Rift Adventure is an interesting game to be sure. It is a game that is described as teaching about tax education, citizenship, and the cause and consequences of their actions. which sounds like a strange premise, but the game actually uses it in a rather interesting way.

When players visit the hub town, there will be different levels the hub town can have. The hub town contains services like a healer, a food shop, a blacksmith, and more, and the level of the town affects the level of the service given. This sounds simple enough, but the method of raising levels is strange.

Normally players will have a tower defense minigame after a few levels in-game and failing will lower the level of services. To raise the level, players have to shop at the food store and blacksmith. And that is pretty much it, as while players can shop at a black market, it will not raise the town’s level at all.

While the game does not really live up to the premise, the actual gameplay is very fun as players will travel through several stages full of enemies to fight, secrets to find, and areas to get it. Speedrunners will get a kick out of this game as the game times the run through each level to add replay value to the experience. It also helps that there are items and money to find as well, which are used in the aforementioned hub world.

With plenty of bosses to fight, two characters to command and excellent responsive controls, Rift Adventure actually has a lot going for it. The pitched premise may not end up being all that much, but the game underneath it is enough to keep players coming back. Rift Adventure works best by being another platformer action game and not when it tries to stand out

To sum up, ignore the pitch of the game as its only a small aspect, and enjoy a decent action platformer, with some good visuals and decent music. It may not be the equivalent of a big meal, but it comes off as the same as a tasty snack. And in that regard, Rift Adventure does its job well.

Disclaimer: A review key was provided