Balofsky On 4 Feb, 2016 At 08:29 PM | Categorized As Nintendo Wii/Wii U, ROG News | With 0 Comments
undertale

No Gravatarundertale

 

 

Today it came out that Toby Fox, the creator of Undertale, is considering a Wii U port of the game. It would need to be redone though as Game Maker is not supported on Wii U. Well news on that front as developer Broken Rules has offered to handle the porting process for Wii U… Could we be seeing Undertale soon on a Nintendo system?

 

 

 

By Jonathan Balofsky On 4 Feb, 2016 At 05:23 PM | Categorized As News, Nintendo Wii/Wii U, Portable/Mobile Gaming, ROG News | With 0 Comments
resident-evil-4-wii-edition_275221

No Gravatarresident-evil-4-wii-edition_275221

 

 

Wii U Download

FreezeME – $9.99
Peg Solitaire – $1.49
Shütshimi – $9.99

Wii Download for Wii U

Resident Evil 4: Wii Edition – $19.99

Wii U Demo

Typoman

3DS Download

Alphadia – $9.99

Wii U/3DS DLC

Super Smash Bros. for Wii U and Nintendo 3DS DLC – Bayonetta from the Bayonetta series and Corrin from the Fire Emblem Fates games are now available for download in the Super Smash Bros. for Nintendo 3DS and Wii U games. Prices are $5.99 for each character in one game version, or $6.99 for each character in both game versions. In addition, new costumes, bundles and a new stage are now available for purchase in both versions.

3DS Themes

Hatsune Miku: Project Mirai DX “Letter Set”

eShop Sales

Wii U

– Typoman is 15 percent off (reduced from $13.99 to $11.89) until 8:59 a.m. PT on Feb. 18.
– Baila Latino is more than 50 percent off (reduced from $29.90 to $12.90) until 8:59 a.m. PT on Feb. 29.
– Trine 2: Director’s Cut and Trine Enchanted Edition are on sale until 8:59 a.m. PT on March. 3.
– Ascent of Kings is 25 percent off (reduced from $1.99 to $1.49) from Feb. 5 until 8:59 a.m. PT on Feb. 15.
– Color Zen, Angry Bunnies: Colossal Carrot Crusade and more games from Cypronia are on sale until 8:59 a.m. PT on Feb. 29.
– KEYTARI: 8-bit Music Maker is more than 35 percent off (reduced from $7.99 to $4.99) until 8:59 a.m. PT on Feb. 13.
– Hold Your Fire: A Game About Responsibility is 25 percent off (reduced from $1.99 to $1.49) until 8:59 a.m. PT on Feb. 18.
– Super Destronaut is 20 percent off (reduced from $1.99 to $1.59) until 8:59 a.m. PT on Feb.

3DS

– Snow Moto Racing 3D is 50 percent off (reduced from $7.99 to $3.99) until 8:59 a.m. PT on Feb. 11.

Activities

You Have a New Client Waiting! Maddie is looking for a home designer in the Animal Crossing: Happy Home Designer game for the Nintendo 3DS system. Fulfilling Maddie’s request will net you new items for your catalog. This pup is a big fan of office supplies, so help her stay organized with a Notebook Bed or Eraser Sofa. Maddie is available for a limited time via the SpotPass feature, so check the in-game Nintendo 3DS system on the second floor of Nook’s Homes to meet her and take her on as a client.

Source: Nintendo PR

By Jonathan Balofsky On 4 Feb, 2016 At 01:25 AM | Categorized As Featured, Interviews, ROG News | With 0 Comments
going indie

No Gravatar

going indie

1. You are well known now as an indie game advocate. How did you start down this path, that is, what led to your interest in the indie gaming scene?

I needed a hobby, and my boyfriend and family said I should get into blogging. This was June, 2011, when the annual summer gaming release drought was kicking off. Originally, the plan was to talk about movies, but we were going through my Xbox 360 library and stumbled upon a couple Xbox Live Indie Games I had previously bought. I was like “oh yea, I forgot there was an indie section in the Xbox market.” We went through the recent releases and tried to look up reviews for them, only to find all the sites covering them gave overwhelmingly positive reviews to every single game, regardless of its quality. Brian said “There you go, that’s what you should blog about.” We bought a few dozen XBLIGs, and I opened Indie Gamer Chick on July 1, 2011. By August, it was the most popular XBLIG site in the world.

2. You are quite the caustic critic when you need to be and frequently call others out, including me on occasion. Has this ever caused any major issues between you and developers? 

I don’t feel I “call people out.” I do challenge developers to challenge themselves. Indie devs will get  hundreds, or thousands, of people who tell them “good job, your game is perfect!” I say “good job, but here’s where you have room to grow.” That’s what developers want. The ones who only want praise and are too thin-skinned to accept feedback don’t last. But the stereotype of the thin-skinned, egotistical indie dev is greatly exaggerated. I’ve been doing IGC for almost five years and I can count on one hand the amount of developers who I would say were problematic. That’s after 550+ reviews. Most developers can be disappointed by my reviews, but almost all of them use them to get better. Game reviews are ultimately resources, whether you make games or buy them. The most common response a developer has to a negative review since the day I started is “I wish someone had brought this stuff up during development.”

 

3. There is some discussion that the industry in general is in a state of growing pains now, that change is happening. What direction do you see the video game industry and in particular indie games going in?

When I started IGC, only Microsoft was putting significant stock in the potential indies had as a revenue stream. They had created promotions like Summer of Arcade that featured indies such as Limbo or Braid in prominent roles, and they had opened XBLIG which allowed anyone of any skill level to make and publish games for a subscription fee and a 30% royalty on the games sold. Here we are, five years later, and indies are a major part of the console manufacturers’ business model. By supporting indies, they assure quality titles year-round, especially out of peak retail seasons, and that they have titles across more genres, assuring content for everyone. That’s not to mention that indies have changed the definition of what a budget-release is and the quality you can expect for a relatively inexpensive game. While this has lead to over-saturation, the really high-talent studios are gaining a foothold. In the near future, you’ll see more indie studios outright acquired to produce exclusive content for manufacturers, since the cost of acquisition will be much less than a studio that’s been around twenty years.

4. You have helped bring awareness of epilepsy and seizures to many in the gaming community, do you feel you have helped accomplish change for the better?

It’s amazing how far awareness for conditions like epilepsy as it relates to gaming have come in such a short amount of time. I’ve hardly been alone in advocacy for issues like epilepsy, but that I get so many developers approach me or Ian Hamilton asking about it and what they can do with their games to make it less risky (though risk will always exist no matter what) has been genuinely touching.

5. With regards to the last question, how does it feel to be held as an advocate for people with epilepsy and seizures?

It’s actually really flattering that I’ve been able to accomplish a lot with the issue. I’m really proud of it. It’s quite a legacy.

6. All 3 console makers have embraced the indie community in recent years, I’d like to know your thoughts on what the 3 console makers have done for the indies.

Well, they’ve made indies part of their business model. Saying you’re part of a multi-billion dollar conglomerate’s business model might not sound sexy or prestigious, but I can’t think of any better indicator that indies have made it. More over, the really great ones can go on to be so much more. Look at what Shovel Knight is for Nintendo now. They’ve included it in their Amiibo line. Microsoft bought the studio and IP to Minecraft for 2.5 *BILLION* dollars. That’s over half of what Disney paid for all ownership to everything Star Wars. The ceiling is so high on indies now that it stretches the boundaries of reality and crosses over into imagination. In today’s market place, the sky is the limit for indies.

7. You have made your views on Kickstarters well known and with the recent debacle of Ant Simulator, do you see crowd sourcing as becoming a major issue with indie devs?
I’m way in favor of crowd sourcing for indies. But there has to be merit to seeking funding. You have to have the talent and ability to pull it off. Making a game, especially a good game, takes patience and self-awareness. Your first games will seldom come out the way you envisioned them. So I don’t like to see too many first time developers seek funding. They should treat it as a hobby until they have the ability to make it something more. When used right, it’s a remarkable resource. When used wrong, it could set you up to be a pariah for life.


8. With regards again to crowd sourcing, how do you feel the process can be improved upon to actually get a positive outcome?

As unintuitive as this sounds, a campaign is about you, not your game. Developers using Kickstarter have to remember that. Games sell themselves. Make sure you put what makes your game unique, and then just leave it there for would-be backers to digest. You don’t have to oversell a game. A campaign is about your ability to deliver the game you’re pitching. Showing off your talent, your skills, your drive, your determination, and your resolve to finish what you promise. Developers using Kickstarter need to remember that and take the pitches more seriously. Less non-stop sarcasm, less wacky biographies that tell you nothing about their experience or talent, less wacky pictures of the staff. Have fun, but take it seriously. Treat it like a business. Because, if you’re asking strangers for money, you are a business whether you like it or not.

9. What are some of your favorite indie games? both in general and specifically for each console.

As it so happens, I have a list on my site. But for each console, it’s Axiom Verge for PS4 and Steam, Shovel Knight for Wii U, and although I couldn’t finish the game due to epilepsy concerns, Ori and the Blind Forest seemed like it was on track to be one of my favorite indies on Xbox One.

10. In your opinion what makes an indie game stand out?

I think it comes down to the amount of joy you have making your games transfers over to your work. So if you have fun making a game,
people will have fun playing it. Make the kind of games you want to play yourself. With stuff like Shovel Knight or Axiom Verge, you can immediately tell these are the games the developers dreamed of making since they were kids.

11. What do you see as the biggest game changer for the indie gaming scene?

In the not to distant future, indies will be targeted for acquisition by the console manufacturers, and all three manufacturers I’m told have big plans to put more money and resources towards landing top-tier indie devs exclusively on their platforms. We’re maybe months away from seeing an honest-to-God bidding war for the services of relatively modest indie studios. When that starts to happen, I hope the community at large takes a moment to smile and realize that they’ve arrived at the grown-ups table.

Thank you again for doing this interview.
Check out Indie Gamer Chick’s Leaderboard of Indie Games here and her editorial about epilepsy here.
Image courtesy of the book Going Indie.
By Jonathan Balofsky On 1 Feb, 2016 At 11:40 PM | Categorized As News, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments
ki3

No Gravatarkim wu

 

 

This past weekend new details were revealed for Killer Instinct Season 3 including the full reveal of Kim Wu on the roster with a  new backstory and a new attitude ( she comes across like Cassie Cage from MKX a bit). Her moveset looks interesting and she should be fun to play as.

 

The other news is that the Arbiter from Halo will be the 2nd guest character in Killer Instinct following the announcement of Rash from Battletoads joining the roster. We only got a short tease and no real info but this is exciting.

 

See the full trailer below

 

By Jonathan Balofsky On 1 Feb, 2016 At 11:53 PM | Categorized As News, Nintendo Wii/Wii U, Portable/Mobile Gaming, ROG News | With 0 Comments
eueshop

No GravatarHere is this week’s Nintendo download information for Europe

 

 

 

 

Wii U Download

Super Mario Galaxy (Wii) – €19.99/ £17.99 / CHF 28.00

Joe’s Diner – €7.99/ £5.99 / CHF 7.99

SPACE HULK – €29.95/ £24.99 / CHF 38.90

Wii U DLC

Super Smash Bros.: [Fighter] Bayonetta & Umbra Clock Tower Set – €5.99/ £5.39 / CHF 8.40 ; Wii U + 3DS: €6.99/ £6.29 / CHF 9.80

Super Smash Bros: [Fighter] Corrin – €4.99/ £4.49 / CHF 7.00 ;  Wii U + 3DS: €5.99/ £5.39 / CHF 8.40

Super Smash Bros.: [Mii Fighter Costume] Bionic Set – €0.79/ £0.69 / CHF 1.10 ; Wii U + 3DS: €1.19/ £1.09 / CHF 1.70

Super Smash Bros.: [Mii Fighter Costume] Takamaru Set – €0.79/ £0.69 / CHF 1.10 ; Wii U + 3DS: €1.19/ £1.09 / CHF 1.70

Super Smash Bros.: [Mii Fighter Costume] Ashley Set – €0.79/ £0.69 / CHF 1.10 ; Wii U + 3DS: €1.19/ £1.09 / CHF 1.70

Super Smash Bros.: [Mii Fighter Costume] Gil Set – €0.79/ £0.69 / CHF 1.10 ; Wii U + 3DS: €1.19/ £1.09 / CHF 1.70

Super Smash Bros.: [Mii Fighter Costume] Tails Set – €0.79/ £0.69 / CHF 1.10 ; Wii U + 3DS: €1.19/ £1.09 / CHF 1.70

Super Smash Bros.: [Mii Fighter Costume] Knuckles Set – €0.79/ £0.69 / CHF 1.10 ; Wii U + 3DS: €1.19/ £1.09 / CHF 1.70

Super Smash Bros.: [Bundle] Mii Fighter Costume Bundle #6 (includes all of the above costumes) – €4.74/ £4.14 / CHF 6.60 ; Wii U + 3DS: €7.14/ £6.54 / CHF 10.20

Super Smash Bros: [Bundle] Collection #6 (includes all of the above fighters, stages and costumes) – €15.72/ £14.02 / CHF 22.00 ; Wii U + 3DS: €20.12/ £18.22 / CHF 28.40

Super Smash Bros.: [Bundle] Bumper Fighter (includes all 7 DLC fighters) – €34.93/ £31.43 / CHF 49.00 ; Wii U + 3DS: €41.93/ £37.73 / CHF 58.80

Super Smash Bros.: [Bundle] Stage Bundle (includes Dream Land 64, Peach’s Castle, Hyrule Castle, Super Mario Maker and Pirate Ship [Wii U only]) – €10.45/ £9.45 / CHF 14.70 ; Wii U + 3DS: €14.45/ £13.05 / CHF 20.30

Wii U Demo

Typoman

ZaciSa: Defence of the Crayon Dimensions!

3DS Retail

The Legend of Legacy – €39.99/ £34.99 / CHF 51.90

3DS Download

Glory of Generals The Pacific – €6.99/ £5.59 / CHF 8.30

Slice It! – €5.48/ £3.98 / CHF 5.94

3DS Demo

The Magic Hammer

3DS DLC

Super Smash Bros.:[Fighter] Bayonetta & Umbra Clock Tower Set – €5.99/ £5.39 / CHF 8.40 ; Wii U + 3DS: €6.99/ £6.29 / CHF 9.80

Super Smash Bros: [Fighter] Corrin – €4.99/ £4.49 / CHF 7.00 ;  Wii U + 3DS: €5.99/ £5.39 / CHF 8.40

Super Smash Bros.: [Mii Fighter Costume] Bionic Set – €0.79/ £0.69 / CHF 1.10 ; Wii U + 3DS: €1.19/ £1.09 / CHF 1.70

Super Smash Bros.: [Mii Fighter Costume] Takamaru Set – €0.79/ £0.69 / CHF 1.10 ; Wii U + 3DS: €1.19/ £1.09 / CHF 1.70

Super Smash Bros.: [Mii Fighter Costume] Ashley Set – €0.79/ £0.69 / CHF 1.10 ; Wii U + 3DS: €1.19/ £1.09 / CHF 1.70

Super Smash Bros.: [Mii Fighter Costume] Gil Set – €0.79/ £0.69 / CHF 1.10 ; Wii U + 3DS: €1.19/ £1.09 / CHF 1.70

Super Smash Bros.: [Mii Fighter Costume] Tails Set – €0.79/ £0.69 / CHF 1.10 ; Wii U + 3DS: €1.19/ £1.09 / CHF 1.70

Super Smash Bros.: [Mii Fighter Costume] Knuckles Set – €0.79/ £0.69 / CHF 1.10 ; Wii U + 3DS: €1.19/ £1.09 / CHF 1.70

Super Smash Bros.: [Bundle] Mii Fighter Costume Bundle #6 (includes all of the above costumes) – €4.74/ £4.14 / CHF 6.60 ; Wii U + 3DS: €7.14/ £6.54 / CHF 10.20

Super Smash Bros: [Bundle] Collection #6 (includes all of the above fighters, stages and costumes) – €15.72/ £14.02 / CHF 22.00 ; Wii U + 3DS: €20.12/ £18.22 / CHF 28.40

Super Smash Bros.: [Bundle] Bumper Fighter (includes all 7 DLC fighters) – €34.93/ £31.43 / CHF 49.00 ; Wii U + 3DS: €41.93/ £37.73 / CHF 58.80

Super Smash Bros.: [Bundle] Stage Bundle (includes Dream Land 64, Peach’s Castle, Hyrule Castle, Super Mario Maker and Pirate Ship [Wii U only]) – €10.45/ £9.45 / CHF 14.70 ; Wii U + 3DS: €14.45/ £13.05 / CHF 20.30

 

3DS Themes

Etrian Odyssey Untold 2: Classic Theme – €0.99/ £0.98 / CHF 1.40

eShop Sales

Wii U

Typoman – €11.89/ £8.49 / CHF 12.69 until 18/02/2016, regular price €13.99 / £9.99 / CHF 14.99

Space Lift Danger Panic! – €1.65/ £1.29 / CHF 1.29 until 12/02/2016, regular price €2.49 / £1.99 / CHF 2.90

 

 

3DS

Heart Beaten – €2.33/ £2.00 / CHF 3.33 until 12/02/2016, regular price €3.49 / £2.99 / CHF 4.99 ; Special offer until 12/02/2016: €1.09/ £1.00 / CHF 1.69 for users who have downloaded “Space Lift Danger Panic” with the same Nintendo Network ID

Space Lift Danger Panic! – Special offer until 12/02/2016: €0.80/ £0.65 / CHF 0.99 for users who have downloaded “Heart Beaten” with the same Nintendo Network ID

Snow Moto Racing 3D – €3.99/ £3.59 / CHF 5.59 until 11/02/2016, regular price €7.99 / £7.19 / CHF 11.19

The Magic Hammer – €2.99/ £2.69 / CHF 4.20 until 12/02/2016, regular price €4.99 / £4.49 / CHF 7.00

Permanent price drops

Wii U

Disney Planes: Fire & Rescue – €9.99/ £6.99 / CHF 10.00; previously €39.99/ £34.99 / CHF 51.90

How To Train Your Dragon 2 – €9.99/ £6.99 / CHF 10.00; previously €39.99/ £29.99 / CHF 48.85

The Penguins of Madagascar – €9.99/ £6.99 / CHF 10.00; previously €39.99/ £29.99 / CHF 48.85

 

3DS

Disney Planes: Fire & Rescue – €9.99/ £6.99 / CHF 10.00; previously €29.99/ £24.99 / CHF 38.90

How To Train Your Dragon 2 – €9.99/ £6.99 / CHF 10.00; previously €29.99/ £24.99 / CHF 36.60

The Penguins of Madagascar – €9.99/ £6.99 / CHF 10.00; previously €29.99/ £24.99 / CHF 38.90

Adventure Time: The Secret of the Nameless Kingdom – €9.99/ £6.99 / CHF 10.00; previously €29.99/ £24.99 / CHF 38.90

Violetta: Rhythm and Music – €9.99/ £6.99 / CHF 10.00; previously €29.99/ £24.99 / CHF 38.90

Winx Club: Saving Alfea – €9.99/ £6.99 / CHF 10.00; previously €29.99/ £24.99 / CHF 38.90

Source: Nintendo of Europe PR

By Jonathan Balofsky On 1 Feb, 2016 At 05:06 AM | Categorized As News, Nintendo Wii/Wii U, ROG News | With 0 Comments
new-smash-bros-characters_16-12

No Gravatarbayo smash

 

 

 

Nintendo has announced that the final DLC for Super Smash Bros for Wii U and 3DS will come on Wednesday Feb 3.  The DLC includes the final 2 characters and the final mii costumes. Will you be buying them? Personally I want that Takamaru mii costume.

 

See the tweets below

 

 

 

 

By Jonathan Balofsky On 5 Jan, 2016 At 11:47 PM | Categorized As Featured, PlayStation 3/PlayStation 4, Reviews, Reviews | With 0 Comments
T3_banner_blog_new_900x300

No GravatarI have to be honest. The Trine series is among my favourite games ever. Trine 2 is in fact my favorite indie game of all time, but how does Trine 3 hold up?

Visuals

Trine 3 is absolutely gorgeous beyond imagining. The look of the game simply has to be seen to be believed, and I understand it has a 3D option for 3D TVs (though I do not have one). The framerate is silky smooth and the textures are all perfectly arranged. This is the best looking game in the series by far.

download (2)

Audio

The Trine series has had some amazing music and sound effects in all the games, and Trine 3 is no exception. Both the amazing soundtrack and the voiceover work really immerse you into the gaming experience and make you feel a connection to the game. The soundtrack has been built on from previous installments once again and sounds perfect, but if I have one complaint, it is that the sound effects are sometimes off.  Whether it be attacking or grappling, sometimes the sound will not register correctly.

Gameplay

Trine 3 brings a major change to the series which have so far been 2.5D physics platformers. Now the series switches to full 3D movement which changes everything about how you play. Swinging from a hook, conjuring up objects and so on, have to be timed perfectly now more than ever. By the same token, however, combat with the knight is better than ever but with Zoya, not so much since her weapons are now awkward to use. In fact, I would argue the dynamic of the series has been thrown off completely. Its not bad per se, but it takes a lot of getting used to. What worked before simply will not work again and now more than ever; this has become a thinking person’s game. Is it a successful transition? Well that’s difficult to answer.  Many do not like it, yet some do. Its taken me a while but the game has grown on me and I do like it, but I can recognize its faults.

images

Final Thoughts

Trine 3 is a radical departure for the series, and I cannot give it a must buy recommendation. My recommendation is to watch some gameplay of it to see what its like. It is not like the first 2 games, but it isn’t bad.  It’s just not for everybody. I lean more toward saying to try it, but again, I suggest watching some videos so you don’t have any false ideas about it.

By Jonathan Balofsky On 25 Dec, 2015 At 07:53 PM | Categorized As Featured, Nintendo Wii/Wii U, Reviews | With 0 Comments
temple-of-yog

No GravatarThe Wii U eshop has some good games and some not good games. Games from a diverse set of genres and so on. Temple of Yog is one of the good games, but there is a bit of a catch.

large

The game is a rougelike/ twinstick shooter with randomly generated dungeons and twin stick shooting, but there is a catch. There are different clans available to play as and which one you choose will affect how your character plays.

The game’s levels–or temples as they are called–are divided into section that are displayed on the TV and on the gamepad.  I honestly feel this is one of the best uses of the gamepad I have seen in a Wii U game not from Nintendo besides Affordable Space Adventures, and that is saying something.

As with most games in this genre, they come off as derivative or simplistic, but the truth is this, the game has a lot of its own identity. The aforementioned level division is one aspect of it but the game just has a personality that many games today seem to lack.  It isn’t perfect, mind you. The controls can sometimes slip and gets iffy.  Some enemies also come off as cheap. For the most part, however, the game is fun and honestly that is what matters the most to me when playing a game. I am a fan of classic twinstick arcade style shooters and Temple of Yog, while not having a good story, is fun enough to hold my attention for a long time. I have to recommend checking this out as it is a game that will bring you a lot of enjoyment!

See game trailer below.

 

 

By Jessica Brister On 24 Oct, 2015 At 04:44 PM | Categorized As PC Games, Reviews | With 0 Comments
JonesInTheFastLane

No GravatarBefore there was even a concept of the life simulation franchise The Sims, there was another game that was out that was one of my favorites as a child. Jones in the Fast Lane, developed and published by Sierra Entertainment in 1990, was one of the most fun simulation games of the time. Not only did it have amazing graphics for the time, but the game play was top-notch. It was literally a life simulation game for “Keeping up with the Joneses.”

The game’s goals are simple get enough wealth, happiness, career, and education points and win. The game can be played one of three ways: just with one player, one player against the computer (the game calls him “Jones”), or up to four players. Of course, this was at a time before online gaming, so those four players actually had to be in the same room, taking turns on the computer. Remember the days of the family PC? This game catered to that crowd.

Jones_02

The player goes through a board-game style layout with different types of businesses including a factory, a bank, a grocery store, an appliance store, a clothing store, and so on. Players must get a job, make money, feed themselves each week, and find time to relax a bit. Of course, if they want to move up the ladder a bit, getting an education is a must. The player plays a week at a time instead of days. Everything is timed in the game, so walking to a place takes time, working takes time, taking a class takes time. Even going shopping takes time. When the time is up for each week, the next player goes. Each player must make sure that they plan out what they want to accomplish each week.

With everything that the player does, it creates points. Advance in your career? Points. Finish a class at the university? Points. Buy a hot tub? Points. Sit and do nothing in your apartment? Points. The goal points can be adjusted at the beginning of the game if you want a shorter or longer game. Jones in the Fast Lane may sound easy with these elements, but there are a lot of issues that can arise including: inflation or deflation, rent being due every week, needing new clothes every six weeks, getting robbed at the bank, and even applying for a job. It’s a truly fun game, and it’s even more fun with a bunch of people hovered around one computer.

Jones_03

For the time, Jones in the Fast lane had amazing 256-color VGA graphics, and it was also apparently one of the first games to run in Windows 3.0. The fact that I still love to play it twenty-five years later says something about the quality of the game. Even though it’s not the latest thing, because it’s designed almost like a board game, it really doesn’t matter how old it is. It will always feel like a great board game, and those never go out of style. Though it’s an old game, the graphics aren’t what I would say are headache-inducing like some of the ones in the late 1990s and early 2000s. It’s just one of those special games that you always want to go back to.

Jones in the Fast Lane used to have an app on the Google Play Store that had a pretty decent port of it for Android, but that has not been taken down. I’m not sure why. If you do get a chance to run across this gem, I highly recommend it. The game is amazing, and still is relevant even today. As I always say, I learned how to live through Jones in the Fast Lane: pay your rent on time, work hard, get an education, get some stuff to make your life easier, and find time to relax. That really is the best advice to life in my humble opinion.

REAL OTAKU GAMER is using WP-Gravatar