You Are Browsing ' Reviews ' Category

Book-of-Unwritten-Tales-2

No Gravatar 

Book-of-Unwritten-Tales-2

Fantasy games and point and click games are a match made in heaven. I do not mean stuff like Telltale’s Game of Thrones, but rather high fantasy. That said, a humorous take on the genre is also good.  The book of Unwritten tales was a great game that took the fantasy genre on its head and made it a fun experience.  It had well developed characters and plots and great interactivity that allowed for a unique gaming experience.

unwritten

Now years later, Nordic Games has brought The Book of Unwritten Tales 2 to Wii U and the result is amazing. The game improves on the original in almost every way. The graphics are better, the controls are more intuitive and the story is just bonkers. Imagine the most epic story, worthy of Lord of the Rings, then imagine it turned on its head and mocked to hell and back. That comes somewhat close. The protagonists have new goals to achieve and while this is a parody of fantasy games, their journeys are worth following. The game is extremely well written and plotted and the characters are believable despite the setting. The game is hilarious and I have to admit that I laughed out loud so many times that I lost count.

unwritten 2

The game controls well and is much more intuitive than the first game was. The visuals shine far better as well and the result is amazing. We have a game that is a big improvement on an already great original. The music is also great and really helps get you into the game. I would say that this game has some of the best video game music that I have heard all year.

Nordic Games has done a great job with bringing this game to Wii U and they deserve a lot of praise for that. This is a great port and plays to the Wii U’s strengths. All in all, I have to recommend this game for anyone with a Wii U, who enjoys point and click games. You will not regret getting it.

revelator

No Gravatarrevelator

 

I have always liked fighting games even if I have never been very big into the FGC. I loved games like Mortal Kombat and Tekken but I was always aware of Guilty Gear. It was that game that my friends would tell me about and let me play when I could. Guilty Gear has always been so different from most fighting games, it has been more intense for lack of a better word. If other fighting games are hard rock, then Guilty Gear is death metal. It has been a pioneer in the air-dasher subgenre of fighting games  and has brought many other innovations as well. The series has only gotten better with each installment and now in the Xrd subseries Guilty Gear is going all out.

Revelator and its predecessor Sign are two amazing works of art. The blend of 3D graphics and cell-shading to mimic the look of sprite art animation is amazing and creates the perfect look for the games. All of the effects and character animations are spot on and look great and true to the series.

GUILTY-GEAR-Xrd-REVELATOR-_20160210153341

Music wise, Revelator continues the series’ tradition of awesome music. The character themes are great, the background music, menus and more all have great sounds, and the story mode has some amazing audio. The developers at Arc System Works spared no expense at creating an awesome sounding game here. The diverse metal soundtrack the game has is just epic and I could listen to these tunes for hours on end. The only audio part that was a downside for me was the changes in voice acting, with Xrd Revelator not having an English dub. Some didn’t like the English dub of Xrd Sign, but I did and I miss it since I think the voices fit the characters well.

Now that all those details are out of the way, let’s talk about the gameplay. The fighting in Xrd Sign was smooth yet sometimes a little too stiff with random elements popping in that could disrupt the flow of the game. These issues are mostly resolved with Revelator, giving a far smoother experience and much more straightforward. The combat mechanics are greatly refined and allow for more variety of attacks that what was commonly used in Xrd Sign. The matches I had were a big step up from Xrd Sign.

GUILTY-GEAR-Xrd-REVELATOR

Now to talk about the online play. The netcode is far superior in Revelator than in Xrd Sign and I have had no problems connecting for matches. I experienced no lag, no connection errors, just intense matches. The lobby system is also greatly overhauled, and Arc System Works did a great job with this new lobby system. It is far more inviting and easy to use, but with one downside. The larger the lobby, the weaker the connectivity becomes, and it can lead to the only online issues I have seen in the game. Hopefully this gets worked out soon, because aside from that, the online functions great.

The thing that needs to be mentioned the most, and that many are ecstatic over, is the tutorial mode. The tutorial in Guilty Gear Xrd Revelator is the single greatest tutorial in any fighting game there ever was. I am not exaggerating. It helps walk you through the basics though unique interactions, and gradually helps you get the hang of the more difficult mechanics. The best pat of that is how it is incredibly welcoming to new players and helps them get into the game and not feel overwhelmed.  However, the tutorial doesn’t end there and does something I have never seen before. It gives Matchup tutorials. The game will actually teach you how you should fight against other characters (or at least make suggestions for how to do it, since everyone can form their own strategy), which is the most welcome thing in the tutorial.

guilty-gear-xrd-revelator_016

Many people want to play fighting games, and Revelator wants to be that fighting game you will play. Xrd Sign was good but rough around the edges and didn’t have the best online, but Revelator has addressed this all. Revelator is Xrd Sign taken to the next level and done completely right. If you like fighting games, or even just want to try one, then this is a game for you. I must highly recommend it. This is a great game and I am excited to see what future support they have in mind for this series.

 

5

No Gravatar5

 

Dragon Fantasy: The Black Tome of Ice is the second of two Dragon Fantasy games on the Wii U. The first was a great game modelled after Dragon Quest but with several glitches that dragged it down in terms of enjoyment. So how does this one stack up?

The game from start to finish is more expanded than the first game, with combat and exploration revamped and redesigned. The game now takes more after other classic JRPGs as well as Dragon Quest. Its a nice direction to move in, rather than remain trying to do the same thing over and over. It also helps the game pay tribute to more of the great JRPGs that came before this.

Visually the game looks much better than the first game, almost on another level really. The music is also vastly improved over the original game. In fact almost everything across the board is bigger, better and more improved. A better storyline, better combat and gameplay, and better interactions and exploration. It is like the developers looked at the first game and challenged themselves to do it again but on a grander scale and make it better. They largely succeeded except for one issue.

The game has a major shortcoming and it is the same as the first game. There are quite a few glitches in the game and some can force you to restart your play session altogether. You can start talking and suddenly be unable to click off, or unable to interact with the shop or worse off all, find a house you were looking for has now disappeared. None of the buttons will work during some glitches but the music continues. Granted, these are much more rare than in the original game, but they still show up from time to time and it takes away from the fun fact a lot.

I would suggest waiting for a patch but once these are fixed, this game will be very much worth getting.

 

 

Shadow_Warrior_2013

No GravatarShadow_Warrior_2013

 

First Person Shooters have evolved a lot as a genre. From their beginnings with games like Wolfenstein 3D to modern games like Call of Duty and Halo, the genre has seen a lot of change. When Doom was big in the 90’s, there were many games that tried to ride its popularity but with characters who had more personality. From this we gained Duke Nukem 3D and Shadow Warrior, the latter being heavily based on the former, but with melee weapons as well. Both had characters spouting one liners and jokes that would not be acceptable today and had humor no longer seen as okay.

When Duke Nukem Forever finally launched after so many years of development, it was given a mixed reception in part because it was felt the game could not decide if it wanted to be a modern or retro style shooter. It tried to be both and didn’t succeed, so when a Shadow Warrior reboot was announced, many felt worried that the same would happen. However something else occurred in this instance and instead of making the same mistakes, they went in another direction.

shadow

Shadow Warrior knows full well what it wants to be. It wants to be a modern take on the retro shooter while playing up what made the game awesome in the past.  The humor is offensive and crosses the line, but then it just crosses it again and again to the point of actually being funny. The game has classic ideas of how to use weapons and ammo but successfully integrates it with modern game mechanics.

You have regenerating health but there is a storyline explanation and it isn’t automatic, you have to manually activate it. That can be difficult in the heat of battle but you can also pick up health packs to heal like in classic games.  You can find money to upgrade your weapons as well and this will assist you in progressing in ways not done in most modern FPS games.

It isn’t perfect and there are issues in the game. The aiming is not perfect and can be off at times, the textures are abysmal in several areas and there is a lot of screen tearing and frame drops.  Some of the combat is just off as well as the game tries to encourage Melee Combat at times by not having enough ammo available. As well, the movement and jumping just seems to be programmed with mistimed jumps in mind. Still these faults ate not enough to make the game unplayable. There is enough fun to be had, especially with finding secrets the way you did in the original and other 90’s FPS games.

ingame_16x9_0

I would be remiss if I did not mention that the story, while utterly ridiculous, is ridiculous in an amazing way. Its clichéd and stupid but extremely fun and is an enjoyable time. Lo Wang and his adventures are full of blood and gore but also humor and it’s a story that has consistency

Like I said, the game is not perfect but it knows full well what it wants to be and how to achieve that goal. I had fun playing this game and even with the issues it had, I felt like it was an awesome throwback to an older era. More importantly it was a throwback to an older era done right, and now with the upcoming sequel, I am even happier. The sequel looks to have fixed most of the issues I had with the game, including a rebalanced focus on weapons mechanics and new abilities.

Overall, while this is not perfect, it is a remake done the right way and I look forward to seeing what Devolver Digital has in store with the sequel beyond what they have already shown off.

 

By Jonathan Balofsky On 13 May, 2016 At 12:50 AM | Categorized As Featured, PlayStation 3/PlayStation 4, Reviews, Reviews, ROG News | With 0 Comments
2966847-3590030917-sega_

No GravatarValkyria Chronicles is a game that received much acclaim when it first came out but was still overlooked by many.  Sega has remastered the PS3 classic for the PS4, and now it is available for a new generation of players to enjoy.

valkyria-chronicles-remaster-logo

Valkyria Chronicles is many things in one.  It tells a war story in the form of a Strategy RPG, but it isn’t a traditional Strategy RPG.  Unlike others in the genre, when you select a character to move in this game, you actually control them, and how they attack.  This makes Valkyria Chronicles a hybrid between Strategy RPGs and Third Person Shooters (albeit leaning heavily to the Strategy RPG Genre).  It is an interesting set up, and while others have tried it since, none have done it as well as Valkyria Chronicles.

The story is one that tells of wartime conflict, but with humor spliced in at times so you are not overwhelmed.  The steampunk-esque setting really does allow a lot to be done and the characters within are developed well.  In fact, much like a certain other Strategy RPG, this is a game where you will grow attached to all the characters and will want to save them from dying in battle.  Even the minor characters have distinct personalities that make them stand out as individuals.

Valkyria-Chronicles-Remastered1

The art is done in a sketchbook art style, giving the game a unique look that helps convey its story better than it would have been able to with a  traditional art style. This style comes off as a serious cartoon about major issues.  It gives the game a sense of identity, a sense of difference.  This is a game that is not like others and that is a good thing.

The game may have elements of third person shooters mixed in with its strategy elements, but do not be misled as this is truly a strategy first game. You will have to coordinate your combatants and choose carefully who to bring to battle and who to save for later. The wrong pick of soldiers can lead to a crushing defeat, while a good pick can lead to a faster victory. There is a steep learning curve, much steeper than most Strategy RPGS due to the aforementioned unique combat, but it isn’t audience alienating as some other games can be.

Valkyria Chronicles Remastered runs at 1080p and 60 frames per second, which makes the art style truly stand out and look alive. The remastering includes an expert difficulty and the previous DLC and that is all.  To be honest, given the price this is being sold at, that is a good deal despite some complaints people may have about content. The game also includes Japanese voices and English subtitles and given that at some points, the English voice acting can get extremely annoying, this is a welcome addition. It isn’t that the voice work in English is bad as a whole, but some individual voiceovers are not exactly the best done. And given that there are a lot of cut scenes ( to be expected in an RPG), you might want an alternative.

maxresdefault

Aside from the steep learning curve and the occasionally spotty voice acting, Valkyria Chronicles Remastered is a good package at a good price. The gameplay is solid and the visuals are well done. With solid combat and story, the game has something for everyone. I say that if you are a fan of strategy games and especially Strategy RPGs and have not yet played this game, then you really should check it out. It is an experience that you will not regret.

By Garrett Green On 8 May, 2016 At 12:54 AM | Categorized As Featured, PlayStation 3/PlayStation 4, Reviews, Reviews | With 0 Comments
tumblr_o1ijwtT8xc1sasycvo1_540

No GravatarThe game based on the movie based on the game, Ratchet and Clank for the PS4 is a charming, beautiful, and fun shooting platformer filled with gorgeous environments, fun weapons, and clever writing. Based on the 2002 game of the same name for the PS2, Ratchet and Clank is a reboot built from the ground up. While the story beats are similar, there’s enough different for long time fans to enjoy and a perfect place for newcomers to jump into the fray.

Image26-19-585x300

One of the first things you’ll notice is how gorgeous this game looks. Everything from the characters to the environments to the lighting is simply beautiful and wonderfully detailed. It really is one of the best looking games I’ve seen to date. And that’s when everything is still and calm, when the action ramps up it’s literally an explosion of gorgeousness on screen. The explosions, the particle effects, tons and tons of bolts filling the screen while your enemies explode into bits… Truth be told it can sometimes be overwhelming. It didn’t happen too often but there were a few times that I could not make out what was going on for a second or two. But even with all this filling the screen, I never experienced any type of frame rate drops or stutter.

The story is a familiar one if you played the original Ratchet and Clank, with a few differences and twist. Told by Captain Qwark after the events of the story, he recants how our heroes met, banded together to stop the evil Alonzo Drek and Dr. Nefarious, and went from zeroes to heroes! (Excuse my Disney-ism) The writing and humor here are top notch and the characters are charming with a lot of heart. There are a few pacing issues with some of the cutscenes but it’s a very minor nitpick.

5_metro_ship

But what truly matters in a game… is the gameplay, and it’s great. There are very few platformers out there anymore, but Insomnia reminds us that there is a place for a well done platformer in today’s gaming world. Jumping and shooting feel great, tether swings, jet backs, and grind boots all feel tight and fun. Insomnia really put love and care into their long time mascot. Another mechanic they’ve always been great at is coming up with wacky and fun guns. The variety is good, however old time fans will only see a few “new” guns with the rest being returns from the first game. Each gun gains levels simply by using them more and upgrades can be unlocked, rewarding the player for their play style.

All that being said, there are a few small disappointments this game has. There are a few levels where you pilot your space shape and they are all sort of “meh.” Not great, not bad, just sort of middle of the road. The controls for flying your ship aren’t as tight as the rest of the game. Also, once you finish a level and clear it out, it tends to stay that way. Only very few enemies respond once you clear out a level, making revisiting them to level up your guns hard and simply boring. However the counter to that is the game’s challenge mode, which is pretty much a new game plus mode. Not only do you keep all your guns, though not your equipment since they are all mostly tied into the story, but your guns gain the ability to level up further and become more powerful.

The-Galactic-Rangers

All in all, it’s a great game. The action, the story, the characters are all fun and worth a play through. Whether you are a long time fan of the series or a newbie looking to jump into this universe, Ratchet and Clank is a game worth buying. And it’s only $40, it’s a full fledged game that has more gameplay than some $60 games out there for only $40. If you have a PS4, do yourself a favor and get this game.

mass-effect-3-femshep_1200.0.0

No GravatarAs some of you might know, Mass Effect is one of my favorite gaming franchises.  Of course, when I say that, I am looking at the franchise as  a whole (I will not dwell on what happened to ME 3).  However, for those gamers who primarily play on PlayStation consoles, playing the original Mass Effect was not in the cards.  This changed once the game was finally released for PlayStation 3 at the end of 2012.  Finally, PlayStation fans were able to play the whole series through.  I  was one of those fans who got the original for digital download.  Here is what I thought:

maxresdefault (1)

Mass Effect is a science fiction third-person RPG developed by Bioware and published by Microsoft originally, but is now being published by EA.  It originally was released for XBox 360 only, but eventually was released for PC and then Playstation 3.  It uses the Unreal 3 engine.  The game was applauded for its in-depth universe.  To me, the game is the Holy Grail of RPGs, since most do not have the Science fiction twist that Mass Effect does.

The setting puts the game far into the future where the human race discovers alien technology that allows them to travel faster than light (the “mass effect” field).  They have also found mass relays that allow them to travel significant distances in space in short amounts of time.  The human race expands throughout the galaxy, meeting other alien races.  They create the Human Systems Alliance that becomes a rising power among the other, older races.

The game follows Commander Shepard, an elite soldier who is picked to head a secret mission on a experimental ship, the SSV Normandy.  He is also in the running to become the first human Spectre, a black-ops division of the Citadel counsel, a governing body of the “civilized” parts of the galaxy.  As the story continues, the player begins to delve into the richly-designed universe that is Mass Effect and discovers that there are some very sinister things lurking in the galaxy.

maxresdefault (2)

One of the fun things about this game is the ability of the player to go where they want to go in the galaxy.  Sure, there are some parts that you don’t get to decide, but there is a lot of freedom in traveling, allowing the player to go to some really cool planets.  Another interesting aspect (that I’m sure you may have heard about) is the ability to have Commander Shepard have a relationship with some of the characters.  You only get a few options in this game, but it still keeps things kind of interesting.

There’s a lot going on in Mass Effect.  It’s an RPG with XP, leveling up, and different skill-sets you can go through.  However, it is also a third-person action adventure shooter.  It employs a duck and cover system of fighting but also incorporates vehicle battle as well.  It SHOULD be a very diverse game play.  For the main missions, that is correct; the actual main quests are a ton of fun.  It’s the side quests that are a complete bear to play.  They are tedious and difficult in some spots, something that I wasn’t used to from playing Mass Effect 2 and 3 originally.  Because of this, I will have to knock the game play down quite a bit.

There are other aspects of the game play that I would like to cover, however.  The first being the class system.  Players get to choose at the beginning the type of class they want their character to be.  This also includes being able to fully customize the Shepard character: male or female, default or customize completely.  I recommend being on male default because Shepard is sexy.  Besides customizing the character in that way, there are six classes to choose from: Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard.  Each class has its own special perks.  I typically play as soldier.  Each of the classes also have their own special combat abilities.

Another interesting aspect of game play is dialogue and morality system.  As the story unfolds, the player is given options for dialogue.  One is typically the “good” option.  Another is the “neutral” option.  And the third is the “bad” option.  Depending on how good or bad you want Shepard to be will depend on how you answer.  However, sticking with one side opens up special dialogue conversations not available otherwise.

This particular Mass Effect game focuses very heavily on upgrading weapons.  The player can upgrade pistols, shotguns, assault rifles, sniper rifles, as well as grenades and armor.  Mods to weapons and armor can also be found as well.  Upgrades are collected while exploring and in battle when an enemy is killed, but it can be a pain keep track of all of them.  Many times, I would have to stop game play because I had accumulated too many upgrades and had to either apply them or convert them into omni-gel (an all-purpose tool that helps with everything for fixing damage on vehicles to hacking locks).  This did get a bit annoying at times.

imgMass-Effect2

For the time that the game came out, the graphics were pretty darned slick.  And not only that, but the game has actually aged well.  It is still playable without the graphics seeming to be annoying.  They certainly do not cause me headaches like Final Fantasy VII, for instance.  The in-game graphics are great, but the cut-scenes are really were the money is.

Unfortunately, even though the main parts of the game are a lot of fun, all of the side quests are a pain.  They are such a pain that I almost stopped playing the game.  They are tedious and repetitive.  Technically, I would give the fun-factor of the main game a 10, but I would give the side quests a 1.  Also because of this, I will probably not be revisiting the game, despite the awesome storyline.

As a whole, this game is great.  It’s got some issues; however, if the player just focuses on the main mission, the game is a lot of fun to play.  I’m also a bit picky because I feel Mass Effect 2 is a much better game overall.  Then again, considering that you can get the whole trilogy pretty cheaply and just the original even more cheaply, it’s definitely worth your time.

 

bioshock-rapture_00288196

No GravatarBioShock is a first-person shooter released in 2007 for XBox 360 and PC. It was later ported for PS3 in 2008.  It was developed by Irrational Games (they were calling themselves 2K Boston back in the day) and published by 2K.  The game uses a modified version of the Unreal engine with Havok for the physics side.  It was highly praised for its story, setting, and thematic elements.  It later spawned two sequels: BioShock 2 and BioShock Infinite.

header

As the player, you take on the character of Jack, a man who survives a plane crash into the middle of the ocean.  Upon swimming to safety, you find a lighthouse.  However, this is more than meets the eye.  After getting into a device called a bathysphere, a type of submersible, you are transported underneath the ocean and are introduced to Rapture, a huge underwater city.

However, there is something completely wrong with Rapture.  Upon arrival, you discover that the once utopian city is now in a state of disarray with roaming “splicers,” creepy little girls called “Little Sisters,” and huge robotic bosses called “Big Daddies.”  I don’t want to get into the story too much because I don’t want to spoil anything for you, but I will tell you that the story is top-notch.  To me, the best part of BioShock is the setting.  I could just walk around in Rapture all day and be as happy as can be.  I know it’s a really creepy place, but it’s also a really interesting place, especially since you have to dig around a bit to figure out what went wrong.  I loved that the game was kind of scary, but not so scary that I wanted to stop playing it.

One of the other great things about the story of BioShock was a lot of really good and really interesting thematic elements of the game.  Rapture’s creator, Andrew Ryan, designed the city to be free of government and free of religion (a nod to Ayn Rand’s Objectivism).  However, without some constraint of morality, the city quickly crumbles into chaos after some bio-engineering and experimentation gone really wrong.  It’s a really interesting and engrossing game.  It’s one of my favorite video game stories of all time.

images

BioShock is first and foremost a first-person shooter.  It’s a rather good one at that, especially for the time that it came out.  As an FPS, it plays smoothly and adds some interesting game play elements.  It has a typical style of ever-increasingly fun weapons to play with, but it also adds the “bio” element to it by creating the use of plasmids (a type of genetic alteration involving needles–I told you the game is a bit creepy).  With your left hand, you control your plasmids, which can vary from shooting fire, ice, and even bees out of your fingertips.  With your right hand, you control your primary weapon.  This is a really, really fun combination, and it makes for  some interesting game play.  However, it gets annoying switching back and forth between shooting plasmids and shooting your weapon, since you can only have one or the other at a time.  This glaring issue was later fixed in BioShock 2.

Besides the use of plasmids, the game play also adds some role-playing and stealth elements as well.  The player has options for stealth around security, including cameras and auto-turrets.  Collecting money in the game gives the player options for upgrading weapons, buying new plasmids, or gaining additional ammo or health.  You may also collect gene tonics that give you special abilities.  One of the more annoying parts of the game was the ability to hack certain things like cameras and vending machines.  Although this sounds like a great idea, to hack something, you get pushed into this mini-game, similar to Pipe Dream.  The first ten or so times you do it isn’t bad, but it gets annoying after twenty, thirty, or forty times.

Bioshock_3

One of the unique game play aspects of BioShock is fairly original concept of “roaming boss battles.”  In order to gain more power, the player must take on Big Daddies in order to get to the Little Sisters.  There are a set amount of Big Daddies in each level that will appear in various places (but sometimes can feel like at random).

The graphics were very good for the time that it came out.  It has still held up well for an older game.  In fact, it has held up much better than games like Star Wars: The Force Unleashed and even the original Infamous.  Even going back and playing it now, I don’t get headaches from playing a game with crazy old graphics.

One really enjoyable thing about the graphics (and the setting) is how it highlights the amazing Art Deco designs of Rapture.  This is one of the reasons why I will actually play the game just to wander around and explore (I can’t say that for many other games).

I don’t care if the game play is perfect.  I don’t care if the graphics are perfect.  BioShock will always be one of my most favorite games of all time.  It is probably my favorite first-person shooter.  This game is just plain fun.  It has been the most fun that I have had in a game in a long, long time.  It is the reason why I have been so backlogged on so many games: I keep wanting to play this game over and over again.  BioShock made me expect more out of my first-person shooters.  It is a complete must-play, trust me.

res1

No Gravatar

Resistance 2 may now seem like a small blip in the world of gaming after so many years, especially since Insomniac pretty much killed the Resistance franchise with the third installment.  However, for those who played Resistance 2, it was a game to be remembered.  It was a follow-up for Resistance: Fall of Man, and everything about it was just right.  Published in late 2008 by Sony, it became one of my favorite first person shooters ever.  Here is why Resistance 2 was one of the best games ever:

r2

Story Mode

The Resistance franchise is based off of the premise that before Hitler could begin taking over Europe in the 1930s and ’40s, a group of aliens known as the Chimera did instead.  So instead of sending American troops to fight Hitler, the United States sent troops to help the Europeans battled the Chimera.  An American soldier, Nathan Hale, accidentally is infected by the Chimera virus and becomes a complete bad ass.  That’s basically the plot of the original.  In R2, the Chimera have pretty much taken Europe, and it is a last-ditch effort to try to keep them from completely stomping all over the United States.  Nathan Hale is recruited again to help fight the Chimera in a squad called the The Sentinels, a group of other soldiers infected with the same virus.  The story follows Nathan as he tries to push back the Chimera in America.

Now doesn’t that sound like fun?

It really was, too.  Despite being a bit linear in game play, the game was enjoyable as a stand-alone.  I will admit that, like many first person shooter games, the story mode is not that long.  I would complain about that, except for the fact that it has BOTH cooperative and competitive (just read on to see what I’m talking about).

resistance2_large

Cooperative

A good cooperative mode on a first person shooter is like the holy grail of game elements to me.  Cooperative forces people to have FUN and work as a TEAM instead of being jerks.  R2 created a class-based system for the cooperative that had amazing balance.  Classes included: Solider, Spec-Op, and Medic.  Each one had its own purpose.  The tank had the heavy weaponry.  The Spec-Op did the long distance and sniping dirty work.  The Medic supported and healed the team.  That’s perfection right there.  The cooperative mode could range from two to eight people and allowed people to work as the Spectre Team, a group trying to flush out the Chimera.  There were multiple, large maps that rotated the starting point, which made the maps feel more new and interesting, even if you played them a ton (like I did).  Sadly, Insomniac never offered map upgrades (shame on them), but I still enjoyed the cooperative so much that I didn’t care.

To me, cooperative is the best way to do online.  Aren’t games supposed to be FUN?  Why do I need to get worked up over playing a game?   Yes, in R2 you did get a score with how many points you got during the match, and it WAS fun to see if you could beat out your teammates, but at the end of the day, everyone has to work together for a goal.  There were parts that even when you were high-level, if the team wasn’t gelling, it was over.  Plus, when you aren’t worried about shooting other players (as opposed to killing NPCs), you learn to relax and enjoy the game.  The amount of inside jokes and craziness that ensued makes me always think fondly of R2.

Sigh.  Those were the days!

Resistance2scr_005-large

Competitive

Just when you think the awesomeness of R2 could go no further–just wait–there is more!  R2 also has a competitive mode for people who are, well, competitive.  This type of game play has never been my cup of tea, but I did enjoy it on R2.  It was basically Chimera versus humans, but the cool thing was that you could select the size of the match.  You could have a small deathmatch, or you could have up to sixty players in a match.  Let me tell you, that could get crazy quickly.  Crazy fun, I mean. Apparently, for the time that it came out, it was the most that the PS3 had every hosted.  The whole feel of it was much different from a Call of Duty game.  It was much faster paced with the extra people, and although it was my least favorite part of the game, I still played because it was kind of fun.

So that’s Resistance 2.  A perfect mix of story mode, cooperative, and competitive.  I’m not saying that was a perfect game.  It has its flaws, but I just can’t seem to understand why no one else has decided to use this type of gaming structure for their first person shooter.  Maybe one day it will happen…

***Caution: Just because I love RI and R2 does NOT mean I recommend Resistance 3.  That game was a complete mess, and I like to pretend it never happened.***

paranaut

No Gravatarpara

 

 

Paranautical Activity is a rather infamous game for reasons known to many in the PC Gaming community. But beyond the infamy, I needed to ask, is it actually a good game?

PA is a first person shooter that uses randomly generated levels similar to rougelike games. Its a neat take and the gameplay itself is rather interesting. The FPS elements take inspiration from games like Quake but can be done fast paced or slow paced and the controls are very intuitive, at least as far as I played. The graphics feel like an HD version of a mid 90’s PC first person shooter, if that makes sense, and actually look really good on a big screen TV.  The enemies, while not the most diverse, are serviceable but the bosses leave a lot to be desired. I don’t know what it was, but it just felt like the bosses were lacking for some reason. It felt like they could have been done a lot better.

The game did not have any frame drops that I noticed, or any screen tearing, but the audio was no the best. I felt the soundtrack just didn’t fit the game properly and that was a bit distracting.

But now the question is, is the game fun? Yes and no is the answer. The game fills a niche, of both classic FPS games and games that are similar to rougelikes, while many will be turned off by it. The truth is, it took me several days to get any idea of what I felt about the game and I’m still unsure really. I do like what I played and did enjoy it at times, but other times it just felt flat. However,  the times I did enjoy it, I enjoyed it a great deal and thus I’m unsure what to say now. I think this game is worth checking out and give it a slight recommendation, but be warned that it might not be for you. This game definitely is not lacking for content though and there won’t be boredom here,

REAL OTAKU GAMER is using WP-Gravatar