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John Warner, creative director of Over The Moon has launched the second episode in their series of Developer Insight videos, analyzing well crafted concepts from titles the developer admires. This time Warner focuses his attention on The Legend of Zelda: Breath of the Wild, and how it contextualizes player motivation into every aspect of its systems. From fighting, to exploration, to fishing, each action the player does is bringing them one step closer to defeating Calamity Ganon. Warner explains how he’s applied these lessons towards The Fall Part 2: Unbound, due to launch February 13th on PC, Mac, Linux, PlayStation 4, Xbox One and Nintendo Switch.

 

This is very interesting. It is always fascinating to see what indie developers learn from major companies. It is great to see them then apply those lessons to their own games, and I hope to see the effects in The Fall Part 2.

 

Source: PR Email