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By Jonathan Balofsky On 23 Jan, 2018 At 11:28 PM | Categorized As PC Games, ROG News | With 0 Comments

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Human Head sent out the following

 

Human Head Studios and ESDF have released the first official pre-alpha trailer for Rune: Ragnarok, the upcoming open-world viking RPG, featuring Lee Ernst, the voice of Loki from the original Rune, and musical compositions from Dean Valentine, whose work includes trailers for The Hunger Games: Catching Fire and Captain America: Civil War, as well as the movie score for Viking.

“We’re excited to debut some of the features of Rune: Ragnarok’s gameplay. It’s great to finally show off the fierce beasts and dangerous warriors you will destroy with the weapons of Rune. And, of course, to reveal the true puppetmaster of Ragnarok: Loki,” said Chris Rhinehart, Rune: Ragnarok Project Director.

Inspired by the legends of Norse mythology, Rune: Ragnarok takes place in a perilous universe during the end of days, where gods, beasts, and the last remaining humans struggle to survive. Upon pledging allegiance to their chosen god, players gain divine favor and special abilities to aid them in their quest. Sail to new lands, raid enemy villages, battle supernatural creatures in brutal melee combat, and craft powerful weapons to take down Loki and bring an end to Ragnarok.

For the latest updates, follow Rune: Ragnarok on Facebook, or visit www.runeragnarok.com to sign up for a chance at early gameplay access later this year.

Rune: Ragnarok is looking fantastic. We cannot wait for this game, and will keep you updated as more news comes.

What do you think of this trailer? Are you excited for the game? Let us know!

 

Source: Human Head PR

By Jonathan Balofsky On 23 Jan, 2018 At 11:08 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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The following was sent out

 

John Warner, creative director of Over The Moon has launched the second episode in their series of Developer Insight videos, analyzing well crafted concepts from titles the developer admires. This time Warner focuses his attention on The Legend of Zelda: Breath of the Wild, and how it contextualizes player motivation into every aspect of its systems. From fighting, to exploration, to fishing, each action the player does is bringing them one step closer to defeating Calamity Ganon. Warner explains how he’s applied these lessons towards The Fall Part 2: Unbound, due to launch February 13th on PC, Mac, Linux, PlayStation 4, Xbox One and Nintendo Switch.

 

This is very interesting. It is always fascinating to see what indie developers learn from major companies. It is great to see them then apply those lessons to their own games, and I hope to see the effects in The Fall Part 2.

 

Source: PR Email

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Robocop is a classic of the 80’s. It was a satirical film in an over the top violent sci-fi setting, and in many ways was a better adaptation of Judge Dredd than the one with Sylvester Stallone. The NES received a video game adaptation of Robocop, that was not very good and disappointed many fans. I myself was incredibly dissatisfied, but a discover I made some years later showed me there was an alternative.

Robocop for the NES turned out to be a terrible conversion of what was actually a great game for the arcades. Robocop for the arcades was a Run’n’Gun game that also incorporated Beat’em’Up elements and was actually of very high quality. The problems I found with the game, turned out to be problems in the NES version and that become more apparent the more I played the arcade release. In fact, this caused me to appreciate more the games for the NES that truly did capture the spirit of their arcade originals.

The game had excellent sound quality and music compared to that of the horrible NES conversion. There was great action and actually, responsive controls that made the game feel fun. The music is good even by today’s standards and was far more varied.  The NES version butchered the soundtrack and only used part of it, namely the opening theme of the movie, whereas the arcade game had more variety which made for a much better experience.

This had be upset that there was not a good home port of the game at the time. So imagine my surprise when I learned even later that there were great ports of the game,  just that they were mostly in Europe for microcomputers ( with a release on the Commodore 64 in America as well). These were absolutely incredible ports, with special mention going to the Amstrad port and the ZX Spectrum version, which were among the biggest selling games of all time on the system.

I would like to see the arcade game get an official digital re-release as it was an amazing game. Obviously the fact that it is a licensed game would make it tricky, but it can be done. Gamers today should get the chance to play this awesome experience

By Jonathan Balofsky On 23 Jan, 2018 At 06:44 PM | Categorized As PC Games, ROG News | With 0 Comments

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The following was sent out

 

THQ Nordic today announced signing a global distribution deal (excluding the Korean language version) for Pillars of Eternity II: Deadfire with Versus Evil. Currently in development for PC, MAC and Linux by Obsidian Entertainment, the physical edition of the game will be brought to you by THQ Nordic. Further information on the content of the editions, as well as RRP and the release date to be announced soon.

“When we first started working with Obsidian on Pillars of Eternity II: Deadfire, we knew that we wanted to make sure that we created a great physical product that matched the quality of this RPG”, said Steve Escalante General Manager of Versus Evil. “In partnering with THQ Nordic, not only did we find a team that is passionate about the product, but has the distribution and reach we hope to achieve with a physical edition of Pillars of Eternity II: Deadfire.

“We are all really excited for the game and its different editions. It is always a pleasure working together with such talented, motivated, and dedicated teams like Versus Evil and Obsidian. It also helps that we are huge fans of the genre“, comments Jan Binsmaier Publishing Director of THQ Nordic. “On top of all that, we found a strong and reliable partner with Versus Evil, and it feels great to know that we share our mindset and work ethics. It is a perfect match.”

In Pillars of Eternity II: Deadfire, players embark on a dangerous voyage of discovery as they hunt down a god to save their own souls. Building on the award-winning gameplay of the first Pillars of Eternity, every aspect of Deadfire has been improved and expanded. Vastly more detailed graphics, deeper game mechanics, increased player choice and reactivity, a new companion relationship system, streamlined combat, and an entirely new, hand-crafted adventure make Deadfire the ultimate cRPG experience. Players travel the far-flung region of the titular Deadfire Archipelago by ship, where they will discover new races, visit exotic islands, defend their ships against pirates, and, most importantly, choose their allies carefully, as there are powerful factions to encounter at nearly every port.

About Pillars of Eternity II: Deadfire

Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.

  • Immerse yourself in a deeper single player RPG game experience – enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
  • Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
  • Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.
  • Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
This is interesting news. Indie games are seeing deals made between developers and publishers a lot lately. Hopefully this lets the game get even more attention.
Source; THQ Nordic PR
By Jonathan Balofsky On 23 Jan, 2018 At 04:30 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The following was sent out

 

 

Critically acclaimed independent game developer Rock Pocket Games announced today that their quirky, award winning puzzler Shiftlings will wobble onto the Nintendo eShop on the 1st of February 2018.

Set in an intergalactic reality show, Shiftlings is a quirky puzzle platformer about a pair of space custodians who travel the cosmos completing complex challenges. Shiftlings’ special twist is that these two oddballs are linked by a single air hose, allowing them to pass gas back and forth between their space suits in an instant. This feature lets one character expand massively in size and weight, reducing mobility but providing clever ways to solve objectives and reach new terrain.

The quirky platform puzzler is a perfect match for the Nintendo Switch. You can tackle the 55 levels on your own or together with a family member or a friend while relaxing on the couch. Or spice up a long train or plane ride by playing a few levels of Shiftlings with a travel companion.

Here are some of the special features for the Nintendo Switch Version:

  • Smooth 60 fps with high-quality animations and beautifully designed 3D environments
  • Improved level design, player progression and overall pacing.
  • Enhanced single player experience.
  • Supports all of the Nintendo Switch’s special play modes and brings enhanced user experience options like character outlines, HD rumble, and helper icons.
  • Redesigned Hola Cola Pickups.

As with the original Shiftlings game, the space platform-puzzler features couch co-op as well as a single player mode. You can enjoy the conjoined physics-based platformer puzzles through 55 levels, spread across 5 stunning worlds.

The enhanced Nintendo Switch version also features smooth 60 fps gameplay. The updated level layout and design improve the player progression and overall pacing of the game. New help features and all the play modes are available to the Nintendo Switch, offering enhanced single and cooperative experiences compared to the original.

“We are VERY excited to bring Shiftlings to the Nintendo Switch. It’s the perfect game for the console. It’s made specifically for couch co-op but it also has to offer challenges for the hardcore gamer who wants to tackle the game by her/his own” said Natascha Röösli, Assistant Producer, Rock Pocket Games.

Aaron Dintino, Lead Designer, Rock Pocket Games adds: “The on-demand co-op, colorful aesthetics and accessible-yet-challenging gameplay makes this the perfect game for Nintendo’s newest console. In fact, I’d go as far as to say that Shiftlings was destined for the Nintendo Switch before the console was even announced.”

The game will be available on the 1st of February 2018 in North America, Europe and Australia. Rock Pocket Games will release the game with an initial one time release sales offer for a limited time.

 

Shiftlings was already a great game, but these improvements for the Switch version make it sound even better. It really is a perfect fit for the Switch.

Source: PR Email

By Jonathan Balofsky On 23 Jan, 2018 At 01:00 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Blizzard Sent out the following

 

Blizzard World is now open to the public! The new map is playable on PC, PlayStation 4, and Xbox One

In addition to the new map, we’re expanding our core cosmetics collection to include over 100 new items—including skins, sprays, player icons, emotes, and more—for all 26 heroes. Starting today, you’ll be able to earn these cosmetics in standard Loot Boxes as well as unlock them via the Hero Gallery all year round.

The following skins will be included in the update:

Legendary Skins:

  • Blackhand Doomfist
  • Black Cat D.Va
  • Kabuki Hanzo
  • Asp Pharah
  • Capoeira Lúcio
  • Ecopoint: Antarctica Mei
  • Immortal Orisa
  • Crusader Reinhardt
  • Butcher Roadhog
  • Magni Torbjörn
  • Nova Widowmaker
  • Barbarian Zarya

Epic Skins:

  • Caution Junkrat

  • Royal McCree

  • Hellfire Reaper

  • Peacock Symmetra

  • Carbon Fiber Zenyatta

 

 

Are you excited for Blizzard World? Let us know!

Source: Blizzard PR

By Jonathan Balofsky On 23 Jan, 2018 At 12:26 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Atari is doing something different now.

The company is looking to bring the RollerCoaster Tycoon franchise to Switch, but to do so, Atari has starting a crowdfunding campaign. Using the equity crowdfunding platform StartEngine, the campaign seems to have a minimum goal of $10,000 and will run for three months.

Atari is promising that the new RollerCoaster Tycoon game  will be the classic simulation gameplay that the series is known for. Among the promised features are:

– Multiple Scenarios – Complete tricky objectives with specific time limits and other constraints.
– Sandbox Mode with Various Landscapes – Create the park of your dreams with unlimited time and unlimited resources.
– Tycoon Career Mode – Expand your park and grow your Amusement Empire.

What do you think of this? Will you contribute, or is this not your thing?

Source Via

By Jonathan Balofsky On 23 Jan, 2018 At 12:32 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Zeboyd Games has had some difficulties with bringing  Cosmic Star Heroine to Switch, as despite reaching out to Nintendo repeatedly, a port hasn’t been arranged.

However, it now seems the game could finally appear on Switch via a third-party. Robert Boyd told USgamer that a contractor has reached out to Zeboyd about a port, and noted that  “their terms were quite favorable.” Nothing has been signed just yet, but Boyd is “optimistic.”

Here is a trailer for those unfamiliar

 

Hopefully we can also get their amazing RPG parody, Cthulhu saves the world, on Switch as well.

Source

By Jonathan Balofsky On 23 Jan, 2018 At 10:44 AM | Categorized As News, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bandai Namco has announced another Dragon Ball FighterZ Beta. This time it will be exclusive to the Xbox One, as it was made to fix issues that were experienced before.

Bandai Namco has also confirmed that they have fixed the problems related to going online in the Xbox version, and it should run smooth now.

The Beta runs from Jan 23 at 9 PM PST to Jan 24 and 9 PM PST

 

 

By Jonathan Balofsky On 23 Jan, 2018 At 09:04 AM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Ojiro Fumoto, the crerator of Downwell, a rougelike vertical scroller,  has been hired by Nintendo. The developer announced the news on Twitter.

Downwell,  was very well received, and cited as an example of ingenuity in indie games.

This is another sign of Nintendo’s embrace of the indie community. It will be interesting to see what they do next.

 

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