Kid Tripp was an interesting game released by Four Horses. The game was an autorunner, a genre I am not extremely fond of ( with a  few exceptions), but did manage to have a certain spark to it. The  sequel, Miles and Kilo, is now out and takes the series in a bit of a different direction. The game is no longer entirely an autorunner, and now has more traditional platforming elements to it. It is not a complete change however, due to having several levels that use autorunning as the main feature.

Miles and Kilo has a nice look to it. It feels like a modern take on a retro look and instantly takes you back to an earlier era. After playing the game for some time, it finally hit me what the game reminded me of. Miles and Kilo feels like a modern spin on games such as Alex Kidd and Adventure Island, especially the latter series. The gameplay however, is anything but simple. The games starts out easy enough but quickly picks up in difficulty, and you will soon realize that this is in fact a punishment platformer. I am not overly fond of this genre either, but Miles and Kilo had that same spark as Kid Tripp did. I felt an urge to keep playing and when I finally completed the harder levels, I was tickled to see that the game acknowledged it. Small touches like this add a lot to the experience and I am glad they were included.

The autorunning levels themselves are a mixed bag. Most will be pure autorunners where you are pulled along by the dog and must time your jumps and attacks perfectly in order to continue. Others have more varied elements, such as mixing in platforming and minecart levels, surfing levels etc. It takes a while, but you cant get used to it. Just be prepared to die over and over again.  If you keep trying, you will be rewarded and just beating the difficult levels is an accomplishment worth celebrating. I recommend checking this out.

 

Disclaimer: A review code was provided