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By Akodo On 14 Nov, 2014 At 04:24 PM | Categorized As Editorials, Featured, PlayStation, Reviews, Reviews | With 0 Comments

No GravatarPS4The PlayStation 4, will officially be one year old tomorrow. And I will give it a round of applause as Sony and the PlayStation brand have made a resounding start off of the now current generation. Even though the PS3 started off slow and finally gained traction, it still lost a large swath of its fanbase during last generation. Now, learning from its mistakes, and that a name isn’t the only thing that is needed for a console launch. They went back to basics, and making sure that the console put the gamer first, and nothing else. It went to developers and talked with them, and asked what they needed to make a solid, A+ game in their eyes. They essentially went back to basics. And its paying dividends!

The PS4 has led all ten months since its release one year ago, and hasn’t stopped. They have mounted one of the biggest, “We Hear You” campaigns since the console was launched. Listening to what we, the gamers, the consumers, the casuals, the hardcore, the every once in a while, to come to the fold, either switch, stay, or come back. Admittedly, it is tough when you friends continue on with the Xbox, or vice versa, since this generation will probably be determined by where your friends are, kind of gaming. But the ecosystem of the PS4 has gone from the multimedia hub that it was as a PS3, to the more streamline, games and broadcasting arena, that allows gamers to play, solo or quickly connect with friends before launching into a game. And with the features that were promised during that fateful shift at E3 a year ago, being released in a massive update (2.0, and 2.01), Sony is hitting strides at the right time, and giving games something to want during the Holidays this season.

With the massive influx of streaming content, ala YouTube, Twitch, or UStream, it makes the living almost akin to a theater and people watching you play. Some features like, recording to a separate device wasn’t available at launch, but Sony listened, and they removed the black box that was HDCP, and allowed YouTubers to rejoice and use their PS4s to stream. Additionally, they have polished up those interfaces giving the user, the gamer, more things to do from better comment sections during streams, to better usability for uploading clips and such to social media, and now YouTube directly. They even gave the gamer, a small tool, that does wonders for editing, albeit not like you could on a computer, but “Share Factory.”

playstation plusAs I have seen and heard from forums to in-person, people are switching, and happy about it, and the potential it has, or is currently showing them. But this is the reason why, I Akodo of Real Otaku Gamer, think that day one reviews of consoles are rather asinine in the fact that, you have a console, barely hours old, and not much to it, since it was just released. You can judge the wares it has and come with, but it can only go so far. At the year mark, you can judge the console, in its entirety. For instance, let’s talk about the PSN. Since the PS4 launch and the premise to play online service, for only the games, and not putting something you already paid for, behind another paywall, for the instances of netflix or Hulu or the ilk, you still have a solidly functioning console. As with the PSN you get automatically with the year subscription of PlayStation Plus, which allows you to  get a free game each month on the PS4, sometimes its something great, like Splunky, other times its something else like Velocity 2X. Sometimes it hits, sometimes it misses. But the PS+ always is adding. And with it being pay, means that Sony can upgrade infrastructure and improve the service as a whole, but that too takes time.

The games, the games are the main selling point of a console, for what is to come and what will be there the day you buy. And the lineup for the future is looking strong with games like Uncharted 4, and Order 1886, to name console exclusives, two unknown “AAA” titles being announced sometime in early december, and with the undoubted shift in developers going towards the console with the bigger base, means 3rd party exclusives that haven’t been announced and will, and current exclusive like InFamous, Knack, Killzone, and The Last of Us: Remastered. Side note: Didn’t think the masterpiece that is “The Last of Us” needed a remake, but its a damn gorgeous game, and for those who have turned to the blueside, i.e. Sony, from being on the 360 and not experiencing the master piece. To indie games, that as of right now, console exclusive like No Man’s Sky, and out now on the PS4 and exclusive, Octodad, Resogun. The PS4 has given a plethora of games to be played on it, and from now, and to the future.

The interface of the console, gone are the cool and sleek Cross Media Bar (XMB), and more individual folders, this has left much to be desired. And I believe with how receptive SOny and its Playstation team have been, the nuances will slowly take shape, and change to a more manageable feel. Another thing that was annoying at launch, seeing the notification for every single person doing something on their PS4. For instance, Person X joined a party chat. THis has been curdled a little but still, its less frequent. But a little thing from the PS3 that has been brought to the PS4 is the dynamic themes, so that’s a plus.

DS4 Wear!But as the good, of a console, there is bad. Although the revamped DS controller, now, DS4 has the worlds greatest feel, and is much of an improvement over the last in every degree, the DS4 knobs of the analog sticks wear out quicker. I have a DS3, from launch that still is functioning, and has its knobs intact. Gone are some of the functionality of the PS3 that was a sign on minimalist in the sense of moving to the PS4. The overall media hub that the PS3 was, like the music limitations, or the immediate USB support, and bluetooth as well. The cheap attempt to get gamers to talk with its cheaply made headset. But now the USB functionality are fixed in an update, and the headset market is entirely better!

So after a single year, the PS4 has grown with its audience, implementing things that the consumer wants, and continuing Sony’s drive of the “Gamer is first!” or more simply put, “Games!” Or like Steve Ballmer so elloquently said: “DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS!” I wonder where Sony will go with its massive momentum that it has gained in its entire first year, forcing the competition to rethink their entire way forward. And return to the Sony brand that dominated during the era of the PS2. But as we all, as gamers is, Watch and See!

Steve Ballmer

By Akodo On 13 Nov, 2014 At 02:04 PM | Categorized As PlayStation, Reviews, Toys and Merchandise, Xbox 360/Xbox One | With 0 Comments

No Gravatar20141111_193321I’m not going to lie, I have no earthly idea why I keep buying Collector’s editions of game, but for some reason, certain games will always garner that extra $50 bucks from me. And this time, Assassin’s Creed: Unity has gotten my money. And I’ll go piece by piece.

First, there is a small, music box, that if it was handcrafted, it would be amazing. The faux wood has on it the emblazoned Arno and Unity’s specific Assassin’s emblem. Inside, the interworking are tight and well put together. Although the grinder doesn’t allow for compiling the pressure in order to play the melody of the music box without constant tuning. But maybe mine is broken. And that moves me onto the melody. It’s a haunting, almost melodic tune that is played. The tune is the remixed version of the Subject Matter music.

The music from the Collector’s edition is a joy to listen, as it will instantly kick off a random memory of the game, if you payed attention to the music throughout the game. It’s nothing on par with the music of Destiny, that I could sit and listen to, without ever playing the game, but the music of Assassin’s Creed: Unity is definitely worth the listen, even if its French. The next to last piece of the Collector’s edition is the magnificent art book. The art of Assassin’s Creed never fails to impress, and this batch is more of the same stellar craft and penmanship! Giving each character, although small, a page to themselves, and then the various locations, and villains, and random redshirt guys… There are really redshirt guys who you can kill, and they wear read.

20141111_193226The coup de gras of the Collector’s Edition, is the 16” statue of Arno, that comes with French flag with the Assassin’s emblem blazoned on it, to fly behind Arno in his defiant stance on a Gargoyle. Arno is also armed with a French basket Rapier. The detail of the statue is penpoint, and on mine there are no visible blemishes, or spots of imperfections. Compared to the harlequin jack-in-the-box of Assassin’s Creed II: Brotherhood, I enjoy this statue. The last piece, which I haven’t played yet, both single player, “Killed by Science” and “The Chemical Revolution.” For the MSRP of $129.99 it’s not a bad price for a Collector’s Edition in my opinion.

By Akodo On 28 Aug, 2013 At 03:21 PM | Categorized As Contests, Featured, PlayStation, PlayStation Portable, Playstation Vita | With 1 Comment

No GravatarSonyLogo11Afternoon Fellow Otaku!

Akodo here, Senior Editor/Writer on the site. So who wants a 30 day PlayStation+ trial! I have five to give away from the amazing people over Sony. I need you all to do 3 things for me:

1) Follow us on Twitter @realotakugamer (

2) ‘Like’ Real Otaku Gamer on Facebook (

And 3) Leave a comment below to be entered in the contest.

Its that simple! Five people, will be randomly selected. Must have valid US PlayStation Network ID to claim your prize. Winner will be chosen September 2nd.

By Akodo On 31 Jul, 2013 At 10:36 AM | Categorized As Comics/Manga, Reviews | With 0 Comments

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I’ll start off here, by saying, after knowing the story of the 47 Ronin, and then reading this finale for the five book series. I feel like I should have been turned onto this series, way before, but only person to blame is myself. So, I know I will be picking up all five from Dark Horse, and here is the link, directly to the 47 Ronin. As this is a historical story by nature, and from the looks of it, stay true to the actual story, that occurred in 1701, it still feels riveting and will have your eyes glued to the screen, or page, or whatever medium you read in, from start to finish. I can say, as I finished, I feel as if I missed something grand, and it’s a good thing I can still buy them.

Michael Richardson, writer for 47 Ronin, captures the personality of the main Ronin, and this is what I could surmise from just book #5. He captures every detail of how these 47 men, no, samurai, served their lord after his death and by acting steadfast in their honor and their lord achieved their goal, and still remained honorable till the very end. Accepting what they did as just, and still wrong! Even though, those who may read 47 Ronin, know the ending of the story, or those who don’t, you feel connected to these Samurai, and the way they go about completing their mission: Revenge for their Fallen Lord.

The art put forward by Stan Sakai, fits perfectly for the lore and the story of the 47 Ronin. It reminds me of the art for Dilbert when it was on the WB. Don’t get me wrong, this isn’t a knock at either, and the surprised, eye popping moment for the 47 during the final battle showed me that. But nonetheless, the detail to clothing, the facial expression clearly portrayed and the intense battle from start to finish, were all engrossing. Nothing was left to imagination, and this allowed for the full picture to be put forth and drawn!

The 47 Ronin, an amazing story told of honor, revenge, patience, duty, and diehard loyalty, was a story told by many for those very reasons. And its retelling, with Richardson and Sakai, allow the story to be revitalized and retold again, in a new format, to a new generation. To allow people to know, that even though situations seem bleak and at the end, you can still pull it in the end, and do what really is right. And I don’t mean to go and kill somebody revenge plot!


Writer: Mike Richardson

Art & Cover: Stan Sakai

Editorial Consultant: Kozue Koike

Color: Lovern Kindzierski

Lettering: Tom Orzechowski & Lois Buhalis

By Akodo On 31 Jul, 2013 At 10:36 AM | Categorized As Comics/Manga, Reviews | With 0 Comments

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As the plot to kill the Emperor is slowly shown to Vader, by one of the priest of the Temple of the Headless Snake. Vader is shown a world of deformed people. Those that would be considered even stranger than a World where Rancor’s exist. The people who have carved a way out within the Temple of the Headless Snake, are all equally deformed, and will make those, of faint of stomach a little queasy. But it gives those within a Temple something different. As Vader questions his guide on what makes the Basis, work he sees two boys fighting on the street. Later after the prophecy that is foretold of his coming, he again, sees the boys fighting with a crowd around them, but the guide says, it is there way. Just as the Basis gives them life and sustenance.


As they continue deeper, into the Temple for Vader to meet the head Priests, he is shown strange visions, and does something, that only Vader would do, and completely in grand fashion. In a weird way, it made me smile. Gotta love Vader. The conclusion of Star Wars: Vader and the Ninth Assassin will be coming next month!

By Akodo On 19 Jun, 2013 At 10:45 AM | Categorized As Comics/Manga, Reviews | With 0 Comments

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22258In the June issue of Star Wars: Darth Vader and the Ninth Assassin, Vader continues head long into finding and destroying the Cult of the Headless Snake, it takes him to coordinates, not known to the Empire, and Moon with a bisected Star Destroyer in its orbit. As they reach the surface of the planet, Vader and his small investigation team, they are already being watched by the planets natural predators, and Vader’s assassin. As the story continues, it showcases more and more, how much Vader is just pure unadulterated power compared to other Sith. He almost seems like a dog with a bone, oblivious to the outside world. And that secular vision that he has, allows it to be why Vader is such an overpowered badass on a mission.

But just as much as he is a brute, he does show off some various detective skills when going about certain situations and some deductive reasoning, when it comes to the first situation while on the Moon. This story has me more, and more intrigued as I read, and I’m loving it, Tom Siedell is a BAMF! The next Star Wars: Darth Vader and the Ninth Assassin #3 will be available June 19th from Dark Horse.

By Akodo On 18 Jun, 2013 At 10:00 AM | Categorized As Comics/Manga, Reviews | With 0 Comments

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Piloting a World War II dive-bomber, Captain Midnight—fighter pilot extraordinaire and expert inventor—hurtles out of a freak storm in the Bermuda Triangle and into the twenty-first century, where he’s in for more than one surprise as he enters the modern era! Collects the three stories from Dark Horse Presents #18–#20.

Introducing Captain Midnight, as the line about said, the man can do it all, and is rather accepting of his new surrounding in his introduction. Captain Midnight seems like the reverse of Captain America, where it has a time vortex with the Bermuda Triangle, and how people believe it’s a gateway, and Captain America, is frozen in the North Pole. The story penned by Joshua Williamson, seems to be a twofold: one, focusing on Captain Midnight himself, and his mission that must be completed, and two, Marshall trying to find the Captain and his love of the lore that is Captain Midnight.

I enjoyed reading the first chapter of the story of Captain Midnight, and I’m curious what Joshua Williamson will continue with. And certainly, the story and character development down the line, and how it will turn down the line in the forthcoming issues. Captain Midnight #0 from Dark Horse Comics, and will be out June 19th!

Writer: Joshua Williamson

Artist: Victor Ibáñez, Pere Pérez

Colorist: Ego

Cover Artist: Raymond Swanland

By Akodo On 18 Jun, 2013 At 10:45 AM | Categorized As Comics/Manga, Reviews | With 0 Comments

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A series starring, Darth Vader, yes. A series with Vader doing badass things, yes! And hmm owning a room, well, not yet, but you know its coming. Star Wars: Darth Vader and The Ninth Assassin #2, continues after Vader wrongs a powerful Industrialist, by killing his son, and thus the Industrialist wants the second most powerful man in the Universe dead, Darth Vader. The industrialist hires a crack assassin to take Vader’s head. I’ll admit now, I didn’t read the first, but I love the pacing that the series has, and allows for a quick read, and an expansion on Vader’s character as whole, outside what the movies show.

You follow Vader as he begins to track down a not so dead cult of extremists, bent on kill Emperor Palpatine, while he is hunted, unknowingly by an assassin. For when the story is set, few months after the fall of the Galactic Republic, and the formation of the 1st Galactic Empire. The Empire is still consolidating after the war. Admittedly, the story has moments of fun, and other moments of, What in the World? Everything within the confines of the story makes sense, and is believable for Vader to do. Barge in, choke somebody, get some answers and destroy half of a cantina, and still look badass. Star Wars: Darth Vader and The Ninth Assassin #2 is already on shelves, and is a monthly comic from Dark Horse.

Writer: Tim Siedell

Penciller: Stephen Thompson

Inker: Mark Irwin

Colorist: Michael Atiyeh

Cover Artist: Ariel Olivetti

By Akodo On 14 Jun, 2013 At 10:19 AM | Categorized As Featured, News, News, PlayStation, Xbox 360/Xbox One | With 0 Comments

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1370901007_tc_the_division_screen_water_street_view_web_130610_4h15pmptUbisoft struck gold again, by captivating audience with a story steep in a possible future. A story focused on a devastating pandemic sweeps through New York City, and one by one, basic services fail. In only days, without food or water, society collapses into chaos. The virus starting to spread within the confines of New York on Black Friday. And so with the Presidential Order 51, The Division, a classified unit of self-supported tactical agents, is activated. Leading seemingly ordinary lives among us, Division agents are trained to operate independently in order to save society. When society falls, your mission begins.

Welcome to Tom Clancy’s The Division! An online, open-world, Action RPG experience where exploration and player-progression are essential, as players live in a persistent and dynamic environment that combines the Tom Clancy series’ core authenticity, and tactical decisions, and RPG Action. The game tailored for player to play together with friends, and


those they meet online, and thus have the opportunity of finding other players that match play styles and patterns. As you cooperate to fight together against the emerging dangers of this ongoing crisis scenario. New York, will be the immersive, realistic, dynamic, persistent and open-world with a strong focus on exploration.

While the gameplay emphasizes cover-based action, RPG systems such as looting and crafting, skills and social features, plus a strong focus on weapon types and customization. Additionally, The Division has an amazing companion, your tablet or smartphone, allowing players to join friends in real-time gameplay with exclusive characters. The app gives you a bird’s eye view of the battlefield, the ability to aid your allies in combat by attacking enemies or identifying targets and raining destruction down on your enemies, all by a drone to aid them. One other thing, the AI and the virus aren’t the only thing players need to worry about. It’s the other players. Player vs. Player combat is a big part of The Division. The choices you make as a Division agent can either spur a recovery or plunge the city further into chaos. The people you meet in certain areas of the game can either be your best friends or your worst enemies. The Division is expected out in 2014 on the PS4 and the Xbox One.

By Akodo On 14 Jun, 2013 At 10:06 AM | Categorized As Featured, News, News, News, NINTENDO, PlayStation, Xbox 360/Xbox One | With 0 Comments

No Gravatar1370953805_wd_screenshot_e3_portal north riverside_130611 12pm ptWATCH_DOGS, the game that keeps impressing people the more they see it. And Ubisoft, it’s getting to that point where it’s, “OK, stop showing us, just give us the game already!”

1370953806_wd_screenshot_e3_tbone_130611 12pm ptThe E3 demo during the Sony conference, begins with Aiden getting a call from his friend, T-Bone the Tinkerer. But first, Aiden must elude the police and begin in earnest to help his friend. After eluding them, and making his way to the street, he quickly realizes the people know about him, and Aiden quickly grabs and destroys the by-standers phone as a show of force and intimidation of others around. After which, Aiden finds a nearby camera to get his T-Bone out of the building and safely into a car before he flees, and he does himself, but not before Aiden is accosted by police. Before they can reach, Aiden causes a blackout and handicaps both officers and flees.

More information on the Multiplayer and how it would be seamless. As in, not matter what, Ubisoft wanted the player to always be in control of Aiden. So when a player joins another’s game, to the person hosting, they will never know who the person is, but the other will know Aiden on sight, and can either help or attack the player by doing anything in the world. Allowing for various confusing moments as the host sees and “NPC” stealing a car. Additionally, any player can turn the multiplayer off, to avoid any intrusions.

1370953794_wd_screenshot_e3_handsup_blackout_130611 12pm ptAnother aspect of the multiplayer is the “notoriety”. It works in a way, that is unique to WATCH_DOGS, and it also works like a virus. When you hack into another session, you are installing a worm into their system and then you leverage part of his strength for yourself and they know about it. From that point on, as they get stronger, so do you, but the odd part is, it doesn’t affect the other negatively besides their pride being hurt, knowing they were “hacked” and in their world there is someone of equal or greater strength. Think, as long as you’re connected, you’re always vulnerable.

WATCH_DOGS will ship November 21st of this year, on all next gen consoles, along with PS3, Xbox 360, and Wii U.