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battleborn

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It seems another new multiplayer focused IP has failed to attract an audience and will be going down the Free-To-Play route soon. Kotaku has reported that Battleborn, the FPS/MOBA hybrid from Gearbox will be shifting to this model soon, following in the path of 2K Games and Turtle Rock Studio’s Evolve.

The source, speaking under condition of anonymity, said that developer Gearbox had wanted to make Battleborn free-to-play from the get-go, but publisher 2K preferred to sell it as a standard $60 retail product. However, the game flopped, in part thanks to a glut of hero shooters like Blizzard’s Overwatch, which launched in the same month as Battleborn. Although the two games are somewhat different—and Fahey tells us Battleborn is pretty good—Overwatch has dominated the market.

Battleborn’s price has been steadily decreasing since it came out in May, and the game is now selling for just $20 at Amazon and some other retailers. The developers have regularly held events and released new content for the game, including free heroes and PVP maps. Gearbox also plans to release story missions and more heroes later this year. The studio will likely offer some sort of reward for current players once Battleborn goes free, although those plans have not yet been finalized, according to the source.

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castlevania

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This week marked 30 years of the Castlevania series, a series near and dear to my heart. My first time playing this series was actually with Circle of the Moon on the GBA when I rented it while on vacation one year. It didn’t make a lasting impression on me, nor did Harmony of Dissonance some time later. The moment I became enthralled with Castlevania wasn’t actually when I played a game in the series. No, it began when I opened the pages of Gamepro one month and saw a preview of Castlevania Aria of Sorrow. I don’t know why, but once I saw those preview images I knew I had to play this game when it came out. And play it I did, becoming obsessed with finding every secret, getting every soul and so on. This was a game that hooked me and made me a fan of the series.

I did not own the original games on the NES or Super Castlevania IV on the SNES, but thanks to the virtual console, I have been able to play these classics. I think they still hold up well, to an extent. Castlevania 1 is punishingly hard, and 3 is even harder but added so much innovation. Simon’s Quest is of course the black sheep of the series but it did lay the groundwork for what would come later with Symphony of the Night. These are all amazing games on the NES, with the first game being an amazing homage to classic horror cinema, an aspect that while downplayed later on in the series, is still there even in recent entries.

Super Castlevania IV was where the series really got good. It was still hard, but now it was fair. Your failures were your own fault, and the bosses still a challenge but no longer unfair. The music was some of the best in the entire series and everything seemed on a greater scale than before. This continued with Rondo of Blood and Bloodlines. While some feel Bloodlines is not as good as IV, I think it is on equal ground. It had its own contribution to the story and helped make the novel by Bram Stoker canon with the games. It was the goriest entry in the series but also one of the best designed.

Rondo of Blood was the big transition in terms of storytelling. It didn’t just introduce cut scenes, it also introduced hidden stages which was a game changer for the series. It led directly into Castlevania SOTN as well. SOTN changed how the games were played, but it did so by combining what came before in Simon’s quest, Dracula’s Curse and Rondo of Blood, with elements of the Zelda series. It led to that style of games being called metroidvania, instead of just metroidlike.

The series has been put on hold by Konami, and with Koji Igarashi having left, it seems unlikely we will get a new entry. But we do have IGA’s upcoming game, Bloodstained: Ritual of the Night, to look forward to. Castlevania may have turned 30 this week, but the series still brings in new fans every day!

warhammer

No GravatarTHQ Nordic has released a new trailer for Warhammer: End Times – Vermintide on consoles. The console versions of the game will be released on October 4. You can see the trailer below

 

By Jonathan Balofsky On 26 Sep, 2016 At 12:35 PM | Categorized As News, PC Games, ROG News | With 0 Comments
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Choice Provisions has announced Runner3. The latest in the Bit.Trip Runner series will be coming in 2017 bit no platforms have been announced yet

 

Runner3 is the upcoming (and perhaps unsurprisingly) third entry in the BIT.TRIP RUNNER series. We’re committed to making it the best game we’ve ever made, and we want you to hold us to it. You can follow the game’s development over on our devlog, where we encourage you to chat with us in the comments section of our weekly updates.

We plan to be very open with you about the creation of Runner3, and we even plan to solicit feedback occasionally and offer user polls to give everyone a chance to chime in and help us think of things like level names, possible unlockable outfits, and more.

Let’s work together to make Runner3 the best game it can be!

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This is great news and I eagerly await to see what they will do with the series next. No platforms have been announced yet but it will likely come to all major systems in 2017.

yook

No GravatarPlaytonic has released a new trailer showing off NPCs from their upcoming Yooka Laylee and one of them will be none other than Shovel Knight himself!

Check out the trailer below

 

severed

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Drinkbox Studios has released some excellent games over the years including the amazing metroidvania style game Guacamelee!, and now have brought their latest masterpiece to Nintendo systems. Severed is a first person game focused on touch screen controls and a creepy atmosphere. How did it hold up in the transition to Wii U? Rather well actually.

When playing Severed, you will almost certainly be focusing exclusively on the gamepad and not the TV due to the emphasis on the touch screen. Severed is one of the best uses of the Wii U gamepad I have seen, especially since it takes full advantage of the touch screen capabilities while also giving you some traditional controls as well. The interactions with the environment happen in a variety of ways, such as swiping the screen to remove obstacles, find hidden gems and moving gears to open doors.

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The game has an amazing horror atmosphere and the music helps that. It gives you a sense of creepiness and a feeling that you are always in danger. There is always some terror waiting for you, lurking where you do not expect. The first person perspective combined with the way you move, work well with the music to create one of the best feelings of anxiety ever. I cannot say enough good about the music, it really does its job well.

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There are some negatives though. The game’s combat can be very difficult to get a hang of and can be unforgiving at times. Adapting to multiple enemies will take a lot of time and effort, as you will need to learn to keep moving and make certain enemies a priority while not ignoring other enemies. Its not all bad and once you get the hang of it, you can do very well. Its just that there is some difficulty in learning this. Its fun once that’s out of the way so be patient.

Severed is a great experience and I would recommend it, just be aware you will need some patience with it.

dishonored

No GravatarBethesda has released a new trailer for the upcoming Dishonored 2. This trailer shows off some of the unique kills you can do in the game. The game is looking amazing with each trailer and cannot come soon enough.

Check out the trailer below.

 

By Jonathan Balofsky On 20 Sep, 2016 At 04:44 PM | Categorized As News, PC Games, ROG Humor, ROG News, Xbox 360/Xbox One | With 0 Comments
ReCore Horizontal Key Art

No GravatarSmosh Games has released an honest game trailer for Recore. They point out many of the flaws and while making some nice comments, they really savage the game. From the visuals to the game design, nothing is safe, especially not the loading. Take a look below.

 

 

By Jonathan Balofsky On 20 Sep, 2016 At 03:07 PM | Categorized As News, News, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments
KI (1)

No GravatarMicrosoft and Iron Galaxy have released the trailer for Shadow Lords, the finale to Killer Instinct Season 3, and possibly the entirety of KI 2013. The new mode features a new campaign, rewards, a new stage and more. Check out the trailer below

 

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No GravatarThe God Eater games have always had a cult following, stemming from its PSP origins over 5 years ago. Fans fell in love with its quirky, insane monster design and Monster Hunter-esque gameplay. God Eater 2: Rage Burst is the re-release of last year’s God Eater 2 with added features like survival missions, gear and extended story content.

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You are a member of Blood, an elite unit of God Eaters, whose sole purpose is ridding the world of Aragami. The Aragami are monsters that have completely taken over the planet. Aragami come in all terrifying shapes and sizes from people-sized demon plants to gigantic bug-dinosaur looking monstrosities. The awesome creature design makes every boss encounter more worthwhile, as the big baddies become more and more outrageous.

 

You’re not alone in your God Eating, your teammates all fall into the typical J-RPG spectrum of personalities from the stoic team leader, all the way down to the ditzy scantily-clad bad-ass who really likes to eat. I’ll admit at first I eye-rolled at a lot of the writing but the team aboard our flying fortress, Friar, did grow on me.

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There are really good character moments in between mission that reveal a lot of your crew’s motivations. Early on a teammate concocts a scheme to stage a meeting with a visiting pop-star. The humor in Rage Burst balances the grim reality of monsters displacing people into ghettos worldwide in a way that I really appreciated.

In order to fight the good fight, God Eaters use God Arcs, a Swiss-army type weapon system that houses a ranged weapon, melee weapon and shield. It’s a neat system that lets you change weapon types on the fly. Managing your God Arc becomes a herculean task considering the endless combinations of weapons you can craft and upgrade. I found myself loving the Buster Sword/Sniper/Shield combo.

If you want to really kick ass, you need to be able to effective switch your God Arc weapons suit your needs and being able to identify a specific Aragami’s weakness and when to press for the attack. I found that memorizing the attack pattern of each monster is the best way to get results. Combos and charge attacks on big melee weapons like hammers and scythes do crazy damage and feel good when you catch a monster from behind.http://realotakugamer.com/wp-admin/post.php?post=24449&action=edit#titlediv

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Each mission lets you bring in up to 3 computer controlled teammates that do a surprisingly good job of not being a hindrance and I even opted to recruit actual players for harder missions via online co-op. I suggest bringing in some buddies early on since the beginning missions are so utterly boring.

Rage Burst’s biggest letdown is in its mission design which is basically just from an arena filled with monsters. The first few hours are a bit of a drag since you can essentially sleepwalk through most of these conflicts, considering you don’t really need to use of the advanced combat techniques until you’re 8-10 hours in. I found myself having to replay a bunch of these missions in order to grind out loot and crafting materials.

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The customization options for Rage Burst are dense. The player-created protagonist has access to literally thousands of outfit and weapon combinations. There are plenty of loot and game rewards replaying mission in order to gain higher ranks scoring better loot. Join an online game and you’ll just how ridiculous and/or awesome you could potentially look.

Rage Burst also isn’t a great looking game. Most of the mission reuse the same locations, so just get used to fighting in the same bombed-out city landscapes for a good long while. This is a shame considering the character and monster design are so fun and full of personality.

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There is a rather steep learning curve. Advanced techniques are not explained all that well unless you do some digging in the database and become intimately aware with the all the System Terms. It was only after playing for about 10 hours that I figured out exactly what Bursts actually do. Other skills like parrying and using Zero Stance would have saved me a lot of heartache if I knew where to look earlier.

It’s easy to lose a lot of time playing God Eater 2: Rage Burst. If you can make it through the painfully slow start, you can find a deep and addictive action-RPG that could compete with the likes of Monster Hunter. This is all assuming you’re patient enough to put with a boring start, frustratingly steep learning curve and sub-par visuals.

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