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By Gehennakat On 25 Mar, 2014 At 06:12 PM | Categorized As Best Game Ever, Featured, PlayStation, Reviews, Reviews | With 0 Comments

No GravatarDelsin

I hate inFAMOUS: Second Son. Not in a bad way, but in the way that I can’t seem to get anything done (that includes job, house, family, etc.). I’m not talking about bugs or glitches either. The problem is that publisher Sony Computer Entertainment and developer Sucker Punch Productions have created such a realistic sandbox that I spend most of my time running, leaping, and flying that I forget what mission I was on or what I was doing to begin with, but I digress.

Smoke1inFAMOUS: Second Son begins 7 years after the events of inFAMOUS 2 in New Marais after Cole MacGrath’s heroic sacrifice. The new protagonist is Delsin Rowe and he’s portrayed as an Akomish Native American. Now the tribe is actually fictional, but as a Native American I’m glad they’ve actually included someone with a heritage to base his personality and interactions off of. Delsin lives in Washington amongst his tribe and is also the resident trouble maker. Being a graffiti artist, Delsin has been in conflict with the local authorities on more than one occasion. Unfortunately for Delsin, the local constable is none other than his brother Reggie. I’m going to avoid story spoilers for the sake of those who haven’t been playing and just say after a confrontation Delsin learns he is what they call a conduit. All conduits have now been dubbed bio-terrorists by the Department of Unified Protection (DUP) and are being rounded up and stored away or tested on. After a few cut scenes and a short tutorial Delsin finds himself in Seattle on the hunt for those who have wronged his tribe.

Like inFAMOUS 2, there is a karmic scale that impacts what abilities and powers can be upgraded by the choices you make during the game. I focused on a “Good Boy” play through and maintained that, for the most part, through until the conclusion. Now karmic choices play out in certain levels, but even running through the street there are opportunities abound to be the daring do gooder or an all-around evil bastard. As an evil doer you can harass street musicians, break up activists who are against conduits, execute DUP soldiers, etc. As you come across other conduits you’re also given the opportunity to corrupt or redeem them to continue on whatever path you choose. As the good guy you can heal people caught in the cross fire, destroy drug stashes, and even take down DUP grunts with non-lethal means. Once you choose your focus, your powers will follow suit. Once I absorbed my neon powers and reached guardian level karma I was able to slow time and zoom in for accurate sniper shots. Target’s heads are highlighted red for an evil execution or blue on their feet and legs for an immobilization.

neon dashI think one of the more annoying problems with the original two inFAMOUS titles was the means of locomotion. Cole had some cool ways to get around, but it felt like it still took forever to get anywhere. This is why I hate the abilities in this new game (sarcasm). Delsin’s first two powers are a smoke ability and a neon charged ability, and both can get you around town in a matter of seconds. The smoke dash ability covers ground while leaving you unexposed to attacks until you form back together. This also plays into the myriad of vents now located on buildings that let you dash into the ducting only to materialize on the roof instead of manually scaling the side of 5 story building. The neon abilities answer to this a sprint that moves at light speed (think the Flash) and lets him run up the side of buildings to get to the top. So why do I hate this? Mainly because I’d start a level and begin making my way to the objective only to get sidetracked by the scenery, or a tall building I wanted to vault, DUP on the street, blast shards (yes, those are back), etc. The means of getting around Seattle vary and are a blast. I won’t spoil the last two abilities or how Delsin comes about acquiring them, but they also make for some fun ways to get around town. Not only that, but the ability to trade out your powers on the fly is fun too. Air dropping into a group of DUP from the rooftop, to disable them with smoke headshots, to then stealing some neon from a nearby sign to finish of the rest with a stasis grenade never gets old. You’re limited by your creativity… and your ability to finish an actual level without being distracted.

smoke chainThe devs at Sucker Punch deserve as much kudos as they can get because they’ve created a truly beautiful next gen console experience. I’ve heard people complaining that the characters are bland and uninteresting, but I disagree. I’d wager these are the people who played the game for 3 days straight without sleep or human interaction. Games like this are like a great meal and need to be savored. The cut scenes, facial expressions, and voice acting are all top notch and fit well within the story given to us. My only grievance (and it’s little) is the inclusion of a bad karmic side. Yes, I know it gives more options and a bit more depth, but it doesn’t flow with what we see of Delsin, those he cares about, or sense of community his tribe instills in him. The city of Seattle needs to be addressed as well because it seems like a living breathing organism. From the buildings, to the lighting, to the pedestrians on the streets Sucker Punch has crafted a very realistic city for us to play in. This is evident in the audio for the game as well. You can stop on the corner and just listen to everything that’s going around. The last big tip of the hat to Sucker Punch is the lighting, particles, and physics of the environments. Delsin’s smoke and neon abilities are absolutely gorgeous (so is one of his last ones) to behold, with lights dancing off the walls as you zip around, to the small particles of smoke and fire coming from Delsin as he teleports. Physics come into play even more since now you can actually destroy objects in the environments instead of trying to scale them all.

neon ground poundWith all the next gen titles coming out I’d be remiss not to encourage any PS4 owner to check out inFAMOUS: Second Son and experience everything it has to offer. In addition, there was a day one patch that added about 4-5 hours of extra gameplay and an online hunt dubbed “Paper Trails” (we will be doing a follow up on this DLC). This combined with fantastic acting, animation, gameplay, and story will make sure inFAMOUS: Second Son doesn’t disappear into a puff of smoke.

(9.0 out of 10)

No GravatarWelcome to the first big month for video games of 2014! This March, you can expect some of the year’s biggest games on both old and new generation consoles, as well as PC. Is March the new November?

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March 4:
South Park: The Stick of Truth (PC/XB360/PS3)
Atelier Escha & Logy: Alchemists of the Dusk Sky (PS3)

March 11:
Dark Souls II (PC/XB360/PS3)
Titanfall (PC/XBO)
Towerfall: Ascension (PC/PS4)

March 14:
Yoshi’s New Island (3DS)

March 18:
Final Fantasty X/X-2 HD Remaster (PS3, Vita)
Yaiba: Ninja Gaiden Z (XB360, PS3)

March 20:
Pokemon Battle Trozei (3DS)

March 21:
Infamous: Second Son (PS4)

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March 25:
Bioshock Infinite: Burial at Sea Part 2 (PC/XB360/PS3)
Blazblue: Chrono Phantasma (PS3)
Deception IV: Blood Ties (PS3/Vita)
Diablo III: Reaper of Souls (PC/Mac)
Dynasty Warriors 8 Xtreme Legends (PS3/PS4/Vita)
The Witch and the Hundred Knight (PS3)
Titanfall (XB360)

March 31:
Shovel Knight (Wii U/3DS/PC)

For me, this is the most exciting month for video games so far this year! I’ve been dying to play South Park: The Stick of Truth ever since it was announced. I can’t believe it’s coming out so soon! I’m also looking forward to getting Titanfall (more for my boyfriend to play), Final Fantasy X/X-2 HD, Diablo III: Reaper of Souls, and most importantly – Bioshock Infinite: Burial at Sea Part 2. Hopefully, I have the cash to cover it all – especially with my first convention of the year (Lexington Toy and Comic Con) this month.

I’ve had a really crappy, disappointing year so far in my normal life. It sounds stupid, but this month’s lineup of games is giving me something to look forward to and actually lifting me out of my funk. I guess life is all about the nerdy things.

No Gravatar5aa5523c828151b4_Sony-Playstation-4_1The Sony Conference event, started off light, and on time, with an cavalcade of the history of PlayStation brand through the years; from the PlayStation to the current generation, PlayStation 3. Everything was intermingled with the Dual Shock controller, being focused at some point and other PlayStation item as well. But within the first few seconds after the MC or main presenter, Andrew House began, he announced that Sony is indeed bringing the PlayStation 4, with the release window of Fall of this year. As he continued to speak, he talked about how the developer as well as the consumer is the focal point of the PS4. He additionally wanted it to be known, that the PS4 would be an central hub for all entertainment purposes for next generation.

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The specs of the PS4 have definitely come back down to earth, from the cell processors and its raw power to a more easily programmable, but still power X86 CPU and an Advanced GPU, which easily allows 1st & 3rd party developers to get the most out of it. Sony is additionally giving, what all developers wanted, 8GB of unified memory and a supercharged architecture, again, which is catering to the developers, since Sony learned from previous PS3 development, and the grips most developers, that weren’t 1st party had to deal with. And from the out of the gate, a larger internal storage, which will come in handy with what will be explained next.


Sony has completed an massive infrastructure of involving mobile devices and primarily the Vita as the on the go version of the PS4, with turning your PS4 into a server of sorts. With the mention of the Vita, the games from your PS4 with the of Gaikai Cloud computing, which was acquired by Sony last year, is allowing for your catalogue to be on the go with you, mainly with the Vita but with other devices as well. With the Vita on the go, being more integral than before, it was shown by transferring, a new game for the PS4, called Knack, to the Vita as it was played, without missing a beat or any downgrade of graphics to the Vita’s clearly smaller screen. Also, Knack, slightly reminds me of the 360 launch game called Kameo, but that may just be me.

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Next, is the new PS4 controller, which is simply called Dual Shock 4, its almost the same design as before, but with a touchpad where the Sony logo and Start & Select buttons were on the Dual 3. This gives the controller, a look of being a bit heavier, but it’s one of those things, people were saying the Dual 3 was too small, and cumbersome. With the touchpad comes, the integrated share button, right on the controller. It looks to be out of the way from accidental sharing, but convenient. Also, the light on the front of the controller, is continuously sending information to an almost Kinect like device, which is a stereo camera, which will track the controller as your playing.

The Share button takes me into the complete social integration as well other steps Sony is taking to further advance the PS4, with 5 words, each explaining the functionality of the PS4. First was Simple. Allowing for developers, be it, big companies or Indies to develop more easily for the PS4, and for the consumer to simply share and gain games for their PS4, more easily than ever before. Second, was Immediate. This was explained in the way of, a second chip, specifically, for background downloads, updates while playing a game either online or offline. Also, allowing for almost immediate, see what I did there, pick up and play from a suspended state of the game, even when its turned off. Third was Social. This is the heavy integration of the Share button.

PS4-1The PS4 will be partnered with Facebook and Ustream, to allow for a better PSN profile, almost Facebook like, but Sony tailored. Also, with the Ustream and Gaikai, you can stream gameplay or upload screenshots or bits of gameplay directly to Facebook and other social media, and allow for immediate access by your friends on the media site as well as, your PSN friends, all the while retaining your anonymity, if you want. With the ability to stream, you or your friends can sit in on one another, if the person allows it, to watch them play, or even “pass the controls onto them” for help if need be. Also you can leave comments while they’re playing, be it helpful or even trash talk. Fourth was Integrate, allowing for the consumer to continuously, regardless of location or device do almost anything with the PS4. Finally was Personalization. This feature, is like smart shopping where, over time collected data from your purchases, from the PlayStation Store, or actual disk, and give you games and content, already fully downloaded to your PS4, and you’ll have to do is hit the buy button.

Moving back to Gaikai, Dave Perry, mentioned that, over time, the PS4 will have the catalogues of the PS1, 2, and 3, able to play digitally on the PS4, with the use of its technology. Also, with the service, they are adding, the Free to Try ability, giving the consumer, the ability to play actual full games, not a shortened version or a downgraded version, and buy at any point and time during that trial, and all without hassle.

LB_0788_large_verge_medium_landscapeAfter the beginning, they began to show games, videos, and live demos, from both 1st party and 3rd party. First up was Guerilla Games, with live gameplay of Killzone: Shadow Fall. The game is brighter than previous versions, and looks amazing. Next was Evolution Games, game Drive Club, a team based driving game about challenging the World as a team or Club, with a heavy integration in mobile devices for the challenges. Next, was Sucker Punch, bringing us back to the world of Infamous, the game calling Infamous: Second Son, and I was giddy with joy over this announcement, and I can’t wait. After which, Braid developers, Jonathan Blow, with the next game for the PS4 at launch, with The Witness, this has 25hrs of unique puzzles, and the music amazing with a Celtic feel.

Quantic Dream, creators of amazing Heavy Rain, showcased its pushing of the PS4 with a live demo of rendering facial and eye design and emotions with amazing lighting and textures, and small nuances. Media Molecule, the creators of Little Big Planet, shows full use of the Move with an sculpting and allowing your dreams to be created. This gave way to a recorded live performance of a show featuring “puppeteers” of a musical performance. With that, House mentioned that it had full support from, almost, if not, every major 3rd party developer for the PS4.

watch-dogs-logo1Capcom, with Yoshinori Ono, showing a gaming engine code named Panta Rhel, built specifically for the PS4 and a game being developed in conjunction with Panta, called, Deep Down (Working Title), showing beautiful lighting, character models, and amazing action, that seemed to be what real time action will be. Square Enix, showed the tech demo running the Luminous Engine by Hashimoto Yoshihisa, and the other Hashimoto, Shinji saying a new Final Fantasy title is in opening stages of development and more information released at E3. Ubisoft Montreal, showing an live demo of Watch Dogs running on the PS4. And the game looks amazing, and can’t wait till I get my hands on it. Blizzard, with Chris Metzen, announced that Diablo 3 will be coming to both the PS3 & PS4. And finally, the last announcement was from Activision’s Eric Hershberg, bringing Bungie’s new IP Destiny, to the PS4 as well as, the PS3, with exclusive content to the Sony family. All gameplay trailers, demos and videos will be on our site as well.

Sony came out hard hitting in this press conference. Showcasing that they have learned from their previous mistakes in the current generation, and looking forward to showing why Sony’s PlayStation was always a bright star, and not a waning one, as they were saying Sony was. Sony, came out saying, contest us now Microsoft, we will see you on the field of battle come this console launch. And Sony certainly means business, this generation.Ps4Holiday2013-610

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PlayStation All-Stars Battle Royale seems like your typical Super Smash Bros clone. But thankfully, I am here to say while it borrows heavily from its predecessor it stands on its own two feet as a viable party fighting game that can even be played at a very competitive level.

When you decide to purchase PlayStation All-Stars, you’re quickly informed that this game has Cross Play integration. What that means is if you have the PlayStation 3 copy and a friend has the PS Vita copy, the two of you can play over the internet. Luckily, if you get the PS3 copy of the game, it comes with the PS Vita version for free. While I have played the Vita version, my review is solely based on my time spent with the PS3 version.

Once you load the game and you get past the boring text, you’re greeted with an awesome opening cinematic that sets up the mood for what will entail. PlayStation All-Stars is a fighting game that takes some of Sony’s biggest names and pits them in an all out battle. Unfortunately, the roster is a good size but seems to be missing some pretty obvious omissions while including weird ones. For example, why is the Big Daddy from Bioshock in the game while Crash Bandicoot isn’t?

Nonetheless, every character feels as if they were ripped from their game and put into this taking all of their key aspects with them. Superbot nailed the feel of every character along with making the game quite fun and simple yet deep and engrossing.

The goal of the game is to rack up kills. The only way to do so is to hit your opponent with your super attack which you earn in the game by doing normal attacks on your opponent. This mechanic can make for some pretty awesome fights which can sadly last for a very long time. But, the more you learn the better you get with the supers and how to get them to come out without any problems. There are three levels you can fill your super meter up to. Each comes with its own risk and reward.

Playing this game is a real treat to the ears as characters sound exactly as they should along with the awesome sound of every punishing blow being laid upon someone. Plus the soundtrack isn’t too bad either, even though there are a few less than stellar pieces of music in the game.

The visuals are great giving every character an awesome look that makes them seem fitting in the universe. The stages are mash-ups of previous Sony titles such as Little Big Planet and Buzz! It doesn’t hurt that everything is colorful as really draws attention to the player. Too bad the stages can be a bit distracting because you want to know what is happening in the background.

The story isn’t really in the game. Each character has their own beginning and ending while encountering a unique rival to fight but nothing really to gloat over. Even the final boss is forgettable and apparently he was a Sony mascot at some point in the company’s lifespan.

But the real treat is the very fun and addictive multiplayer. It supports local and online versus for up to four players. While there aren’t many game types you can customize practically every bit you choose.

The online is fairly well with very minimal to no lag. The best part is that you can either choose to play by yourself or bring a local friend with you to partake in the fun.

The game is pretty stacked with features overall. It has challenge mode for each character along with and awesome character customization suite that you can use the more you level up every individual character. There is also a pretty sweet combo trial mode to help you understand the game better and a move list trial to assist in familiarizing yourself with a character.

All in all the game is just pure fun. Sony & Superbot Entertainment plan on updating the game with free items, characters and stages in the near future for free and it’s definitely worth it. Sadly it is missing some characters one would hope to see and the lack of a better story is a bit depressing but it’s still a great game that any Sony fan should own.

8/10

By otakuman5000 On 4 Jun, 2011 At 05:09 PM | Categorized As Featured, News, PlayStation, PlayStation Portable | With 0 Comments

No GravatarThe final phase of the PlayStation Network relaunch after hackers forced the closure of Sony’s online networks on April 19 of this year has been completed. Sony’s “Welcome Back” package is now available on the PlayStation store. Announced as a gesture of goodwill after the furor over possible compromise of PSN  users’ personal  information, the package offers free Sony games and services.

Sackboy welcomes PSN users back to the PS Store

“Today, we’re excited to launch the Welcome Back program to thank you for your loyalty,” said Susan Panico, senior director of PSN on Sony’s official PlayStation blog.

PS3 owners may choose from two of the following titles: Infamous, Super Stardust HD, Dead Nation, LittleBigPlanet, and Wipeout HD+Fury. PSP owners may choose two titles from a choice of the PSP version of LBP, ModNation Racers, Pursuit Force, and Killzone: Liberation.

In addition, Sony is offering 60 free days of its premium PlayStation Plus service to both current subscribers and non-subscribers. Non-subscribers will receive 30 days free upon activation, which does not automatically renew, while current Plus customers will receive 60 days that will be added to their existing subscriptions.

Users of Sony’s Music Unlimited services will receive 30 free days plus any time lost during the outage, and PSN users will also receive 100 free PlayStation Home DLC items.  In areas where video service is available, Sony is offering a selection of “On Us” PSN video rentals, good for this weekend only.

In order to be eligible for the Welcome Back Package, users must have been PSN members prior to April 20, 2011, the day after PSN was taken offline by Sony to investigate the security breach.

One part of Sony’s Welcome Back package was already available prior to PSN’s relaunch: one year of free personal information security monitoring from Debix’s AllClear service. E-mails should have been sent to PSN users on activating this service.

Instructions for obtaining “Welcome Back” packages are available on Sony’s official PlayStation blog.

By otakuman5000 On 15 Nov, 2010 At 05:24 AM | Categorized As Editorials | With 1 Comment

The Average “Everyman” is becoming too frequent in gaming today. Are developers digging a hole that they can’t get out of?