Developer SFB Games spoke to USGamer about how Snipperclips came to be, and how it went from an unknown indie game to a Switch launch game published by Nintendo.

SFB Games had  taken a prototype of Snipperclips to EGX to shop around to indie publishers, but were passed over by every single one of them, until they had a lucky meeting with Nintendo. Nintendo played the prototype and the rest was history

SFB Games’ Adam Vian stated:.

“I like to credit Nintendo for having the foresight to look past the slightly rough prototype and see a game that was worth making.”

 

It was noted that the original plan was to bring Snipperclips to Wii U, but the project was shifted over to the Switch.  According to SFB Games’ Tom Vian:

“We went from just being an indie publisher putting stuff on the iOS and hoping to get a feature to, oh no, you’re going to be day one on the new Nintendo console, and it’s a Nintendo game. So it was not even like a curve. This is something else entirely.”

Have you played the game?