Surreal Lynchian Narrative FPS INDUSTRIA Out Now On PS5 and Xbox Series X|S

New trailer debuts at Guerrilla Collective revealing more about the mysterious world of Hakavik

Gothenburg, Sweden – June 11th, 2022Thunderful and Bleakmill‘s surreal narrative first-person shooter, INDUSTRIA, is now available on PlayStation 5 and Xbox Series X|S. Offering a compelling narrative set in an alternate 1989 Berlin and underpinned by a surreal lynichan atmosphere, INDUSTRIA is available to buy for £16.99 / $19.99 / €19.99 on PlayStation 5, Xbox Series X|S and PC.

Praised by The Gamer as “the best four-hour game of the year”, INDUSTRIA uses its inspirations from the narrative shooters of the early 2000s as a jumping off points to deliver a unique vision that combines the imagery and themes of surrealism and science fiction to build an unforgettable world ravaged by an enigmatic menace. INDUSTRIA focuses on story first, with intense FPS action sequences driving the player through the narrative and a fascinating city that merges East Berlin’s brutalist architecture with strange technological apparatuses and futuristic robots.

INDUSTRIA is set in 1989 on the eve of the fall of the Berlin Wall. Playing as a scientist named Nora, you set out to search for your missing friend and lover, following a mystery that takes you into a parallel dimension to the city of Hakavik. Armed with four firearms and a melee weapon to deal with the various mechanical monstrosities roaming the game’s dystopian landscape, you must carefully manage your resources as you gather intel if you hope to survive long enough to decode the mystery at the heart of this intriguing tale.

Developed by a small team that started out as a two-man operation before later bringing four other individuals into the project, all working on the game in their spare time, INDUSTRIA has been praised for its impressive visuals and strong sense of atmosphere.”

As our debut title we wanted to make something ambitious in its visuals and narrative, but also streamlined in its mechanics and experience,” said David Jungnickel, Co-Founder at Bleakmill. “After releasing the game on PC our next goal was to always to harness the power of PlayStation 5 and Xbox Series X|S and deliver the intriguing world we’ve worked so hard to create to a console audience and we’re delighted those players can finally jump in!”

About Thunderful
Thunderful Group is a group of companies that develops, publishes and invests in games as well as distributes Nintendo products, games, game accessories and toys. Founded in 2017 Thunderful Games is one of the two business segments in Thunderful Group, the other being Thunderful Distribution. Over the last few years Thunderful Games has, organically and via acquisitions, grown into a global organization with eight development studios and over 300 employees. Besides the award-winning internal development pipeline, Thunderful Games also publishes a large number of third-party titles and invests in external game projects.


About Bleakmill Games
We, David Jungnickel from Berlin and Steve Chapman from Glasgow, first met each other back in 2014. Working in a big team, we soon decided to do our own passion project: INDUSTRIA. It started as a Silent-Hill-like, was an undefined horror indie game for some time and became a fleshed out, narrative first-person shooter with strong mystery elements. As we both have a past in modding, especially in the Source Engine, a strong similarity to big names like Half-Life 2 and Portal naturally developed itself over the years. With support from our composer Lukas Zepf, sound designer Clemens Ruh, character animator Ben Davis and first person animator Gabriel Kirchner, INDUSTRIA is our debut title.

By Nate Van Lindt

Nate Van Lindt has been a gamer since the days of yore (aka Commodore 64), and has played a bit of virtually everything out there. He's also an avid comic book collector, both vintage and current, and reads a fair amount of sci-fi and fantasy. On top of that, he watches a fair number of movies and TV shows as well. Oh, and he has a family, a full-time job, and lives somewhere in the urban wilds of Southwestern Ontario, Canada, foraging for old video cables and forgotten game soundtracks.