Shadow Warrior’s 2013 reboot was an amazing game that succeeded for so many others had failed. It took a 90’s FPS game based around pushing the envelope, similar to Duke Nukem, and mad a game for the modern era that not only kept the spirit of the game alive, but was a great game as well. Now the sequel has come with much hype behind it, and I have to say it doesn’t live up to the hype…..it far surpasses it.
Shadow Warrior 2 continues the series tradition of taking what other companies have tried, and actually succeeding where they failed. The game is now partially procedurally generated, so no two playthroughs will be the same, and there is a story reason for that as well. A good way to describe this game would be DOOM 2016 meets the Diablo series, and that isn’t a bad thing. The game is still a hybrid FPS/Hack N Slash game but now you acquire more loot and gear like a rougelike. Skill Upgrades, Item Modifications and Upgrades and more are a big part of this game, and learning how everything works is actually rather fun.
The single player campaign is around 12 hours ( more if you try and get every secret), and you can replay it in co-op mode with up to four players. Things change a bit in co-op mode, such as enemies taking more damage for example. Given that the game gives you the chance to go in with melee attacks or long range guns or close range guns, co-op might work better if every player picks one style they use as their role and sticks to it. The co-op mode really does add to the replayability of the game and I much prefer it instead of a competitive shooter mode that some other games have.
Visually the game is stunning, with a lot of detail put into the animations and textures, as well as character and enemy designs. While some characters and enemies do start looking similar to each other at times, there is still enough variety to keep things fresh. The game’s areas are huge and may seem empty, but do not let that fool you. There are many secrets to find and things to do. Just wondering for a while will lead you to something, so I encourage you to do that.
Shadow Warrior 2 retains the over the top nature of the first game. I would say it repeatedly crosses the line, but in truth, there really are not anymore lines it can cross. Nothing is off limits for the game, but it doesn’t just go all out offensive in a way that comes off as juvenile. Rather, the game seems more aware of itself and its writing. The writing, while spouting out some ridiculous things, is very well written and the characters are organic. You have Lo Wang who is a loudmouth and annoying to many, and the other characters are often frustrated with him. There is a lot of humor in the interactions he has with everyone. The throwbacks to the original game are welcome and a treat for old school fans. I would be remiss if I didn’t mention the amazing soundtrack in the game. With songs by people like Stan Bush and more, the game has amazing music that really helps get you into the game and get things done. Shadow Warrior has one of the best soundtracks in modern gaming and also one of the most fun. It is just that awesome and a great way of using music.
If there is one fault I have with the game, it is that there could be a bit more variety in everything. Not to say that the game is short on content, because it isn’t. Rather, it just feels like you move through it all a little too quickly. I have no doubt more content will find its way into the game eventually, and my issues are minor at best. If you have a decent PC, I highly recommend checking this out. This is an FPS that knows what it wants and what it should be. I highly recommend it.
Laser Blaster for Wii U is a game that takes after the game Missile Command, wherein you must take down attacks coming at you. It is a simple style of gameplay and great for someone who wants something quick for a pickup-n-play session of gaming. But is there anything substantial to it? Well, sort of.
The game starts off slow but picks up fast and when you get upgrades at the end of every wave, you must carefully choose which ones you want. Picking poorly can cause your play session to end much faster than you would want it to. For example, you might accidentally not stock up on the amount of weapons you will need for each wave. You will need to make the right choices or risk having to start over from the beginning.
I don’t see any major issues with the game aside from the fact that there is not much to it. While you need to be strategic with which upgrades you choose, the truth is that the game just doesn’t have a lot to it. But at the same time, it realizes that and seems to have positioned itself as a short play session style game. This is entirely single player and aside from the upgrades, there is nothing to prolong the length of the gameplay session.
Visually the game is fine, but the audio is rather bland. It feels like more could have been put into it. It just feels empty and that does affect how I play. It isn’t a gamebreaker but it does feel like a lost opportunity.
Overall, I say the game is okay, but just meant for short play sessions. If you are aware of that and that is what you are seeking, then by all means check this out. You will find this to your liking and not regret it. If you want a more meaty experience however, keep looking elsewhere.
It seems another new multiplayer focused IP has failed to attract an audience and will be going down the Free-To-Play route soon. Kotaku has reported that Battleborn, the FPS/MOBA hybrid from Gearbox will be shifting to this model soon, following in the path of 2K Games and Turtle Rock Studio’s Evolve.
The source, speaking under condition of anonymity, said that developer Gearbox had wanted to make Battleborn free-to-play from the get-go, but publisher 2K preferred to sell it as a standard $60 retail product. However, the game flopped, in part thanks to a glut of hero shooters like Blizzard’s Overwatch, which launched in the same month as Battleborn. Although the two games are somewhat different—and Fahey tells us Battleborn is pretty good—Overwatch has dominated the market.
Battleborn’s price has been steadily decreasing since it came out in May, and the game is now selling for just $20 at Amazon and some other retailers. The developers have regularly held events and released new content for the game, including free heroes and PVP maps. Gearbox also plans to release story missions and more heroes later this year. The studio will likely offer some sort of reward for current players once Battleborn goes free, although those plans have not yet been finalized, according to the source.
This week marked 30 years of the Castlevania series, a series near and dear to my heart. My first time playing this series was actually with Circle of the Moon on the GBA when I rented it while on vacation one year. It didn’t make a lasting impression on me, nor did Harmony of Dissonance some time later. The moment I became enthralled with Castlevania wasn’t actually when I played a game in the series. No, it began when I opened the pages of Gamepro one month and saw a preview of Castlevania Aria of Sorrow. I don’t know why, but once I saw those preview images I knew I had to play this game when it came out. And play it I did, becoming obsessed with finding every secret, getting every soul and so on. This was a game that hooked me and made me a fan of the series.
I did not own the original games on the NES or Super Castlevania IV on the SNES, but thanks to the virtual console, I have been able to play these classics. I think they still hold up well, to an extent. Castlevania 1 is punishingly hard, and 3 is even harder but added so much innovation. Simon’s Quest is of course the black sheep of the series but it did lay the groundwork for what would come later with Symphony of the Night. These are all amazing games on the NES, with the first game being an amazing homage to classic horror cinema, an aspect that while downplayed later on in the series, is still there even in recent entries.
Super Castlevania IV was where the series really got good. It was still hard, but now it was fair. Your failures were your own fault, and the bosses still a challenge but no longer unfair. The music was some of the best in the entire series and everything seemed on a greater scale than before. This continued with Rondo of Blood and Bloodlines. While some feel Bloodlines is not as good as IV, I think it is on equal ground. It had its own contribution to the story and helped make the novel by Bram Stoker canon with the games. It was the goriest entry in the series but also one of the best designed.
Rondo of Blood was the big transition in terms of storytelling. It didn’t just introduce cut scenes, it also introduced hidden stages which was a game changer for the series. It led directly into Castlevania SOTN as well. SOTN changed how the games were played, but it did so by combining what came before in Simon’s quest, Dracula’s Curse and Rondo of Blood, with elements of the Zelda series. It led to that style of games being called metroidvania, instead of just metroidlike.
The series has been put on hold by Konami, and with Koji Igarashi having left, it seems unlikely we will get a new entry. But we do have IGA’s upcoming game, Bloodstained: Ritual of the Night, to look forward to. Castlevania may have turned 30 this week, but the series still brings in new fans every day!
Choice Provisions has announced Runner3. The latest in the Bit.Trip Runner series will be coming in 2017 bit no platforms have been announced yet
Runner3 is the upcoming (and perhaps unsurprisingly) third entry in the BIT.TRIP RUNNER series. We’re committed to making it the best game we’ve ever made, and we want you to hold us to it. You can follow the game’s development over on our devlog, where we encourage you to chat with us in the comments section of our weekly updates.
We plan to be very open with you about the creation of Runner3, and we even plan to solicit feedback occasionally and offer user polls to give everyone a chance to chime in and help us think of things like level names, possible unlockable outfits, and more.
Let’s work together to make Runner3 the best game it can be!
Drinkbox Studios has released some excellent games over the years including the amazing metroidvania style game Guacamelee!, and now have brought their latest masterpiece to Nintendo systems. Severed is a first person game focused on touch screen controls and a creepy atmosphere. How did it hold up in the transition to Wii U? Rather well actually.
When playing Severed, you will almost certainly be focusing exclusively on the gamepad and not the TV due to the emphasis on the touch screen. Severed is one of the best uses of the Wii U gamepad I have seen, especially since it takes full advantage of the touch screen capabilities while also giving you some traditional controls as well. The interactions with the environment happen in a variety of ways, such as swiping the screen to remove obstacles, find hidden gems and moving gears to open doors.
The game has an amazing horror atmosphere and the music helps that. It gives you a sense of creepiness and a feeling that you are always in danger. There is always some terror waiting for you, lurking where you do not expect. The first person perspective combined with the way you move, work well with the music to create one of the best feelings of anxiety ever. I cannot say enough good about the music, it really does its job well.
There are some negatives though. The game’s combat can be very difficult to get a hang of and can be unforgiving at times. Adapting to multiple enemies will take a lot of time and effort, as you will need to learn to keep moving and make certain enemies a priority while not ignoring other enemies. Its not all bad and once you get the hang of it, you can do very well. Its just that there is some difficulty in learning this. Its fun once that’s out of the way so be patient.
Severed is a great experience and I would recommend it, just be aware you will need some patience with it.
Bethesda has released a new trailer for the upcoming Dishonored 2. This trailer shows off some of the unique kills you can do in the game. The game is looking amazing with each trailer and cannot come soon enough.
Smosh Games has released an honest game trailer for Recore. They point out many of the flaws and while making some nice comments, they really savage the game. From the visuals to the game design, nothing is safe, especially not the loading. Take a look below.