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By Jonathan Balofsky On 16 Jan, 2018 At 09:23 PM | Categorized As News, News, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bandai Namco has announced an additional beta for Dragon Ball FighterZ

As promised, we are back with info on an additional open beta test with improvements to the experience. Open Beta Starts Jan 17, 2018 at 9:00pm PST and ends Jan 18, 2018 at 9:00pm PST (24hrs)

You can see the announcement below

Hopefully this beta runs better than the last one did. Will you be playing?

 

 

By Jonathan Balofsky On 16 Jan, 2018 At 08:48 PM | Categorized As PC Games, ROG News | With 0 Comments

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Blizzard Entertainment has revealed that Blizzard World will launch on  January 23.


This map will take the form of an amusement park paying tribute to Blizzard’s classic hits.

 

Are you excited?

Source: Blizzard

By Jonathan Balofsky On 16 Jan, 2018 At 05:17 PM | Categorized As Editorials, Featured, Opinion, Television | With 0 Comments

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Ah Star Trek, the wagon train to the stars that has endured since the 60’s. It is a series that brought many firsts for television and movies and broke barriers. However, a realization occurred to me while re-watching episodes recently. That realization is that above everything else, Star Trek is a rejection of everything Lovecraft wrote and believed in.

It is difficult for many to understand now, just how H.P. Lovecraft was. While the racism in his work is still apparent, many don’t realize just how it fuelled his work along with his fears and paranoia’s.  Lovecraft’s work was deeply personal and from a dark place. The monstrous half human hybrids for example, were inspired by his fears of miscegenation, and his great old ones and cosmology in general were inspired by his fear of the unknown. Lovecraft came from an old New England family and was horrified by the changing culture, especially his brief time in New York  when he interacted more with other ethnic groups. His own family problems left him with many psychological issues, such as a fear of intimacy and openness.

But what does this have to do with Star Trek? Very simply, Star Trek rejects each and every aspect of Lovecraft’s work. Racism is attacked, black women are shown in positions of power, and interracial relationships are shown. Different cultures working together is shown as a good thing and even Spock can be seen as another rejection of the monsters of Lovecraft’s work, given that he is half human and half alien. But it is the opening of Star Trek that truly shows the power of idealism vs giving into fear.

Space: the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.

Star Trek is about rising above fear and hate and daring to explore. There is no fear of the unknown but instead a desire to learn more and see what has not been seen. Yes there are dark moments, such as in Deep Space Nine, but with one or two exceptions, the victories achieved are done by rising up above hatred, fear and paranoia. The entities that are above human comprehension are seen differently as well. In the episode ” The Squire of Gothos”, such an entity is shown to be a child ultimately, and then there is Q. Q is an omnipotent entity, yet the Enterprise crew is able to best him more than once, and even learn from him.

There are times that the unknown truly is terrifying, but these are not the norm ( and ultimately that makes these instances stand out better). The message of the show is ultimately a simple one, but one that needs to be heard time and again. If we work together we can grow as people and fear is something that can be overcome. Humanity has potential, and we must work to use it to its fullest and best.

 

 

Disclaimer: The above was the opinion of the author and not necessarily that of Real Otaku gamer or its staff.

By Jonathan Balofsky On 16 Jan, 2018 At 04:29 PM | Categorized As Featured, News, News, NINTENDO, Nintendo Switch, PC Games, ROG News | With 0 Comments

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A few months ago, I reviewed Knight Terrors, an auto runner from FreakZone Games and Nicalis. While my general view of the game has not changed, I feel I did not do it justice and want to add more to it. I feel I was overly praising it and could have mentioned some of the more negative parts and other positives.

I noted that the game has intuitive controls, which is true as they are simple two button controls. That being said, there are issues with the controls not responding right away and thus leading to getting hit or missing enemies repeatedly. This isn’t a a major issues, but I should have mentioned it before. I also feel the background has a lack of variety that takes something away from the experience and gives a sense of sameness. I do appreciate the visuals in the foreground and the multiple varieties of enemies, which harken back to the golden age of console retrogaming, but I think some more could have been done.

There is also a lot of content in the game, but it must be unlocked. This doesn’t seem that bad, but unlocking each mode becomes somewhat frustrating (albeit equally rewarding). I am not saying everything should have been available from the start, but rather maybe a little more variety included in the unlocks wouldn’t have been bad.  The powerups are a great thing to unlock but sometimes it feels like they are a goal for a goal’s sake. I am wondering, if a mission structure of sorts would have worked better.

I do not want to seem like I am ragging on the game, because I genuinely do like it. It is a budget game that offers a lot of content for its price. It has a fun music beat that fits the game perfectly, and indeed all the music is handled well. I would still recommend this fully even if I think there could have been more. The fact is, playing Knight Terrors is great in short sessions as well as if you need something to occupy yourself for a little bit while travelling or waiting somewhere. This is a game that works great on a portable device, and thus is a perfect fit for the Switch. It follows a pattern but tries ( and mostly succeeds) to put its own spin on things. I suggest checking it out.

By Jonathan Balofsky On 16 Jan, 2018 At 01:40 PM | Categorized As News, PC Games, PlayStation, ROG News | With 0 Comments

No GravatarCapcom sent out the following

 

 

 

Street Fighter® V: Arcade Edition, an updated version of the latest game in the hit fighting series exclusively for the PlayStation 4 and Windows PC is available physically and digitally in North America today and Europe from January 19th. SFV: Arcade Edition provides the core content from the initial Street Fighter® V release and access to the downloadable content updates such as the previously released Cinematic Story Mode and Versus CPU Mode. SFV: Arcade Edition purchasers also get the Season 1 and 2 DLC characters** and a host of new features, all for MSRP $39.99. For European pricing, please check with local retailers.

SFV: Arcade Edition includes a wide variety of new modes and balance updates listed below, which will also be available for owners of the original Street Fighter V via a free update today. Current players of Street Fighter V and new owners of SFV: Arcade Edition will be placed into the same player pool, with PS4 and PC cross-platform play continuing to unite fans into a unified player base.

The new content available alongside SFV: Arcade Edition includes:

  • Arcade Mode – Journey through six different story paths, each representing a main Street Fighter title: Street Fighter, Street Fighter II, Street Fighter Alpha, Street Fighter III, Street Fighter IV, and Street Fighter V. Each path includes characters faithful to the respective title or appropriately representative of the character. There is online leaderboard support and by reaching the end of each path, players will be treated to one of over 200 all-new custom illustrations.
  • Second V-Triggers for all characters – Characters in the game and upcoming roster additions will each receive a second V-Trigger option that opens up different ways to fight, paving the way for new strategies, combos, and options for veteran and new players.
  • Team Battle Mode – A new mode for two local teams of up to five characters battling it out for victory. There are two options: Elimination and Best of Series with various preference settings such as recovering Vitality between matches or allowing the winning player to keep their EX Gauge, and more.
  • Extra Battle Mode – A new mode that allows players to complete special limited-time challenges to obtain various rewards, including Fight Money, Experience Points and unique costumes.
  • Special Challenges – Not to be confused with the current weekly missions which are still present and yield Fight Money, Special Challenges are scattered throughout the year and will offer unique titles for players upon completion.
  • And more – The game will also include an all new Gallery to view the unlockable Arcade Mode illustrations, Sound option (to listen to stage background music, character themes, and more tunes), redesigned UI, and 3D Costume Previews.

Also available from today, Sakura kicks off the Season 3 DLC character line-up and will later be joined by Sagat, Cody, Blanka, and newcomers Falke and G throughout the year. As before, all of the DLC characters in Street Fighter V are earnable completely free of charge through completing various in-game challenges and receiving earned in-game currency, called Fight Money. For those that can’t wait, in-game content can be obtained instantly using real money.

 

 

This is a great update to Street Fighter V and brings some much needed improvements and features. Will you be playing this?

Source: Capcom PR

By Jonathan Balofsky On 16 Jan, 2018 At 01:22 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Next week’s Neo Geo Nintendo Switch game is now known. Next week, the Switch will receive the Neo geo classic World Heroes 2.

WORLD HEROES 2 is a fighting game released by SNK in 1993. Players are able to take part in epic battles between 14 historic figures such as Hanzo Hattori and Jeanne. Players can enjoy numerous battle strategies via the simple but deep game system featuring mechanics such as “Throw Back” and “Projectile Bounce Back”.

Will you be checking this out next week?

Source

By Jonathan Balofsky On 16 Jan, 2018 At 01:55 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The Switch is getting even more support in its home country. SD Gundam G Generation Genesis has been announced for release in Japan for the system. It will release on April 26 and include all of the DLC from the PS4 and PS Vita Versions. In addition, early purchases will include a download version of the SNES game, Super Gacgapon World: SD Gundam X

 

 

 

 

You can see a breakdown of the DLC below

Additional Title Pack

– Mobile Suit Gundam: Hathaway’s Flash

Additional Unit Packs

– Mobile Suit Gundam: The Origin
– Advance of Zeta: The Flag of Titans
– Mobile Suit Gundam Thunderbolt
– SD Gundam G Generation Original
– Mobile Suit Gundam MSV-R: The Return of Johnny Ridden
– Mobile Suit Gundam: Char’s Deleted Affair – Portrait of Young Comet

Additional Mobile Suit Units

– Phoenix Zero One
– Gundam Barbatos Lupus
– Sisquiede
– Hot Scramble Gundam

Additional Character

– Yuko Ortensia

Special Stages

– Haro, Haro! The Search for Psycho Haro!
– Haro, Haro! Surrounded on All Sides!
– Haro, Haro! Topple Those Targets!
– Haro, Haro! Capital Catch Dream!
– Haro, Haro! Level Up Trial!

Hopefully this will come to the west as well.

 

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By Jonathan Balofsky On 16 Jan, 2018 At 12:44 PM | Categorized As PC Games, ROG News | With 0 Comments

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2K sent out the following

2K and Firaxis Games today released a new trailer, “New Features Explained” for Sid Meier’s Civilization VI: Rise and Fall.

 

In this extensive gameplay preview, learn the details of all the new features like Great Ages, Loyalty, Governors, Emergencies and Enhanced Alliances, which are being added in Sid Meier’s Civilization VI: Rise and Fall.

You can see the trailer below

 

Will you be checking out Civilization VI? Let us know!

 

Source: 2K PR

By Jonathan Balofsky On 16 Jan, 2018 At 12:18 PM | Categorized As News, News, News, NINTENDO, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out

 

 

Immortal Redneck, the Egyptian-themed first-person shooter with roguelike elements, will rocket onto Xbox One and PlayStation 4 with PlayStation 4 Pro-enhanced graphics and framerate on Feb. 27, 2018. A Nintendo Switch version is also planned for a Q1 2018 release.

 

When our titular Redneck wrecks his dune buggy in the sun-bleached sands of Egypt, he wakes to find himself mummified. Now he’s got a hankerin’ to find out who wrapped him up, and old-school arcade first-person shooting, a healthy arsenal, and the blessings of ancient gods are the only boons on his quest.

 

The Redneck’s answers lie in the Great Pyramids of Giza. These ancient wonders are protected by an army of monsters that can send our hillbilly back to the grave and restructure the pyramids’ labyrinthine halls. Players can attempt to uncover the secrets of the pyramids through the standard mode, or try to best their own personal record in the Infinite Tower mode, where endless floors await.

 

The Redneck will have to frantically blast, circle strafe, and bunny-hop around Egyptian warriors and sarcophagi, and he’s going to have fun doing it. Except for when he dies…again. And again. But a silly little thing like death is not the end in Immortal Redneck. With the power of resurrection, gold earned in one life can be used to unlock permanent upgrades from a persistent skill tree, such as health and damage bonuses, or new favors from the gods.

 

With more than 50 weapons to find, ranging from traditional to futuristic and fantastical, no run plays quite like the next. Each attempt is further shaken up by over 100 Scroll Modifiers that enemies drop that can help or harm in various degrees. Players might find a Metamorphosis Scroll with a chance to turn opponents into chickens, or the Sorry, Not Sorry scroll that swaps out all weapons for random new ones.

 

Each of the nine favors from the gods provides the Redneck with different starting weapons and abilities. Seth, the God of Storms, begins with a Taser Sword, Tesla Coil, and Electric Flamethrower, which allow him to throw electric balls as his active ability. Neith, the Goddess of Hunting, can send a falcon to attack her enemies while also using a Sniper Rifle and Tranquilizer Gun. It doesn’t hurt to have a god on your side when mummies need a beating.

 

“Immortal Redneck has been a wonderful success on Steam and we look forward to bringing the fun to consoles,” said Guillermo Andrades, Co-Founder, Crema. “Look out for our fusion of classic FPS and roguelike when it hits PS4 and Xbox next February, with the Nintendo Switch port following closely behind.”

 

Immortal Redneck will be available on Feb. 27, 2018 in English, French, German, Spanish, Portuguese, Russian, Simplified Chinese, Japanese, Polish, and Korean for $19.99 USD, €19.99, £16.24.

 

For more information please explore Immortal Redneck’s official site.

 

This is definitely different. It is great that so many indie games are putting a new spin on things, and hopefully this will in fact be great. Will you be checking this out?

Source: PR Email

By Jonathan Balofsky On 16 Jan, 2018 At 11:46 AM | Categorized As News, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out

 

KISS Publishing Ltd. and Scarecrow Arts are thrilled to reveal that their novel adventure ‘The Story Goes On’ is coming to Xbox One and out of Steam Early Access to full release on PC on February 14th. This fast paced action adventure game offers an innovative new take on the hack ‘n’ slash genre, combining elements of permadeath, random world generation, puzzles and a rich overarching story.

 

Find yourself in the unfinished storybook of a crazed author, on the brink of being discarded forever. The Story Goes On is a beautifully designed tale set in an endless maze known as ‘The Odyssey’ where each player can experience their own unique journey. The Story Goes On allows players to progress at their own pace; almost every event, puzzle and fight can be a frenzied whirlwind or a methodical trial, depending on your own personal playstyle.

 

A stunning adaptive soundtrack that reacts in real-time to the environment gives players a truly personal playthrough, and every item is designed to add to your experience and shift the way you play. From epic combat enhancements to new ways of traversing puzzles, items in The Story Goes On are laid out to work with each other and grant the player epic combinations every time they play.

 

The Story Goes On launched onto Steam Early Access in 2015 and has seen a dazzling array of updates and new features, including new environments, bosses and puzzles, as well completely revamped textures and an updated HUD. Players can now experience the Spooky Mansion, Spider Infested Dungeons and a perilous Mine Shaft as they hack ‘n slash their way through an intimidating lineup of new and powerful bosses.

 

The Story Goes On comes to Xbox with an exclusive local co-op mode. Xbox players can traverse the The Odyssey with an equally powerful partner in a truly high-stakes adventure. Both players begin with own standard health pool with three hearts and when depleted, they die. The living player can then split his health in half and share it with his previously dead partner. Is one healthy player more likely to finish the run, or are two almost dead players your best shot? Reviving in The Story Goes On co-op mode is a perilous gamble.

 

“The Story Goes On has always been a hugely ambitious project, and the Early Access community have been incredibly helpful in refining our vision. What makes this game so special is the ability for each player to experience something truly unique, from the soundtrack, to the environments to the combat and puzzles, everyone’s story will be theirs alone.” Said Malcolm Smith, CEO at Scarecrows Arts.

 

“We’re so thrilled with the evolution of the Story Goes On. It’s unlike anything we’ve published before and is our first title to come to console,” said Darryl Still, Co-Founder and CEO of KISS Publishing Ltd. “We know Xbox and PC players are going to love their individual adventure.”

 

The Story Goes On is currently available via Steam Early Access for $4.99

 

From February 14th the The Story Goes On will be available via Steam and Xbox Games Store for $7.99.

 

 

This is an interesting looking game. It looks to be doing something different than most others. Will you be checking this out?

 

source: PR Email