Street Fighter X Tekken is back and much better with it’s recent 2013 update. Improving the core mechanics of its fighting system and making every match more fun, Street Fighter X Tekken finally deserves the recognition it should deserve.
Upon starting up your copy of SFxT, you are prompted with an update to the game which will in turn change a huge portion of the game. For starters, the damage is more apparent as combos just seem to hurt more and it also helps that when tagging out your point character, any damage received takes longer to regenerate. It helps to alleviate the frequency of time outs that the prior version had far too many of.
There are also small changes done such as more time added to Pandora Mode, having the Fight! logo remove quicker and not having the camera pan in at the end of a Cross Rush combo. It helps to quicken up the pace while also making matches seem in better control of the player(s).
Even subtle tweaks such as gems not being so bright on top of characters helps. There are also tons of character specific changes that alter the majority of the rosters take on their matchups. I almost forgot to mention in my opinion the biggest change to the system, normally when you are attacked you have two different parts of health (yellow life & red life). The red life is recoverable when the character is not on point but now as soon as a throw is performed on any character with red life all of their recoverable health is gone along with the damage of the throw. It invokes a certain mind game mechanic in competition especially since you cannot roll safely off a knockdown.
With all these changes made to the game it helps freshen up a lifeless corpse that everyone in the fighting game community had long forgotten. But I sense a strong sense of change happening to make this dead game rise from its grave. I strongly recommend any naysayer of the game to try it again. Who knows, it might change your opinion. Plus its free…what harm can it do?