The indie fighting game Rivals of Aether was previously teased for Switch with creator Dan Fornace saying that the team was looking into a release on Nintendo’s console, but not confirming plans officially. That changed at Super Smash Con this past weekend, when Fornace appeared in a video message to provide a status update for the game, and officially confirmed that a Switch release is happening.
Fornace said the team is now “working hard on that platform”, and that a Switch release had not yet happened because of the netcode being redone. When this is done, the Switch release will happen. and there will be some new features as well:
“One of the biggest upgrades is that Rivals will be going from a two-player online game to up to four players, which means you’ll be able to queue for 1v1, 2v2, or free-for-all online. We’re also updating the friendly lobbies system, allowing you also to go up to four players, but you can go past that and have spectators. This allows you to do rotation lobbies. You can also spectate four-player matches. So these are all a ton of upgrades we’ve been working on behind-the-scenes.”
There is no any sort of release window yet but Fornace hopes to announce one soon.