Netherrealm has released a new patch for MK 11 on Switch and here are the notes

General Gameplay Adjustments

· Move list corrections

· Improvements to AI logic

· Fixed several rare online desync causes

· Fixed several Brutalities having incorrect requirements or issues with the description

· Kombat Kard Match Replays when being played in fast forward will no longer sometimes have visual issues

· The game’s version number is now displayed in the Tournament Mode Fighter Select screen

· The camera will no longer sometimes improperly follow the characters briefly when a Delayed Getup is used after certain attacks

· Practice Mode will no longer become unresponsive when changing a character’s variation while the AI Enemy Type was set to Record

· All Krushing Blows in Kombo Attack Strings that use the Throw / Front Punch+Front Kick input will now correctly allow either input to be used while Krushing Blow Held Check is on

· Fixed a rare issue when winning a round which could cause the character to visually turn around multiple times before playing their End of Round Taunt

· Slight adjustment to hit pause visuals when a character blocks an attack

· Adjusted throw vulnerable states to remove a 2 frame window when recovering from a block for regular throws and a 1 frame window for special move grabs

· Control no longer returns to the player while AI Fighter is active if the winning opponent performs a Mercy

· Fixed some high attacks and high throws not meeting the conditions for Uppercut Krushing Blows

· You can no longer get the wrong Skin to appear on Fighter Select’s Variation select UI with specific timing

· When playing on a guest account you can now enter Kustomize in the Main Menu

· Fixed some rare instances of audio quips playing at incorrect times

· Fixed several moves having an incorrect punish window which resulted in a kounter instead of punish

· Corrected some Flawless Block attacks having unintended frame data differences when used as a Getup Attack. The following were adjusted to make them function the same. Cassie (Up+Back Punch), Erron Black (Up+Front Kick), Kotal (Up+Back Punch & Up+Front Kick), Kung Lao (Up+Back Punch), Shao Kahn (Up+Back Punch)

· Added Russian language support

· Added Simplified Chinese language support

– Competitive Mode Variations are now always accessible in Practice Mode under Practice Options P1/P2 Variation as T-I & T-II.

-Fixed several incorrect Demos in tutorial lessons

Krypt

· Kronika chests will no longer rarely spawn in an inaccessible location

· Fixed a visual issue with Descendant of Apep’s belt

· Fixed rare issue that could result in the Elder God Puzzle becoming stuck in an unsolvable state

· Added a run button hint

· Special chests that cost 80,000 and 250,000 coins on initial opening will no longer have that price when refreshed

· The Descendant of Apep will no longer sometimes become stuck in the Torture Halls

· Fixed a bug that could cause The Armory Door to sometimes be closed

· Fixed some rare UI visual issues when a consumable timer runs out

· Soul Shrine related to Shinnok’s Amulet had its price decreased, from 10,000 soul to 1,000 souls

· Fixed rare issue where The One Being door would remain locked after placing all 3 gems

Tutorial

· Fixed several incorrect Demos in tutorial lessons

· Corrected various text issues in tutorial lessons

· Added additional tips to the Basic Tutorial

· Changed the character in the Kombo Limitations and Pressure Defense Lessons, making some tasks easier to perform

· Adjusted some player starting positions in the Grounded Neutral lesson

· Fixed an issue that could prevent progression in the Hit Confirming lesson if the player viewed the Demo at specific timing

Towers of Time

· Players will no longer be removed from the Tower of Time portal if they expire while being played

· Fixed some modifiers’ visual effects appearing during Krushing Blow or Fatal Blow cinematics

· Fixed some modifiers having lingering effects in certain rare situations

· Changed input to exit the game during a Group Battle

· Fatal Blow UI will no longer sometimes not update correctly during Group Battles

· Endurance Fights should now award Flawless Victory correctly

· Improved gameplay performance when using some modifiers

Stage Specific Adjustments

· Cyber Lin Kuei Assembly – Fixed issue with Ice Bomb causing opponent to be grounded while visually in the air under certain circumstances

Character Specific Adjustments

· Baraka – His Throw Krushing Blow requirements no longer sometimes reset after he escapes an opponent’s throw

· Baraka – Landing a Back Throw Krushing Blow will no longer allow a Forward Throw Krushing Blow to be done without a failed Throw Escape

· Cassie Cage – Fatal Blow is no longer throw immune during some of its startup frames while still on the ground

· Cassie Cage – Flying Glow Kick now requires the correct button to be held when Krushing Blow held check is enabled

· Cetrion – Fixed Getup Attack/Flawless Block Attack Up+2 not being immune to air attacks/throws

· Cetrion – Getup Attack/Flawless Block Attack (Up+Front Kick) now has the correct visual effect indicating it is invincible

· Cetrion – Tendril Pull will no longer sometimes appear behind Cetrion in certain circumstances

· Cetrion – Rock objects are now properly handled when Cetrion is interrupted out of her throws

· Cetrion – Fixed unintended sound effects sometimes playing when Cetrion’s throws are escaped

· Cetrion – Throws that are escaped no longer count towards the requirement of Splitting Apart Brutality

· D’Vorah – Mother Bug will no longer sometimes changes back to default colors after it has died

· D’Vorah – Widow’s Kiss when Amplified will no longer leave webbing on the opponent when it is interrupted with specific timing

· Erron Black – Corrected facial animation to opponent when they are hit by his Towards Throw

· Erron Black – Adjusted the long wait time after his Fatal Blow hits before both players get control of their characters. Frame data is unchanged.

· Frost – Getup Attack/Flawless Block Attack (Up+Back Punch) is now correctly immune to jumping attacks & throws, deals 5 damage (from 9) and plays the correct visual effect

· Frost – Getup Attack/Flawless Block Attack (Up+Front Kick) now plays the correct visual effect

· Frost – Cryogenic Crown will no longer sometimes go in the wrong direction after performing a cross-up jump attack

· Frost – Fatal Blow is no longer throw immune during some of its startup & active frames

· Geras – Gauntlet of the Ages will no longer retaining its charge level after hitting with Uppercut (Down+Back Punch) or Gauntlet of the Ages Krushing Blows

· Geras – Fixed a bug that could cause Body Buster (Towards Back Punch) to sometimes alter the opponents facing

· Geras – Fixed bug that allowed Geras to be able to block during some of the recovery frames of Reverse Time

· Jacqui Briggs – Winning a round with a direct impact hit with Grenade Launcher will no longer sometimes result in damage of time continuing into the next round

· Jacqui Briggs – Tech-Dome will no longer have lingering visual effects when it is interrupted before it activates

· Jacqui Briggs – Fixed some visual issues with Shield Battery Gear item when Jacqui loses a round in certain circumstances and after some Fatal Blows have connected

· Jade – Backward Throw can now award FIRST HIT PROPS!

· Jax – Heat Up mechanic will now work properly after a Mercy is performed

· Jax – Heat Missile will no longer auto correct when second heat missile is fired

· Johnny Cage – Fatal Blow is no longer throw immune during some of its startup frames

· Johnny Cage – Fatal Blow cinematic is no longer visually obstructed by certain foreground objects

· Kano – Getup Attack/Flawless Block Attack (Up+Back Punch) being able to cancel into Fatal Blow for a brief moment during startup

· Kano – Fixed issue with damage over time lingering into next round if last hit is done with Chemical Burn

· Kollector – Fixed (Air) Bag Bomb sometimes missing visual effects when it makes contact with the ground

· Kotal Kahn – Fatal Blow cinematic is no longer visually obstructed by certain foreground objects

· Kotal Kahn – Added controller vibration to damage inflicted by Tonatiuh Beam

· Kung Lao – Kung Lao is no longer able to exit the boundary of the arena while teleporting under certain circumstances

· Liu Kang – Dragon Parry is no longer throw immune during some of its recovery frames

· Liu Kang – Energy Parry while Dragon Fire is active will no longer caused a parry to trigger erroneously in rare circumstances

· Liu Kang – Energy Parry can no longer create multiple projectiles from one single successful parry while Dragon Fire is active

· Liu Kang – Fixed an issue with Bicycle Kick visual effects sometimes being misaligned

· Noob – The Shadow Clone can no longer become attached to the opponent when Shadow Tackle is interrupted during certain circumstances

· Noob – Fixed a visual issue with the Shadow Clone after the For The Brotherhood (Away+Front Punch, Throw, Back Punch) Krushing Blow cinematic

· Raiden – Lightning Bolt no longer auto corrects when amplified

· Raiden – Lightning Storm will no longer sometimes cause issues with the game camera after a practice reset

· Scorpion – Spine Ripper Brutality no longer takes priority over a successful throw escape

· Skarlet – Blood Tentacle is no longer throw immune during some of its startup & active frames

· Sonya – K.A.T. Turret will no longer sometimes disappear when opponent is defeated by K.A.T. Tantrum

· Sub-Zero – Fixed a bug preventing an opponents from being able to Breakaway after being hit by Rising Ice

· Sub-Zero – Fixed rare issue that could cause Sub-Zero to become invisible after Frozen Over End of Round Taunt

· Sub-Zero – Fixed an issue with Slide Amplify visual effects sometimes being misaligned

· Shao Kahn – Fixed a bug preventing an opponents from being able to Breakaway after being hit by Shoulder Charger Amplify

· Shao Kahn – Fixed issue causing D1 and F3 to be set as low parry vulnerable instead of high parry vulnerable

· Shao Kahn – Fixed Fatal Blow cinematic being visually obstructed by certain foreground objects

Will this affect how you play?

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