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By Stark Wyvern On 26 Nov, 2017 At 03:38 PM | Categorized As Featured, News, NINTENDO, Reviews, ROG News, Uncategorized | With 0 Comments

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It’s crazy to think that a Pokemon game has arrived less then year after is predecessor. With such little time, you might even think the game wouldn’t change so much. You’d think that but you’d be wrong. Pokemon Ultra Sun is a return to the glorious Alola region, and one that I have been hyped for as soon as I beat Pokemon Sun. I knew there had to be more that this region had to offer and of course Ultra Sun proved that to me.

In Pokemon Ultra Sun, you start a new journey in Alola, though there are quite a few differences. While much of the game is the same there some things that change that really do make this game better. The characters are certainly more fleshed out and that is always good. Your protagonist might still have lifeless eyes, but the story is definitely more touching. There is just something about this rejuvanated region that just feels right.

Being the last main series game on the 3DS Family of Systems, Gamefreak has really stepped up its game. While Pokemon Switch is next, this game certainly wasn’t a weak game. The challenges in the game are truly present, and I found myself losing at places I didn’t lose before. New Pokemon add to you team creation, and that is a good thing. Now, they aren’t new Pokemon really but they are new to the region, and therefore new. These Pokemon will make creating a team that much more different as new type pairings are now available. You can find a Zorua early on which adds a handy dark type, even a Noibat which adds an early dragon. These types add to the customization of your team and what more could you ask for.

The story itself is different too, especially with the introudction of the Ultra  Recon Squad. These kookie weirdos comes from another dimmension and have a mission of their own. Now, I don’t want to spoil anything but they have certain pokemon that are quite cool. Especially with a new legendary form for a solid Alolan Legendary. These characters appear in scenes and really do shake things up.

Hau, your rival is also significantly stronger. Where before you just saw him as someone who is just out for fun, in this there is a clear shift.As the story progresses he gets bolder, still wants to have fun, but knows you are what will make battles better. The ending is also different and you other characters like  Guzma, Gladion, and Lusamine in different lights.

There is also the new addition of the Battle Agency. Three trainers come together to win battle after battle. Don sunglasses and get into the arena with rented Pokemon. With over 1000 Pokemon to choose from, you never know what will come next. Plus you get to fight trainers from past games as you still can do in the classic Battle Tree. This mode is just a lot of fun, and meeting more players gives you a larger roster to choose from, which is cool. When starting a challenge you neve know what you can expect as everyone will get 3 different Pokemon to choose from.

There are a few new Pokemon who you can also capture. They are all legendaries, so honestly I knew they wouldn’t be on my team. But it is still nice to see new Pokemon. I’m sure they will appear in a movie as they really do have a lot of emotion. That is a good thing. It is always interesting seeing what Pokemon they come up with even if there are only a few.

Now, you can also ride through Ultra Space on either Solgaleo or Lunala. These two Pokemon fly through these amazing portals and along the way you can catch any legendary from past games, even shiny Pokemon may appear. Mantine Surfing is another fun addition and you can even earn a special Pikachu, which in and of itself is a nostalgic nod. The greatest addition to the game has to be Team Rainbow Rocket. Out of nowhere Giovanni returns with all of the past team leaders. I won’t spoil anything, but this story is great and the battle music tittilated me beyond words.

Pokemon Ultra Sun and Pokemon Ultra Moon are the last games to grace the 3DS. While yes, it is sad, it is also amazing to see how far these games have come. To see these games looking so good, you can only imagine what the next games could look like. Playing this game will certainly hold me over as there really is just so much to do. With all of the activities, this game is looking to be the best game yet. With the future now looking ever brighter, if Pokemon Switch is better I may be a little surprised. Here’s hoping we get a robust new region, with more nostalgia, as we head into a new generation happy to have played through Alola but ready for more Pokemon than ever before!

By Stark Wyvern On 26 Nov, 2017 At 03:37 PM | Categorized As Featured, NINTENDO, Reviews, Reviews, ROG News | With 0 Comments

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In Letter Quest Remastered which is out now for Nintendo Switch, its time to actually use your words. This game may seem rudimentary but it is full of charm and fun. You simply need to create words with letters given, and that will give you attacks. These attacks are important because without them, you will never make it out alive. This game has you complete words to make it out of different areas and to defeat monster after monster.

The words can often be weak simply because of the letters given to you. Usually you are one letter away from a truly great word and that can be troubling. But, use all you can and you should make it out alive.This game has plenty of achievements to unlock, some which may take you some time simply because the letters are always random. The challenges of course can often be very easy, but of course do get harder and that is something that makes achieving them feel all the more special. You aren’t sure what the next challenge will be until its there and that is certainly part of the fun.

There is alot of game to play, with harder monsters appearing as you continue. Though you can replay levels to gain money which you can use to buy upgrades. To me, this game would be perfect for a kid learning, because it tends to be just the right amount of game and work. There is also an endless mode for those interested. This is of course a simple endless fight, where you must see how far you get. Spell as many words as you can without dying to see how far you really can go.

All in all this game is certainly worth its price and it just might teach you a thing or two. Very often we don’t exercise these powers in our daily lives after school, and sometimes you just want to work on your vocabulary. Plus, if you do have young kids, you can play and they can learn words and definitions! This game may not be the greatest but it does something that not many do. It really makes words a force to be reckoned with and in my book that makes this game worth while. Plus, it really is well designed and there are some decent characters. If you like playing as the grim reaper and are fond of words, Letter Quest Remastered, may just be for you!

 

Disclaimer: A review key was provided

By Stark Wyvern On 26 Nov, 2017 At 03:06 PM | Categorized As NINTENDO, Nintendo Switch, PC Games, PlayStation, Reviews, Reviews, Reviews, ROG News | With 0 Comments

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Battle Chef Brigade is an amazing game that is being pushed by Adult Swim Games. This amazing game is simply one of those games that comes along and just mixes genres so well, while also looking so good. Seeing this game for the first time, I couldn’t help but adore this amazing game. It just has this amazing look to it that really, makes me smile. In Battle Chef Brigade, you play as either Mina Han, a human, or Thrash an orc like fellow. Both characters have their own motivations, and are both very deep in their own regard. Both also want to join the Battle Chef Brigade and join up with a tournament along with the other competitors.

The Battle Chef Brigade is a group that helps to heal the world by taking down monsters, and cooking. There are tournaments every few years that ensure the Brigade will continue to have members. It is really interesting seeing these characters appear in the story as they really are all so unique. Every character has their own motivations for joining and you can really see that they all really do want this just as much as the next. The characters are also super different, and I really enjoy seeing them come into the game. These characters are truly their own, and that is something special. From the stoic and intelligent Kirin, to the David Bowie-esque Ziggy, these characters all steal the show with their own ways of doing things.

The game itself is just such a blast, and for me that is interesting as I’m not always such a fan of match 3 style games. Though, this game really turns it up a notch by making it about cooking. For me, cooking is something that is quite fun, so  I really enjoy cooking by matching. This puzzle system isn’t the only thing that makes this game unique though.  Of course to cook, you will certainly need ingredients to make and what is the way to get them, fighting monsters.

Fighting monsters in this game is done in a beautifully done way as you run and jump your way to get ingredients. There are different monsters to take down, from little birds called Cheepchi, all the way up to huge dragons. This makes for ingredient hunting to be different depending on what you need to gather. All of these ingredients also will help you cook, by giving you new pieces to match and that is a good thing.

The true marriage of puzzle and monster hunting comes together in cooking battles. In these battles which the character must win seven of to win a seat in the Brigade things heat up. There are different types of cooking that need to be done, and different elements of wind, water, and fire need to be present in differing degrees to win. In these contests you will face all sorts of opponents, and some will not shy away from sabotage. Everyone wants to win, and some really don’t care how they do so. As you cook, and match, you will be forced to kill monstes to increase your chance of winning. You will have to gather certain ingredients that each dish must have. The judges will judge your dish for completion of their wishes and it gets nervewracking as they deliberate. But, serve them what they want, and they will be happy, that is all a chef really needs, right?

Battle Chef Brigade has a robust set of other trials to enjoy, in jobs within the game. Some will have you solving puzzles which really do get increasingly harder. There are also quests for ingredients which can be tedious. Endless puzzles are also par for the course, and you will find yourself freaking out as four customers come in at once. This game in its crazy way of using puzzles, makes you feel like you really are working in a restaurant and that is a special thing.

After completing the story or for more difference, you are welcome to try the other modes. Within this game there are two other modes, one simply being an endless kitchen puzzler. In this you must match the dishes to the patrons through having the right layout. This gets stressful as of course in this you can have up to four puzzles going at once. With both easy and hard modes, this will certainly test your mettle. There are also challenges that will test your platforming and monster hunting. Both of these game modes don’t affect the story so using them may teach you a thing or two to win the true game.

There also surprisngly daily challenges which you need to connect to the internet to attempt. In this mode you choose either Thrash the Orc, or Mina the human, and are thrust into battles where everything you have been taught comes to play. You play against others on a leaderboard, and hope to get the best food rating. This is crazy as the scores are actually quite high in this mode, and I honestly haven’t attained something over 350 yet so to see 600+ is unnerving. But, this is simply just another way to lengthen the game and I think its amazing. You will always have a new challenge and that is always a good thing.

Battle Chef Brigade is truly a special game. One that you will certainly enjoy if you like hand drawn anime styled games. There truly is something about this game that makes it truly shimmer and shine like a jewel. If this game looks at all interesting, I highly suggest buying it. Play it, enjoy it, make dishes and watch a magic story unfold. The artwork is amazing and the characters are all their own. Buy it today and start cooking, you know you’d want to be in this Brigade!

 

 

Disclaimer: A review key was provided

No GravatarBattle Chasers: Nightwar is a game that promises turn-based old-school RPG battles, crafting, exploration and randomly generated dungeons with multiple difficulty levels. But do these elements embrace the glory of old-school RPG glory, or feel dated and old?

Title: Battle Chasers: Nightwar
Developer: Airship Syndicate
Available For: PS4, Steam (Windows/Mac), Xbox One, Switch

Battle Chasers: Nightwar kicks off with an epic air battle that crashes your ship and strands you on an island. You’re told that the aggressors that took you down and nearly killed you were random pirates, but the longer you’re there the more you learn of a deeper, wicked plot that must be stopped, and pirates are actually the least of your problems!

The game draws inspiration from the “90’s cult comic book” as well as the glory days of turn-based RPGs. Everything you’d expect from an RPG is here – turn-based battle, various equipment, grinding for experience and loot, side quests and even a fishing minigame – and while most of these don’t offer much new, the incredibly polished, gorgeous art makes up for it. Normally I couldn’t care less about art in a game, but the art here is stunning, the animations smooth and sharp, and even 30+ hours into the game I was amazed at how much I focused on watching the good guys and bad guys attack one another.

Because it’s what you’ll spend most of your time doing, the battle system is the cornerstone of Battle Chasers. I played nearly every RPG that existed on the NES, SNES and PS1-2, and while I used to love grinding out levels and getting that next piece of loot, the advent of action-RPGs made me nervous that I wouldn’t enjoy a turn-based RPG anymore. I was pleasantly surprised that the way Battle Chasers handles it, I still really enjoyed it! You’ll only ever fight enemies when you run into them on the screen, and one enemy on the screen is always exactly one actual enemy to fight; often when you get near them there will be a chain icon above two or three of them, and touching one initiates combat with all of them at once. This makes it so that you always know what you’ll be up against and allows you to plan accordingly. Each of your three-person party also has limited use dungeon skills that allow you to have an upper hand before entering battle: Calibretto the ancient war mech, for example, Calibretto can fire a bullet at an enemy and weaken them a bit before you even start combat. Gully can smash the ground, making nearby enemies stunned at the beginning of the battle. She also has a skill called “Stoneskin” that adds a little defense while making party members immune to damage from traps in the dungeon temporarily. These skills can really come in handy against the more difficult dungeon foes, and they can even be used to avoid damage from dungeon traps while exploring.

Once you touch an enemy, a turn-based battle begins. Based on speed/haste, allies and foes take turns battling. Each ally gets one action a turn and has two different sets of options to choose from – Actions and Abilities. The Actions are instant and typically generate overcharge, whereas the Abilities use up overcharge/mana. Overcharge is an incredibly unique twist and it definitely added a layer of strategy to battles. Each character has a max amount of mana, but they can also gain overcharge which is used in place of mana. So if you want to use an attack that uses 20 mana and have 30 overcharge, you won’t touch your actual mana reserves whatsoever. Unless you’ve selected skills that retain overcharge between battles, this amount goes away after each battle so there’s no reason not to use it when you can! The other side of this coin is that while the Actions are instant, the Abilities range from “Very Fast” to “Slow”, meaning the bigger, more epic attacks may take a while and allow enemies to attack first. Even the “Very Fast” attacks technically count as another turn, which can be beneficial when you have a buff that heals you every turn or negative when you have a debuff that hurts you every turn. Finally, there’s a Boost meter that’s shared by all available party members, and as the battle goes on it fills up. You can get this up to three tiers of boost, and each character has boost abilities that use between 1-3 tiers. These range from healing the entire party to doing massive damage, so it’s vital to have it as full as possible for a big boss fight!

After each battle you’ll gain experience (which is split evenly between all 3 characters currently in your party), gold and sweet, sweet loot. Most of this loot is used for crafting and selling, but sometimes you’ll just get a straight-up piece of gear. While there isn’t a huge loot pool, crafting and loot become more interesting through the use of rarities – most pieces of gear can be either standard, heroic or legendary, and each level of rarity adds to the attack/defense/etc of it. While crafting, each item has a minimal requirement, but if you add more of those items you can raise your odds of successfully crafting an item from 100-300%, with each 100% adding a level of rarity. You can also try to make something with as few as a 1-2% chance of success but, as you’d expect, if it fails you’ll lose your crafting materials.

The meat of the game takes place inside one of the game’s eight dungeons. Each dungeon is randomly generated to some extent, but the overall goals, potential enemies and boss are the same. As you explore you’ll come across loot, light puzzles, lore (text) and enemies. At the beginning of each dungeon you can choose your difficulty – Normal or Heroic – and once you’ve completed the dungeon the first time you can re-run it on Legendary difficulty. Legendary difficulty not only has higher level enemies, it also resets if you get wiped out (Normal or Heroic  merely return you to the Inn and Tavern, fully healed with some gold missing, and you can easily return to the boss fight any time). After the boss is completed you’ll get a random loot box based on the difficulty, but the real reward is the experience – the higher difficulty enemies are vital as experience drops off rather quickly once you’re a level or two above the enemies.

As with any good RPG, Battle Chasers offers up side quests. While you’re exploring the overworld you’ll come across several places that just can’t be finished at the time, and returning later can grant some great rewards. These are often hinted at through varying hunts that have you tracking down some special, difficult side boss for unique, specific rewards. These also often have specific requirements to “summon” them, like lighting lots of torches with single-use, rare flint or exploring for hidden triggers at a cemetery. The more I played, the harder these hunts became, and I even got entirely stomped on by one or two of the bosses which is VERY reminiscent of the hidden bosses in older RPGs.

Unfortunately, these side-quests really don’t grant a great deal of experience, so the vast majority of the game so far has been exploring, doing what I can, beating a dungeon, returning to town to rest and sell extra loot, returning to the same dungeon and beating it on legendary difficulty, returning to town to sell stuff, and then repeating in the next area. This got old pretty quick, especially when I was expecting lots of side quests and unique things to do, and has me worried for the remaining 3 dungeons since each dungeon has required more and more grinding before successfully beating it. Will I have to run the same dungeon on Legendary 2-3 times in a row for the last couple dungeons? Older dungeons also don’t get any tougher with your levels, so if you’ve already beaten the second dungeon there’s no reason to go back to the first aside from completing your bestiary.

The bestiary was a nice touch. When you first encounter an enemy their HP and upcoming attacks are unknown, marked by question marks. However, as you defeat the same enemy repeatedly you’ll get to see these specifics, so you’ll know if your attack that does 80 damage will finish them off before they do their crazy charged attack or not. Killing even more of the same enemy (or any enemies of a particular type or a particular area) grant bonuses to your entire party, like those shown above. This at least gives you some reason to go back to old areas if you haven’t completed one of these challenges, and it guarantees a slight boost to different stats for your entire party as you continue throughout the game.

Speaking of the characters, you quickly get a party of three and then discover other party members who you can swap out until you’ve gathered all six. You’ll only gain experience for the three currently in your party, however, so if you really want all six characters to be equally powerful you’ll need to grind twice as long. While I tried swapping characters out a bit, I ended up sticking to the original 3 since grinding was getting dull as it was. You’re also only allowed to change characters at very limited times – while entering a dungeon and while at the Inn and Tavern for example – and you can’t check the skills or equipment of characters not in your party, so I often sold items that would have been beneficial to them, but by that point my main 3 characters were a good 4 or 5 levels ahead of the rest anyway. Each of the characters is interesting, and as someone who never read the original comics it was interesting learning about them. I really liked that the main character is a girl named Gully who’s a little badass and isn’t the one who heals the party (oddly enough, the giant war mech Calibretto is!). I was loving all of the characters until the fifth: a woman named Red Monika. Normally she’d probably have been my favorite – she’s a rogue fugitive who’s quick with a gun and constantly on the lookout for fame and fortune. However, her character is also barely covered with clothing, to such an extent that I’d be embarrassed if anyone caught her on the screen. As such, I purposely never put her in my party and never got to hear her wit in the heat of battle, which is a real shame. Surely this isn’t the developer’s fault as the characters were already designed, but I still wish I could’ve thrown a robe on her or something!

However, while the game was fun overall, the worst part of all was just how often it crashed. The first time it happened I had just finished a dungeon and was paranoid the autosave hadn’t kicked in, so I would have to redo at least the brutal boss fight. I was so relieved when I found out that wasn’t the case – getting back into the game put me back on the main menu with all of my hard fought loot. This was far from the only crash though – crashes were so frequent that every time I returned to the overworld map from dungeons and small areas I was paranoid it would happen again. I never lost progress, thank goodness, but crashes had other terrible effects – every time the game starts you’re forced to watch a good 10-30 seconds of the intro movie before it can be skipped, and then the first several battles take a while to load (sometimes upwards of 10-20 seconds each!). The longer you play, the less time the battles take to load until they’re instant, but if you have to restart the game every two or three hours those load times can get rather brutal. [Reviewer note: I quickly tested the game out after a month of updates since this review was written and noticed the battle load times have been entirely removed, which is AWESOME! I haven’t been able to test for crashes, but the intro movie still takes just as long to skip.]

Overall I did have a good time with Battle Chasers. I still plan on playing and finishing it, and even now I’m itching to grind enough to beat another hunt. The game utilizes strategy far more than I’d have expected: one boss annihilated me my first try, then I went in again (without any leveling up) and destroyed him with a better strategy. It’s also amazing that this was a Kickstarter game, and it’s easily the best Kickstarter title I’ve ever played as far as I’m aware of. As soon as the glitches are fixed, this will definitely be a game to check out, especially if you’re itching for the good old days of RPGs.

 

Disclaimer: A review key was provided by the publisher

By Jonathan Balofsky On 26 Nov, 2017 At 12:50 PM | Categorized As Editorials, Featured, Opinion, Reviews, ROG News | With 2 Comments

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A month ago I wrote an article about the Creation Club, and while I still feel what I said is valid, I have come to look again at the concept and now have a new appreciation.  This is especially in light of certain trends involving microtransactions that have become a major issue since then.

Lootboxes have become a major concern among gamers, especially when it came to Battlefront II and how some companies have been making their games dependent on Lootboxes to progress in the game. This pay to win model has attracted a lot of negative attention for predatory business practices, while some claim that microtransactions are here to stay.  But do they have to be this form of microtransactions?

Bethesda’s Creation Club thus reentered my mind as an alternative. Creation Club is a form of microtransaction, but it is not a pay to win model. In fact, this is the one kind that I can truly point to and say that it is truly optional. I am not suddenly changing my turn and praising Creation Club however, as there are still a lot of problems that need to be addressed. For one, pricing is still an issue and especially so when compared to Bethesda produced DLC such as Hearthfire. Some offerings in Creation Club cost almost as much, for less than half the content. But this doesn’t need to be the case.

Something we are all forgetting, is that the Creation Club was just introduced this year and is still in its infancy. Instead of bashing it and demanding it go away, we should be making our voices hear about what we want changed. Considering this is Bethesda pursuing paid mods even after the Steam controversy, this should make it clear that Bethesda is determined to pursue this idea. It doesn’t have to be in the form it is though.

I agree that there needs to be a lot of changes to how things work, but compared to Lootboxes, Creation Club is actually more consumer friendly. This sounds crazy but its true. A lot of people have also gone in  without considering that because this is an official Bethesda service, things have to go through a different process. This is not like Nexus and other free mods, but if Bethesda keeps revising it and working to improve, then Creation Club could actually present a positive future for microtransactions. We just need to make our voices heard about what we want.

 

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The above was solely the opinion of the author and does not necessarily reflect those of Real Otaku Gamer or the other staff.

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I love classic style turn based RPGs. There is something about them that just takes me back to an older era and lets me enjoy myself without worrying about all new combat mechanics ( for the most part), and one company that makes this style of game still is KEMCO. I noted in my review of their game Revenant Saga that KEMCO had begun to move out of their paint by numbers approach to making RPGs. While the games they made are great, they had a problem of being formulaic and not deviating much. They were fun to play and lose yourself in for hours but eventually they all became the same. Revenant Saga brought some refreshing change and now Antiquia Lost pushes them further in that new direction.

Antiquia Lost follows a bit of the typical KEMCO formula but plays with it so much, that it becomes new. The game eschews the 3D battle screens KEMCO has been using lately, in favor of a classic 16 bit style battle screen. Its a nice touch and helps the general feeling of the game :making . I must also note that the visuals are surprisingly excellent on Switch, with the art looking sharper than in previous games. I must say though, that I am not happy about the miscrotransactions being in the console versions, as it feels like a step back from KEMCO’s work with consoles. Still they can be ignored, but locking some staples behind a paywall doesn’t feel right.

Antiquia Lost introduces new play mechanics as well, but keeps them grounded in their previous games and they don’t feel overwhelming. I do like that the way the characters interact is different, and using a different character is much more involved this time. The story of the game also immediately deviates from KEMCO’s normal pattern and I must commend them for that. Right away we are given an experience that uses what KEMCO utilized before, but doesn’t stay firmly in the past. Instead, Antiquia Lost takes what was done and uses those ideas to chart a new path, and it is a most excellent journey. It doesn’t overwhelm you and it is familiar enough while still being a fresh experience. Even with the flaw of microtransactions, I recommend it.

 

 

Disclaimer: A review key was provided by KEMCO

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No one did arcade games like SNK with the Neo Geo. Everything with them was on a completely different level than the rest of the industry, with games that were both intense and fun. Sports games on the Neo Geo often took sports that didn’t seem like they would action packed and made it work, like with Neo Turf Masters. So imagine what they could do with Soccer/Football, a game known for its passionate fans.

Soccer Brawl was like an early predecessor to later games like Sega’s Soccer Slam and Super Mario Strikers/Mario Smash Football. It was less of a sports game, rather than an action game that used sports as basis for the action. The game is set in the future with soccer that is played with bionic people or cyborgs as the players. And with that description, how can this not be awesome?

Soccer Brawl is is a two-player game where your team is representing one of eight countries,. These countries are Germany, Japan, Brazil, The United States, Italy, Spain, England and South Korea. After selecting a team, you will then select one of two stadiums which will be a dome or an open field. Then you begin with a 5-on-5 match and the action gets intense. Forget all the rules for the game, because in this, there are no fouls and anything goes. This makes the game much closer to an intense brawler than you would expect.

Many cite Midway’s arcade sports games as being the games that defined what an arcade style sports game should be. Those people should look instead to SNK and games like this, because Soccer Brawl makes NBA Jam look tame in comparison. SNK threw out any pretense of realism and made it all about fun and action. This is a game that sadly hasn’t received the attention it deserves. Neo Turf Masters is well known ( deservedly so) and I cannot understand why Soccer Brawl doesn’t also get as much attention. Every modern sports game that uses arcade style action to differentiate itself ends up owing something to this game. I urge you all to check it out as it has just been released via Arcade Archives on modern systems. This is a damn good game, and one that I would love to see SNK revisit in the future.  It is too good to just be left in the past.

 

 

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Two things have stood out as key ingredients for a wonderful time in childhood, Comics and Lego. Both are tools of imagination and open the mind up to new possibilities we would not have considered before. This is why, despite many criticizing the Lego Adaptation Games, I love them immensely. They are a great take on the various media they adapt and often serve as a gateway series. The criticisms the games get often end up missing the point of the games. They are not meant to be pure adaptations, but celebrations that merge different methods to tell a tribute story.

Lego Marvel Superheroes 2 continues this tradition of merging different forms of creativity, and gives us a new world to explore that is once again a celebration of all things Marvel Comics. The first thing I must say is that the game is absolutely gorgeous. The visuals are well done and stand out so beautifully, creating a real comic book Lego feeling, which suits the setting perfectly. Lego Marvel Superheroes 2 brings in more characters from both the movies and the comics like Spider-Gwen and even makes some new ones, without giving spoilers, I was surprised to see some unique fusions of other characters.

Lego Marvel Superheroes 2 uses some new abilities, which are tied into the main storyline of the game. This time around, Kang The Conqueror is attacking not just the main universe but several universes and timelines. Taking inspiration from a certain other villain, he is capturing and taking cities  from these locations and merging them into his realm of Chronopolis in order to take over the world. However, this also means many heroes are there to fight back and try and stop him.

Chronopolis is a city of time which gives the player the ability to manipulate time and go to various locations and eras. You can travel to classic locations from the comics, and other media versions of Marvel Comics and this is a real treat for the fans. From going to the Noir universe, to a medieval era, there is something for every Marvel Comics fan here. This is also a great way to introduce younger players to the world of Marvel Comics, and I must say that this would be an excellent game for parents to play with their children. It is a game that will appeal to both generations and players of all kinds.

There is also a four-player competitive super hero battling mode in the game, which enables players to fight each other in battle arenas. This isn’t a main attraction for the game, but it is a great side mode and offers some great replay fun. In general the game has very few flaws, but I do feel that one issue is that the camera feels awkward at times, for me at least. This is not a deal breaker, but the camera, and in fact a few other minor control issues do pop up from time to time, along with an audio issue, but that is a lot more rare. Still, I do know these will be patched soon, and the game is one of the best in terms of design, but this is still something I have to mention.

Overall, I feel Lego Marvel Super Heroes 2 is one of the best Lego adaptation games ever done. It is a loving tribute to everything Marvel Comics, while also bringing some new ideas to the games overall. If you are a comic fan, or a parent of a young child, this is a must play. For those who just want a fun game, this is also a good choice to consider.

 

 

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Disclaimer: A review key was provided by the publisher.

By Jonathan Balofsky On 21 Nov, 2017 At 11:22 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Shoot em Up games are awesome, there is no denying that. But then there are games that are pushing the genre is new directions. Whether it be through adding story, platform elements, or more ways to interact with the environment, developers are now realizing that there is a lot more that can be done than was previously thought. Enter Two Tribes with Rive Ultimate Edition on Nintendo Switch, the definitive edition of Two Tribes genre bending shooter.

Rive Ultimate Edition is certainly unlike other shoot em ups, and not just because it involves more of a narrative. The game truly gives the shooter genre some new ideas ,by forcing you to think of how you are supposed to progress. This is not to say the game is slow paced in any way, as the action is fast and intense and will keep you coming back for more. It is just that Rive is a different beast altogether. I called this a genre bending shooter above, and I feel that is the best way to describe this game. Rive changes the rules and innovates on the shoot em up genre in ways that have not been considered before. Is this even a shooter? Or has it become something else altogether?

Rive uses the Switch to its full potential, with full HD Rumble support, new modes and more achievements. What new modes? Co-Pilot mode, where two players can play simultaneously with one Joy Con each. Both players control the same ship, and must work together to progress. It sounds awkward but makes for a surprisingly fun time. The HD Rumble is also very well integrated, which makes the experience more immersive and intense.

I feel that Rive: Ultimate Edition is one that Nintendo Switch owners should not pass up. While the Switch has a lot of great shoot em ups, this is one that sets itself apart in a good way. I highly recommend it.

Disclaimer: A review key was provided by Two Tribes.

By Jonathan Balofsky On 20 Nov, 2017 At 01:52 PM | Categorized As Editorials, Featured, Old School Otaku, PC Games, Reviews, ROG News, ROG Retro | With 0 Comments

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RPGs are a beloved genre, but when it comes to video games, most of the best RPGs trace their roots to one series and that is Ultima, the series from Lord British himself, Richard Garriot. There is so much that can be said about the Ultima series that I will need to do this in parts. Today we look at Ultima Underworld, the spinoff that inspired so many games.

In this game, you explored things from a first person perspective, but unlike dungeon crawlers at the time, this one not a single flash screen affair. Rather, the game scrolled in real time which allowed a deeper sense of immersion than anything else at the time. This was more than just a dungeon crawler though, as there was a massive world to explore with multiple sidequests. It eschewed typical expectations for RPGs and instead created a new format and style for itself. The best games are not those that try to be the best or try to be the most unique for the sake of being unique. Rather the best games are the ones that set out to do something different because they are doing what is best for the game.

Ultima Underworld was the first indoor, real-time, 3D first-person game to allow the player to look up and down, and to jump. This would influence not only later RPGs but also first person shooters as well. The games also told a real story rather than the generic plots of many other RPGs, by expanding on the worlds introduced in Ultima and giving us a new part of it to explore. The result was a fully realized world that even the main series borrowed from. Ultima has always been a series of firsts and the  Ultima Underworld games continued that. This is the point where games started relying less on imagination and moved from telling you the details, to showing them. Suddenly what was once the norm in gaming, became obsolete very quickly.

I do not hesitate when I say that Ultima Underworld 1 and 2 influenced the creation of almost all first person open world RPGs that came out after. This includes multiple styles of games such as The Elder Scrolls as well as Bioshock and Deus Ex. In fact, Warren Spector himself worked on this game. In addition, the music for Ultima Underworld: The Sygian Abyss was done by George Sanger, the fat man himself, and one of his frequent collaborators David Govett, and they brought their best to this work. The soundtrack was created as a powerful work with  great combat music and the best feeling of immersion, with moments of dread and excitement being conveyed beautifully.

Ultima Underworld 1 and 2 can still be appreciated today. Even with the older style of visuals and game design, the games hold up surprisingly well, which is a testament to how well they were made. I encourage you all to try these games, and see for yourself why they helped make gaming what it is today. If you do check these games out ( available on GOG.com right here), you might also be interested in knowing there is a third game coming. Underworld Ascendant will see Warren Spector return to the director’s role for the game and once more bring his insight. Now is the perfect time to see why these games matter so much.