Riot Games has released a reintroduction for their upcoming fighting game currently titled Project L

 

 

Our goal is to build a super high-quality fighting game that the FGC can invest deeply in, playing for years or even decades. That takes time to get right, and we’re not going to rush it.

We’re excited to share that Project L will be a tag-team style fighting game, where you’ll build and pilot a team of two different champions. In this preview, you’ll see we’ve updated the game’s art style and included a breakdown of a champion’s kit. You’ll catch a glimpse of how we’re approaching controls with an easy-to-learn but hard-to-master mentality.

We also talk a little about one of our top priorities for the game: to build the absolute best in netcode that you can get in a fighter. Of course we’re starting with rollback as a foundation, and we’re adding in existing tech from Riot like RiotDirect, which does a great job at minimizing ping for League of Legends and VALORANT.

So when will you get to play? Well we’re almost locked in on the stuff that makes a game a game (core gameplay, controls, art direction, etc.) but we still need to do things like build out a full roster of champions, design stages, add menus and UI, create ranking systems, and more.

 

 

This is one we will definitely keep our eyes on