Elder Scrolls fans rejoice, as the fan Unity remake of The Elder Scrolls II: Daggerfall now has its main quest fully playable from start to finish

 

That’s right! The main story quest in Daggerfall Unity is now completely playable from start to end. I’ve spent the last couple of months playing through the story quest, building out engine support, and fixing all the major bugs I could find. It’s true this game still has a distance to travel (spell system is next major journey) but this is a huge milestone in the project’s life cycle. It’s no longer fair to say Daggerfall Unity “isn’t playable yet”, that’s not even close to accurate anymore. And thanks to regular contributors like Nystul, Allofich, Hazelnut, and Lypyl, some of the later features on the roadmap are building out ahead of schedule.

The quest system has consumed around a year of my development time to bring to this point. It represents the single largest group of features in the project so far, and drives almost every other gameplay system forwards. I feel confident in saying the magic system probably won’t be anywhere near as challenging. And once we pass that milestone, everything else is on the downhill run.

This is absolutely amazing news, as The Elder Scrolls II: Daggerfall is an absolutely amazing game that this author feels is one of the most important games ever made. You can read an editorial on the subject here . The fact that the game still has an active fanbase is great to hear and projects like this help keep the game in the public’s eye. This is one to check out.

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