Sega has opened an official website for the release SEGA Ages Herzog Zwei, and new detailed have been provided for the release, along with some screenshots.
Original Mode
– The main mode, which is a reproduction of the Mega Drive version
– Play either against the computer in a one-player game, or with a friend in a two-player game
– Players will start from their base camp, placed on the top or bottom of the battlefield
– While producing weapons at your base, transporting weapons, and fighting off enemies one after the other, occupy the neutral bases along the way to expand your territory
– The first player to reduce the enemy’s base camp to zero endurance is the winner
– Can play as the Revolutionary Army or Government Army on eight different maps and four different difficulty settings
– SEGA Ages version has an information display that’s been added to the left and right sides of the screen
– Detailed information such as occupied bases, mech details, and selected weapons and commands will automatically display according to the situation
– Turn on “Helper” mode to modify your “base camp endurance,” “mech endurance,” and “weapons development budget”
Network Battle
– Through the network, you can match up with and battle against random players
– Network battles are fought with the same split-screen display as regular two-player battles
– “Helper” feature is not supported in network battles
Practice Mode
– SEGA Ages-original tutorial mode
– Learn about each game rule in detail
Player Mech
– All-purpose mech that can transform between infantry soldier and attack jet
– Outside of direct combat, it mainly transports weapons to the front line
– If its fuel runs out, it will explode, but it will revive at the base camp
– Infantry Soldier: foot soldier attacks with a hand-held cannon during ground battles; moves more slowly than the attack jet, but uses less energy
– Attack Jet: fighter showcases its strength during air battles, and its high attack power that matches its high-speed mobility are highly acclaimed; depletes energy three times as fast as the infantry soldier; during air transport, it depletes energy an additional three times as much
Weapons
– Armored Car (AMR-51D): Production cost: 1,300; can be produced at a low cost and used in combat as well as defense
– Tank (TAX-52): Production cost: 3,200; attack power and endurance surpasses the armored car, and it has a wider range of actions
– Anti-Aircraft Tank (SAM-42): Production cost: 4,300; can fire guided missiles with the power to shoot down enemies
– Boat (ST-57U): Production cost: 3,400; sea-only; are of particular use in island stages such as “Strand”
– Supply Truck (SUPPLY): Production cost: 1,500; every weapon has ammo and fuel, and comes to a halt when exhausted; placing a supply truck can automatically replenish them
– Stationary Cannon (GMR-34A): production cost: 15,000; while it is the most expensive weapon, it can destroy enemies with attack power that surpasses the tank; since it is a stationary weapon, it cannot move
– Infantry Soldiers (INFANTRY): Production cost: 500; while its attack power and strength are low, it is the only unit that can capture a position; can capture a position by sending in four infantry soldiers
– Motorcycle (FWA): Production cost: 950; has the lowest attack power and its strength follows that of the infantry soldier, but its high-speed movement enables it to ransack enemy AI weapons on the front line
Features
– Save and watch replays
– In the original game, you saved your progress with a password and without a traditional save, but now that password is saved automatically, so there is no need to save it yourself
– The screen settings can be changed to the CRT-like “Vintage” mode, “Dot by Dot” mode, and more
Will you be getting the game?
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