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I previously reviewed DOOM when it came out last year. You can read that review here. Today I want to look at some of the ways DOOM has changed and improved.

I had said that the biggest strength of the game was the single player mode and while I still believe that is true, I do feel a lot of work has gone into the multiplayer to make it work a lot better. It still isn’t perfect, but the DLC and the patches have gone a long way to take a game whose online was mediocre at best, and greatly improve it. It feels smoother, more fluid and the a.i. bots just work well. They saw what wasn’t working, took fan feedback and went to work on making it better. I can actually enjoy it a lot more now and would recommend trying it out.

The various additional modes and changes added to the game for single player also stand out. It is simple stuff like Arcade Mode that just gives the game a ton of replayability and increases the fun. Bethesda and id Software realized what the fans were really there for and gave it to them in great detail. They also added options to make the game feel even more like classic Doom while still keeping everything modern. It was classy, and it was well done.

Speaking of giving the fans what they want, SnapMap has had the biggest improvements. While it always had good content, there was no doubt that it was mainly there to help multiplayer.  id Software did a great job revamping it and allowing fans to use it in a manner much more like classic Doom mods. There is so much more variety now and the replay value is now bottomless. This was the best thing that could have been done, and I give major props to Bethesda and id Software for taking the time to overhaul SnapMap and allowing it to reach its true potential. Stuff like that makes gaming fun,

Overall, the changes made to DOOM since its release have been for the better. The game was amazing then and is even more amazing now. If you haven’t checked it out yet, you should do so!

 

By Jonathan Balofsky On 21 Apr, 2017 At 04:20 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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WonderBoy: The Dragon’s Trap was a classic game for the Sega Master System. Regarded as one of the all time greats, it has now been given a modern remaster thanks to Lizardcube and Dot Emu, but is it any good?

WonderBoy; The Dragon’s Trap is a beautiful game that takes great pains to replicate the classic 8 bit game and turn it into a modern experience. It has gorgeous hand drawn art that is full of detail and liveliness. The music is also lovingly redone in tribute to the original. You can switch between the original and modern look and sounds at the touch of buttons, and just comparing the soundtrack between the retro and modern really shows how much care was put in to be true to the original music.

Everything has been given an overhaul, for example instead of passwords, you get hints ( the game autosaves now), the nurse is now full of snarkiness, and most useful of all, you can use the shoulder buttons to scroll though your sub weapons. This does come with a drawback however, in that the awkward parts of the game are retained as well. The game has a way of registering hits that is straight from the original game, but feels out of place in a modern game. This gets really annoying during boss fights, and can throw you off. As well, the confusion about where to go next is still here. You can get lost for a while and just wander around looking for wear to go, which is one way of expanding the play experience, which is only 3-5 hours.

Don’t get me wrong, this is a good game and I love it. I love finding all the secrets and the ways to progress and there is just a sense of charm that the game has, that most other retro revivals just miss out on. The different weapons and armors are great, the transformations are awesome ( but actually transforming has a bit too strong of flashing lights), and  the overall experience is really well done. If it weren’t for trying too hard to preserve what the game was in full, instead of filtering it to get only the good, this would have been much better. Still this is a game that is rewarding, that gives you a sense of satisfaction when you make progress and gain new abilities. People often forget how hard the master system games could be, so the challenge is welcome, even with the difficulty settings. Plus there is now the option to play as a female protagonist and if that is chosen, the title screen will say WonderGirl: The Dragon’s Trap. It is a nice touch and really adds to the experience.

Overall I really liked WonderBoy: The Dragon’s Trap. It is a retro game done right (with a few issues) and is genuinely fun and charming. I fully recommend it.

By Jonathan Balofsky On 19 Apr, 2017 At 01:47 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda released a new trailer for Prey. This trailer shows off the Talos I station and how it is a character in its own right.

The aliens have escaped containment and taken over Talos I. But Prey isn’t only about fighting an invasion. And it’s not just an epic journey to figure out who you are, what you’re doing aboard this space station, and how you’ll save humanity from the Typhon threat. Prey is also about the space station itself. A shining testament to mankind’s unbridled ambitions, Talos I is more than the setting for Prey. It’s also full of secrets to discover and hidden layers to uncover. But, most of all, Talos I poses a unique threat to the player all by itself. 

Prey will be available on May 5, 2017, on PlayStation 4, Xbox One and PC. 

 

Prey is looking more and more epic with each trailer and we are eagerly awaiting its arrival. We hope to have a review up around launch.

 

 

 

By John Kinsella On 17 Apr, 2017 At 10:17 PM | Categorized As Indie Spotlight, PlayStation, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

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The world of games certainly is changing and indie games are becoming better and better. It is no surprise then that the fantastic folks at Tequila Works have put out another great indie game. The Sexy Brutale which follows the Groundhog Day-Esque story of Lafacadio a priest out to help those in need is truly a great one. This game is unlike other games I have played recently, but it fit it with my time as I have also been playing other games.

The idea that this game also takes place in a casino resort where everyone wears masks is pretty cool. The characters all have their own quirks and idiosyncrasies, and you really don’t know who you should root for. In a bare bones sense, this game is a murder mystery, with the main character hoping to uncover the culprit. Now as the characters all wear masks, there is already a sense of distrust. Could one of these weirdos actually be the killer, or is something out there in the darkness really doing it all?

Playing through a decent chunk of the game, I’m still unsure, but it is certainly something I am enjoying. The characters are completely their own person, and it will certainly take some more discovery to figure out this mystery. The thing that really does make this game stand out is the fact that, you do relive the same day, in hopes of discovering the truth. Now, the puzzles aren’t to be taken lightly but, as I have no intention of spoiling them for you, just know it is a challenging game.

Lafcadio certainly does need help, and if you play this game, I’m sure you will help this poor man. All he wants to do is to help find out who is killing all of these people. Just don’t let yourself overstep your bounds, or you will certainly wake up at the start of the day once more.

Hopefully, you think of this game as highly as I have. It doesn’t come out until tomorrow, but if this has piqued your interest at all, it is certainly worth buying. The Sexy Brutale comes out on April 11th on PC, PS4, and Xbox One. For the purposes of this review, I did play on the PS4 and it was a great gaming experience.

By Jonathan Balofsky On 16 Apr, 2017 At 03:19 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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There has been another tease of Nidhogg 2 coming to Nintendo Switch. This time from Creative director of Messhof, Mark Essen.

Gamereactor asked him about the possibility of a Switch version of the upcoming Nidhogg 2, and he responded.

 “Yeah, definitely, I mean it’s two players so it makes sense, simple control scheme, so…”

Hopefully the game does indeed come. It would be an excellent fit for the Switch.

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By Jonathan Balofsky On 16 Apr, 2017 At 02:48 PM | Categorized As Featured, Movie News, Reviews, ROG News | With 0 Comments

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I had to take some time to write this, and I felt waiting a few weeks after seeing it once and then going back, was the best way to go about getting what I needed for the review.

Power Rangers was a show I loved as a kid, I watched it all the time. I watched the various series up to Power Rangers: Time Force, and then fell off. For those who don’t know, Power Rangers used recycled footage from the Japanese series Super Sentai, and spliced in American footage as well to create a new show. It was cheesy, goofy and silly, but fun. It gave many of us a love of Japanese monster movies and rubber suit creatures.

So how does the newest film take on the series hold up? Surprisingly well.

I was very skeptical about the new film and everything I heard about it, but it actually was a great film to watch. The characters actually live up t the line “teenagers with attitude” this time, and they were all properly developed. Especially Billy Cranston, who was played brilliantly by RJ Cyler, in what was the most refreshing depiction of someone on the autism spectrum. He felt accurate and not like a forced attempt at pandering and I can appreciate that immensely.

Even Elizabeth Banks as Rita Repulsa was good, and she was able to switch between hamming it up and being genuinely creepy at times. The only cast member who felt out of place to me was Bryan Cranston as Zordon, as he just didn’t seem right in the role. He is a good actor, but the portrayal was not the best. There was an alternate take on Zordon in this depiction which I liked, but again, I feel Cranston just didn’t pull it off that well.

Now, when it comes to Power Rangers, special effects and monsters are a necessity and the film does both well. The toy versions of Goldar and the Megazord that people saw before the movie, didn’t give the best depiction since they looked far better on screen. The putties actual looked like a real threat in this version as opposed to the TV show.

If I have any complains, its that the product placement felt very forced, like it interrupted the narrative. As well, the rangers took a long time to get into their gear, but that one is more understandable, and the action paid off well.

All in all, this was an amazing movie and a real treat for fans of the series. I loved it and would see it again!

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First person shooters often fall into the usual traps that leave them feeling stuck in a rut. Bulletstorm was a game that tried to offer something different but went unnoticed. It was over the top and it was insane, but just didn’t catch on.

Now a remake has come in the form of Bulletstorm: Full Clip Edition. Its prettier, runs better and has the preorder bonus of being able to play the game as Duke Nukem.  I will not lie, that is what attracted me to the game, and I played it as the Duke. But is this a good game? And does Duke fit in well?

Bulletstorm knows what it wants to be. It is all out action, insane destruction and full of hype. The weapons were great, the visuals stand out far better and best of all, the game runs well on most PC, and is optimized well. The story had some stupid moments, but that was part of the charm. But most people want to know the important part. How was the game when you played as Duke Nukem. Well, if you couldn’t guess from the title of the review, this plays as a much better Duke Nukem game than Duke Nukem Forecer did.

Duke Nukem just fits right into the game. The dialogue doesn’t change really aside from Duke remarking about how he is n a new situation, and reacting to people calling him by the name of the game’s actual protagonist. It is actually funny how they handled it. Duke still does feel like a bit of a relic from the past, and his dialogue is cringe worthy at times. This is annoying given that games like Shadow Warrior show that this type of character can be done well in the modern day. It feels like the writers refuse to make Duke more up to date. He doesn’t need to lose his personality, but as stated, Shadow Warrior took a similar character and made him hilarious in modern games but focusing his character in a certain way.

Bulletstorm is fun. There is no debate about that. There is the occasional framerate drop and screen tear, but it isn’t too much of an issue. No, for me the main issue was something else altogether, I played with both mouse and keyboard and an Xbox One controller, and noticed some issues. Some FPS games I play on PC feel great with the controller, and even manage to keep the same feeling as the mouse and keyboard. Bulletstorm doesn’t have that feeling on PC. At least not yet. The controls didn’t feel mapped out well at times, and trying to do certain actions just got frustrating. As a result I had to use the mouse and keyboard. I like to use both normally and switch things up, so this was disappointing.

Overall, I did like Bulletstorm. Its a fast paced game, with great combat, and the addition of Duke Nukem was inspired. I think this is worth looking into, even without the Duke Nukem mode, which will probably be available to all as DLC later.

By Jonathan Balofsky On 6 Apr, 2017 At 10:55 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

 

We’re pleased to announce that a free trial for Dishonored 2 is now available! Out now on PlayStation 4, Xbox One and PC, the free trial allows players to dive into the first three missions of the campaign as either Empress Emily Kaldwin or the Royal Protector, Corvo Attano. Take on the role of a supernatural assassin in Dishonored 2, the follow up to Arkane Studio’s first-person action blockbuster that earned more than 100 ‘Game of the Year’ honors.

Dishonored 2 has been praised by IGN as “amazing” and “a superb sequel”, declared a “masterpiece” by Eurogamer, and hailed “a must-play revenge tale among the best in its class” by Game Informer. Named ‘Game of the Year’ by PC Gamer, ‘PlayStation 4 Game of the Year’ by IGN, and winner of ‘Best Action-Adventure Game’ at The Game Awards 2016, Dishonored 2 has garnered over 100 ‘Best of 2016 Awards.’

Dishonored 2 is available now on PlayStation 4, Xbox One, and PC.

Try out the free trial for your platform today!

Dishonored 2 is an amazing game, which we reviewed here. We fully recommend checking this free trial out as it is a great game that you will not regret. Bethesda and Arkane knocked it out of the park with this one and this free trial will let you see that for yourself.

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I have always loved pinball. Ever since I was a child, I have loved pinball machines and pinball videogames. Maybe it was playing NES pinball, or Alien Crush, I just found a love of both the machines and the video games. As such, I was a big fan of Zen Studios work. I hadn’t played some of their new boards in years, but one set that stood out above all others was their Bethesda pack.

Imagine taking Fallout 4, DOOM and Skyrim and turning them into pinball games, and at the same time retaining almost everything about the games. These are not just Bethesda themed pinball boards, they are the games fully adapted into pinball games, complete with game mechanics and identity.

Skyrim Pinball is nothing short of amazing. It retells the story of Skyrim through pinball and stays true to the game. It has the iconic music, it has leveling up and boss battles, and you have to watch your health and stamina at all times. You will go through dungeons, you will pick up loot and sort through and inventory and even craft items. I was absolutely blown away by the amount of detail put into the game. Yes its a stripped down version, but the essence is all still there. I had to be pulled away from the game just to be reminded that I had other obligations, that is how into it I got. The Skyrim board alone makes this worth getting. But it isn’t the only board.

DOOM Pinball was like getting hit with sensory overload in the best way possible. Great music, great visuals, good enemies and fights, I would never have thought it possible but it works. This follows the basic storyline of the new game and incorporates several elements from it, all done in the best way possible to keep the feeling despite the different format. I will even go so far as to say, that this particular board felt like more of a sequel to Alien Crush Pinball than the actual sequel for the Wii did .

Fallout Pinball is where things fell a bit short. I admit this may be because I am not extremely familiar with the Fallout games as much as others, but it felt like adapting many elements just got in the way. With Skyrim and Doom inventory and battles felt fluid and easy even if it took a while to get used to. With fallout, it felt way too clunky at times, but I can still appreciate the work done on this. The visuals are amazing and the music was good, but to me this just felt like the weak entry.

Overall, I would definitely give this a look at. My issues with the Fallout board likely have to do with my unfamiliarity with Bethesda’s entries, and fans might will like it. The other two boards however, were nothing but awesome. DOOM and Skyrim individually would make the purchase worth it, as they are some of the best pinball boards ever made. Fun, exhilarating and with an amazing amount of detail, these will suck you in fast.

I fully recommend checking this out.

By Jonathan Balofsky On 3 Apr, 2017 At 12:35 PM | Categorized As Uncategorized | With 0 Comments

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Nicalis’ Tyrone Rodriguez shared an image of Switch’s Home Menu a little while back. that showed the icons of games including The Binding of Isaac: Afterbirth+ and Cave Story. Cave Story was then further teased several times for Switch, and now we have official confirmation that it is coming..

Cave Story will come to Switch as Cave Story+, and it will have a physical release. There will be upgraded HD graphics,  and will also have seven play modes such as Wind Fortress and Boss Rush, more than twenty boss battles, fifteen levels, ten unique weapons, and four unique endings.

This all sounds amazing. Cave Story+ will come to Switch on June 20, and will cost $29.99.

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