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By Stark Wyvern On 28 Jul, 2017 At 02:19 PM | Categorized As PC Games, Reviews, ROG News | With 0 Comments

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A beautifully and mostly voiced RPG  has come to Steam, with characters fully rendered in beautiful drawings that show off emotion like no other.

This game tells the story of the young King to be, named Kay.  Kay is a stupid yet strong willed man, ready and yet not ready to become King. After a hilarious moment involving an urn, Kay soon finds himself out of a Kingdom and is forced to revitalize an old castle town. This game is filled with different characters to battle with and enemies to battle against, and as you work through the game you will encounter an odd mix of weirdos who will inevitably join your cause.

The cool thing about the characters is that there is a chance to spend days with them and get to know them. With a love for Persona beating in my heart, I found this to be a neat addition. You get achievements for maxing out these relationships and the characters are all so different it is fun getting to know them.

Another interesting thing about this game is that you have a time limit up against you which is important. You have to complete a certain amount of tasks and with a huge laundry list, and quests taking multiple days, you really need to work. If you don’t complete enough of the main quests your game will end. Someone needs to pay back a huge sum of money and it won’t get done without due diligence from you and Kay.

It really is a standard RPG with different items to buy and a turn based action system. You can move multiple times depending on your movement skill and can attack once or more if you use special points. It really can get rather crazy out there on the battle field and you will have to keep on your toes like in all RPG’s.

Regalia really is a stunning game and all of its assets look great. The world is lush and ready for you to explore.  A vast map spread wide with possibility of adventure. A game that is as funny as it is serious and not shy to crack jokes. Really it has great writing and that makes the game even better.

This game is certainly worth playing. The characters are interesting and unique and you really root for them to succeed in their goal.  I’d highly recommend giving it a shot.

By Angela Heidenreich On 28 Jun, 2017 At 01:38 AM | Categorized As Featured, PC Games, Reviews, Reviews, ROG News | With 0 Comments

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Shock Tactics is a turn-based sci-fi strategy game with tactical combat, exploration, squad management and base building. Many have compared it to XCOM. But maybe you don’t know what XCOM ever was. The master of turn-based games, squad management, and guiding yourself/team through a level.

As with turn-based games, they tend to work around a hitting percentage when it comes to making moves. Which means that if there is a 1% chance of hitting a target, ODDS ARE, you won’t hit it, but there is always that 1% chance that you will, in which case you just might! Then there’s the other end of the spectrum if the target says 99% hit percentage, then the odds of you missing are s minimal, but you just might miss still! That’s the fun with these changes, Lady Luck may or may not smile upon you.
The joy and horror of a turn based game are being able to control multiple people and really get tactical with the game. Of course, this is a joy and horror.  I say that because controlling multiple people can be good and bad. If someone dies, you have the opportunity to revive them in Shock Tactics, but with this opportunity comes the risk of losing more of your men if you aren’t careful. But of course this opportunity only lasts so long, so it really is a moment to think if you need that extra person, or if you can finish the mission without them.
Getting the opportunity to play a turn-based game was a nice refresher, while also super frustrating. Turn-based games are all about teaching you not to make the wrong kind of moves. Doing one little mistake can really cost you a lot of damage, people, or sometimes even losing the level. I’d be lying if I said I was able to just bash through the game and beat every level super easily. I definitely got rolled over a few times. It took me a few times to realize that the game merely “suggesting” that the Overwatch ability was a good thing to use sometimes, actually meant that it was almost a necessity.
The nice thing about the Overwatch ability is it causes you to immediately shoot any enemy target that comes out of cover and in the line of sight of a soldier. Even if that means they come into the view of multiple soldiers. They will then immediately fire upon the enemy and the enemy generally will run back to their cover to attempt to avoid any more damage. That is if the previous damage didn’t already kill them.
Since we are talking about damage, I must mention the hit percentages. Of course, they seem to like it all makes sense. The lower the percentage, then the lower the odds of the hit actually hitting and causing damage. Then the higher the percentage, the higher the chance of hitting and causing damage. Of course, makes sense. Until you get a 100% hit percentage and completely miss the target. Unfortunately, this happened to me a few times during my gameplay. There would be nothing in my way, no reason to hit my target, and actually, in one instance I was practically face-to-face with the target, with a 100% hit percentage, and I missed. Crazy!
There are missions that you go on when it comes down to Shock Tactics, you are learning information on missions that seem to have happened in the past to tell you what is going on now, and why. During these missions, you have to do certain objectives in order to move on. Of course, there are always the main objectives that you cannot avoid. But then there are the SIDE objectives, which normally means you have the OPTION to do these. They are not necessary. But when it comes to Shock Tactics and what I personally experienced, those side missions ARE necessary. I would fail a side mission during the beginning of my learning experience and have to completely re-do the mission because I would immediately get failed. But they were side missions, which in most games means optional. I didn’t know, nor understand. But, they are necessary.
There definitely were some cool pluses when finishing each mission would be building up a base to assist you with certain things in the game. Sometimes this would be to gain abilities that can only be used once per mission, but these powers could easily change the way the mission was going if you happen to be losing at the time.
Ultimately, the game wasn’t bad. The storyline was completely forgettable. I really don’t remember much of it at all, the gameplay was normal for a turn-based game, which was nostalgic. Although there were the errors of percentages, and the annoyance of failing side missions, which should be optional, and if they are not optional, then they need to be made main missions, not a side. The maps weren’t awe-inspiring, and actually, the fog could be annoying sometimes, although made sense when hiding enemies from your sight immediately. They did well with creating the maps to be made up of areas where you would climb, hide under things, and be on the regular ground level. It really added to the ability to plan the perfect strategy, or failing in terrible moves.
I definitely can find myself playing Shock Tactics more to get better with turn-based games, although if I keep experiencing misses on 100% hits I might find it too annoying to continue. But for the most part, the game was nostalgic, and a good experience. Just a few things could have been done to create a friendlier game experience or even memorable experience. Having soldiers look significantly different would have been a nice addition too (not just color differences). But ultimately, that is just being nit-picky at this point.
Time to get your strategy on!

By Gehennakat On 6 Feb, 2016 At 06:30 PM | Categorized As Featured, PlayStation, Reviews, Reviews, Reviews, ROG News, Xbox 360/Xbox One | With 0 Comments

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Blood Bowl 2


(Not Your Father’s Football)


This weekend the majority of us will be gathering with friends and families watching pigskin get thrown around during Super Bowl 50, but not I.  I’m not exactly what you’d call a “sports guy” so when I was given the review codes for Blood Bowl 2 I almost passed them off to our resident Madden aficionados.  I’m very pleased I didn’t.  Blood Bowl 2 is brought to us by Cyanide Studios and published by Focus Home Interactive and is based off the hit Board Game Blood Bowl created by Jervis Johnson for British games company Games Workshop.

Blood Bowl 2 is a football game much the way Mario Bros. is a plumbing simulator.  There may be some pipes and plumber, but that’s about it.  BB2 takes place on a football field with you trying to get to your opponents end zone and score… and that’s pretty much where the similarities come to a rest.


Blood Bowl 2 is a turn based game based in the Warhammer universe and pits two team on a hilarious collision course.  At its base you select a team from the races that are available: Humans, Orcs, Dwarfs, Skaven, High Elves, Dark Elves, Chaos, and the Bretonnian. Each has their own perks and advantages, as well as disadvantages.  Dwarves sponge up damage and can run through most attacks, but can throw about as well as a penguin flies.  The two elf races available from the beginning are pretty much the opposite; they can run fast and pass the ball the length of the field, but their defense leaves them vulnerable to harder hitting races like Chaos or Bretonnian’s.  Each turn consists of you moving all your characters once (if they’re not disabled, dead or injured), with one special attack or “blitz” allowed per turn.  Success on turns and moves is based off your characters stats and the races overall abilities.  As of the writing of this review for the PS4 version, there are 2 new races available for download.  One is another race of Elves (Wood), and the other is the Lizardmen.

On top of each races normal attributes they each have their own star players who have abilities to help turn the tide in your favor.  You have linemen, blitzers, runners, and in the case of Dark Elves assassins who sole purpose is to take out the opposing teams best players.  Now playing against the Elves as the Orcs seems like a losing battle with the Elves’ speed, but this is where the game becomes more about how you use your team.  Let’s say, for example, the Elves just caught the ball and are yards from the in zone.   There’s no way any of the orcs can get there on my turn.  What I can do is take one of my fast Goblin runners and put them next to my towering lineman of a Troll.  This gives me the option to throw my Goblin down field at the Elf down there.  Unfortunately, being a turn based game success is based off a dice roll and your player’s stats.  I say unfortunately because this particular roll did not go my way and my Goblin was eaten by said Troll, which is highlighted by hysterical animations and dialogue from the two announcers via Cabalvision.  Basically, any confrontation or violence is zoomed in on and commented on by either Jim or Bob. Blood-Bowl-2-Screens-

The game has two main modes where you can play vs. or play the campaign.  Once you familiarize yourself with how the stats and dice rolls work you can move on to the season play where you make your own team and upgrade their abilities and stats, hire new players, and manage your team much like you would if you were a real coach.  The real downside to the season play is if you lose a character (dies from injury), or in my case, they get eaten by a Troll, that character is gone for good.   This makes player management and selection much more key towards what your style of play.  It also forces you to weigh sending that player you’ve spent hours on into the fray.

Honestly, I enjoyed Blood Bowl 2 quite a bit and it’s nice to play a game that moves outside of the conventional genres of RPG, sports, or puzzles and playfully combines them all into a hysterical mix of violence and fun.  It reminds me of how Battle Chess was, except relocated to a football field in the Warhammer universe.  That being said, this a great time by yourself or co-op online with friends.  Don’t pass this title by if you’re not into sports or football, because, there are plenty RPG, action, and puzzle elements to keep you entertained for hours.  Let’s be honest, we can all watch football any weekend, but how often do you get to see a Troll eat a Goblin after trying to throw him downfield to prevent a touchdown by an Elf?


By otakuman5000 On 28 Jun, 2011 At 03:07 AM | Categorized As Featured, Games You Slept On, Indie Spotlight, PC Games, Reviews | With 2 Comments

No GravatarFrom Ankama Games comes a little jewel called (of all things) Dofus.  Seriously unsure where the name originated, however, the game is not as ah…’dofus’ as it sounds.  A turn-based rpg/mmo in the same mold as the Fire Emblem series, Dofus is a cute little free-to-play with a subscription option.

The scenery is very well done, all of it done in a cartoonish, cute style.  The avatars and Non Player Character or NPC monsters are also done in the same style.  The NPC monster levels are kind of confusing at first, as your avvie can handle a lot higher level of monster than one would think they could in some cases, and in other cases the monster powers are almost unbelievable in strength.  The young boars in particular are capable of doing some serious damage to your hero and should be avoided by classes that do not start with a large health pool.

The user interface is standard and easy to work with, although some of the spells are difficult to understand at first.  Probably not helping in this situation is the fact that to try this game out I picked what I thought was going to be the most difficult class to play, guaranteeing myself some pitfalls and problems.  As always, soldier/warrior types are the easiest to play at the outset, and healer/summoner classes do seem to be the weakest.

That being said, it’s far from impossible to play even the weakest classes successfully.  Leveling is quick through the early levels, and continues to not be difficult or frustrating through the medium levels.  Even staying in the starting area to level crafting did not significantly impact leveling time because of the ready availability of higher level NPC monsters in that area.

There are multiple inexpensive subscription options ranging from 1 week to 12 months.  The game doesn’t take what it’s offering too seriously, and is pretty economical for the subscribing player.  The pros of actually subscribing if you like the game are huge, you can actually sell the stuff in your inventory.  Non-subscribers have no way to get things out of their inventory other than deleting items.  I really didn’t love that about the game, having been conditioned that the only real way to make money in a game is to sell stuff, but one can definitely appreciate the carrot to subscription!

Turn-based combat isn’t exactly new, but it’s new in the MMO category.  It was disconcerting to watch five or six monsters roughing up my avatar without it having a chance to get a spell off.  Working in ‘real-time’ gets one spoiled to a certain extent.  To be sure, when there’s a couple summons out and one tiny monster left, feeling sorry for the monsters isn’t high on my list of things to do!  Also, there is no ability to regain health outside of spells in combat.  No ability to chug a potion to regain health until out of combat, so be aware that this is an issue because otherwise you may run out of combat time trying to figure out how to get a little health back before you get killed.

The crafting system is difficult to learn and work through, and there is no place to actually manufacture a lot of things in the starting area.  The best that can be done is to trade wheat flour for bread through an NPC, and the game doesn’t always allow you to do it correctly.  Also, losing resources due to a mistake being made in the way that you set up the crafting is irritating.  The time spent (even in the starting areas) on crafting can really turn one off to it.  The main reason that I stuck with it personally is that not doing so has been a problem in other games.   There are five gathering occupations with related actual crafting occupations later on.

The multiple classes offer something for everyone that wants to try this game.  The adorable little avatars are more than reminiscent of manga-drawn beauties, and aficionados of Fruits Basket and Ah! My Goddess will see some of the art in the avatars that they have grown to love.

In short, it’s an engaging little game.  Hardcore MMO players might not be sold, but it’s fun.  Although not always easy to learn, it’s enjoyable even if the learning curve can get a bit steep at times.