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By Jonathan Balofsky On 23 Mar, 2017 At 09:57 AM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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Chaos Code was a fighting game that was too big and yet too small for its own good. That may sound strange but its true. The game had so much too offer, but not enough modes to make it viable for a strong competitive scene.

Chaos Code : New Sign of Catastrophe for the PS4 is an enhanced port of the game that serves to fix the problems that held the original release back. It somewhat succeeds at this, while maintaining what made the original release fun. The fighting is intense and fast paced, yet isn’t as hard to learn as it might seem. Playing this with my Hori Fightpad was a great experience and I took to the controls right away. Playing locally and the arcade mode was a fun time and gave me a high opinion of the game.

I love the art style and visuals. They are flashy but not too intense and give the game a great look that fits it well. The music and sound effects are great, with audio that fits the gameplay for the most part, although some of the voiceovers are…awkward to say the least. As stated above, the controls are fluid and easy to learn. I was pulling off intense moves in a very short time, and that made the experience much more satisfying for me.

But it isn’t all sunshine however, as there was one major issue that ruined much of my experience. That problem was the fact that I was unable to connect online for any matches whatsoever. This was not an issue on my end, as I hoped into online matches in some other fighting games. I only had a problem here, and as such, I cannot review the online. I really wanted to see how it played but it simply did not work at all for me.

Chaos Code : New Sign of Catastrophe is a great game with what it has available, but the issues with the online features really hurt it in my opinion. I really hope to see this get patched soon, as I don’t feel right leaving this as a full review considering I cannot play online for whatever reason. As such, I will re-review the game once the online works well. For what is playable though, it is a great experience. Just be aware that the multiplayer has issues. If you play locally primarily, then you wont have a problem, and there is single player content as well, so there is still something for most players. The problems with the online is just a major flaw I cant look past however. I know some people were able to play online with no issues, but every time I tried to play over the last few days, I had this issue. As such, I cannot recommend this just yet.

 

By Jonathan Balofsky On 17 Feb, 2017 At 01:13 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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Nioh has had a long road to get to where it is now. Originating as a film project by the late Akira Kurosawa it eventually became a game by Koei ( later Koei Tecmo) but it was filled with development problems from the start. Finally, the game was given to Team Ninja who not only completed it, but crafted a fine experience. Nioh tells the story of William Adams, based on the real life sailor of the same name who went to Japan and was appointed a samurai by the Shogun. Adams was a fascinating man in real life, and his visit to japan had longstanding ramifications for the country, but that is not what we are here to talk about.

Nioh, the game, is a beautiful piece of work. This was evident from the first taste of the game people received, but Team Ninja just kept making it better. While some call this a Dark Souls clone, that is not fully accurate. It does take some influence from those games, but it also borrows elements from other series like Onimusha and Team Ninja’s own Ninja Gaiden. This is a very story driven game and that is apparent from the start. Before I played, I wondered why the developers made William an Irishman in the game, considering the historical Adams was English and there was cultural tension between the groups. But upon playing the game, I realized that the game takes not only from Japanese lore and mythology but also from elements of Celtic lore and myth. The similarities between the two cultures are played up and that was a nice touch.

But enough about that, let’s get to the gameplay. This is indeed a difficult game much like everyone says, but it is also extremely rewarding. You have to plan your every move and factor in your ki, but there are times where the game brings in some action elements unlike other similar games. It helps give Nioh a unique identity and feeling and that is appreciated.  The different weapons and armor systems as well as the spirits must be balanced properly and this can be a struggle at first. But if you keep at it and realize what the game has to offer, this becomes one of the most enjoyable games ever played.

Visually the game is stunning and you can choose to have better visuals and a locked at 30 framerate or try for 60 fps but lose some visual quality at the expense of other visual enhancements. I do not have the PS4 Pro so I cannot comment on the boost the game gets from that hardware. I can comment that Nioh has some haunting music and excellent battle themes.

All in all, Nioh is amazing. With numerous historical domain characters including Yasuke, the historical black Samurai, who encounters William, to Hattori Hanzo and even more, the game weaves an excellent tale. It even takes the time to throw you for a loop more than once and shows that the developers did their research into history and mythology.

In conclusion, I give this my highest recommendations. This game is just absolutely excellent!

No GravatarThe following is an opinion piece and only reflects the author’s views and not neccesarily that of the rest the Real Otaku Gamer staff.

 

2016 was a big year for gaming. Some new franchises came into being, and some series received amazing sequels. Join me as I list my top ten games of 2016. Just a note, I will only include games that I have actually played, so no Overwatch or Uncharted 4. This list will also include indie games.

10) AVGN II ASSimilation

Angry Video Game Nerd adventures was a brilliant indie game and spoof of bad retro games. AVGN 2 picks up where the first game left off and builds on it to make a game that is bigger and better in everyway. A full worldmap, a lot more levels, new powerups and ecouraging of replays, and tons of crass humor that just makes you laugh. The game referenced more games, the AVGN movie and even Board James, and is a treat for fans of James Rolfe. I cannot say enough good about this game, it is a brilliant parody of bad games while being awesome in its own right.

 

9) Tokyo Mirage Sessions #FE

The sole Nintendo game on the list, TMS #FE was a great RPG for a sytem starving for more of that genre. What was thought to be a fusion of Shint Megami Tensei and Fire Emblem’s play styles and elements, it actually turned out to play much more like Persona for the Wii U with the Fire Emblem as the personas and enemies. While some were put off by what the product was, it ended up being one of the best Nintendo games of the last decade. This was a brilliant game with a fun combat system and detailed plot that a player could lose themselves in for hours. This in many ways is a new IP with guest appearances from the FE characters, and hopefully this gets a sequel. Nintendo got themselves a brilliant RPG and this is one to be remembered.

8) King of Fighters XIV

While Street Fighter V got all the attention this year, it was actually SNK’s fighter that was the superior game. A complete experience and not barebones at launch, KOF XIV had something for everyone. It had good signle players modes as well as multiplayer modes, and there as inceintive to play the arcade mode with different teams to unlock secrets. The new characters were mostly fun and engaging and even some of the ones receivess less warmly turned out to be well thought out. SNK has been quick to fix any issues with the game, including fixing the online, and an upcoming patch to upgrade the visuals. As well, they have been evaluating fan interest in DLC characters for the game, so expect to see this title be supported for a while at least. This is perhaps the second best fighting game of 2016.

7)  Shantae: Half-Genie Hero

A late entry into this list, Shantae: Half-Genie Hero was a major surprise to me in terms of how much of an upgrade it was over the previous entries. The visuals were bright and beautiful and the game was nothing like I expected. I don’t know why, but I believed this would just be a game on the scale of Shantae and the Pirate’s Curse, just with better visuals. It turned out to be a dramatic leap for the series and showed that Shantae can be a heavy hitter in gaming. Excellent power-ups, tons of replay value ( with even more coming) and a fun, engaging narrative, made this one of the best indie games of the year.

 

6) Guilty Gear Xrd Revelator

The greatest fighting game released in 2016, Guilty Gear Xrd Revelator did something so few fighting games do these days, and did as much as it could to make itself accessible. The tutorial was unlike anything else and truly taught you how to play the game. The fighting was top notch and perfected from previous iterations, and the online was much better than ever. In fact the lobby system in the game was extremely innovative and helped make the experience much more worthwhile. While the story mode lacked the English dub of the previous title, it still was a welcome experience and did its job in answering details about the Guilty Gear story. This was just the most refined fighting experience in a long time and needs to be played by all.

5) Dragon Ball Xenoverse 2

This game can be best summed up as bigger and better. Bandai Namco took all the positives of the first game while taking a look at what didn’t work, then went about fixing those issues.  The fighting feels more epic, the visuals are far better, and the story mode feels a lot more engaging this time.  With a large amount of characters, including some from Dragon Ball Super, Xenoverse 2 has something for everyone. Even the online is overhauled and this time it feels far more worthwhile to do co-op. It does reuse much of the original game but that isn’t a bad thing. This just feels like a better version of the first game.

4) Digimon Story: Cyber Sleuth

This one caught me by surprise. A game that combined the world of Digimon, with the design and feel of the Persona series, Digimon Story: Cyber Sleuth is a bold departure for the series. This game is one that I would recommend not only for Digimon fans, but also non-fans, as it is extremely accessible to all. The game feels like nothing else Bandai Namco has done with the Digimon series yet and I want more of this.  A detailed story, deep combat system and likeable characters, Cyber Sleuth has a lot to offer players of the RPG genre, especially those who are still waiting for Persona 5. This game was a hidden gem this year and I recommend it for all.

3) Shadow Warrior 2

This one is good. The previous Shadow Warrior was a game that helped get first person shooters out of the rut they were stuck in. It successfully revived the series while not compromising on what the original was, and made it a great experience. Shadow Warrior 2 makes the first game seem like a tech demo in comparison. Everything is on a grander scale, with vastly improved graphics and combat. The game uses a procedural generated level system to ensure no two replays are the same and it is better for it. This time around, there is a co-op mode that allows you to team up with 3 others and coordinate your playthrough differently. The best part about that is that the gameplay is scaled for co-op so it is never too easy or too hard. Also important is that the game does not act condescendingly towards people who play on easier settings. That is something that is sadly not common anymore.

2) Dishonored 2

Dishonored was an amazing game but this one takes it to the next level. Dishonored 2 is an epic experience that offers so much more than the previous entry. You can play as Emily or Corvo, with both having unique playstyles. This allows for a lot more replay value, especially when you are given multiple ways to play with those characters. The visuals are far better and the overall presentation is excellent. Even the music is great and helps bring you deeper into the gameplay. This is the best stealth game released in a very long time, if not ever and the action elements are so expertly woven in, that it just feels completely natural to shift to attacking. The various abilities you get in the game just make you feel like a badass and that is a welcome feeling. The game brings so much to the table that I cannot say enough good things about this

1) DOOM

The absolute best game of the year bar none ( that I’ve played), DOOM shows you how to revive a classic IP. We were all worried about this game based off the beta, which only showed the multiplayer, as well as the fact that the game wasn’t given to critics in advance. The fears were for naught luckily as DOOM is amazing. Fast paced shooting, with gory action, yet a well developed character who doesn’t need to say anything. The game perfectly marries story telling and gameplay into one in a better way than Half Life ever did, and the result is amazing.  This just feels like a proper return to form, not only for the Doom series but for the FPS genre in general. Many have been too dragged down in storytelling or rote gameplay, but DOOM shows the right way to do it. An amazing soundtrack that really gets your heart pumping for battle, and an amazing arsenal that keeps things fresh. The game’s SnapMap function also brings a form of modding to consoles, as well as giving you an endless amount of content to play through. Bethesda and Id software have been consistently updating the game with both free updates and DLC and all of it is welcome. This is an absolute must play for everyone.

By Jonathan Balofsky On 21 Dec, 2016 At 10:10 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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Wild Guns is a classic game on the Super NES. One of the most bizarre mashups of genres, it proved to be an enduring gem that is still loved to this day. Natsume has now made a modern redo of the game for the PlayStation 4 as Wild Guns:Reloaded, and after purchasing it and playing for a while, I am conflicted.

The game has gorgeous sprite work and animation, and the music is amazing. Both feel like they are out of the SNES game, but to be more precise, they feel like how we remember the SNES game, versus how it actually looked and sounded. The soundtrack captures the weird west feel of the game, and the new characters and features of the game look great in the animation. Where I have issues with the game is in the controls.

The game just felt awkward to control, and that the setup was counter-intuitive. With characters like Clint, I had a difficult time playing due to the control scheme, whereas Bullet the dog seems made for people like me, who have trouble adjusting to the controls. I did spend more than a few hours playing and did start to get the hang of it, but I feel compelled to warn you that this game does take some effort to learn and you can not just jump into it.

Once you get past the control scheme and get into the game, you will need to do one thing. You must prepare to die over and over again because this is a hard game. And I like that. The difficulty isn’t because of the control scheme ( although that really doesn’t help matters at all) but because Natsume wanted to make this a challenging game. There is a ton of new content to this version and all of it really helps the weird west idea the game has. These range from horror themed levels to more steampunk themed levels. As stated, Bullet the Dog is a great new addition, especially for players who have difficulty adjusting to the control scheme. In fact, I must recommend using Bullet when first starting, since he helps you ease your way into the game and learn how to do things. He uses a drone to attack and can be easier to dodge with as well as attack enemies. Doris, the other new character, also has a great style involving explosives, although she takes some time to learn to use effectively.

You will die a lot, but once you learn how to progress without dying, you will find the game passes by very fast. That said, even though this is a short game, it is one that heavily encourages replay. This can be off-putting for some who want longer games with more content however, and that is understandable. That plus the confusing control scheme that takes a while to learn and intense difficulty, can be off putting to most players.  As well some may not like the fact that the game has SNES style visuals and a preserved soundtrack, although others like myself prefer this in the game. This is not a game for everyone and that needs to be said. I cannot recommend this for everyone but I can recommend this for people who like retro scifi games and are willing to put the effort in to learn and persevere with the gameplay. This is a hard game, and I am conflicted over its positives and negatives, but I do feel that if you can overlook the negatives, or can adjust to the control method and do not mind hard games that encourage replay, then give this a shot.

 

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Shantae: Half-Genie Hero was in development for a number of years. Funded via kickstarter and paypal donations, the game was incredibly ambitious in scope, but kept getting delayed. Many were worried that the game would end up being another kickstarter disaster, but after just five minutes of playing, I realized that the game was more than worth the wait.

Shantae HGH is a beautiful game, that must be stated. Forget how the series has looked in the past, this game is gorgeous beyond belief. The videos and screenshots do not do this game justice, the game has to be seen to be believed. The animation is so water-like and with a buttery smooth framerate, it looks unbelievable.  The music is also far above the previous games, with fully voiced tracks right from the very beginning ( and what a start it was), and throughout the game the music stays amazing. Some of the best video game music of 2016 is in this game right here and that is saying something.

Gameplay is similar but also a little different to previous Shantae games. The game is less metroidvania ,and more linear and stage based., but replaying levels multiple times is greatly encouraged, especially since you can only access certain areas of the levels once you have the appropriate power-ups to go where you need. Shantae still attacks with her hair, which can be upgraded repeatedly, and she can use power-ups as well as magic to make things easier for herself. In fact, it is not smart to go into some of the boss battles without some attack magic. Speaking of bosses, they are amazing in this game and range from quirky to epic encounters, all of which are memorable ones.

With an amazing level design, and creative bosses and enemy A.I., Shantae : Half-Genie Hero has a lot going for it, but that is not all. The game still has that quirky sense of humor that the previous games had, but the story just makes it shine so much brighter. No spoilers here, but this entry in the series has the best writing yet by far. WayForward Technologies set out to create the ultimate Shantae game and they did. I honestly cannot find faults with it at this moment. If I did not recommend this, I would be an idiot.  Buy it now!

 

By Jonathan Balofsky On 6 Dec, 2016 At 11:19 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News, Uncategorized | With 0 Comments

No GravatargarouSNK is a legendary company and have produced many amazing games, especially fighting games. One game that is held to be the peak of their greatness is Garou Mark of The Wolves. The last canonical entry in the Fatal Fury series, Garou was often compared to Street Fighter III: 3rd Strike from Capcom, perhaps as part of the ongoing rivalry between the two companies. MOTW brought many innovative ideas to the genre and was greatly acclaimed and is now back on PlayStation 4 and Vita. But does it hold up? Or is this another game that was good for its time and better left in the past?

Well I am pleased to say that after spending the day play Garou MOTW, I can safely say the game is actually better than I remember it being. Garou is one of the best designed fighting games ever made and a technical masterpiece. The game is one that anyone could learn but it requires effort to master. It is far more accessible that 3rd strike but just as technical. New ideas such as the Just Defended, the  T.O.P. System, and Breaking brought a lot of variety to the table and made the game stand out more. the technical aspects of the game hold up great and I spent a lot of time playing through the game, re-familiarizing myself with it and enjoying myself the entire time. The fun factor is still there. the game is designed to bring you in and give you the means to get better while having you do the work yourself. it doesn’t hold your hand but it doesn’t just throw you into the pool and leave you to survive on your own.

Garou MOTW has a great art style that still looks great today and  it really shines on an HD TV set. The music is amazing and the game allows you to go into Music Menu to listen to character and stage themes when you want to. You will want to do that because the music is just that amazing.

The game has a great cast of characters, most of whom could really use another appearance, especially protagonist Rock Howard, Terry Boggard’s adopted son. Some have been making appearances but most have been held for a potential Garou 2 which hasn’t happened yet, but SNK does want it to be a reality.

There are some issues. The online has some delay and I did encounter issues getting matches, but I am confident that SNK will fix this considering how much effort they have put into fixing King of Fighters XIV. Aside from that, the port is amazing.

I would definitely recommend this game to SNK fans and fighting game fans in general. This is one of the best ever made.

 

By Jonathan Balofsky On 29 Nov, 2016 At 10:59 PM | Categorized As News, PC Games, PlayStation, Reviews, Reviews, Reviews, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarDarksiders

Darksiders originally came out in 2010 from Vigil Studios and THQ. When THQ went under, the rights were acquired by Nordic Games who have since reincorporated as THQ Nordic. Since then THQ Nordic has been re-releasing THQ games as remasters or re-releases to see the market demand. This has resulted in Darksiders II Deathinitive Edition and now Darksiders Warmastered Edition. But is the remaster a good effort, or should Darksiders have stayed in the past?

Darksiders as a series has been a cross between The Legend of Zelda and Hack n Slash games like Devil May Cry, which may sound odd, but it has a formula that works. Darksiders is just fun, there is no other way to describe it. You play as War, a horsemen of the apocalypse, trying to stop the forces of Hell who have attacked the human world. It sounds generic but actually plays out very well and with a good well written story.

Darksiders uses a comic book art style that looks better than ever thanks to the remaster. But more importantly, the game running at 60 fps really shows off just how gorgeous this game really is. The remaster has fixed a lot of the visual issues the game had originally and I think a few minor issues with the gameplay have also been fixed and the game plays a lot smoother. You can also toggle effects like Vignette and Chroma FX , but you might want to leave them off. They add a shaded border over the screen and a rainbow shimmer to objects’ edges in the distance and this can affect the way you look at the game.

It is not all good news though as there is a major issue. The audio is out of sync with the cutscenes and sometimes the gameplay even resumes while the audio from the cutscene still plays. It is not enough to make me say the game is bad, but it is something that needs to be patched as soon as possible in order for the game to be enjoyable.

All in all, aside from the audio issues, the game is still amazing. Darksiders Warmastered Edition is a great game to play and enjoy for a fun time. I recommend it but must warn you about the audio issues.

 

No Gravatarskyrim-special

Few games can truly be considered pop culture phenomenon that become well known among non gamers and non sci-fi/fantasy fans in general. The Elder Scrolls V: Skyrim is one of those rare games. It has achieved an influence over gaming and fantasy in general that may not be matched for a long time and innovated the open world gameplay genre in ways that had yet to be thought of. Now Bethesda has remastered the game for PS4. Xbox One and PC and it looks better than ever. All the DLC and other add-on content from the original release are included and the game is preserved with a  new coat of paint and some minor changes to make things look better and stand out more.

You might ask, what is the point of getting it on PC? The console versions make more sense with better visuals and mod support ( to an extent), but the PC version of the original release still looks amazing with the right mods. Well my friend, the answer to that is the mods themselves. But I’m getting ahead of myself. First let me say that the remastering fixes a lot of the visual issues in the original release, and makes things stand out a little bit more. Some objects are better defined and are easier to tell apart.  The visual effects of the spell and shouts stand out a lot more than in the original release and actually feel a lot more epic. Plus if you do not want to bother with mods at all, then the game itself looks stunning as is, and much better than the original release. The game also fixes some bugs that caused issues in the original version, such as certain issues with bridges among others issues, some of which could not be fixed with mods. That said, there are some new bugs as well that cause issues, such as getting on top of a table somehow while in a mine, and with vampire attacks, but these are not major issues for the most part. In fact most of the game is still the same but with one major change

Before I go any further, I should point out that using mods disables achievements in this game, so use them at your own discretion. What makes the Skyrim Special Edition so much better on PC is not that you can access mods directly from the game menu, although that is good, but rather what can be done with the mods. This remaster is made on a new engine that is 64 bit, while the original was 32 bit. This means that the limitations on the mods that were there for the original version on PC are not here for the Special Edition. In other words, there is no limit to what can be done with mods in this game and a lot more will be able to done. Think of all the amazing mods that existed for the original PC release of Skyrim and its DLC, and imagine all the potential mods that can be made for this release.

Skyrim Special Edition is in its infancy in terms of mods. It hasn’t yet come into its own but it will soon. When it does, it will far surpass the original version. All the complaints saying that the mods for the original release made it look as good as the special edition are pointless, since the special edition will look far better in a short time.

Bottom line is, if you like Skyrim, open world RPGs, Western RPGs or fantasy games, then there is no reason not to buy this game. It is still amazing and will soon be far superior to the original release. With the big fixes from the original that the mods couldn’t fix, and mods that can fix the new bugs, this game is amazing I highly recpmmend it

By Jonathan Balofsky On 15 Nov, 2016 At 11:56 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

No Gravatardestroy_all_humans

Destroy All Humans was a quirky game for the PS2 and original Xbox, released back in 2005.  A 3rd person sci-fi shooter starring an alien named Crypto who had to gather brain stems to harvest DNA…wow that sounds weird. The game was really like nothing else at the time and for many, it was a refreshing change of pace. The game uses imagery and humor reminiscent of cheesy sci-fi movies of 1950’s America while also relentlessly parodying that decade, and the then current decade as well. The more things change, the more they stay the same.

It is hard to judge a game from 2005 by today’s merits other than seeing how well it holds up today. For the most part Destroy All Humans! does hold up well, but some of it is very much dated. The camera controls in particular feel dated but also the general controls just feel stiff compared to other games from that era. It is still fun to play but has some issues. Moving around can be a little awkward and the game has an odd habit of keeping the goal out of your line of sight at the crucial moment.

Visually, this is a PS2 game up-rendered to 1080p, with widescreen and trophy support, but there are a lot of times when the game shows its age. That said, it is unfair to judge a game that isn’t a remake by today’s standards visually, so let us look at the gameplay. Besides the somewhat stiff controls, the game is completely bonkers. And I mean that in the best way that it is possible to say that. You will use death rays, probe humans, blow stuff up with a spaceship ( at the beginning this is one of the most annoying parts of the game, but it gets better) and generally do stuff straight out of 50’s sci-fi movies and UFO conspiracy culture.  I had a lot of fun playing this, even with the issues mentioned, and it was a great time.

The game is genuinely funny, albeit sometimes in a very uncouth or disturbing manner. It has a humor that I don’t know would work today in gaming. It is hard to explain, but while it sometimes used potty humor, it also used very dark morbid humor and it was very clever about how that was done. They do not make games like this anymore and that is a shame because a modern take on this would be absolutely fantastic.

I would recommend checking this out on PSN, if only so THQ Nordic will see there is potential in the series and make a new entry.

By Jonathan Balofsky On 14 Nov, 2016 At 11:30 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News, Uncategorized | With 0 Comments

No Gravatarblaz-blue

I have a confession to make. I have not played a lot of BlazBlue. I am familiar with the games, but have never really been into the series. Still with BlazBlue: Central Fiction, I went into the experience with an open mind and decided to just try and have some fun. I wasn’t sure what to expect, but it wasn’t what I experienced.

BlazBlue is well known to be a spiritual successor to the Guilty Gear series, but a lot has been done to differentiate the two series. The game seems like it would be too intense for newcomers to fighting games, but it actually is very welcoming. There are multiple game modes that help ease you into the gameplay but there are also two main ways to play. You can play a Technical route which is a traditional fighting game style of gameplay that regular fighting game players will be familiar with. There is also Style, which makes things easier to pull off major attacks. That said Style still requires timing and skill and isn’t a simple button mashing mode. I had a lot of fun with the multiplayer and feel confident in saying that this game is Guilty Gear Xrd Revelator on speed…and I love it for that. It just comes off as an extremely well designed experience that is also insane at the same time.  You always hear the expression, “Capture Lighting In A Bottle” and that is just what Arc System Works has done with this game.

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That said, it is not perfect and there have been a series of issues I have found while playing.  First, I have experienced a few issues with the online and while I hope it has been fixed since I last played ( or will be soon) it did take away from the experience a bit. Second, the story is just extremely confusing and takes up so much of the game. I admit it could be it is because I haven’t played much of the series, but I had a very difficult time following what was going on. Lastly, the game is a little too bright and flashy and I found myself getting some headaches from it. I do not usually have these problems (except with some games) but it really did bother me several times here.

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On the plus side, BlazBlue: Central Fiction is absolutely gorgeous beyond belief, more so than Guilty Gear’s recent games. The art is amazing and the visuals when not straining me, were amazing. The music was also excellent and a great soundtrack to get you pumped for combat. There is a slight issues with no English dubbing. From the experience I have had with Blazblue, the dubbing was excellent, and so this is missed. It isn’t that the Japanese voice acting isn’t good, but the English dub for the series was just very well done.

Overall, I did like BlazBlue: Central Fiction, and I would recommend it to fans of fighting games. That said, for first time players of the genre, this might not be the game you want to start with.

 

Disclaimer: We were provided with a review copy of the game for this review