Terrorhthym is a rhythm game and a challenging one. at that. This game tasks the player with taking down enemies to the beat, and doesn’t hold the player’s hand at all. Player’s will work to take down many enemies to the beat, and it’s not easy, even on the normal difficulty setting.

Players will start each song by syncing up to the beat. Syncing up is easy to do, but then the enemies come running in. The longer the player keeps in sync, the higher their score will rise with the score multiplier. A multiplier is a handy tool as the player will want to have the highest score possible.

Players can use what the game calls a blast beat to take down multiple enemies or other enemies. These have to be used to the beat but can devastate enemies if used correctly. This helps add another layer to an already challenging game so players should get ready.

An interesting mechanic is the ability to lengthen the player’s beat range. Players can press the B button on the Switch at least to extend the range. Extending the range; is helpful, as players can earn more points, but enemies will also disrupt the player’s multiplier more easily, so use the range expansion wisely. The game will automatically extend the range if the player is doing well.

As the player plays the different songs, the game will continue to bring in new foes. There are shield enemies that only die to blast beats, bosses who need ten hits to kill, and enemies that bop side to side, aiming to disrupt the player. Each enemy will do its best to disrupt the player’s chain so always be on guard.

Player’s will gain multiple weapons as they take down enemies. The katana is a deadly weapon that will cleave foes in half. The scythe has a long reach, so players should be happy with that. The chakram has an even flies far and is helpful too. Each weapon has some uses before it disappears, so use them wisely.

Player’s can choose to play the game in one of four difficulty settings, either relaxed, normal, hard, or terror. The point of the game is to play on any other mode, but relaxed mode, as the player earns no rank-up points in this mode. The higher the score, the higher the chance the player will earn rank points. As the player gains more rank points, they will unlock more levels.

The music in the game is pretty good, but it’s not the best. It can be easy to play to the beat, but enemies can easily disrupt it if the player isn’t ready for them. The music itself has a similar vibe throughout, but that doesn’t mean it’s awful. The combat and music work well because the songs all have the same underlying beat.

In the steam version of the game, players can upload their own mp3’s. Custom mode allows them to play the song in the game, which is a great function. Playing this game to a favorite song might change how one plays the game. It is easier playing a rhythm game when you know the song. The Nintendo Switch doesn’t have this option, unfortunately, so think before buying it.

Terrorhtyhm isn’t like other rhythm games, so players should be ready for anything. Taking down enemies to the cyberpunk beat is pretty fun, but the game immediately presents a challenge. Competing with oneself to beat the scores is interesting too and adds another layer of fun. The hero of the game is under attack; will the player help him fight to the beat?

Disclaimer: A review key was provided