This is one of the more unusual games I have played. I am not even sure how to describe it, because it mixes so many genres in so many ways. Tokyo Twilight Ghost Hunters: Daybreak Special Gigs is a game that mixes visual novels with RPGs but the blending is not a hundred percent perfect. It tries to be something new, but just ended up as something strange. It isn’t bad, but I guess I have to admit that it is just something I haven’t really encountered in this format before.
A Re-release of Tokyo Twilight Ghost Hunters: Daybreak, this version comes with an extended story. The same plot of high school students and scientists taking on the supernatural is there, but is expanded on in many ways. The gameplay is mostly unchanged, with the visual novel style of choices to move the story forward, combined with tactical RPG battles. This part of the gameplay is rather fun and I wish there was more of it. These battles require a lot of strategic thought and planning and to me, were the best part of the entire game experience.
Overall, the game is rather gorgeous, with eye popping artwork that really helps it stand out. For some reason the art in this game just stood out to me more than in other games of this kind. Maybe it was the power of the PlayStation 4, but this was just amazing. The one part that does bug me is that it uses photographs as backgrounds a lot. This does take away from the experience a bit.
Overall this is an okay game and if you liked the original releases, you might like this one. Its difficult to recommend because I am not sure who the target audience is, but I will say that when the game is fun, it is a lot of fun.
Shadow Warrior’s 2013 reboot was an amazing game that succeeded for so many others had failed. It took a 90’s FPS game based around pushing the envelope, similar to Duke Nukem, and mad a game for the modern era that not only kept the spirit of the game alive, but was a great game as well. Now the sequel has come with much hype behind it, and I have to say it doesn’t live up to the hype…..it far surpasses it.
Shadow Warrior 2 continues the series tradition of taking what other companies have tried, and actually succeeding where they failed. The game is now partially procedurally generated, so no two playthroughs will be the same, and there is a story reason for that as well. A good way to describe this game would be DOOM 2016 meets the Diablo series, and that isn’t a bad thing. The game is still a hybrid FPS/Hack N Slash game but now you acquire more loot and gear like a rougelike. Skill Upgrades, Item Modifications and Upgrades and more are a big part of this game, and learning how everything works is actually rather fun.
The single player campaign is around 12 hours ( more if you try and get every secret), and you can replay it in co-op mode with up to four players. Things change a bit in co-op mode, such as enemies taking more damage for example. Given that the game gives you the chance to go in with melee attacks or long range guns or close range guns, co-op might work better if every player picks one style they use as their role and sticks to it. The co-op mode really does add to the replayability of the game and I much prefer it instead of a competitive shooter mode that some other games have.
Visually the game is stunning, with a lot of detail put into the animations and textures, as well as character and enemy designs. While some characters and enemies do start looking similar to each other at times, there is still enough variety to keep things fresh. The game’s areas are huge and may seem empty, but do not let that fool you. There are many secrets to find and things to do. Just wondering for a while will lead you to something, so I encourage you to do that.
Shadow Warrior 2 retains the over the top nature of the first game. I would say it repeatedly crosses the line, but in truth, there really are not anymore lines it can cross. Nothing is off limits for the game, but it doesn’t just go all out offensive in a way that comes off as juvenile. Rather, the game seems more aware of itself and its writing. The writing, while spouting out some ridiculous things, is very well written and the characters are organic. You have Lo Wang who is a loudmouth and annoying to many, and the other characters are often frustrated with him. There is a lot of humor in the interactions he has with everyone. The throwbacks to the original game are welcome and a treat for old school fans. I would be remiss if I didn’t mention the amazing soundtrack in the game. With songs by people like Stan Bush and more, the game has amazing music that really helps get you into the game and get things done. Shadow Warrior has one of the best soundtracks in modern gaming and also one of the most fun. It is just that awesome and a great way of using music.
If there is one fault I have with the game, it is that there could be a bit more variety in everything. Not to say that the game is short on content, because it isn’t. Rather, it just feels like you move through it all a little too quickly. I have no doubt more content will find its way into the game eventually, and my issues are minor at best. If you have a decent PC, I highly recommend checking this out. This is an FPS that knows what it wants and what it should be. I highly recommend it.
Rougelikes are an amazing genre of games and one that I truly enjoy. As such, I was extremely happy to hear that Quest of Dungeons was coming to Wii U. The Wii U doesn’t have a vast selection of rougelikes but it is getting some good ones.
Quest of Dungeons is a game with a simple premise. Enter the dungeons to defeat the evil dark lord. You choose from one of four classes of characters (warrior, wizard, assassin or shaman), who all play similar to each other but with some key differences when it comes to attacking and progressing. Pick the one that is right for you, and you will have a good time playing.
Quest of Dungeons is a no nonsense game, as a single mistake can kill you and force you to start over at the beginning and start your quest anew. As well, there is a unique mirroring mechanic in the game, where your movements are tied to the movements of your enemies. In this way it is very similar to traditional RPG games, which I feel gives this a unique hook.
This is a game you can get lost in, both figuratively and literally. The levels and layout are massive, so you will need the Wii U gamepad to keep track of where you are, thanks to the map on the gamepad screen. However, every time you play, everything will be different. There will be enemies in different locations, treasures and weapons elsewhere and so on.
Overall, I loved the game. I think its a great rougelike, and the visuals are extremely appealing, with the 16 bit pixel art look. Like I said above, the Wii U does not have a vast selection of rougelikes but it is getting some good ones. This game definitely counts as one of the good ones. I highly recommend it.
Laser Blaster for Wii U is a game that takes after the game Missile Command, wherein you must take down attacks coming at you. It is a simple style of gameplay and great for someone who wants something quick for a pickup-n-play session of gaming. But is there anything substantial to it? Well, sort of.
The game starts off slow but picks up fast and when you get upgrades at the end of every wave, you must carefully choose which ones you want. Picking poorly can cause your play session to end much faster than you would want it to. For example, you might accidentally not stock up on the amount of weapons you will need for each wave. You will need to make the right choices or risk having to start over from the beginning.
I don’t see any major issues with the game aside from the fact that there is not much to it. While you need to be strategic with which upgrades you choose, the truth is that the game just doesn’t have a lot to it. But at the same time, it realizes that and seems to have positioned itself as a short play session style game. This is entirely single player and aside from the upgrades, there is nothing to prolong the length of the gameplay session.
Visually the game is fine, but the audio is rather bland. It feels like more could have been put into it. It just feels empty and that does affect how I play. It isn’t a gamebreaker but it does feel like a lost opportunity.
Overall, I say the game is okay, but just meant for short play sessions. If you are aware of that and that is what you are seeking, then by all means check this out. You will find this to your liking and not regret it. If you want a more meaty experience however, keep looking elsewhere.
It seems another new multiplayer focused IP has failed to attract an audience and will be going down the Free-To-Play route soon. Kotaku has reported that Battleborn, the FPS/MOBA hybrid from Gearbox will be shifting to this model soon, following in the path of 2K Games and Turtle Rock Studio’s Evolve.
The source, speaking under condition of anonymity, said that developer Gearbox had wanted to make Battleborn free-to-play from the get-go, but publisher 2K preferred to sell it as a standard $60 retail product. However, the game flopped, in part thanks to a glut of hero shooters like Blizzard’s Overwatch, which launched in the same month as Battleborn. Although the two games are somewhat different—and Fahey tells us Battleborn is pretty good—Overwatch has dominated the market.
Battleborn’s price has been steadily decreasing since it came out in May, and the game is now selling for just $20 at Amazon and some other retailers. The developers have regularly held events and released new content for the game, including free heroes and PVP maps. Gearbox also plans to release story missions and more heroes later this year. The studio will likely offer some sort of reward for current players once Battleborn goes free, although those plans have not yet been finalized, according to the source.
Choice Provisions has announced Runner3. The latest in the Bit.Trip Runner series will be coming in 2017 bit no platforms have been announced yet
Runner3 is the upcoming (and perhaps unsurprisingly) third entry in the BIT.TRIP RUNNER series. We’re committed to making it the best game we’ve ever made, and we want you to hold us to it. You can follow the game’s development over on our devlog, where we encourage you to chat with us in the comments section of our weekly updates.
We plan to be very open with you about the creation of Runner3, and we even plan to solicit feedback occasionally and offer user polls to give everyone a chance to chime in and help us think of things like level names, possible unlockable outfits, and more.
Let’s work together to make Runner3 the best game it can be!
This is another of RCMADIAX’s games for Wii U and like with my previous review of an RCMADIAX game, I will keep this brief. Titans Tower is better than Shooty Space but is still an unoriginal concept and to be honest, RCMADIAX can do a lot better. This game is based off a Flappy Bird model and like Shooty Space, might hold your attention for a few minutes, but then any excitement you had quickly goes away.
RCMADIAX has been accused of putting out a lot of shovelware onto the Wii U and that is a accusation that is hard to deny. Still, there are good games from this developer. Blok Drop U is a great puzzle game, Avoider and Panda Love are simple games that are deceptively addictive, and of course Super Robo Mouse is an outstanding game. I understand that game development takes time and money, both of which are in short supply with small operations, but I hope that RCMADIAX can do better in the future. Less licensing of game engines for quick turnaround and more games with original thought to them. They don’t all need to be like Super Robo Mouse, after all Blok Drop U was the game that made me a fan. A game that goes back to the roots would be a welcome change. There is so much potential for this developer and I do not want to see RCMADIAX become “that dev” who just puts out shovelware.
This is gonna be a short review, but to the point. I have stated in the past how I have a love hate relationship with RCMADIAX games and this one continues the cycle. While I found Panda Love to be deceptively addictive, Shooty Space left me bored after five minutes.
The game is a basic shoot em up on the Wii U, with no end, one hit kill and random super enemies showing up that give you extra points. If you play for longer than ten minutes, you will lose all interest in the game. There simply is not enough substance to it that would keep a player hooked. That is not to say it is a total waste of a game. It is a game that would do well for short play periods, to keep you amused when lengthy play sessions of other games is not an option. That said, this would have been much better to have on the 3DS instead of the Wii U. On the 3DS, this would be perfect for a quick pick up and play session on the go, whereas a similar quick play session is less likely on the Wii U, due to it being a home console.
Overall, I was not too impressed with this game. It lacks substance and aside from short play sessions, is not fun at all. RCMADIAX can do better and even the smaller games like Avoider can be excellent experiences. I would pass on this unless you need another game just to keep you occupied for a few minutes. Do check out the aforementioned Avoider and Panda Love and also Super Robo Mouse (RCMADIAX’s best game), because those games will leave you happy and are worthwhile experiences!
Every so often, there comes an indie game that tries to do something a little out of the ordinary. Talent Not Included is an action platformer, which seems simple enough, but there is a twist in that all the action is in the form of a stage play. This twist makes this game one of the most unique indie platformers out there.
The game takes full advantage of its settings, moving from location to location is done in the form of a stage transition. This is a really cool twist on screen transitions in video games, and helps both bring you further into the game and at the same time, be taken out of it in a meta way. That’s not to say the game is easy, oh my no. This is a very hard platformer, although it tricks you by starting out easy enough.
What gives this game more of a unique flair is how it takes the different acts of a play and applies it to a video game, by having each act have a different playable character. This was a cool take on not just the three act set up but also video game tropes in general. Each character has their own motivation for doing what they do, and while it isn’t the best story in a game, it serves its purpose very well.
The music in this game is excellent, but I feel it could have been better by being more involved and giving you a sense of being in a theatre. Its good for what it is, but it feels light. The game’s visual design is amazing and really ties into the theatre motif by having your progression in each scene ( the levels in each act) cause the terrain to shift as if on a wheel.
Do I think this is a game worth checking out? I think so. Its got a lot of potential for enjoyment and has a good unique hook. It is definitely worth a few hours of play.