Darksiders 3 is the third game in the Darksiders series and follows Fury, a wild woman of a horseman. While Death and War are stoic, Fury does not hold back, and her words are as sharp as her bladed whip. She isn’t excited to clean up War’s mess and is annoyed she’ll have to take down the seven deadly sins, but she’ll never say no to a good fight. Her power is unmatched, and she can hold her own against anyone she’s terrifying.
Fury is sent to Earth to clean up the chaos War caused in Darksiders 1. War is in chains, and Fury vows to clean things up if she can lead the horsemen, a promotion they had offered her before. She’s furious that the elders won’t give her the position, but she’ll do all she can to finally attain what she thinks should have been hers from the beginning.
Fury has a bladed whip that she can use to decimate foes. She’s faster than War and Death because she’s lithe. Her power is unmatched, and she can quickly take down enemies with relative ease. Her whip does take a little getting used to, but it’s responsive and easy to handle.
The combat in this game is more methodical, and the enemies are more vicious. Unlike Death, who faces hordes of enemies, Fury must focus on her foes and take them down with more care. It adds to the personability of combat and makes it feel more important.
After dealing enough damage, Fury can unleash a Fury Attack. The Fury Attack deals a lot of damage: and is useful for knocking back larger groups of foes or dealing heavy damage to bosses. The enemies in the game get stronger as Fury takes down the sins and levels up, so mastering when to use this move is necessary.
Unlike its predecessors, Darksiders 3 gives Fury more weapons as she travels. War and Death could buy the other weapons at their leisure. Fury also gains several elemental forms that allow her to use new attacks and find new methods of travel. All in all, Fury’s path, while open, feels more linear, and that’s not a bad thing.
Fury’s goal is to take down the seven deadly sins. Her first encounter is with Envy, a bird-like monster who thinks everything is hers. She appears in the first few minutes of the game, and Fury must take her down before she can get any further. It’s interesting to have a boss appear so quickly, but it feels good to wipe her out.
Vulgrim, the salesman from the previous entries, is back, and he will offer Fury items to heal and buff her. If she has the souls, she can buy from this demonic entity. He will also give her skill points if she feeds him, souls. The items stay at the same price, but he slowly charges more to upgrade skill points.
She will eventually find a blacksmith, a human, who will help her upgrade her weapons and skills. Fury tries to hold her tongue around humans, even though she’ll be rough with others. She even saves them when she finds them and sends them to a safe place. You wouldn’t think it, but she has a heart underneath her anger.
The world of Darksiders 3 is vast, and there is much to see. There are enemies to kill everywhere, and Fury is ready to take them all on. She can use her whip to traverse pits. The world is continuous, and Fury can explore at her leisure. She’ll need all the lurchers she can gather to level herself up and make herself stronger.
The voice acting is pretty good in Darksiders 3 and offers up some further context to the story and world at large. Fury says what is on her mind and holds nothing back, and it’s great to hear her utter her thoughts. The other characters are all wary of Fury, but learn that underneath her brash exterior she does want what is best for the world.
Darksiders 3 is a fantastic game, and it continues the story well. We’ve got three games in the series so far, with only one horseman to go. Hopefully, Strife gets his due in Darksiders 4, as he’s the only horseman without his own game. Fury has a huge mission ahead of her, and the world is in the balance.
Disclaimer: A review key was provided