Cathedral has finally made the jump to consoles with its release on the Switch!  Now, bear with me, but let me start off with this.  I wasn’t very impressed with Cathedral when I first played it back in fall of 2019 after it had snuck its way onto the PC.  I gave it a couple hours and it was pretty, but nothing special.  It was a neat 8-bit throwback title with good compatibility for the Xbox One controller on the PC.  The combat is simple and intuitive.  The gameplay was solid, the enemies varied.  The first couple bosses were a little easier than I anticipated.  And then the game…started.

 

Now Cathedral is back on the Switch published by Elden Pixels and it’s every bit as good as I remembered, as well as a bit tougher (I must have blocked that bit out or I’m old and rusty…).  Cathedral is a Metroid-style exploration game from Decemberborn Interactive, a tiny studio out of Sweden with just five members.  It’s their first game in fact, and it’s charming as all hell.  You play an unidentified knight who’s not much for chitter chatter and really has no idea why he’s where he is.  Your goal?  Escape the Cathedral.  The knight is part Ghosts ‘N Goblins and part Shovel Knight, the gameplay is more than a fair bit of Hollow Knight, and the artwork is cartoonish but solid.  Fore and background effects are neat and the mechanics are clever and well-designed.  In short, it’s a well-executed title that holds your interest.

Remember how I said the game started?  Let’s get back to that.  After the incredibly long intro, I thought I had a handle on how the game played.  I’d beat a couple of bosses, I was getting a groove going, and then – bam!   Suddenly there’s a town I never knew existed, portals to other areas, multiple dungeons, people to talk to, side quests, the whole shebang!  Cathedral unfolds like an origami bird as you play, adding more and more depth and a wide variety of graphic design styles.  It’s so gratifying once things get moving that it was honestly hard to put the controller down.

 

There are hundreds of rooms and areas in Cathedral ranging from frozen mountains to graveyards to the cathedral itself.  As you play, you’ll pretty much have to figure out everything on your own, as there’s no tutorial, no direction on where to go, nothing.  It’s exactly what I’d expect from a well-made homage to 8-bit gaming.  And Cathedral is a damned fun game!  I found myself mounting tactical retreats to respawn enemies in order to get hearts so I could survive the next room or build up the money to upgrade my character.  I puzzled over areas, wandered around, found out what I’d been missing, and managed to unlock whole new sections of the game.  I fought a myriad of bosses with excellent difficulty ramping, and slowly unlocked the abilities I needed to progress.  I mean, I knew this was a Metroid-style game with exploration and backtracking, but it’s so well-realized that I was honestly caught off guard.

The team over at Decemberborn has outdone themselves on Cathedral.  From the excellent vintage chiptunes to the irreverent wit of some of the side characters, everything has been planned out with care.  For a 2D exploration game, it also doesn’t feel stale.  I always felt more like I was playing a platformer than I did an exploration game, and I was never tediously slogging through rooms due to the clever design of the levels.  I’ve played plenty of other games in the genre and many make exploration a bit tedious, but I never found that to be the case with Cathedral (except when I got stuck a few times, and hey, that’s on me).

Controls are just as tight as advertised too.  I was impressed with how well the knight controls, how well everything is mapped to the Switch controller, and the level design, which often just allowed you to reach the platforms you needed to.  Sure, you had to get creative a bit sometimes, but there’s always a way.  And there are secrets everywhere, in true 8-bit style.  From hidden gems to hidden rooms, to…hey, wait, I don’t want to give it all away.  That’s the whole point of playing!  Suffice it to say that Cathedral rewards those who take the time to figure things out.  And you’ll spend a lot of time trying to find out how to get to a box of treasure or a room that you just know is there or make that next weird jump.  This is a game that definitely rewards precision and patience!

The game is a graphical treat as well.  As you play, you’ll see more and more creatures and the bosses have excellent animations.  Each new area opens up a few new pixel graphic tricks and creates a whole living, breathing pixel world screen by screen.  I was especially impressed with some of the attack effects and the variety of clever blasts, explosions, and beams, which tended to have a very cartoon-like design.  Ultimately, the more I played, the more endearing the game became visually as well, which is increasingly uncommon these days.  And this is an absolutely huge game.  There’s plenty of backtracking and searching to be done, hidden areas and items, and the map is quite simply gigantic!  This is just a portion of it from early on and with only one layer showing!

The transition to the Switch has been flawless here.  The load times are minimal, the game looks fantastic, and the only odd thing I noticed was a weird slowdown in the music a few times which I believe was intentional.  Ultimately, Cathedral was a pure joy to play.  That was a pretty big surprise, considering how ambivalent I was at first glance.  It definitely pays to stick with things, and Cathedral proves that at every turn.  I’m hoping this is the first of many great titles from Decemberborn Interactive.  They’ve shown they have the chops to put out some quality content.  Now that Cathedral has finally been ported to the Switch, I’m even more hopeful for an eventual physical release.  This is a challenging and immersive title that really shows off what great game design and a love for retro gaming can achieve!

This review was based on a digital copy of Cathedral supplied by the publisher.  It was played on a Nintendo Switch in both docked and undocked modes and was excellent in both!  Cathedral is also available for PC on Steam and GOG!

By Nate Van Lindt

Nate Van Lindt has been a gamer since the days of yore (aka Commodore 64), and has played a bit of virtually everything out there. He's also an avid comic book collector, both vintage and current, and reads a fair amount of sci-fi and fantasy. On top of that, he watches a fair number of movies and TV shows as well. Oh, and he has a family, a full-time job, and lives somewhere in the urban wilds of Southwestern Ontario, Canada, foraging for old video cables and forgotten game soundtracks.