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By Jonathan Balofsky On 14 Jan, 2018 At 07:11 PM | Categorized As News, News, NINTENDO, Nintendo Switch, PlayStation, ROG News | With 0 Comments

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This past week saw the announcement of SNK Heroines Tag Team Frenzy  during the Nintendo Direct Mini. However, there was some controversy over mention of one button moves as well as the fact that that the Japanese trailer showed off more revealing outfits for fanservice. This led some to be concerned  tgarthe game will be censored in the west and that it would be too simple a game to be a good fighter.

In response, NISA has stepped in to assure fans that the situation is not as feared.

 

Hopefully this clears up any worry.

 

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By Jonathan Balofsky On 14 Jan, 2018 At 04:45 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Ys VIII was announced for Switch this past week, and now some new details have emerged. The Switch version will not be handled by Falcom directly, with NISA is publishing the game in North America, and Nippon Ichi Software taking care of the release in Japan.

A discussion was held between Falcom CEO Toshihiro Kondo and Nippon Ichi CEO Sohei Niikawa on the NIS website that revealed some new details. For example, Niikawa  feels that the three ways to play on Switch: portable, TV, and tabletop modes, are extremely attractive for players. He believes this is the key reason for the Switch’s success overseas and in Japan, since he has heard that Japanese players prefer to play games in portable mode, while western players prefer to play them at home.

Nikawa then discussed the close relationship between himself and Kondo and how they have helped each other grow as businessmen and game designers. The close relationship was the reason Nippon Ichi reached out to Falcom about bringing one of their games to Switch after the success of Disgaea 5 on the system. Because Falcom is a small company, it is necessary for them to reach out to partners, and this is where NIS comes in.

It is good to hear that success publishers are seeing on the Switch is leading them to seek out new games to bring to the system.

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By Jonathan Balofsky On 11 Jan, 2018 At 11:06 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Like many, I miss the days of classic 3D platformers such as Banjo-Kazooie and others from Rare. I was therefore delighted when several former Rare employees for Playtonic Games and announced Yooka-Laylee as a spiritual sequel. My eagerness for the game was lessened after hearing about the issues many had after launch, but I was determined to make my own opinion.

Well, Yooka-Laylee is certainly an interesting experience from start to finish, but I do not know if that is a good thing. The game starts out strong, with many callbacks to its spiritual ancestor, but issues arise almost immediately. To begin, I must address the camera issues that have plagued many. The camera feels like its taken from the N64 era and not in a good way. It interferes with the game and causes you to miss jumps and attacks. There is an option to change the camera movements, but this only helps a bit. But the camera isn’t the only issue, as aiming projectiles is much harder than it needs to be. I can never aim in the right direction and the projectiles constantly go where I was not aiming. Add to that, the fact that in several areas there are platforming scenarios that combine these two problems, and you have a recipe for frustration.

It is not all bad though, as the spirit of 90’s Rare is here. I do feel there is a good game that could have been, but the full vision was simply not realized. There were several moments such as certain boss battles, where I really did get a nostalgic feeling for Banjo-Kazooie, but then the uneven parts hit and I was ripped from the past. I feel Yooka-Laylee could have been a great game but perhaps it simply had too much pressure on the developers. Taken as a standalone game, it isn’t perfect but is more forgivable besides the camera and projectile issues, and could have been better received if not for expectations.

That being said, I find I have a hard time putting the game down. I do not know what it is, as I am often frustrated by it, but will keep returning to it in the end. I genuinely was not expecting to react to Yooka-Laylee that way, and that tells me that even if the game is flawed it definitely has that special something that keeps you from staying away. Maybe it is the amazing music from Grant Kirkhope that expertly recreates the mood of BK while adding in its own sense of identity, but the game does have a charm that works for it. In the end, I know I will keep coming back to this and that is an accomplishment for any game.

 

 

Disclaimer: A review code was provided

By Stark Wyvern On 11 Jan, 2018 At 11:52 AM | Categorized As Featured, NINTENDO, Nintendo Switch, Reviews | With 0 Comments

No GravatarWhat if you were trapped in prison, and finally had enough? In The Escapists 2, it is up to you to break out of prison, which is certainly a novel idea. The game throws you right into to what I can only think of as the Shawshank Redemption ending gone wrong tutorial. You are given all the skills needed to get out of prison and everything really feels just a little too quick, but it works. This is by far my most positive experience with this game, as it really shows you the game at its finest.

 

After you beat the tutorial and learn what you need to play the game, you are thrust into a revamped version of the same prison. Though in this, there really is no sense of danger and thus it is just plain tedious. My prisoner, Clive, roams around and does what he wants, as long as he behaves nothing bad happens. He completes quests for other people and often goes to the library. While there are other prisons that will obviously be a challenge, this opening level doesn’t make it appealing to continue.

There is certainly a part of me that is spurred to play more because of how tedious the game is, but it is not all consuming. I’m playing as a white haired gent wearing a blue bear hat named Clive. Clive is going about his day to day life, completing quests and being as good as he can be. Part of me just doesn’t feel right breaking him out when I’ve been pretty diligent about making him an upstanding prisoner. Sure, he could certainly do more in life out of prison, but when I’m playing there isn’t any drive to break free.

Now, this game is really only like that when you play solo. When you play with others there is a sense of urgency. Playing with others online or locally does provide you with more incentive. Now, here you are ready to break free because you have people to support you. It’s now a true game where you want to get out because everyone wants to. This is where the true fun comes in, even if you are playing in the simple first stage now there is competition.

The Escapists 2, to me, is a game about making prisoners and giving them their own stories. My main character Clive or The Kuma, as I’ve dubbed him, has done heinous things and now he is ready to take his lumps and be good. When playing solo, I found that it was par for the course to inject some story just like in the tutorial level. Without any emotion this game plays just like a simple simulator where you are guided by time lines.

While the game looks nice, and in multiplayer situations it can be fun, I just know this isn’t a game for me. I just find it to be droll, and I know that’s not saying alot having only played the first true level. But, if a game doesn’t pull me in the first level it’s not going to pull me in later.

There may be people who really enjoy this game and more power to them for playing it. But, for me, whenever I play it, I’ll be happy playing as Clive, a former Mob Boss, who now just wants to help find his mate’s harmonica that some other guy stole.

If you are itching to break free from a jail, then Escapists 2, may just be the game for you. While it was dull for me, it may just be a fantastic game for you. So, if you wanna escape prison, do it a game like The Escapists 2!

By Jonathan Balofsky On 9 Jan, 2018 At 02:09 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Pornhub sent out the following

 

Pornhub’s development team works tirelessly to make sure that users can enjoy their experience on a wide variety of devices, and that includes visiting Pornhub on game consoles. What could be better than taking a break from playing games to play with yourself? And you don’t even have to leave your seat. Xbox’s share of console traffic dropped by 6% since 2016, while Playstation gained once again to now represent 56% of gamers watching porn. Nintendo’s portable 3DS had a large increase in market share but still only makes up 1% of game device traffic.

Nintendo’s original Wii had a large decrease, while the updated WiiU now accounts for 5% of console visits. Nintendo’s newest Switch doesn’t yet have a browser, although it’s rumored that one will be implemented sometime in 2018 — at which time you can be sure Pornhub’s development team will work to ensure full support.

To coincide with International Women’s Day in March, Pornhub Insights provided a detailed study on Women and Technology detailing how our female visitors differ from men when it comes to the devices, browsers and operating systems they use.

Well, this is an interesting announcement for 3rd party support.

 

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By Jonathan Balofsky On 9 Jan, 2018 At 12:39 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The Switch eShop has listed two  new games from Gambitious and Vile Monarch that will be coming. These games are: Oh…Sir!! The Insult Simulator and Oh…Sir! The Hollywood Roast, coming January 18 in Europe. .

 

Oh…Sir!! The Insult Simulator

The parrot is back from the dead bringing countless new insults for your disposal, Sir! Remember that silly game that parted lovers, destroyed families and turned friends into enemies? Here’s its successor that does even more, certainly with more style and more variety. And I have proof! This time you can spread affront to everyone in the world that has Internet access or – if you’re not the most sociable – you can sit alone and play with yourself. Nudge nudge.

So don’t let the parrot die for nothing and tell that grumpy old lady that her husband donated organs for a strange woman lying in a pond and that her sister poses nude for some dog. Then meet a retired hipster who admires pictures of a grunting sow, and a fake Russian who borrowed a dead body to put his teacup and crumpets on. It’s also the only game that lets you learn what’s The Meaning of Life, and that’s scientifically proven!

Game Features:
– Loner’s Insult Tournament Mode: Battle your way through numerous unique situations and verbally assault your CPU
– Real-Life Friends Mode: Belliger your actual friends on a couch, ottoman, or whatever else you like to rest your fanny on
– Imaginary-Friends Mode: Verbally take down strangers from all over the world online, and bring the witty pain across any device
– 5 Hilarious Playable Characters: Each with their own unique voices, quirky traits and hilarious “insult bits”
– 4 Conflict Scenarios: Lay down some verbal jujitsu across 4 different testy situations and environments
– Contentious Battle System: Employ combos, criticals, continuations and other new mechanics to outwit your argumentative opponents!

 

Oh…Sir! The Hollywood Roast

The boys are back, and they look better than ever! Oh…Sir! The Hollywood roast is a brand new spinoff to the surprise indie hit of 2016, Oh…Sir!! The Insult Simulator. This time around we’re taking tinsel town down a few notches, whilst classing up the joint. Play as one of many famous, but for legal purposes, slightly different pop culture icons and verbally spar with other Hollywood elitists using a deep battle system.

Verbally joust by yourself or take you verbal skills on a global PR tour and battle friends and family from anywhere in the world.

Game Features
– Unleash the sickest burns on your opponents in a Hollywood-style roast
– Play alone, online or couch multiplayer
– Deeper-than-you-think mechanics featuring combos, continuations and exploiting your rival’s weak spots
– A star-studded new cast of crazy Hollywood characters
– Set the scene with a slew of iconic film backdrops
– With the new Character Creation Mode powered by Steam Whatever, you can create your own formulaic celebrity clones in a lab– just like they do in real Hollywood!
– Bigger, ruder, insultier
– Comeback mechanic: charge your anger and finish the sentence with a unique closure
– Expanded career mode: master each scene to win Golden Parrots and use them to develop your character

Will you be checking these out on Switch?

By Jonathan Balofsky On 9 Jan, 2018 At 12:12 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Chicken Wiggle released on the Nintendo 3DS earlier, but sadly did not receive the attention it deserved. Now developer and publisher Atooi is considering bringing the game to the Switch and are gauging interest in demand. If there is enough demand, a kickstarter would be launched to help the process along.

 

Would you want this game on Switch? Let the developers know!

 

If you are unfamiliar with the game, you can see our review here.

By Jonathan Balofsky On 8 Jan, 2018 At 10:27 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Winking Entertainment has announced that Rabi-Ribi is coming to Switch.

 

There never quite seem to be enough bunny girls in the world, so here is another for you aficionados out there. This 2D sidescrolling exploration platformer follows the adventure of Erina, whose humdrum life as a regular rabbit is turned upside-down when she finds herself in an unknown world and turned into a human (with rabbit ears)!
Along the way she meets the cheerful pink-haired fairy, Ribbon, who mysteriously chooses to stay by Erina’s side.
These unwitting heroes embark together on their quest to restore Erina’s life to normalcy, but who knows what troubles lurk, waiting for them…

Rabi-Ribi is a 2D exploration platformer that focuses on non-linear gameplay. There will be hints to guide the player along, but they’re never required to follow them, which allows for much greater freedom to—you guessed it—explore.
Players will play as our protagonist Erina, who focuses on close quarters combat. Ribbon the fairy is the ranged attacker who follows Erina’s lead, indirectly controlled by the player.

Erina may be a little rabbit that was turned into a human, but that doesn’t stop her from being capable of some pretty neat moves.

Both Erina and Ribbon’s abilities can be improved by learning new skills and attacks through collecting items and upgrades that are spread throughout the world.
What trinkets and skills to pick up is up to the player; dare you challenge hard mode without any items?

– Retro exploration platformer featuring a bunny girl.
– 4+n difficulty settings for all types of players.
– 9+ main areas and 20+ sub-areas to explore.
– Over 60 items and upgrades.
– Over 20 fully illustrated characters with cutscene illustrations.
– 40+ boss battles, 1000+ attack patterns with Boss Rush Mode to fight some or all of them in a row.
– Post game story and content with speedrun mode which takes out every section of the game where the player cannot control the main character.
– Over 50+ pieces from an original soundtrack.
– English, Chinese and Japanese support.
– Bunny.

You can see a trailer below

 

This is certainly an interesting looking game. Will you be checking this out?

 

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By Ramon Rivera On 8 Jan, 2018 At 02:49 PM | Categorized As Featured, NINTENDO, Nintendo Switch, Reviews | With 0 Comments

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When Smash Bros was released, it took the world by surprise. No one ever imagined to see Nintendo characters fighting each other, and the idea proved to be well done. After Smash Bros came out, many games emerged with the same idea of, throwing the opponents from a platform in order to win the match. Many had different mechanics, but all usually had the same objective to them.  Some were average and others were bad, but ultimately, no game was able to stand apart as anything other than a smash clone. That is until now that Brawlout has entered the fray.

At first glance, you might think that Brawlout is another smash clone because it shares some similarities with the aforementioned series. Once you get into it, however,  you can see that Brawlout is very different from Smash, and that it can stand proudly next to it. Control wise you have two jump buttons, an attack button, a special button, and L and R serve as dodge and aerial dash buttons. One novel thing in Brawlout is that while you can do basic attacks with the A button, and directional and charged attacks (like Smash the developers decided to add something new: combos.

While it’s true that there are combos in other games,  they tend to be more advanced level combos than most entry level gamers can’t pull off. Brawlout on the other hand, decided to go the extra mile and make the game accessible to everyone, while keeping tech and skills at a level that even advanced gamers can enjoy. The combo system is really intuitive: pressing the A button three times and then pressing the B button will have your character performing a combo. While the command is the same for all characters, each one has different attacks and properties.

There are some that have follow up attacks on their specials.  Also, there is no shield here.  Instead of blocking, you can simply dodge pressing either the L or R button. For me, this is awesome because match are more fast paced, and if your opponent is combo happy you can dodge and bring some punishment.  The lack of items is another thing that I applaud.  If you win, it’s based on skill, not for an item, another great mechanic in Brawlout is the Rage System.  While you are receiving damage, a red gauge starts to fill.  When it’s at fifty percent, you can press L and R at the same time to use it as a combo breaker, so if you are getting pinned down, it is a way to turn the tables on your favor. If it reaches 100%, you can enter Rage Mode by pressing L and R.  Rage Mode raises your attack power, makes you harder to knock down, and gives you more recovery speed, while being thrown out of the stage.  If you are being thrown you can use the double jump and the aerial dash to get back to the platform.  Also Up B  can get you to the edge, so you can use all three to get back so even if you are thrown far you still have a chance.

You have six original characters, plus two guest characters: Juan Aguacate from Guacamelee and The Drifter From Hyper Light Drifter. Each character has different move sets with their own strengths and weaknesses.  For example Paco, whose moves are set around, throws like a luchador.  For me, this is one of the stronger characters on the game. Brawlout is a fast paced, all out battle royal, meaning that in order to win, quick thinking and fast reactions are key to victory. Brawlout feels really smooth: running at 60fps both docked and undocked.  The game allows this fast pace to work really well.  It also has several modes for you to get into, as well as an in-game store to unlock extras. Single player offerings include your standard quick-play and tutorial options, a free practice mode, and an arcade mode where you have to play through rounds of matches across three difficulties. Playing in these matches will raise the ‘mastery’ (or skill level) of your chosen character, eventually working towards future unlocks. Some things, such as new skins or taunts, are unlocked randomly as you earn more in-game currency by playing matches and completing daily challenges. New stages, on the other hand, are locked behind specific characters.  You’ll need to get each character to level 10 to get their specific arena.

There is also an online mode which consists exclusively of one-on-one matches. In a nice touch, you are able to jump into local matches or browse through the in-game store while the game tries to find an online match for you. Following the theme of the action so far, when online matches are working perfectly they are great fun and you can host your own games for friends to join.  If you like, however, due to the nature of peer-to-peer online servers, several matches where a user had a poor internet connection caused the entire match to run in unplayable slow-motion. Of course, everyone’s experience with this will differ, but I recommend ensuring that you have a very fast and secure connection if you wish to jump online.

Bottom Line: Brawlout is another great addition to the Nintendo Switch.  If you were hungry for a Smash-like game, you can’t go wrong here.  It has a great cast of characters, fun game play unlocks, and daily bonuses. Brawlout has something for everyone, and I definitely recommend it.  I hope to see you online!

By Jonathan Balofsky On 8 Jan, 2018 At 12:01 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The Nintendo Switch is getting a new indie game sale to start the new year!

 

Nine indie developers have teamed up for a new sale on Switch, that starts today and runs through January 15.

The lineup on sale is as follows:

Death Squared – $11.24 (25% off)
GoNNER – $6.99 (30% off)
Graceful Explosion Machine – $8.99 (30% off)
INVERSUS Deluxe – $9.74 (35% off)
Lovers in a Dangerous Spacetime – $9.99 (33% off)
Semispheres – $6.99 (30% off)
Severed – $9.99 (33% off)
Thimbleweed Park – $14.99 (25% off)
Thumper – $13.39 (33% off)

The prices are in US dollars, but the sale is taking place in North America, Europe, and Australia/New Zealand, with the same percentage discounts in all regions.

As well, the developers involved with the sale are hosting a giveaway. One winner will receive access to all nine games included in the sale. You can participate in the giveaway here.

 

Source: PR Email