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By Jonathan Balofsky On 6 Apr, 2017 At 07:50 AM | Categorized As News, ROG News, Xbox 360/Xbox One | With 0 Comments

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Digital Foundry visited Microsoft and got a good look at the Xbox Scorpio and the specs of the system. For one thing, it is confirmed to be much more powerful than the PS4, but will cost significantly more due to the tech involved. According to DF, it will have richer visuals and better framerates than the Pro and will be a true Native 4K box, which is something Microsoft will tout.

There will be a boost feature for Xbox One games to use the full power of the Scorpio. Xbox is promising full backwards compatibility and promises the games will look better and run better. This is due to the new,  4 times more powerful GPU, and will have better resolution, loading times and stable framerate. As well, the Scorpio has more memory as well, and will use that as extra RAM to load games faster.

 

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By Jonathan Balofsky On 6 Apr, 2017 At 06:06 AM | Categorized As News, News, News, NINTENDO, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Wonder Boy: The Dragon’s Trap has gone gold on PS4, Xbox One and Switch. There are still some issues to be worked out with for the PC version but that will be coming soon.

The PC version is still having issues with performance on certain rigs. This is due to the custom engine being used for the game,

The developers tweeted out the following

Are you excited for the game? Let us know!

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I have always loved pinball. Ever since I was a child, I have loved pinball machines and pinball videogames. Maybe it was playing NES pinball, or Alien Crush, I just found a love of both the machines and the video games. As such, I was a big fan of Zen Studios work. I hadn’t played some of their new boards in years, but one set that stood out above all others was their Bethesda pack.

Imagine taking Fallout 4, DOOM and Skyrim and turning them into pinball games, and at the same time retaining almost everything about the games. These are not just Bethesda themed pinball boards, they are the games fully adapted into pinball games, complete with game mechanics and identity.

Skyrim Pinball is nothing short of amazing. It retells the story of Skyrim through pinball and stays true to the game. It has the iconic music, it has leveling up and boss battles, and you have to watch your health and stamina at all times. You will go through dungeons, you will pick up loot and sort through and inventory and even craft items. I was absolutely blown away by the amount of detail put into the game. Yes its a stripped down version, but the essence is all still there. I had to be pulled away from the game just to be reminded that I had other obligations, that is how into it I got. The Skyrim board alone makes this worth getting. But it isn’t the only board.

DOOM Pinball was like getting hit with sensory overload in the best way possible. Great music, great visuals, good enemies and fights, I would never have thought it possible but it works. This follows the basic storyline of the new game and incorporates several elements from it, all done in the best way possible to keep the feeling despite the different format. I will even go so far as to say, that this particular board felt like more of a sequel to Alien Crush Pinball than the actual sequel for the Wii did .

Fallout Pinball is where things fell a bit short. I admit this may be because I am not extremely familiar with the Fallout games as much as others, but it felt like adapting many elements just got in the way. With Skyrim and Doom inventory and battles felt fluid and easy even if it took a while to get used to. With fallout, it felt way too clunky at times, but I can still appreciate the work done on this. The visuals are amazing and the music was good, but to me this just felt like the weak entry.

Overall, I would definitely give this a look at. My issues with the Fallout board likely have to do with my unfamiliarity with Bethesda’s entries, and fans might will like it. The other two boards however, were nothing but awesome. DOOM and Skyrim individually would make the purchase worth it, as they are some of the best pinball boards ever made. Fun, exhilarating and with an amazing amount of detail, these will suck you in fast.

I fully recommend checking this out.

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Warning: Spoilers ahead for The Elder Scrolls V: Skyrim. If you have not played the game yet, be warned that this will discuss one of the major side quests of the game.

The following is a theory I have had for some time about something in The Elder Scrolls V: Skyrim. The Silver Hand are a group of werewolf hunters who are enemies of the companions, but we don’t really know much about them. But there are some hints from the game’s lore that may point to a backstory that explains their actions much more.

The Companions were the group led by Ysgramor in his conquest of Skyrim from the Falmer. They became established soon after as the warrior’s guild. They had strong anti elven sentiments for a long time, and did not allow elves to join as full companions In fact, they had issues with most non Nords, although they accepted non Nord Humans into their ranks and eventually grew to respect them after Cirroc The Lofty joined. He was of Redguard descent and changed how the companions treated human outsiders, when he was made Harbinger, especially since that was the time period when the Nords became obsessed with Nordic identity after being Atmorans culturally. The elves however, were still discriminated against until Henantier the Outsider joined. He was made a servant but slowly earned his way up over the years.  He became respected by the new members and after one of his pupils was made harbinger, he gained some level of respect. When the harbinger died of old age, he shocked the companions by appointing Henantier as the new harbinger. This led to fierce arguments and many left the companions over this, although most remained and the tradition of tolerance and acceptance became part of the companions.

But what does this have to do with the Silver Hand? One thing that always stuck out was how the Silver Hand actively targeted the companions and stole the fragments of Wuuthrad, the Axe of Ysgramor. Then the idea hit me. What if the Silver Hand were originally a group made from those who left the companions? They seem to have existed for many centuries, and this could mean they have had many incarnations. As the companions’ curse of lycanthropy is relatively recent, it is possible the Silver Hand as a group took on that identity because they have a grudge against the companions. They felt the companions lost their way, and that their new group are the true heirs of Ysgramor.

However, the Silver Hand also are pretty diverse in their membership, which would seem to work against this idea. But that isn’t so. It could easily be explained that over the years, their whole identity became defined less by the ideas of Ysgramor and more by being enemies of the companions. In fact, it could be argues that by the time period Skyrim is set in, the original reasons are long forgotten and all the group knows is that the companions are their enemies.

Of course this is only a  theory, but I present this to you all to get your opinion. What do you think?

By Jonathan Balofsky On 4 Apr, 2017 At 09:35 AM | Categorized As News, ROG News, Xbox 360/Xbox One | With 0 Comments

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After months of speculation, we will soon find out just what the Xbox Scorpio actually is. This Thursday, April 6, there will be a real at 6 am PST for the system. The reveal ill be done by Digital Foundry and Eurogamer.

What do you think the Scorpio will be? Do you think it will be a success? Its just a short time now till we find out.

By John Kinsella On 3 Apr, 2017 At 11:37 AM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Has Been Heroes which now has almost been out for a week, is made by Frozenbyte and officially came out on March 28th. Though it has actually been pushed back until April 4th in Europe and Australia.This game is available on Nintendo Switch, PS4, Xbox One, and Steam. For this review I did in fact receive an early copy for the Switch and it has been just a blast to play. This game may look like a typical RPG at first glance, but this game is truly something different.

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This game is about heroes who were once great coming out of retirement for one last quest. In the beginning of the game you start out with a simple swordsman, a mage, and a new Rogue. These three classes are pretty standard fare for an RPG so it wasn’t a shock.  This RPG isn’t a normal turn based game and instead it is more like Plants Vs Zombies, in that it operates on lanes.

But that is the only comparison as this game is a Roguelike game, where if you die, you need to start over. I have honestly not gotten through  a whole adventure which at the start consists of two different areas. From the offset you either are tossed into the Dark Forest or an Icy Tundra, with the third being a demonic and hellish landscape.

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As you trek through the area with two princesses behind you, you move a long a map. Scattered around the map are different events that occur from shops to games and even a restorative camp. You never know how things will be laid out, and you have to be prepared for the boss fight at the end of each area. The truly troubling thing is that if you go back to an area you already went to, you use a magic candle, if you do that twice you die.

This game is truly unforgiving but I found myself excited to start over. Will I ever unlock all of the 30 plus characters or gather all the spells in this game? I’m going to say no, but for a diversion when I’m not playing Breath of The Wild, it is certainly a game I will enjoy more. Don’t let the toughness push you away, a little adversity always makes things better in some way.

If you haven’t got your hands on this game, it is relatively cheap at only $20.00 for so much playability. I would highly recommend picking this up as it is a game you can pick up anytime and not worry about anything story related. Just remember it is deceptively simple but is truly a game that is not for the faint of heart!

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Now, if you’ll excuse me, I have a ghost pirate to try and defeat, though based on my track record he is going to destroy me.

 

Below are both the story trailers and Launch trailer for this game, which if you haven’t gotten your hands on yet, I do highly suggest you do!

 

By Jonathan Balofsky On 3 Apr, 2017 At 11:59 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarOver the Moon Games sent out the following

 

 

Over The Moon’s The Fall Part 2: Unbound aims to bring the tradition of the mind-bending sci-fi classics to the Nintendo Switch

Releasing in 2017 for Xbox One, PlayStation 4, PC, Mac and Linux, indie developer Over the Moon Games, today announced that The Fall Part 2: Unbound will also be coming to Nintendo Switch.

Is Artificial Intelligence a Threat to Humanity?

Can it be Bound? What Binds You?

We’ve all heard the adage: the best science fiction stories are the ones that, while being great entertainment, also point to something more philosophical, inviting players (or readers, traditionally) to think. Over The Moon aims to join that fine tradition with their highly anticipated upcoming sequel, The Fall Part 2: Unbound, in which players take on the role of A.R.I.D, an abandoned and broken AI who struggles to survive a collapse in her operating parameters. ARID must re-establish her boundaries by attempting to build her own rules before a dark, mysterious, and invasive process snuffs her out for good.

 

How then, does ARID do this? Over The Moon draws inspiration from contemporary issues, says John Warner, The Fall’s director: “There’s a growing debate about the looming threat of artificial intelligence. Can we build an AI that serves us?  One that we can control?  Or at the very least, one that is psychologically healthy and isn’t a threat to us?  For that matter, what is ‘health’? Can it be defined for the sake of building an AI, and do humans even have a good definition for that? How do you know that you’re healthy?”  

The key, of course, is to keep the game exciting and fun, allowing gameplay to carry much of the story-telling. ARID will invade other robots in a desperate attempt to get their help, and will be forced to work within their personal quirks and operating parameters, creating an opportunity for a truly unique set of challenges. Furthermore, as ARID begins understanding her hosts on a deeper level, she will be able to take perceptual mechanics from one robot into another. Players will solve puzzles by perceiving the environment from different perspectives and comparing the information they find in creative ways… served up with a helping of The Fall’s signature dark humour.

 

“Having a robust way of perceiving the world is a pretty good starting point to talk about psychological health” says Warner, “And by making gameplay around these mechanics, we can explore a lot of fun ideas without being overly cerebral or choking the game with philosophical dialogue.”

 

But that’s just the start, according to the team at Over The Moon. The Fall Part 2: Unbound aims to put players in perspectives that they’ve never experienced in a video game before. With a host of unusual characters, it explores themes of artificial intelligence, the value of personal boundaries and respecting others. Its gameplay and its story are specifically designed to make players reflect on these ideas, through the lens of a familiar Metroidvania meets Point and Click Adventure framework. The Fall Part 2: Unbound is made for players who have been waiting for the conceptual underpinning of games to catch up with their technological artistry.

 

Releasing in 2017 for Xbox One, PlayStation 4, Nintendo Switch, PC, Mac and Linux, The Fall Part 2: Unbound is a bold leap forward for video game storytelling

The fall was an amazing indie game that brought a lot of innovation to the table. Its next chapter will no doubt increase the scope of the story and make things more intriguing.

Source: PR Email

 

By Jonathan Balofsky On 30 Mar, 2017 At 11:08 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarActivision and Bungie have released the debut trailer for Destiny 2. The trailer gives us the background on the story and look of the game, while holding off the gameplay for May 18th. The game itself will release on Sep 8th.

 

The game will release for PS4, Xbox One and PC.

The following purchase options are available for the game.
Collector’s Edition:

Destiny 2 Base Game

Destiny 2 Expansion Pass: Get access to both Expansion I and Expansion II, offering brand new story missions, cooperative activities, competitive multiplayer, and a wealth of new weapons, armor, and gear.

Destiny 2 – Frontier Bag
– Customizable bag that can be worn as a backpack or messenger bag
– 15” Laptop/Tablet Sleeve with protective pocket slip

Frontier Kit, featuring:
– Solar panel USB charger with built-in light
– Paracord
– Solar blanket

Limited Edition SteelBook® Case
– Booklet with secrets into the Cabal Empire
– Cabal Schematic
– Collectible Postcard Images
– Cabal Military Pawns

Premium digital content:
– Legendary Sword
– Legendary Player Emote
– Cabal Empire Themed Emblem

 

As well, preordering will give you access to the Beta

 

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By Jonathan Balofsky On 30 Mar, 2017 At 09:50 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarBethesda sent out the following

 

 

In Prey, you’re mankind’s last – and only – hope. With the Typhon threatening to destroy humanity, you’ll need every edge you can get in order to fight the invasion. Check out the newly released video from the archives of the TranStar Research Team’s Neuromod Division for a look at some of the astonishing new powers you can “install” as part of your arsenal – along with how the entire system works.

 

 

Never mind the improvements to the Neural Modifier (or “Neuromod” for short) – including “smaller insertion points” on the rapid release needles that you literally jab into your eye. The real innovation is what this device can actually do: alter your neural circuitry in very potent ways. This isn’t just about enhancing your human abilities – like boosting you strength, speed, hacking skills and more – but also acquiring unique abilities that have been learned from the hostile Typhon aliens aboard Talos I. Armed with your wits, weapons and a host of incredible powers, it’s up to you to stop the alien invasion and save all of humanity.

 

For even more insight on the powers you can wield in Prey, be sure to check out the recently released ‘Weapon and Power Combos’ and ‘Playing with Powers’ videos.

 

Set to launch worldwide on Friday, May 5, 2017 on Xbox One, PlayStation 4 and PC, Prey is the highly-anticipated first-person sci-fi action game from Arkane Studios – creators of the award-winning Dishonored series which includes the 2012 ‘Game of the Year’ and the critically-acclaimed follow-up, Dishonored 2.

 

Prey has been rated M for mature by the ESRB. For more information about the game please visit prey.bethesda.net.

Prey looks to be one of the most innovative games Bethesda has released yet. This game just keep looking better and better. We hope to have a review up around launch.

Source: PR Email

 

 

By Jonathan Balofsky On 30 Mar, 2017 At 08:32 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Uncategorized, Xbox 360/Xbox One | With 0 Comments

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WB Games and NetherRealm Studios have released a new Injustice 2 trailer. This one shows off villains Gorilla Grodd, Captain Cold, Bane and Scarecrow. Bane has gotten a redesign and Scarecrow legitimately looks like one of the best designed NetherRealm studios has ever come up with, and will no doubt be a popular pick for the game.

Injustice 2 is looking amazing and should be a blast to play. We will have a review up as soon as we can,