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No GravatarBioShock is a first-person shooter released in 2007 for XBox 360 and PC. It was later ported for PS3 in 2008.  It was developed by Irrational Games (they were calling themselves 2K Boston back in the day) and published by 2K.  The game uses a modified version of the Unreal engine with Havok for the physics side.  It was highly praised for its story, setting, and thematic elements.  It later spawned two sequels: BioShock 2 and BioShock Infinite.

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As the player, you take on the character of Jack, a man who survives a plane crash into the middle of the ocean.  Upon swimming to safety, you find a lighthouse.  However, this is more than meets the eye.  After getting into a device called a bathysphere, a type of submersible, you are transported underneath the ocean and are introduced to Rapture, a huge underwater city.

However, there is something completely wrong with Rapture.  Upon arrival, you discover that the once utopian city is now in a state of disarray with roaming “splicers,” creepy little girls called “Little Sisters,” and huge robotic bosses called “Big Daddies.”  I don’t want to get into the story too much because I don’t want to spoil anything for you, but I will tell you that the story is top-notch.  To me, the best part of BioShock is the setting.  I could just walk around in Rapture all day and be as happy as can be.  I know it’s a really creepy place, but it’s also a really interesting place, especially since you have to dig around a bit to figure out what went wrong.  I loved that the game was kind of scary, but not so scary that I wanted to stop playing it.

One of the other great things about the story of BioShock was a lot of really good and really interesting thematic elements of the game.  Rapture’s creator, Andrew Ryan, designed the city to be free of government and free of religion (a nod to Ayn Rand’s Objectivism).  However, without some constraint of morality, the city quickly crumbles into chaos after some bio-engineering and experimentation gone really wrong.  It’s a really interesting and engrossing game.  It’s one of my favorite video game stories of all time.

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BioShock is first and foremost a first-person shooter.  It’s a rather good one at that, especially for the time that it came out.  As an FPS, it plays smoothly and adds some interesting game play elements.  It has a typical style of ever-increasingly fun weapons to play with, but it also adds the “bio” element to it by creating the use of plasmids (a type of genetic alteration involving needles–I told you the game is a bit creepy).  With your left hand, you control your plasmids, which can vary from shooting fire, ice, and even bees out of your fingertips.  With your right hand, you control your primary weapon.  This is a really, really fun combination, and it makes for  some interesting game play.  However, it gets annoying switching back and forth between shooting plasmids and shooting your weapon, since you can only have one or the other at a time.  This glaring issue was later fixed in BioShock 2.

Besides the use of plasmids, the game play also adds some role-playing and stealth elements as well.  The player has options for stealth around security, including cameras and auto-turrets.  Collecting money in the game gives the player options for upgrading weapons, buying new plasmids, or gaining additional ammo or health.  You may also collect gene tonics that give you special abilities.  One of the more annoying parts of the game was the ability to hack certain things like cameras and vending machines.  Although this sounds like a great idea, to hack something, you get pushed into this mini-game, similar to Pipe Dream.  The first ten or so times you do it isn’t bad, but it gets annoying after twenty, thirty, or forty times.

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One of the unique game play aspects of BioShock is fairly original concept of “roaming boss battles.”  In order to gain more power, the player must take on Big Daddies in order to get to the Little Sisters.  There are a set amount of Big Daddies in each level that will appear in various places (but sometimes can feel like at random).

The graphics were very good for the time that it came out.  It has still held up well for an older game.  In fact, it has held up much better than games like Star Wars: The Force Unleashed and even the original Infamous.  Even going back and playing it now, I don’t get headaches from playing a game with crazy old graphics.

One really enjoyable thing about the graphics (and the setting) is how it highlights the amazing Art Deco designs of Rapture.  This is one of the reasons why I will actually play the game just to wander around and explore (I can’t say that for many other games).

I don’t care if the game play is perfect.  I don’t care if the graphics are perfect.  BioShock will always be one of my most favorite games of all time.  It is probably my favorite first-person shooter.  This game is just plain fun.  It has been the most fun that I have had in a game in a long, long time.  It is the reason why I have been so backlogged on so many games: I keep wanting to play this game over and over again.  BioShock made me expect more out of my first-person shooters.  It is a complete must-play, trust me.

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Resistance 2 may now seem like a small blip in the world of gaming after so many years, especially since Insomniac pretty much killed the Resistance franchise with the third installment.  However, for those who played Resistance 2, it was a game to be remembered.  It was a follow-up for Resistance: Fall of Man, and everything about it was just right.  Published in late 2008 by Sony, it became one of my favorite first person shooters ever.  Here is why Resistance 2 was one of the best games ever:

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Story Mode

The Resistance franchise is based off of the premise that before Hitler could begin taking over Europe in the 1930s and ’40s, a group of aliens known as the Chimera did instead.  So instead of sending American troops to fight Hitler, the United States sent troops to help the Europeans battled the Chimera.  An American soldier, Nathan Hale, accidentally is infected by the Chimera virus and becomes a complete bad ass.  That’s basically the plot of the original.  In R2, the Chimera have pretty much taken Europe, and it is a last-ditch effort to try to keep them from completely stomping all over the United States.  Nathan Hale is recruited again to help fight the Chimera in a squad called the The Sentinels, a group of other soldiers infected with the same virus.  The story follows Nathan as he tries to push back the Chimera in America.

Now doesn’t that sound like fun?

It really was, too.  Despite being a bit linear in game play, the game was enjoyable as a stand-alone.  I will admit that, like many first person shooter games, the story mode is not that long.  I would complain about that, except for the fact that it has BOTH cooperative and competitive (just read on to see what I’m talking about).

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Cooperative

A good cooperative mode on a first person shooter is like the holy grail of game elements to me.  Cooperative forces people to have FUN and work as a TEAM instead of being jerks.  R2 created a class-based system for the cooperative that had amazing balance.  Classes included: Solider, Spec-Op, and Medic.  Each one had its own purpose.  The tank had the heavy weaponry.  The Spec-Op did the long distance and sniping dirty work.  The Medic supported and healed the team.  That’s perfection right there.  The cooperative mode could range from two to eight people and allowed people to work as the Spectre Team, a group trying to flush out the Chimera.  There were multiple, large maps that rotated the starting point, which made the maps feel more new and interesting, even if you played them a ton (like I did).  Sadly, Insomniac never offered map upgrades (shame on them), but I still enjoyed the cooperative so much that I didn’t care.

To me, cooperative is the best way to do online.  Aren’t games supposed to be FUN?  Why do I need to get worked up over playing a game?   Yes, in R2 you did get a score with how many points you got during the match, and it WAS fun to see if you could beat out your teammates, but at the end of the day, everyone has to work together for a goal.  There were parts that even when you were high-level, if the team wasn’t gelling, it was over.  Plus, when you aren’t worried about shooting other players (as opposed to killing NPCs), you learn to relax and enjoy the game.  The amount of inside jokes and craziness that ensued makes me always think fondly of R2.

Sigh.  Those were the days!

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Competitive

Just when you think the awesomeness of R2 could go no further–just wait–there is more!  R2 also has a competitive mode for people who are, well, competitive.  This type of game play has never been my cup of tea, but I did enjoy it on R2.  It was basically Chimera versus humans, but the cool thing was that you could select the size of the match.  You could have a small deathmatch, or you could have up to sixty players in a match.  Let me tell you, that could get crazy quickly.  Crazy fun, I mean. Apparently, for the time that it came out, it was the most that the PS3 had every hosted.  The whole feel of it was much different from a Call of Duty game.  It was much faster paced with the extra people, and although it was my least favorite part of the game, I still played because it was kind of fun.

So that’s Resistance 2.  A perfect mix of story mode, cooperative, and competitive.  I’m not saying that was a perfect game.  It has its flaws, but I just can’t seem to understand why no one else has decided to use this type of gaming structure for their first person shooter.  Maybe one day it will happen…

***Caution: Just because I love RI and R2 does NOT mean I recommend Resistance 3.  That game was a complete mess, and I like to pretend it never happened.***

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Paranautical Activity is a rather infamous game for reasons known to many in the PC Gaming community. But beyond the infamy, I needed to ask, is it actually a good game?

PA is a first person shooter that uses randomly generated levels similar to rougelike games. Its a neat take and the gameplay itself is rather interesting. The FPS elements take inspiration from games like Quake but can be done fast paced or slow paced and the controls are very intuitive, at least as far as I played. The graphics feel like an HD version of a mid 90’s PC first person shooter, if that makes sense, and actually look really good on a big screen TV.  The enemies, while not the most diverse, are serviceable but the bosses leave a lot to be desired. I don’t know what it was, but it just felt like the bosses were lacking for some reason. It felt like they could have been done a lot better.

The game did not have any frame drops that I noticed, or any screen tearing, but the audio was no the best. I felt the soundtrack just didn’t fit the game properly and that was a bit distracting.

But now the question is, is the game fun? Yes and no is the answer. The game fills a niche, of both classic FPS games and games that are similar to rougelikes, while many will be turned off by it. The truth is, it took me several days to get any idea of what I felt about the game and I’m still unsure really. I do like what I played and did enjoy it at times, but other times it just felt flat. However,  the times I did enjoy it, I enjoyed it a great deal and thus I’m unsure what to say now. I think this game is worth checking out and give it a slight recommendation, but be warned that it might not be for you. This game definitely is not lacking for content though and there won’t be boredom here,

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No GravatarUncharted: Drake’s Fortune is the start to an amazing series.  I unfortunately played the games out of order (started with Uncharted 3).  I ended up buying the Uncharted/Uncharted 2 dual pack and really thought I got my money’s worth from both games.  Despite having some age, Uncharted is a blast to play.

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Uncharted: Drake’s Fortune is a third-person shooter, action-adventure game that came out on the PlayStation 3 in 2007.  It was developed by Naughty Dog and published by Sony.  Overall, it sold very well, and got critical acclaim, spawning two sequels.  Although when I originally heard about it, I thought it was going to be a Tomb Raider rip-off, so I ignored it completely until now.  This is not the case at all, and I wish I would have known that back in 2007.  This game is a ton of fun and does not play like a Tomb Raider game at all in game play, story, and tone.  If anything, it’s more Indiana Jones-like than Lara Croft.  The game was re-released as part of the Uncharted Collection in 2015 with slicker-looking graphics and more power.

In this game, we are introduced to Nathan Drake, treasure-hunter, Victor Sullivan, his mentor, and Elena Fisher, a journalist hired to record his adventures.  Nate is searching for Sir Francis Drake’s secret, which leads him on a quest for El Dorado.  Adventuring ensues with Elena provided as a love-interest for Drake.  Overall, it’s a fun story, but I felt the pacing was a little slower than Drake’s Deception.  I also was a little annoyed at the fact that the scenery was very similar: jungle/ruins.  That made the game feel a little dull, especially compared to Drake’s Deception, where you get to go to so many cool places.

The game is a typical third person shooter, duck and cover with the added elements of jumping and climbing.  Being the first of the series, it is definitely not as polished as the later games.  One thing that bugged me was the constant gun battles that lasted way too long and came up too often.  I felt like there wasn’t a very good balance between the adventuring portion and the action portion.  There were also some spots that drove me absolutely crazy and actually made me want to stop playing (I’ll get to that in a bit).  This is how I would classify each part of the game play:

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1.) Adventuring/Puzzles

To me, the fun part of the game is the adventuring, and even though I don’t particularly like puzzle games, I actually kind of enjoyed the ones in this game.  I could figure out most of the puzzles by myself, and the rest I easily found how to do on YouTube (what did we do before YouTube, right?).  The jumping, leaping, and climbing is pretty easy to get the hang of, although it was a lot more polished in the later games.  I actually wish there was more exploring and jumping puzzles.  I felt that it was a little lacking, especially for a Tomb Raider fan like myself.

2.) Fighting

This was the part that really annoyed me.  I thought there was way too many gun fights for an adventure game.  It felt like every time you turned the corner there was another gun fight.  It actually became very predictable after awhile and took away from the game a bit.  This aspect was much improved in later Uncharted games, but it still unfortunately took a little away from the game.

3.) Vehicles

Throughout the game, you will ride on different vehicles, including Jeeps and jet-skis.  To me, this was one of the more fun points of the game.  In the Jeep, Elena is driving and Nate is shooting.  With the jet ski, you are driving as Nate but also must shoot with Elena.  It was a fun change from the massive amounts of gun fights that consumed the game play.

For the time that the game came out, the graphics were pretty good.  Obviously now, they are a little dated.  However, I could stand the graphics, and they didn’t give me a headache from Final Fantasy VII syndrome.  By the way, Final Fantasy VII syndrome is a term my husband and I have coined to describe how older games with funky graphics give us headaches when we play because of the eye strain.

Here’s the problem with this game: It reminds me of how I felt about the original Mass Effect.  Now don’t get me wrong, except for the cover-shoot and third person game play, they are worlds different.  But because I had to wait to play the original Mass Effect since I typically play on PC or PlayStation, I had already played the second and third game.  Playing the original became tedious and unpleasant because I knew how much better the later games were.  I don’t see this as a complete knock to Uncharted: Drake’s Fortune.  With all gaming franchises, there are improvements that come along the way.  Luckily, this is a franchise that keeps on improving.

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Imprisoned on the Infinity, the largest space ship ever built by mankind, you are set free by a mysterious woman who has taken it upon herself to guide you on your escape for unknown reasons. As you make your way deeper and deeper into the ship, you’ll slowly learn more about the Infinity’s purpose and where you fit in amongst all the chaos. It is a different approach in the Runner genre since most games are mainy focused on the high scores. Plus you are a werewolf running in space, so enough said.

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Infinity Runner’s greatest strength is how unique it is, with a sci-fi story that plays out like a movie. You awaken on a ship, naked and confused, with the voice of a woman telling you to run. And run you must, because everything is trying to kill you. You will soon learn more about your character, the ship, and your strange ability to turn into a werewolf as you go. The game plays like any endless runner would: your character never stops moving. You are restricted primarily to close corridors, and have to make split-second decisions. Most of these decisions involve things like turning before running into a wall, and attacking enemies. Attacking enemies is simple enough; a button prompt appears on screen and you have to press them before a brief timer runs out. These are more deviations than the main gameplay, but they blend in well with the experience. Another important aspect of the gameplay are the “action” sequences. These are usually “Hollywood” style action scenes that once again require quick reflexes. These also help break up the narrow corridor running, and although some scenes get repetitive, it is not something particularly game breaking. Graphically the game looks great. the corridors of the ship and all the elements create a great atmosphere which sets up Infinity Runner as something else among runners.The music also plays an important role, with having a good soundtrack and the voices are acceptable for this.

Bottom Line Infinity Runner is a good endless runner. It does something different with the way it tells its story, has some collectibles to unlock, and the sci-fi vibe creates something different. If you are a fan of the genre, or are into sci-fi stories this is for you, the gameplay is solid and can be fun playing it.

 

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Sometimes there is a game that you expect to be a decent game. You think it will be good for a while and like it and move on. When you finally play that game however, you are shocked how well it triggers nostalgia for classic games in you, while simultaneously amazing you with new ideas.  Chronicles of Teddy: Harmony of Exidus is one of those major surprises, and one I am happy to have found.

The game almost immediately made me think of classics such as Zelda 2 ( my all time favourite NES game and favourite Zelda game) and it did that in a good way. It brought the classic feel back but in a way that felt fresh and new to me. The pixel art was nothing short of amazing and the game is one of the most breathtaking I have seen ever seen done in that style.

 

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The gameplay is simple yet complex but more importantly, it does not hold your hand at all. The game lets you learn as you go and you will find yourself constantly finding new things to do. The game gives you a ton of questions, and it is up to you to find the answers. The best part about that? You will have an awesome time doing that. The game is hard but not insanely frustrating. The challenge is the exact right level and is perfectly balanced for both veterans of gaming and new gamers wanting to try this kind of game for the first time.

I often here that games that trigger nostalgia in the player are a bad thing, but I have to disagree. Chronicles of Teddy: Harmony of Exidus triggers nostalgia, at least for me, but it adds its own way of doing things, such as a system where you have to collect runes to communicate with NPCs and handling combat in an interesting way. The items you will get, are fun to use and really make the experience better. This type of game may trigger nostalgia in you, but its what the game itself has to offer you that you will remember the most.

I have to recommend this game and give it my highest approval!

 

 

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Shantae is one of those series that just gets better all the time. The first Shantae on the GBC was one of the most innovative games on that platform. It did a metroidvania style of gameplay that was almost hard to believe, and had great characterization and a day and night system.

Shantae Risky’s Revenge Director’s Cut is the follow up to the GBC classic and the predecessor to Shantae and the Pirate’s Curse. How does the game work in comparison to its prequel and sequel?

Shantae Risky’s Revenge DC is an absolute blast to play, with movement so precise, that there is no way to blame poor controls when you mess up. The levels are awesome to explore and the enemies fun to fight. The enemies themselves come in diverse groups and are a major highpoint of the game as with all entries in the series.

Risky’s Revenge DC is not as big or innovative as Shantae and the Pirate’s curse which came after it, but it is still very much worth getting. Shantae and her cast of characters have real fleshed out personalities and it feels great to interact with everyone. The game can be very suggestive at times which might be awkward for younger players but it really shouldn’t pose a problem for parents.

The game is gorgeous and runs well and you will really appreciate just how beautiful it is, only when you start to play it. The music is also fantastic and I have not heard such great music since the last Shantae game I played. The sounds perfectly convey each scene and set the mood and ambience.

If you like metroidvania games, then you need to get this game. No ifs, ands, or buts. I cannot recommend this game enough. I played for a week to make sure I would not get tired of it, and if anything I found myself loving it more. Get it now!

 

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Before I start, let me just say that this is not going to be a full review. Aegis of Earth: Protonovus Assault is mostly the same on PS4 as it is on PS Vita, so do check out our review of the Vita version here. Instead I will discuss how the PS4 version functions.

Let me just say that the game is beautiful first and foremost. The game has a smooth framerate without any drops or screen tearing and the visuals look great because of it. The game is vibrant and stunning and visually is impressive, especially when compared to the PS Vita version. In fact, take the look of the Vita version and then the PS4 version and you will be amazed, its just that awesome. There are no blocky textures and everything is smooth and refined.

In terms of audio, the game is amazing and the soundtrack really gets me into the gaming spirit. The PS4 audio output really helps and the music sounds far better than on the Vita version. That could just be my TV’s audio, but it really sounds so much better.

And now we come to controls. I’ve seen videos of the game being played on the Vita, but this is far more easy to use than what I’ve seen. The controller functions great and handles well and never hurt my hands when trying to do something. Sometimes when playing tower defense games on a console, I will find myself being frustrated with the control scheme. However, this game has none of those problems and in fact was the easiest to play (in terms of controls, not difficulty) and I had a good time with that.

In general, I had fun with the game and the high points and low points mentioned in the Vita version are the same here except for the few differences that I mentioned above.

Final Thoughts

I have to recommend this game.

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No GravatarThe Uncharted series is all about fun and adventure.  Uncharted 3: Drake’s Deception does not disappoint.  Whether you are playing it on a last-gen console or as a part of the Uncharted Collection for the current generation, the game delivers exactly what is expected of it.  Though it’s not quite a retro game yet, it’s getting to be a bit older now.  Here is my (Almost) Retro Review of it:

–For the purposes of this review, I played the game on the PlayStation 3.–

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Uncharted 3: Drake’s Deception is third person adventure game, developed by Naughty Dog and published by Sony.  It is a PlayStation 3-only game, which came out in 2011, and has been pretty successful both in critical acclaim, awards, and copies sold.  The game was re-released in the Uncharted Collection for PlayStation 4 on October 7, 2015 with enhanced graphics and more power as it was rebuilt by Bluepoint Games for the current generation.

*Warning: Some Spoilers, but not many.*

I am going to admit that I have not played the first and second Uncharted games, so I’m not going to go into back-story, since I don’t know it.  However, I will say that the story is actually pretty easy to follow, even without knowing much about the first two.

If you didn’t know already, the Uncharted games are adventure games similar in feel to Indiana Jones or Tomb Raider.  Since I really like adventure-stuff, I am probably going to be biased on some of this (just letting you know).  If that genre is not your cup of tea, you can actually stop reading now.  But if you’re an arm-chair adventurer, like me, then you will probably love this game.

The particular plot of Uncharted 3 revolves around Nathan Drake and Victor Sullivan attempting to bring Katherine Marlowe, but they end up digging up more than they bargained for.  There are some flashbacks to a young Nate Drake and many locations to explore, including France and Syria, all in hopes of tracking down possible treasure/secrets Sir Francis Drake may have found in his journeys.

This game has a really fun story that definitely has some Tomb Raider/Indiana Jones qualities to it.  There are also some twists and turns.  The pacing was good as well, not too long or too short.  Many of the characters have been developed throughout the series, but I was able to follow along pretty well without playing the first or second.  Overall, it was a lot of fun to play, though the game is very cut-scene heavy.  I am not sure if that is a good thing or not.  Considering adventure games are supposed to be a bit cinematic, I suppose it’s a plus on Uncharted 3’s side.

*End spoilers.*

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Like the other Uncharted games, 3 is also third person.  When I first saw the franchise being advertised, I thought the gameplay would be a rip-off of the Tomb Raider games.  BUT IT’S NOT.  The closest thing I could relate it to would be The Last of Us meets Assassin’s Creed, but even then I don’t know if that’s an apt description, so I’m going to go into the four aspects of gameplay I noticed the most:

1.) Exploring

Tomb Raider (at least the older ones I’ve played) forces the gamer to line up jumps pretty much perfectly to solve jump puzzles.  Uncharted seems to be more lax on this, though I’ve fallen off enough things in this game to say that you can’t push it too much.    Instead, I feel that it focuses more on the fun of exploring but not making the controls and jumps super hard.  This is a big plus.

2.) Puzzle-solving

I didn’t think that the puzzles were overly hard.  Most of them I could figure out by myself without a walkthrough (and I suck at puzzles).  They were fun, but not to the point of being stressful.  There was only one or two that stumped me for a moment, but YouTube quickly solved that problem.

3.) Battles

To me, the gun-battles felt a lot of the Mass Effect franchise, where you employ the use of cover and shoot from there in most cases.  I thought this game took it a step above by also using a really cool hand to hand fighting system that allows you to hit, block, and push in a battle with multiple people around.  I thought it was quite unique and enjoyed it immensely.

4.) Racing

That’s the best description that I could give it.  There are define times in the game where fighting isn’t the purpose; you must run.  And the running involves jumping and dodging and all sorts of fun.  I haven’t quite played a sequence like it, which is why I really liked playing.  It’s high intensity and really cool.

The multiplayer is pretty standard, though it is a bit weird because it is in third person.  It takes some getting used to.  However, it is fairly fun for those who enjoy that type of thing.  Unfortunately, I only had a chance to play it when it was free on PlayStation Plus, which excluded the co-op play.  I do have the game for PlayStation 4 in the Uncharted Collection.  When I get a chance to play it, I will update this review.

For 2011, the graphics were actually pretty darned good.  The overall game play looked good, but the cut scenes also looked really polished.  For a last-gen console game, I thought Naughty Dog did an amazing job.  Yes, I can say that games like The Last of Us (also Naughty Dog) and BioShock Infinite do look better, but those came out two years later.  Uncharted 3 still holds up very well and looks great in the process.  If you are playing it in the Uncharted Collection, the graphics will be a lot more polished.

In conclusion, I have completely fallen in love with this game and will probably be playing it again.  And again.  And again.  Once I get the time, I will be playing it on PS4 in the Uncharted Collection.

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I find Tower Defense games to be enjoyable as they offer something different what we are accustomed to. And to be able to play them on the go is another plus, and Aegis of Earth: Protonovus Assault is a really good example of how this genre should be. In AoE:PA you start out in the quaint city of Kimberley which you must protect. Of top importance is the city’s core, which must be protected at all times from enemy attacks. The city is comprised of four rings, or zones, where you can place different offensive and defensive units.  You can also place buildings for people to live, and having more people means getting more funds. Each unit can also be upgraded by using crystals found on enemies, along with a price in gold.

aegis-of-earth-protonovus-assault-review-09Your units will attack automatically whenever enemies are within range ,however, AoE:PA throws a little bit of strategy your way with a few mechanics. The first is unit merging where. if you manage to line up two or more units of the same type (you rotate a zone with either the left analog stick or shoulder buttons), they will merge together and form a larger, more powerful version. Eventually with enemies approaching from all sides, the choice becomes either merging units for more powerful attacks, or rotating various zones to ensure that you’re covering the widest area possible. And in some of the later assaults, the amount of enemies attacking from all sides is really high, so you really need to strategically allocate all of you units to control enemy advances.

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Graphically the game looks good and I like the designs of the enemies and how the city looks.If I compare it to the home console versions, then of course those look way better, but in the PS Vita screen while there are some blocky textures they aren’t game breaking, so for me they are acceptable. The interface through which you perform, and purchase upgrades is interesting since it gives the sense of a high tech world hub. The transition into a battle is seamless, though things will get repetitive as characters say the same lines, whether you’re entering battle number 5 or number 25 (as expected from a tower defense game). Now regarding the music and sounds, I think they are well done and the music goes well with the assaults and gives the adrenaline rush needed when things are becoming hectic. The game is not fully voiced, so you get the typical”Commander” “Everyone” voice sounds. I don’t see a problem with that, and they don’t take away from the experience. One key feature that AoE:PA offers is the cross save with the other versions(PS3 and PS4) so that way you can battle on the go, and continue where you left off on your big screen. While it doesn’t offer cross buy, the way I see it is that you get the game on two platforms for the price of one full priced game($60.00 anyone).

 

Bottom Line Aegis of Earth: Protonovus Assault is a great entry game for the tower defense genre. It offers a unique combat style, it has interesting characters and story, if you have experience with tower defense games you will see that is easy to get into and it does not overstay its welcome. On the other hand if you haven’t played a tower defense game, you will like that is welcoming to newcomers, and you will find yourself grinding for hours to get your city to tip top shape. I can definitely recommend this game to anyone, it is the tower defense game you didn’t know you needed.

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