You Are Browsing ' Reviews ' Category

Borderlands_PreSequel_FeaturedImage

No Gravatar

Fans of the Borderlands franchise rejoiced when Gearbox announced that a new game would come out for the series.  Set between the original game and Borderlands 2, Borderlands: The Pre Sequel (a made-up word that’s a play on prequel and sequel) would be the fix fans of the game needed while patiently waiting for Gearbox to start working on Borderlands 3.  So did it live up to what fans were expecting?  For the most part, yes.  However, despite being the best new game that I’ve played this year, it still does not compare to its predecessors.  But that’s okay.  It’s still a blast to play.

Overview

Borderlands: The Pre Sequel is a first-person shooter that supports both single player or online cooperative (up to four players).  It was developed primarily by 2K Australia instead of Gearbox, who is the original developer of the series, and was published by 2K Games.  However, Gearbox did work with 2K Australia during development.  Much to the dismay of many fans, it was released only for PC, PS3, and XBox 360 on October 14.  Gearbox stated that this was because there is much more of a demand of the game for the last generation of consoles versus the current generation (Source: Gamasutra.com).

The Pre Sequel is a nice addition to the Borderlands franchise.

The Pre Sequel is a nice addition to the Borderlands franchise.

Story

Taking place between Borderlands 1 and 2, the player gets to see Handsome Jack (or just “Jack” at this point) go from hero to the  much-hated (or much-beloved, depending on who you talk to) villain of Borderlands 2.  At this point, he’s just an employee of Hyperion, a corporate conglomerate with its eye making tons of money from Pandora (a wild, wild west type planet with a lot of resources; hence, “Borderlands”).  However, after the company’s Helios space station is attacked by a group called the Lost Legion, Jack must become the hero and save Helios and Pandora’s moon, Elpis.  In order to do this, he commissions the help of a group of colorful characters to go to the moon and gain back control.  It certainly was interesting to see Jack as the hero instead of the villain.

I will have to say that the set of playable characters you get to choose from this time are absolutely awesome.  I actually had a hard time choosing which one I wanted to play first.  They are all pretty cool characters, and it doesn’t seem like you can go wrong with any of them.  There’s Athena, the Gladiator.  Her special skill involves a Captain America-like shield that players can either use to block attacks or swing to kill an enemy.  Wilhelm is the Enforcer.  He’s the character that I’ve played the lease but has a cool little drone that flies around and helps you kill bad guys.  Nisha is the Lawbringer, and she is the character that I have played the most.  Her skill involves an auto-lock firing sequence that is actually quite powerful.  Then there’s Claptrap.  He is by far the most fun character to play, especially when playing in a group.  His special skill basically is a malware program that could be one of many different skills, some good and some not so good.  If you are playing with others, the program can actually affect your friends as well.  It sounds annoying, but it’s actually hilariously delightful.  Sure, your teammates might moan and groan if they get affected, but at the end of the day, everyone’s laughing.  The Jack Doppelganger is a DLC-added character as well.  I have yet to play as this character, but will update what I think of him in another article.

The Pre Sequel has a group of really fun characters to play.  It was hard to choose which to play first.

The Pre Sequel has a group of really fun characters to play. It was hard to choose which to play first.

One of the things that makes the Borderlands franchise so special is the fact that the setting and characters are so memorable, especially some of the non-playable characters.  Although some favorites from the first two games make appearances (my personal favorite happens to be Torgue), the new characters on and around Elpis don’t seem to be as memorable in the Pre Sequel.  Sure, there is still wacky humor and some interesting satire, but it’s not quite up to the same level as Borderlands 1 or 2.  The feel of the game is even a bit different, since it’s on a moon instead of on Pandora.  The whole Firefly-like space western vibe that the other two games had going on is lost a bit with the change in setting.  However, I did enjoy the futuristic electronic soundtrack.  It felt a bit Tron Legacy like in sound, but to me, that made it enjoyable (also, speaking of Tron Legacy: there are two characters on Elpis that look like Daft Punk, and I thought it was quite amusing).

 Game Play

The game play has not changed too much from Borderlands 2.  Zainy missions, skills trees, Badass Rankings, and tons and tons of weapon choices and loot are still there.  There have been a few new game play elements that were added as well.  Laser guns were added because, you know, it’s the moon and why not?  Besides the usual elemental effects for guns, a freeze one has been added, though it’s probably my least favorite of all of them.  Due to Elpis’ low gravity, players can jump higher and do “Butt Slams” (no, I didn’t make that up), where the players smash down on enemies from above.  Also, since it’s a moon without an atmosphere, non-robotic characters must wear Oz kits in order to breathe.  Oz kits also generate effects for Butt Slams.  I played with one in particular that made farting sounds every time I did a butt slam.  It was quite hilarious.  All of these new elements were pretty good additions.  However, the one thing that I really did not like was the wacky level designs for many of the areas.  Because of the low gravity game play, a lot–and I mean A LOT–of vertical level designs were used.  That might sound fun, but it can be quite frustrating when where to go isn’t exactly clear.  I had to go to YouTube several times to figure out where I needed to be to complete a mission.  Also, there were too many cracks and crevices throughout some of the larger maps.  Those made it very hard to just goof around with friends when there is constant worry about jumping over places.

The cooperative is pretty much the same as Borderlands 2.  It’s four player co-op at its best.  I wish that there were other games like it, but at this point, it’s pretty unique since I can play by myself as much as I want, and then invite a group of people into my game without missing a beat.  One of the things that I love about Borderlands is that it really does encourage goofiness and fun among a team.  You really can’t take the game that seriously with how it presents itself, and that’s a good thing, since I can’t stand when people take online FPS games too seriously.  The game was a bit glitchy at launch and didn’t seem as polished as Borderlands 2.  Still, it wasn’t too bad, and I was able to play both by myself and with friends without any major issues.

The Pre Sequel isn't as polished as Borderlands 2, but it is still a blast to play.

The Pre Sequel isn’t as polished as Borderlands 2, but it is still a blast to play.

 Graphics

The graphics are pretty similar to Borderlands 2.  Obviously, if you are looking for a pretty game to play, choosing the cell-shaded Borderlands franchise and a last-gen game probably isn’t for you.  With the new group of games that have come out, the graphics do show their age a bit, but that’s okay.  You don’t play Borderlands for the graphics.  You play it for the game play and the goofiness.  You play it for the amazingly fun online cooperative.  In a way, the very original style that Borderlands creates with its cell shading is making waves in its own way.  It’s immediately distinguishable from other games, and it also lets the play know that the game doesn’t take itself too seriously.  I maintain that if it had been “pretty,” it wouldn’t have done as well.  Most fans would also argue that they wouldn’t want it any other way.

 Fun

At the end of the day, games are here for our enjoyment.  Borderlands: The Pre Sequel hits high marks under this category.  The zany story and characters are good enough to keep a player’s attention, the game play is a blast (even with a few issues), and the online cooperative is still probably the best in the industry.  It’s one of those games that you can get on with a good group of friends and have a blast and goof around.  The game will keep you laughing, regardless of whether it is something in the story, a silly character, or one of the crazy weapons.  For me though, the best part is the fact that I don’t have to be online to play if I don’t want to.  I don’t have to worry about if a server is working or not.  My game doesn’t become a paperweight if the Internet is out, which is one (of many) things I really don’t like about  Destiny.  Sometimes it’s just okay to play on your own.  However, if you want the awesome team experience, it’s right there for you.

The Pre Sequel is the most fun I've had in gaming all year.

The Pre Sequel is the most fun I’ve had in gaming all year.

 Overall

Unfortunately, the time frame that the Pre Sequel came out was a little too late.  Many people have moved on to a newer console and some have even sold their last-gen console.  I’m not seeing as many people playing, and there is a lot of steep competition from this fall’s slew of next-gen games.  The Pre Sequel probably could have done a lot better if it had game had come out in the summer when there was a dry spell in the industry for new games.  However, the game is definitely worth picking up if you are a fan of the franchise.  It’s actually been the most enjoyable game I’ve played this year.

 

By Akodo On 14 Nov, 2014 At 04:24 PM | Categorized As Editorials, Featured, PlayStation 3/PlayStation 4, Reviews, Reviews | With 0 Comments
Sony PlayStation 4

No Gravatar

PS4The PlayStation 4, will officially be one year old tomorrow. And I will give it a round of applause as Sony and the PlayStation brand have made a resounding start off of the now current generation. Even though the PS3 started off slow and finally gained traction, it still lost a large swath of its fanbase during last generation. Now, learning from its mistakes, and that a name isn’t the only thing that is needed for a console launch. They went back to basics, and making sure that the console put the gamer first, and nothing else. It went to developers and talked with them, and asked what they needed to make a solid, A+ game in their eyes. They essentially went back to basics. And its paying dividends!

The PS4 has led all ten months since its release one year ago, and hasn’t stopped. They have mounted one of the biggest, “We Hear You” campaigns since the console was launched. Listening to what we, the gamers, the consumers, the casuals, the hardcore, the every once in a while, to come to the fold, either switch, stay, or come back. Admittedly, it is tough when you friends continue on with the Xbox, or vice versa, since this generation will probably be determined by where your friends are, kind of gaming. But the ecosystem of the PS4 has gone from the multimedia hub that it was as a PS3, to the more streamline, games and broadcasting arena, that allows gamers to play, solo or quickly connect with friends before launching into a game. And with the features that were promised during that fateful shift at E3 a year ago, being released in a massive update (2.0, and 2.01), Sony is hitting strides at the right time, and giving games something to want during the Holidays this season.

With the massive influx of streaming content, ala YouTube, Twitch, or UStream, it makes the living almost akin to a theater and people watching you play. Some features like, recording to a separate device wasn’t available at launch, but Sony listened, and they removed the black box that was HDCP, and allowed YouTubers to rejoice and use their PS4s to stream. Additionally, they have polished up those interfaces giving the user, the gamer, more things to do from better comment sections during streams, to better usability for uploading clips and such to social media, and now YouTube directly. They even gave the gamer, a small tool, that does wonders for editing, albeit not like you could on a computer, but “Share Factory.”

playstation plusAs I have seen and heard from forums to in-person, people are switching, and happy about it, and the potential it has, or is currently showing them. But this is the reason why, I Akodo of Real Otaku Gamer, think that day one reviews of consoles are rather asinine in the fact that, you have a console, barely hours old, and not much to it, since it was just released. You can judge the wares it has and come with, but it can only go so far. At the year mark, you can judge the console, in its entirety. For instance, let’s talk about the PSN. Since the PS4 launch and the premise to play online service, for only the games, and not putting something you already paid for, behind another paywall, for the instances of netflix or Hulu or the ilk, you still have a solidly functioning console. As with the PSN you get automatically with the year subscription of PlayStation Plus, which allows you to  get a free game each month on the PS4, sometimes its something great, like Splunky, other times its something else like Velocity 2X. Sometimes it hits, sometimes it misses. But the PS+ always is adding. And with it being pay, means that Sony can upgrade infrastructure and improve the service as a whole, but that too takes time.

The games, the games are the main selling point of a console, for what is to come and what will be there the day you buy. And the lineup for the future is looking strong with games like Uncharted 4, and Order 1886, to name console exclusives, two unknown “AAA” titles being announced sometime in early december, and with the undoubted shift in developers going towards the console with the bigger base, means 3rd party exclusives that haven’t been announced and will, and current exclusive like InFamous, Knack, Killzone, and The Last of Us: Remastered. Side note: Didn’t think the masterpiece that is “The Last of Us” needed a remake, but its a damn gorgeous game, and for those who have turned to the blueside, i.e. Sony, from being on the 360 and not experiencing the master piece. To indie games, that as of right now, console exclusive like No Man’s Sky, and out now on the PS4 and exclusive, Octodad, Resogun. The PS4 has given a plethora of games to be played on it, and from now, and to the future.

The interface of the console, gone are the cool and sleek Cross Media Bar (XMB), and more individual folders, this has left much to be desired. And I believe with how receptive SOny and its Playstation team have been, the nuances will slowly take shape, and change to a more manageable feel. Another thing that was annoying at launch, seeing the notification for every single person doing something on their PS4. For instance, Person X joined a party chat. THis has been curdled a little but still, its less frequent. But a little thing from the PS3 that has been brought to the PS4 is the dynamic themes, so that’s a plus.

DS4 Wear!But as the good, of a console, there is bad. Although the revamped DS controller, now, DS4 has the worlds greatest feel, and is much of an improvement over the last in every degree, the DS4 knobs of the analog sticks wear out quicker. I have a DS3, from launch that still is functioning, and has its knobs intact. Gone are some of the functionality of the PS3 that was a sign on minimalist in the sense of moving to the PS4. The overall media hub that the PS3 was, like the music limitations, or the immediate USB support, and bluetooth as well. The cheap attempt to get gamers to talk with its cheaply made headset. But now the USB functionality are fixed in an update, and the headset market is entirely better!

So after a single year, the PS4 has grown with its audience, implementing things that the consumer wants, and continuing Sony’s drive of the “Gamer is first!” or more simply put, “Games!” Or like Steve Ballmer so elloquently said: “DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS!” I wonder where Sony will go with its massive momentum that it has gained in its entire first year, forcing the competition to rethink their entire way forward. And return to the Sony brand that dominated during the era of the PS2. But as we all, as gamers is, Watch and See!

Steve Ballmer

Watch_Dogs_front

No Gravatar

Watch_Dogs is the much-anticipated blockbuster game from Ubisoft that makes hacking look cool.  While the game feels very GTA-inspired, it actually stands on its own as a unique game play experience.  The game is a lot of fun.  It will definitely sell a lot of copies and make Ubisoft a lot of money.  However, it does not feel like a game that is going to stand out as one that people will remember for years and years down the road.  There’s a lot to like about this game, but unfortunately, there’s not much to love.

WatchDogs_cover

Note: This review is being done for PS4 without any added DLCs.  PC users have complained of issues about the game.  My colleagues have reported buggy problems with the game as well, point to the Conspiracy DLC as a possible culprit.  I personally did not have any of these issues, but it is good to be cautious. Watch_Dogs is a third-person/driving action adventure game that was released on May 27 this year.  It was developed by Ubisoft Montreal and published by Ubisoft.  It is an open-world game that allows that player to explore the streets of a digital version of Chicago.  The game incorporates an online multiplayer element as well as several “mini games” throughout the main game. The story follows hacker Aiden Pearce, an anti-hero who skirts the law in order to bring about justice.  After a hacking heist that went bad, Aiden is bound and determined to go after the people responsible.  Known as “The Vigilante,” he is ready to bring down the people who messed up his life.  Overall, the story was pretty strong.  It’s actually a lot deeper than any GTA plot, and it definitely gives the player some things to think about.  Is it memorable for years to come?  Probably not.  But it is entertaining and does hold some value.

Aiden Pearce is a very cool character.

Aiden Pearce is a very cool character.

Game play is probably one of the game’s stronger points.  For one thing, there is a variety for the player.  Some of the game is car-oriented.  Other parts are solely on foot.  Most missions highlight Aidan’s hacking abilities, which are a nice added bonus to the game and can be quite fun.  The game play is often compared to a GTA game, but they are really only similar.  In Watch_Dogs, unless the player wants to go the “evil” route, killing pedestrians and police officers is a “no-no.”  Much of the game involves strategy and sneak skills.  It is very similar to a game like The Last of Us, where the player can go the sneaky route and not shoot a single round or go the more direct route and get into a fire-fight.  Having the option to do either adds to the game play variety.  There is also a skill point tree and a HP system.  Aidan learns new things as he gets more experience, making a ten minute police chase seem a lot less annoying when the player gets points after it.

The game may look like a GTA game, but it actually plays very differently.

The game may look like a GTA game, but it actually plays very differently.

The graphics in Watch_Dogs really demonstrates what the new next-gen consoles can handle.  The level of detail is amazing.  From the potholes in the street to the reflection of the rain to the dampness of Aidan’s coat when the player makes him take a plunge in a river, the graphics are definitely a highlight for the game.  Happily, though, the graphics are not the only good thing about the game.  The graphics could be horrible, and the game would still be a lot of fun to play. This game is a lot of fun.  Whether it be the smooth game play, the cool hacking abilities, the cute mini games, and the online play, the game can truly hold its own.  It is easy to blow thirty plus hours on the game without really even trying.  There’s a lot of game play variety as well, which helps to keep things fresh and the player still interested in the game.  Even buying it at full price, the player will get his or her money out of the game. Overall, there is a lot to like about Watch_Dogs.  It’s fun.  It’s hip.  It’s cool.  However, the biggest problem with the game is that it’s not exactly “epic.”  Even though Ubisoft will probably be making more sequels, the game doesn’t exactly feel memorable.  It’s not exactly “top video game of all time” material.  In fact, it’s not even close.  It doesn’t have the same feel as some other games that make you think about them even years after playing them.  Watch_Dogs is definitely a good game, but it’s not a great game.  That’s not exactly a problem, since most gamers don’t expect every game to be great.  But we can hope, right?  

pax-page-pic

No Gravatar

pax-page-pic

PAX welcome

PAX East 2014 was my fourth PAX but my first time going as Media.  As always, PAX East was a great experience! Every year PAX East is held in Boston, so I enjoy being able to see another part of the East Coast while checking out all the video games.

This year I got to see many different video games, the most notable of which included This War of Mine from 11 Bit Studios, Sniper Elite 3 and Defense Grid 2 from 505 Games and Hidden Path Entertainment, and Framed from Loveshack Entertainment.  All of these games were very different from one another but brought a lot to the table to create an enjoyable experience. This War of Mine allows you to gain insight into the struggle of a war torn country from a very individual level of trying to survive day to day.  Sniper Elite 3 brought a new and fun entry into shooters with absolutely amazing and awe-worthy graphics.  Defense Grid 2 was an amazingly fun tower defense game that doesn’t fail to keep you on your toes.  Framed was a very unique entry with a puzzle style journey through a mystery.  I plan to get all of these games the minute they’re available and I highly recommend each and every one of them.

Of course, there was far more to see during PAX East as the expanse of the show floor and panels is ginormous! 2014 was definitely the year of the indie games for PAX East.  The presence of AAA games seemed to be a bit light and I was quite worried when I saw the schedule, but PAX East did not disappoint.

OSD

An organization I would definitely like to highlight is Operation Supply Drop. As an Army brat (my parents served in the Army for a long time) and having a lot of friends in the military, it definitely makes me happy to see an organization that makes it their mission to help out the troops.  Operation Supply Drop does just that and more. I met with Captain Stephen Machuga of the US Army and Charity Founder. Captain Machuga, as well as everyone at OSD’s booth exhuded passion and enthusiasm about their mission to bring “video games to soldiers in combat zones and military hospitals.”  Being in a combat zone, in military hospitals, and other areas where soldiers serve can be extremely stressful so OSD does their best to make “fun where there is none!” There was never a dull moment at the booth while there or passing and I’ve seen so much enthusiasm from the gaming community to help their cause.  It’ll be very interesting to see how OSD expands and grows further to be such a great presence for our troops.  For more information about their cause and how to help out, check out their website at www.OperationSupplyDrop.org, their Twitter @OpSupplyDrop, and their Facebook page at Facebook.com/OperationSupplyDrop.

I also got to check out numerous booths on the show floor which is always exciting. GUNNAR Optiks never disappoints with their selection of gaming eyewear. I even snagged myself a pair from their Intercept line in Ink (purple). I always get a pair of GUNNARs every time I go to PAX East and absolutely love them. Whether I’m gaming or staring at a computer screen, GUNNARs help reduce the strain in my eyes. I’ve also found that their line of sunglasses are absolutely wonderful and are far better than all of the other sunglasses that I own.

GUNNARs Intercept Ink

Me with Gunnars

As always, PAX East was a great experience and I highly recommend going if you ever get the chance.  It’s worth the fun and craziness and the video game culture galore!  Everyone is excited and happy to be there with so many things to do with such a short amount of time!

Although I may not attend next year, you may be able to catch me at PAX South and PAX Prime next year. I, also, plan to be at Otakon this summer and Baltimore Comic Con this fall.

Did you go? What did you think of PAX East? Is there anything from my experience at PAX East that you’d like to hear more about? Let me know in the comments or on Twitter @LadyLoveMonster!

IMG_0504

No Gravatar

Inspired by Adventure Time, Minecraft, and Legend of Zelda, May’s Loot Crate has to be my favorite so far! Loot Crate is a monthly subscription box filled with nerdy goodies – toys, stickers, t-shirts, etc. It’s like getting nerd Christmas every month! This month featured a Legend of Zelda t-shirt. If you look closely, it’s Link made out of words. My very favorite item in this Loot Crate was the Adventure Time tin. Not only do you get an awesome character tin, but you get a blind bag figure inside. My tin was Fionna and I got BMO inside! This was my favorite because those are two of my favorite Adventure Time characters.

IMG_0506

A very close second for favorite item is the Legend of Zelda key chain. It doubles as a bottle opener and it has a picture of the famous scene, “It’s dangerous to go alone…” I always love when Loot Crates come with practical items. Another item worth mentioning was a Minecraft blind bag “hanger,” which I guess works as a key chain because the ring on it is sturdy enough for one. I got a skeleton.

Other items in this month’s Crate are tons and tons of stickers from Polaris and Maker studios, as well as a soundtrack for the talk show The Friend Zone.

IMG_0509

One strange thing about this month’s Loot Crate, however, is that it didn’t come with the usual monthly magazine that explains what came in it and the occasional article. Maybe it was just a mistake and they forgot to put it in my Crate?

Either way, I would consider May’s Loot Crate to be my all-time favorite so far. If you like what you see, Loot Crate is $20 per month, including shipping. Go to LootCrate.com to sign up and be sure to follow Loot Crate on Facebook for discounts and contests.

Outlast-Logo

No Gravatar

Survival horror isn’t exactly my favorite gaming genre, but I saw that Outlast was for free on PlayStation Plus a couple of months ago.  I can’t say no to free, so I downloaded it and spent some time playing it.  Just for the record, this is the scariest game that I have ever played.  It’s so scary that I had to stop playing for awhile.  It is just downright frightening.  This type of genre is not my favorite, but Outlast was unique enough for me to buckle down and play through it.  Here is what I thought:

Outlast is a survival horror game developed and published by Red Barrels.  The game play is in first-person perspective; however, it cannot be described as a first-person shooter because there is not actual shooting.  The game came out for PC in September 2013 and was released for PlayStation 4  this February.  It uses the Unreal 3.5 Engine.  Outlast is more of an indy-game, but it has so far gotten some good reviews from critics.

The story follows journalist, Miles Upshur, a mild-mannered reporter who unfortunately doesn’t like fighting back.  Upshur has gotten a tip from a person only known as “The Whistleblower” and is going to check out some crazy things going on at Mount Massive Asylum.  At first glance, the asylum looks like it’s not even in use: there are no guards, doors are locked, and everything appears are be abandoned.  After breaking in, Miles comes to the realization that there is some really dangerous and scary things happening in the asylum.  Instead of gathering evidence, escaping becomes his main goal.

What could possibly go wrong in a creepy looking asylum, right?

What could possibly go wrong in a creepy looking asylum, right?

Overall, the story was pretty interesting, but there was something lacking in it, as if Red Barrels could have done a little more with it.  It’s a typical horror plot with some slasher elements.  The game is really, really scary.  Incredibly scary.  I found that there were times where I’d scream and throw down the controller.  Gamers looking for scary will not be disappointed.  However, I was hoping for a little bit more of a story than that I got.  Players get a lot of jump scares but not a lot of meat to the story.  The gore is pretty amped up, though.  In fact, it is a huge aspect of the game: severed heads, bodies everywhere, and pretty much anything that would remind you of a Saw movie.  Squeamish players would probably not like this game, but if this is your type of thing, you’ll probably like this game.  As a game in the horror genre, Outlast is one of the best that I’ve seen.

Outlast is in first person perspective, but this is not a game about fighting for your life like most first person games. Upshur is described as “not being a fighter,” so unless a scripted scene takes place, the player’s options are to run, hide, or die.  This was quite annoying for me at first because I can’t stand games where I can’t fight back.  I’ve always thought that if anyone is pushed far enough, he or she will find something to fight back with, even if it’s just a make-shift melee weapon.  Then again, I will say that not being able to fight back makes the game ten times scarier.  There’s nothing more frightening than running from something trying to kill you that makes your heart pound a bit harder.

Instead of fighting, the player will spend a lot of time hiding in lockers from the inmates in the asylum.

Instead of fighting, the player will spend a lot of time hiding in lockers from the inmates in the asylum.

As a journalist, Upshur gathers evidence by filming his surroundings.  The only light you get to use is from the night vision on the camera, which is very handy since many of the areas are pitch black.  Unfortunately, the night vision is hard to see out of.  This may actually make the game scarier in a way.  You also have to conserve the night vision because it will drain the battery quicker.  You can find more batteries but depending on the difficulty, they can be few and far between.  In true survival horror-style, you have to be a bit stingy with the batteries if you want to use the night vision during the really important times.

Overall, the controls are a bit stiff, and I found it kind of hard to move around the way I am accustomed to in most newer games.  When climbing ladders and scaling ledges, you can’t look down, which was quite annoying.  The game really didn’t feel as polished as other games in first-person perspective that I’ve played.  I was disappointed with this because I might have liked the game a lot better if the controls were a little more fluid.

The graphics were unfortunately the most disappointing part of the game.  Initially, I didn’t notice them as much because many of the areas are really dark.  However, after looking at bit closer, I noticed that a lot of the inmates at the asylum weren’t designed very well.  They didn’t look that great.  I’m not a video game graphics expert, but the characters looked like they were lacking a lot of detail.  If you look at them up close, there isn’t a lot of detail.  This was disappointing for a game that pretty much came out on PC and next-gen console only. Then again, I do understand that this game was a smaller project.  Besides, you probably won’t notice it that much anyhow because it’s always so dark when you play.

There's something off about the way the characters are built.

There’s something off about the way the characters are built.

Though I don’t really like the survival horror genre, the game was pretty interesting to play.  I doubt that I will be playing it again because I don’t like spending my free time feeling scared.  However, if you are looking for a game that will scare you, this is definitely the game.  Overall, most fans of the genre will enjoy it, and  I am now a little curious to see how Outlast will compare to the upcoming The Evil Within, which comes out in August.

Star-Wars-Pinball-PSN

No Gravatar

Zen Pinball 2 from Zen studios is known for their beautifully themed play tables. These pinball tables span from Plant vs Zombies up to expansive sets based off some of Marvel universe classic characters like the Avengers and Doctor Strange. Now Zen Studios have shot into a galaxy far far away…

To our enjoyment Star Wars: Heroes Within Includes a set of four tables that are available on PSN for PS3, PS4, PS Vita, Xbox 360, Steam, iOS, Google Play and the tablet from Kindle, Fire TV also available on Mac App Store, I had the pleasure to review the PlayStation 4 version.

A New Hope

Let’s begin with the first of the sets of course,  Star Wars:A New Hope The scene is set in the epic storyline with sound bites littering your speakers from this iconic classic flick. You will notice animatronic characters placed in the front of the table from the movie too in the upper left corner on the play tables you will see the LED screen showcasing off their dot matrix monochrome video of scenes from the film & high scores rankings, Score multipliers & Obi Wan’s wisdom filled quotes will harken you back to the the days of yesteryear when this movie originally released amongst other things. The game table centerpiece is decked out with the infamous Darth Vader, Princess Leia, Luke Skywalker & Obi Wan beautifully painted onto the virtual table. Lining the outside of the tables you will find hints of this movies characters and settings like the animatronic foes the Tusken Raiders & their sand dunes on one side then the Temple of the Jungle moon of Yavin 4. The action really occurs where the platform  changes six ways all because of the game tables missions, objectives that are only accessed by certain trigger activation like hitting a panel several times to spell out a word, name or phrase. I was able to access several but, two of them I will reveal to you readers the rest I’m afraid you must find out yourself. I will start with scene 6 one in which you enable a multiball challenge and if you can get one of those steel balls into the platform that opens up to resemble the galley run into the Death Star. You can enter and destroy the Death Star via paddling the ball into its treacherous crevices. The second scene I will share with you all is scene 4 where you have to uncover Princess Leia’s location in the prison just like in the movie. In the game several spots will have to be uncovered on the play field to find her afterwards you will reveal the trash compactor minefield to shut it down your steel ball is your only hope.

IMG_0417-600x450

Star Wars: Droids This play table’s theme is following the story of Star Wars two most famous robots journey,  this mainly wide open play table is set inside the busy sand crawler, R2-D2 & C-3P0 are present providing dry-witty quips along with the bells & whistles we are familiar with. While this play table is one of the more open displays this amazes me with all the dizzying rails and ramps crisscrossing the table. The ramps of this table are pushed deep back into the back of the set yet, they all are steep & highly curved making the ascent onto these conveyor belt ramps very tasking, slight mastery will be needed for this portion of the table. The missions for this table are located in center behind 3 yellow panels that will be unlocked after you successfully hit them with your pinball several times later these panels will drop below the surface of the table then allowing you to gain access to tables missions. First of the missions will have you salvage C-3P0’s body parts after an accident caused by the curiosity of the golden droid. The mission is straightforward just like Princess Leia’s prison mission except you just have to recover the exploded body parts scattered around the entire table. If you fail to obtain all the body parts the Head, Torso, Arms & Legs of C-3P0 by losing the ball R2-D2 will finish the job for you while your score gets tallied up as you move on. There are a set of five missions and the following is mission 5 where you are put to the task to immobilize the sand crawler you attempt this feat by unlocking these scrap metal looking balls that you aim towards the middle of the ramp where you initially unlocked your missions for this specific pay table. Playing this one is a delight from the openness of the center to the crazy rails, so far this is my favorite, I love also how the physical pinball machine is the sand crawler dredging through the sand dunes on the outside of play table.

IMG_0427

Star Wars: Han Solo This nicely designed table is set inside the Millenium Falcon this busy table is by far out of the Heroes Within pack the most difficult of them all, definitely a table to be reckoned with. Filled to the brim with activity from the faithful sidekick Chewbacca & Han Solo in his captains chair done up in their pleasant animatronic form, while a roulette of bad guys surrounding the bar table at Mos Esly’s cantina in the back of the machine are seething at the opportunity to score that bounty on your head. The centerpiece is comprised of two objects; The Millennium Falcon & the dark sides Mother ship of destruction The Death Star. There is an abundance of buttons to trigger and ramps to ascend and rails along with flippers tucked into hard to see corners this suicide run of pinball machines will make you a master of the virtual pinball culture scene for sure. Lined within the nook and crannies of the game table you can flick your ball into a unsuspecting spot only to reveal an electric bumper raise from the surface of the table to garner you added points. From the flurry of fast moving, multi ball challenges to hard to reach jackpot panels & quick shot ramp opportunities located in the back of the table this game table provides feats of skill damn near impossible for a pinball novice such as myself,lol. This by far is the most challenging & the most rewarding of all tables with hard to reach objectives/missions available around the borderline of the table are so hard to find & get to, I applaud the ones who takes this challenge head on and reaches for the hidden treasures this table makes you work every second for. I love the mini games play table provides one in which I encountered was one where the game zoomed into another screen scene only to show up into an asteroid field in outer space, you take the helm of the Millennium Falcon being chased by TIE fighters from the evil empire. The objective is to lure your foes into the massive floating space boulders for of course big points at the end if you get through this mission alive. Each time I play this eye-dizzying table filled with gadgets and action I bump into another activity involving the Millennium Falcon lifting up out of its place, rotating and revealing another parlor game tapping into the gambling spirit of Han Solo. This Han Solo table will challenge you until your eyeballs are drier than the Mojave desert and your fingers are cramped up like Redd Foxx in Sanford and son (I think I might be too old, lol) regardless of your physical strain that might occur, if you can master and uncover all of its secrets you will be known as the pinball Jedi of the universe or just receive a self high five.

zen4

Last but definitely not least is Masters of the force, designed to be harmonically balanced between the two sides of the force. On the left red representing death and destruction and on the right you have blue harkening the spirit of justice and peace. Beautifully set up with a set of masters of all signifying the constant struggle, rebirth for universal balance Masters of the force is one of the best to look at tables in my opinion. When first glancing at this play table it doesn’t seem as if it is filled with all the bell and the whistles like our previous affair like Han Solo’s table. Though as you delve deeper into this bad boy you will reveal the mysteries of the two sides. On the dark side you will find floating pyramids that can magnetize and spin your pinball into a frenzy in midair propelling it across the table. Now on the light side, target the Holocron and you will activate one of a few different activities one in which will have you gain access to a crazy puzzles that will have you target your ball into multiple target switches tucked into pocket holes some hidden by sharp corners or strategically positioned curved pathways. All of this of course is all for those beautiful, beautiful points, I honestly couldn’t tell you because out of countless attempts (actually 7) I couldn’t activate all switches inside of this puzzles. Now back to the dark side  you will find yourself uncovering many secret passageways to gain entry to so that you can push your ball into unknown spaces, As you set your eyes on the path ahead many revelations will be brought before you. The main attraction of this play table is located front and center, controlled by the Force-meter the legendary fights of classic saga will play right in front of your eyes in two ways. First, you will notice cut-outs of members of Jedis of both dark and light sides sliding left to right attacking one another while you attempt to hit them with your ball while trying to pop off some points while they’re in the thick of it. Second, you will see a full motion video display at first you will notice a still shot of a scene or character from the films watch while this come alive right smack dab in the front of the table directly above the paddles this display is visualizing what the cut out characters or playing out. Zen Studios set out to create a perfectly balanced play table in design they succeeded by giving us a beauty to look at with footage of the epic story on a nice sized screen while having live cut out action dance about the play table centerpiece. We are given plenty to discover and much to stand in awe over Masters of the force is a shout out to great pinball artistry of long, long ago.

All in all while not being a virtual pinball enthusiast I must say that Zen Studios like before with games like Castle Storm (Here’s my past review on it) has opened my eyes to new, fun ways to play classic genres. I now am a fan of the Zen pinball 2 franchise and look forward to all future play tables yet to be released.

sine mora gameplay

No Gravatar

Sine Mora is a game developed by Hungarian and Japanese game developers Digital Reality and Grasshopper Manufacture. They have been well received and have been made available on PC, many consoles including the OUYA, as well as receiving mobile game releases. I can’t speak on the merit of the mobile adaptations of the game because I played the game on PC, so consider this a review of how the game plays on PC and consoles.

The game itself is a horizontal shooter where the gameplay involves controlling airplanes through a barrage of projectiles while attacking your opponents. In terms of bullet hell it isn’t as hellish as some other games I’ve played but challenging nonetheless. The challenge largely comes from the bosses, whom can be frustrating if your weapons aren’t leveled up enough. The game doesn’t involve skills as much as it involves strategy due to two factors: capsules and special attacks. Different capsules have different effect, which can save your life when dodging especially difficult bullet patterns or a barrage. Special attacks depend on the character you’re playing. Special attacks tremendously help when you’re trying to finish off bosses when used wisely. The game can be played either in story or arcade mode, with only arcade mode having the most difficult settings, hard and insane.

sine mora gameplay

I would highly recommend this game if it wasn’t for the life system and the game’s pace. You’re “alive” (your plane doesn’t randomly blow up) as long as your timer doesn’t run out. This would be perfect if the game was more rapid, or the landscape progressed along with the player, but no. The screen drags along to an almost unbearable snail pace. Your time gauge only get replenished if you get the appropriate powerups and kill enemies. This is extremely inconvenient when you’re in the hard or expert mode with less time in a part of the game with barely any enemies. In story mode they were obviously designed as exercises in control with cramped spaces and few enemies in the way, but they’re needless and frustrating when you’re praying the next giant slug comes out so you can replenish your time gauge seconds away from instant death when you haven’t even been hit by one thing! Even the great capsules you can’t use in story mode don’t make up for this major flaw.

Even in story mode this was frustrating.

Even in story mode this was frustrating.

Not only does it make it inconvenient to play in arcade mode, but the game itself feels dragged out when playing in story mode. The cut scenes even have a fast forward option if you don’t want to spend 5 minutes looking at footage of planes flying. Hell even when you play the game there are “cut scenes” with the plane flying by itself, but there are no different camera angles, transitions, or anything else that would prohibit the player from flying normally or continuing to play.

When you’re buying this game consider you’re only getting it for the story mode. The story itself is pretty good, although a bit confusing with anthro animals and planets and races and whatnot. This however did not keep me from enjoying the characters whom had good dialogue and made me more interested in the story. When story mode is finished you unlock an encyclopedia with all the info on the world of Sine Mora, which I’m halfway through and found pretty well done. A lot of thought went into this game; if it weren’t for its fatal flaws it would’ve been another memorable shooter, and what a shame. This is definitely a game made with love, considering how much planing went into a story where you only see the characters on the side of a dialogue box.

Durak

I love Durak, she’s a badass!

Sine Mora is a good game, but you should only expect to kill a few hours with it since it has low replay value. Try it if you want to but, just don’t pay full price for it.

B006IOAHTQ_1

No Gravatar

South Park on TV can be a vulgar and shocking show. It can be crude yet hysterical, poking fun at celebrities, social trends and issues, anything and everything under the sun. When the released their movie in theaters back in 1999, having more freedom from censorship, the movie reached new levels of raunch and shocking their audience. Even now the show finds new ways to shock people. However, this game blows all of that out of the water! If you are someone who doesn’t like how far South Park pushes the limits, let me give you your review, stay away from this game. For all those who like South Park and RPGs and want to know if this game is any good, the answer is…

Yes, not only is this game fun, its hysterical and outright shocking at times. And I mean seriously shocking, I hesitate to mention to mention some of these moments as it would take away knowing what you will see. But there were a few instances where I had to pick my jaw up off the ground due to what I was looking at. But a game can’t survive on shock factor alone, how was the actual game?

027524

The game starts with you creating a silent protagonist who moves to South Park with a mysterious past. From there you meet the other kids who happen to be having a LARPing session. You can choose from one of four classes; Fighter, Mage, Thief, and Jew. Yes, Jew. They all play pretty similar aside from their special abilities and attacks. You play with Cartman’s faction of Humans and Kyle’s faction of Elves and eventually decide who’s side you want to join. From there you get involved in an adventure way bigger than you and meet just about all the colorful characters of South Park. From the goth kids, to Al Gore, just about every South Park Character is in this game. This game is also filled with tons of easter eggs long time and even short term fans of the show will be able to appreciate.

South-Park-The-Stick-of-Truth1

The mechanics of the game is like Paper Mario. You and a single partner fight in turn based RPG style battles, Cartman remarks that it’s lame but that’s the way they are playing. In battle, you choose an attack, magic, buffs/debuffs, or super and either hit the on screen buttons or press the attack button when you character glimmers for adding attack power. There are some magic effects such as gross out and on fire that add strategy to your battles, overall it’s a pretty simple battle system just about anyone can pick up. Outside of battle you can explore a fully realized South Park. You can walk around, enter people’s houses and businesses and such for a plethora of collectables and surprises.

south-park-stick-of-truth-combat

This game looks just like an episode of the show. If someone walked in on you they might think you’re watching the show, if the FCC just decided not to care about them anymore. As mentioned before, if you dislike the show, you’ll hate the game. The vulgarity will turn someone people off, and that might be the only downside I could find about the game. It was reported some players experienced a lot of bugs and framerate drops. I can say that for me the game never crashed, though sometimes in exiting one part of the map and entering another there was a little drop in framerate.

South Park: The Stick of Truth is a fun RPG that took me roughly 15 hours to complete. With tons of collectibles and side missions, easter eggs, social commentary and even jokes on the video game industry itself, this game will having you either laughing on the floor or backing away in disgust. If you know this type of humor isn’t for you, stay away. However if you can get past that type of humor or enjoy it, you’ll be presented with a fun hysterical game.

south-park-the-stick-of-truth-image

a crooked mile

No Gravatar

a crooked mile

Have you ever wanted to see your favorite childhood fairytale characters as scumbags, liars, criminals, and prostitutes? The Wolf Among Us is a five part point and click game by Telltale Games letting you do just that. Based on the Fables comic book series, you play as Bigby – the human version of the Big Bad Wolf. You’re the sheriff in Fabletown – an underground community of fairytale characters who have lost their home world. For the past two episodes, Bigby has been investigating the murders of two prostitutes, with the help of Snow White.

In this episode, everything you thought to be true about the villains is wrong. By the end of episode three, you find out that there are bigger powers at play – not just Ichabod Crane acting out his sick and twisted fantasies. We find out about a new villain – The Crooked Man. He might be the real mastermind behind the crimes, but with the way the plot twists, you never know.

I think episode three has been the best so far because the plot is paced better than the other two episodes. I never felt like I was in a cut scene too long, or clicking on clues too long. There were just enough quick time events and dialogue woven throughout the game to keep it interesting. There was never a dull moment and I didn’t feel like the episode was too short, like I did with episode two. I never felt like the creators put all their eggs in one basket in one scene. Because of this, I say The Wolf Among Us – A Crooked Mile is a must buy.

The Wolf Among Us is available on PC, Mac, Xbox 360, and PlayStation 3.

REAL OTAKU GAMER is using WP-Gravatar