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By Jonathan Balofsky On 19 Jul, 2017 At 11:04 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

 

 

 

The ‘Ultimate’ DOOM – Update 6.66, All DLC Unlocked, Free Weekends
There’s never been a better time to go to Hell.

It’s been just over a year since we released DOOM and it’s thrilling to see not only many of our earliest players still enjoying the game, but also new Slayers joining the fight every day. Whether you’ve been playing for a year, a week or even if you still haven’t Glory Killed your first demon, we’ve got some exciting news for you. This week we’re rolling out the “ultimate” DOOM experience and offering it to new players at a hellishly low price.

Update 6.66

It all starts today with the release of Update 6.66. Like all of our updates, there are a ton of fixes and other improvements across multiplayer and SnapMap that we’ve outlined in our full update notes, but I want to highlight a few of the biggest changes for multiplayer specifically:

All of the Multiplayer DLC Unlocked for All

First, we’ve retired the DOOM season pass and are making all of the multiplayer DLC content available to all players. That’s three multiplayer DLC packs, which include nine of our best maps, three additional guns, three additional playable demons, new equipment, armor sets and more. That’s on top of the modes and features, like bot support, that players have been enjoying since late last year.

A Completely Revised Multiplayer Progression System

With this update, we’ve changed when and how players unlock additional guns, demons, equipment and all of the player and weapon customization options. Instead of relying on the current random unlock system, everything now unlocks through specific leveling requirements and/or in-game challenges. Now, if there’s a specific helmet you want, you can work toward unlocking it by focusing your play style on the related challenge. We’re confident new and veteran players alike will enjoy the control and predictability in this new multiplayer progression system.

For our veteran players, we know you’ve been unlocking items through both the original random progression system and/or via DLC purchase. We want to ensure everyone has the opportunity to both retain previously unlocked items if they choose, but also unlock anything they don’t have through the new level- and challenge-based progression. To do this we will be resetting all veteran players to level 0. Don’t panic, though – that’s just your level. All veteran players will have the option to completely reset their unlock progression items and experience the new progression system fresh, OR retain all of their existing guns, equipment, demons and customization unlocks that they’ve acquired or purchased and then unlock the remaining items through the revised progression system. Regardless of whether you keep your gear or choose to re-earn it, we’re giving all veteran players a special badge recognizing their previous experience in the game. For those elite few who have achieved the max Slayer level, we’ve designated a special Slayer badge for you.

A New Runes System, Better Player Information, Revised User Interface

On the gameplay front, we’ve replaced the Hack Module System with an all-new Runes System. Much like the Runes system from the DOOM campaign, multiplayer Runes are now persistent player abilities earned and included in a player loadout. Unlike the previous Hack Modules, Runes do not need to be activated and do not expire. Runes are persistent capabilities (or perks) that become a consistent and predictable component of your loadout and play style.

We’ve also overhauled most of the in-game HUD, including better callouts for challenges, awards and scoring. The kill card has been completely revised to provide players a more clear and accurate account of their demise, including not just who killed them but also the players, weapon types and damage that combined to kill them.

Players will also discover numerous improvements throughout the menus and user interface, including completely revised post-match summaries as well as updates that better illustrate player status in lobbies, highlight the new progression options and status, and better outline weapon, equipment and demon characteristics.

Free Weekends

If you’re someone who just hasn’t tried DOOM yet, we’re giving you the ultimate opportunity to try out one of the most talked about games of 2016. Starting at 12:00 pm ET on Thursday, July 20, on Xbox One, 1pm ET on Thursday, July 20 on PC, and 12:00 pm ET on Thursday, July 27 on PlayStation 4, you can try DOOM for free. Blast hordes of demons in the first two levels of DOOM’s critically acclaimed campaign, then ratchet up the intensity by going for a high-score in Arcade Mode. Plus, you’ll also have unlimited access to DOOM’s multiplayer and SnapMap modes for the duration of the weekend. If you choose to purchase during the free weekend, all of your progress in campaign and multiplayer is saved and you’ll continue right from where you left off.

An Ultimate Price

Lastly, we don’t want anything standing in your way of joining the millions of people that have experienced the rush and pure fun of DOOM, so not only are we giving you a chance to try it during a free weekend – if you like it, we’re offering it for $14.99 (US) / £11.99 (UK) / $17.99 (AUS) (digital purchase only). That’s the award-winning campaign, arcade mode, all of the DLC, countless hours of SnapMap and the right to say you are a badass, rip-and-tear DOOM Slayer – all for just $14.99 (US) / £11.99 (UK) / $17.99 (AUS).

As always, thanks to everyone for your incredible support. We hope that whether you’re a long-time Slayer, trying the game during a free weekend, or you’re purchasing it for the first time, you find something you love in DOOM.

 

This is amazing news, and just makes this game even more awesome. DOOM is one of the best FPS games ever made, and more should try it. If you haven’t tried it yet, you really should. If you haven’t seen our review yet, you can see it here and a 2nd review here.

 

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By Jonathan Balofsky On 13 Jul, 2017 At 01:25 PM | Categorized As News, News, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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EA sent out the following

 

Last month, EA SPORTS NHL fans got a first taste of what’s to come for NHL 18 this year at the NHL Awards. Now, NHL 18 is diving deeper into the all-new on-ice gameplay features that are designed to deliver the speed, skill and creativity of today’s young new NHL.

 

Check out the new Gameplay Features Trailer and look out for specific features deep-dives on the EA SPORTS NHL website.

 

NHL 18 is upping player’s game on both sides of the puck with Creative Attack controls and an all-new Defensive Skill Stick. Creative Attack gives players the moves to execute Top 10-worthy offensive plays, inspired by what’s being seen in the new NHL. Players can implement one-handed dekes, between-the-legs shots and passes and much more. On defense, NHL 18 introduces the new Defensive Skill Stick, giving defensive players the tools to counter the new skill moves with extended poke checks, targeted stick control, and stick-sweeping to cover a zone.

 

Players won’t be the only ones using these controls though, as the new Creative Teammate AI leverages all the same deking and passing tools to give opponents a true run for their money. AI Teammates will create smarter plays, leading to more effective moves up and down the ice.

 

Finally, authentic 3-on-3 matches in EA SPORTS Hockey League introduce a whole new arena with more open ice and risk-vs-reward strategic gameplay.

 

In addition to gameplay, EA SPORTS NHL today released a full look at the new Adidas jerseys coming to the NHL in the 2017-18 season. See all the new jerseys here.

 

You can check out the new trailer below

 

The game is looking good and EA continues to refine the ANHL formula. Will you be picking this up?

Source: PR Email

By Jonathan Balofsky On 13 Jul, 2017 At 12:56 PM | Categorized As News, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out

 

 

 

Giant Sparrow’s critically acclaimed title What Remains of Edith Finch will be coming to Xbox One on July 19 for $19.99. The game, which is published by Annapurna Interactive, is currently available on PS4 and PC.

  • What Remains of Edith Finch is a collection of strange tales about a family in Washington State.

  • As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she’s the last one in her family left alive. Each story you find lets you experience the life of a new family member on the day of their death, with stories ranging from the distant past to the present day.

You can see a trailer here

 

By Jonathan Balofsky On 11 Jul, 2017 At 01:36 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Maximum Games sent out the following

 

Video game publisher Maximum Games, in partnership with developer Spiral House, today announced that Troll and I – the adventure that pits the dynamic duo of Troll and Otto against a Scandinavian forest of wilds – will be available for $29.99 on Nintendo Switch on August 15, 2017. Additionally, the game receives a major patch for console and PC versions on July 21st.

Troll and I is the perfect first entry for us into the Nintendo Switch system,” said Christina Seelye, CEO of Maximum Games. “The cooperative gameplay lends itself perfectly to the local co-op features of the platform, where two friends can work together to battle the challenges they face as a team.”
Troll and I invites players on an enchanting journey with the game’s two main heroes: the nimble, adventurous, adolescent Otto and the powerful, elusive Troll. With the ability to play solo or with a friend in local couch co-op, players must guide Otto and Troll through the majestic mountains and lush forests of the Nordic wilderness as they try to dodge and defeat various enemies, including mythical orcs and ruthless hunters.
The game was previously released on PS4™, Xbox One, and PC in March of this year. Those versions will receive a major patch on July 21st implementing the following improvements: addition of a mini-map; additional checkpoints; Easy, Normal and Hard difficulty settings; increased crafting speed; new tutorials; additional text hints; increased resources for crafting and survivability; overall balance improvements. The Nintendo Switch version of the game will also see these changes when it launches in August.
Troll and I was developed by Spiral House and is published by Maximum Games. The game is available now in North America for the PlayStation®4 computer entertainment system, Xbox One and PC, and will be available on Nintendo Switch August 15th, 2017. This title has been rated “T for Teen” by the ESRB.
You can see a trailer for the Switch version here

Will you be getting the game on Switch when it comes out? Are you looking forward to the patch on other platforms? Let us know!
Source: PR Email
By Jonathan Balofsky On 11 Jul, 2017 At 01:24 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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EA sent out the following

 

Get ready to be a hero in Star Wars Battlefront II! This fall, step into the boots of a trooper, pilot or your favorite iconic character in epic Star Wars battles in authentic locations and thrilling dogfights in the far reaches of space.

 

On the EA Star Wars blog, we announced that the Star Wars Battlefront II multiplayer beta will be coming to PlayStation 4, Xbox One and Origin for PC starting on October 4 for those who pre-order the game. Players can take their favorite heroes to battle in the large scale 20 v 20 Galactic Assault mode on Theed City, joining Republic clone troopers and Separatist battle droids in a wild melee on the streets surrounding the royal palace. Also included in the multiplayer beta is a Starfighter Assault battle, where fans can jump into the cockpit of some of the most memorable starfighters from Star Wars.

 

Fans who pre-order Star Wars Battlefront II will be able to play the beta early, starting October 4. In addition to early beta access, they will also get bonus content including Yoda’s Epic Lightsaber Mastery Star Card, which is only available while supplies last until October 9, 2017. The beta will open to the public two days later on October 6 and end on October 9.

 

Visit the EA Star Wars blog here to read more and to stay up to date with the latest Star Wars Battlefront II news.

This is good news for fans interested in checking out the game. Hopefully this will satisfy players more than the original game did and the beta will assure fans of that. Will you be checking this out?

Source: PR Email

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The following was sent out

 

Aspyr Media and Digital Continue announced today that Next Up Hero is coming to PlayStation 4, Xbox One, Nintendo Switch, PC, Mac, and Linux in early 2018.

Next Up Hero is an arcade action-adventure driven by Community Continue, in which players take turns fighting — and dying — in community game sessions, working to conquer impossibly hard monsters and bosses together, one hero at a time.

Choose from nine heroes with an assortment of weapons and abilities to suit your playstyle, from swords and rocket launchers to laser turrets, bongo drums, and boomerangs. When you die, you’ll leave behind an Echo of your hero on the battlefield. The next in the line of heroes will be able to resurrect your Echo as an AI battle companion. Take turns continuing friends’ games, fighting and dying until you have an entire army of Echoes by your side, and enough strength to finally defeat those jerk monsters. Everyone dies. Heroes continue.

Next Up Hero is the first original game from developer Digital Continue, founded by industry veteran Joe Tringali, the co-founder of 5TH Cell, creators of Scribblenauts, Lock’s Quest and Drawn to Life.

Next Up Hero is being developed with community feedback, beginning with an exclusive closed beta launch at RTX Austin today, and moving to Steam’s Early Access in the fall. Digital Continue will incorporate community ideas to improve characters, modes, weapons, attacks, and enemy types for the final game, launching in early 2018.

This is a unique looking game and one that fans should love. What do you all think of it?

source: PR Email

No GravatarFlinthook by Tribute Games is a ridiculously addictive, even more ridiculously difficult action/platformer/roguelike in space pirate ships! Armed with your plasma pistol, hookshot and chronobelt you’ll be blasting away enemies and platforming through insane trap-filled rooms, battling waves of crazy enemies and taking out countless randomly-generated ships in search of four particularly notorious foes.

Title: Flinthook
Developed By: Tribute Games
Available For: PS4 (reviewed), Xbox One, Win/Mac/Linux (Steam)

My first taste of Flinthook was seeing @flinthook tweet a few gifs and screenshots on Twitter. When I saw the one above I was hooked and immediately added it to the list of games I had to try. Just look at that incredible animation, the crazy bullet-hell-ish dodging, smooth hook shot work and use of slowing down time! I’m so glad my gut was right – Flinthook is a BLAST!

After a brief training level, you’re given your first bounty and thrown into the meat of Flinthook – working to find and defeat your first boss. To find Bad Billy Bullseye you must first feed your compass three ghost gems, with one being found aboard each of Bad Billy Bullseye’s ships. Each “level” presents you with three ship options, each with random modifiers that can be good or bad. Higher difficulty ships have lots of modifiers (one may have fog on the ship, lots of shops, lots of treasure rooms and tougher enemy rooms) and lower difficulty ones may have as low as one. Right off the bat you’re introduced to the risk/reward balance that a good roguelike has – treasure rooms are often extra dangerous but can give you boosts for your current run or loads of gold to buy boosts or health, or one ship may be a higher difficulty overall but have better modifiers than the rest. If you can survive long enough to find the boss you’ll head to their ship and take them on in an epic battle! The game has four main bosses, each with a wild fight and the later bosses require more gems to find. Should you die, you’ll lose your progress toward your current boss and have to find all of their gems once again.

Like any good roguelike, you’re going to die a lot, and that’s not a bad thing. Each time you die you’ll gain experience and work toward purchasing permanent upgrades. You can upgrade and unlock all sorts of things, such as increasing the amount of experience you get each run, adding to your max HP, unlocking additional sub weapons or adding to your total number of perk points. Each time you level up you’ll earn a booster pack that has a random card (or cards) that can be equipped, and these can modify your game in all sorts of ways. You can make your pistol more powerful, shoot further and/or change the way it fires, add additional HP, make it so you find extra gold and pretty much anything else you can think of. As you unlock more of them you can really line up some cool combos – you can make it so you get lots of extra gold from everything and then set it so your pistol does extra damage depending on how much gold you have, you can equip loads of experience boosters for grinding, or you can equip loads of perks for your chronobelt to make it last longer and slow time even more if you love the slo-mo. The tricky bit is that there are dozens and dozens of potential upgrades to equip and you’ll never be able to equip more than 13 at a time (and most take more than one perk point!), so you must choose wisely.

When I was developing games I heard a quote about the importance of fun and movement in games. I can’t remember who said it or even what game it was but the gist of it was this – the developer(s) had made a movement system that was so fun that it was a blast just jumping and running around. With such a fun movement system, it was clear the game itself would be fun when placed on top of it. I feel like that sums up the main feeling I have about Flinthook: the movement in the game is just so fun and solid that it eradicates any flaws the game may have had otherwise.

In addition to the fantastic movement system, one of the things that stuck out to me the moment I started Flinthook was the terrific music. I’ve played video games for over 30 years and can count the number of game soundtracks I would buy on both hands, but Flinthook’s music is so terrific it competes with games like Final Fantasy! It’s full of adventure, it’s inspiring and it’s action-packed! From the second I hit the title screen I was amped up and ready to go. The sound effects are great too, and the art is gorgeous.


Flinthook
is a very difficult game, so difficult in fact that I was only able to defeat one of the game’s four bosses so far, not including all of the secrets and additional things the game includes! To get a solid feel for what the game had in store, later on, I watched some YouTube videos, and it’s incredible just how much more there is to the game! Not only do the levels and bosses get ridiculously harder (the final boss requires 12 ghost gems!), there are all sorts of secrets you can uncover by pulling off crazy things like not getting hurt on an entire ship.

Despite the difficulty the game’s brilliant grappling system, addictive leveling, a slew of secrets, amazing music and incredibly deep customization system kept me coming back, and I’ll definitely be playing much, much more of Flinthook in the future as well!

Note: I received a copy of the game from the developer in exchange for an honest review.

By Jonathan Balofsky On 29 Jun, 2017 At 08:57 PM | Categorized As News, News, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out

SOEDESCO®, a worldwide publisher of digital and boxed video games, tomorrow launches the highly-anticipated music-themed action-RPG, AereA® on PlayStation® 4 and Xbox One.  The game was launched earlier this month on Steam. The console versions will be available Friday, June 30 digitally for the PlayStation® 4 and Xbox One.  The game will be available at retail for PlayStation® 4 on July 18.

The PlayStation 4 version has a digital Deluxe Edition that includes the AereA soundtrack, plus avatars and themes. The Steam version of the game is already available and launched with additional downloadable content in the form of the game’s Original Soundtrack, as well as an AereA Artbook. The Steam page for AereA can be found HERE: http://store.steampowered.com/app/573660/AereA/

AereA is an Action RPG with dungeon crawling elements. As one of Great Maestro Guido’s disciples, the player explores Aezir; a floating island that was broken into pieces. Their mission is to find and return the nine primordial instruments to restore balance and peace to the world. Players get to play as Wolff the Harp-Archer, Jacques the Cello-Knight, Jules the Lute-Mage and Claude the Trumpet-Gunner. Players have to find their way through all parts of the scattered islands; complete quests, solve puzzles, defeat bosses and discover the truth behind the islands.

The Story

In the music themed world of AereA, the students Guido and Demetrio discover the magical powers of music. On his own, Demetrio starts to research the music’s power to control living beings. Once Guido finds out, he confronts Demetrio about his betrayal.

A huge fight erupts between the two old friends and the musical powers of this battle are so powerful that the very island itself shatters into pieces. Demetrio flees and it’s up to Guido to restore balance. He sends out his four disciples to unravel the mystery of the missing primordial instruments and to return them to their original place in order to bring back peace to the world.

Features

  • Lose yourself in the beautifully hand-drawn graphic style in 4K resolution

  • Enjoy the beautiful music by Broforce composer Deon van Heerden

  • Play as 4 different musical themed characters, each with their own unique set of abilities

  • Fight 9 unique bosses, inspired by a specific musical instruments

  • Explore multiple islands with a wide variety of biomes, enemies and puzzles

  • Switch to local 4-player Co-Op to form a team with up to 3 friends at any time

 

 

This is a very interesting looking game, and looks to have a lot of unique elements to it.  It is good to have more games with a lot of different elements. The industry needs more of these.

See a trailer below

Source: PR Email

By Jonathan Balofsky On 27 Jun, 2017 At 09:39 AM | Categorized As News, ROG News, Xbox 360/Xbox One | With 0 Comments

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July’s Xbox Games With Gold have been revealed.

Xbox One will receive Grow Up and Rubow, while Xbox 360 Will receive Lego Pirates of the Caribbean and Kane & Lynch 2.

This is an interesting collection of games for July and it might not be for everyone.

Will you be getting any of these?

 

By Jonathan Balofsky On 23 Jun, 2017 At 02:43 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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EA sent out the following

 

Pilots on the Frontier frequently use simulator pods to train, using life-like recreations of historical battles as combat scenarios. The all new War Games map highlights the civilian shops, tall buildings for window-to-window fighting, and city streets for Titan combat from the Battle of Angel City, and the large, open tank garage facilities for hand-to-hand Pilot combat from the Battle of Airbase Sierra.

 

Starting on June 27 the 6th DLC drop for Titanfall 2 called The War Games will be available for free on all platforms on June 27th.

 

In addition to the War Games map, players will also be able to jump into a new Live Fire Map, Traffic, a weathered test site where pilot positioning is pitted against mobility across two busy thoroughfares. Also included in the DLC will be a new Shadow Boxing [Holo Pilot] execution and a 3rd weapon slot for Pilots. Titan Brawl will also be added to the permanent list of game mode and Free Agents will be a new featured mode.

Source: PR Email

 

This is an interesting add on to the game and  could bring some great variety to the gameplay. Are you excited for this?