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The console wars are something we have heard for so many years now, but no one can bring a console war like Idea Factory. Now we have among us another game set in an alternate story from the rest of the games in the series like MegaTagmension Blanc + Noire. Most of the cast is present but they don’t know each other, and they have different roles to fulfill as the game progresses, in this game Idea Factory is the main character and always an adventurer.

The Game starts off with a cutscene of Idea Factory ridding her bike avoiding obstacles (and being really cool if I may add) and you see the Goddesses engaging in battle, after that you notice that Gameindustri has transformed into a post-apocalyptic wasteland, while it isn’t explained how exactly that happened, it is clearly a war has destroyed the once beautiful scenery. While I.F. is searching for an ancient library said to contain every piece of the world’s history, she sees what first appears to be a shooting star but is in fact a person falling from the sky. When they found the library, they are greeted by the library’s guardian Histoire, while investigating the library I.F. gets wrapped up in a case where all of the world’s history has been stolen so she must travel through time in order to repair it, and her bike after some mods are used to travel trough time (super cool, kind of a chrono trigger situation).

The game’s mission-based structure is different than what fans are used to. Histoire is once again throwing tasks your way. However, next to each mission is a countdown. As you clear other missions, the timer will start to countdown. If the timer reaches zero, the mission will disappear completely. Each mission holds a level of importance in context to its effect on history on thus the type of ending one will receive. Combat closely resembles previous entries in the series. You move the party member around a set area, then proceed to attack, use a skill, or consume an item. There are also gems scattered around the field that you have to jump up to collect, such as health recovery items, which can be very useful when cornered in a boss fight. By landing hits on an enemy as a party, a Fever Gauge will fill up. Once it’s full, a Rainbow Gem will appear that activates Fever Time (in place of the EX Gauge). This causes the entire party’s stats to increase by 10% and stop enemies from getting a turn. EXE Drives (special attacks) can also be used. Once a turn is over, the amount of Active Gauge used will deplete from the Fever Gauge until it’s depleted, ending Fever Time. I.F. even has her own HDD Form with her “Flame Awakening” state which causes her stats to increase dramatically. All of these mechanics help make battles more dynamic, and for me made the combat to be more enjoyable.

The series good humor and jokes continue are still staple in the series, and one thing that I like is that they don’t take themselves to seriously (see the above image). While fans of the series will find some recycled assets and sounds, the combat and the different challenges in each stage make the replay value higher than your average game. Bottom line SuperDimension Neptune Vs Sega Hard Girls is a fun game, with tons of references to scratch that nostalgic itch and the gameplay is more than satisfactory to help it stand up as its own entry.

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WB Games sent out the following

 

 

Warner Bros. Interactive Entertainment and NetherRealm Studios are celebrating the 25th anniversary of the world-renowned Mortal Kombat franchise this October with a variety of events and in-game activities.
Celebrate 25 Years of Mortal Kombat Panel – New York Comic Con
Sunday, Oct. 8, 1:30-2:30 pm, Javits Center, Room 1A24
Show attendees are invited to join a panel that includes the original team that developed the first Mortal Kombat game: Ed Boon, John Tobias, Dan Forden and John Vogel.   Moderated by Geoff Keighley, they will discuss the early days of the franchise, the evolution of the brand, and the series’ lasting impact on the games industry and pop culture.
Raiden Now Available for Injustice 2
Just in time for Mortal Kombat’s 25th anniversary, Raiden, the eternal God of Thunder is the newest addition to the Injustice 2 character roster.  Players who purchased the Injustice 2 Ultimate Edition, Injustice 2 Digital Deluxe Edition, Injustice 2 Ultimate Pack or Fighter Pack #2 can play now as Mortal Kombat’s protector of Earthrealm or as Black Lightning, a brand new Premiere Skin that accompanies the Raiden DLC.
NetherRealm Studios’ Mobile Games Mortal Kombat 25th Anniversary In-Game Content
On October 5, Injustice 2, Mortal Kombat X, Injustice: Gods Among Us and WWE Immortals for mobile devices will receive Mortal Kombat anniversary in-game content introducing new and exciting characters for players to collect.
    • Injustice 2 for mobile adds Mortal Kombat’s God of Thunder Raiden, allowing players to battle the deity in Challenge Mode.  Raiden can be won in premium chests or purchased directly in a special offer.
    • Mortal Kombat X for mobile adds Shao Kahn the Konqueror in full Diamond tier regalia. Players can also step up and battle against two new versions of Goro, the four-armed undefeated champion for 500 years.   In addition, fans can gear up for intense raid-style combat in the all new Relic Hunt feature.
    • Injustice: Gods Among Us for mobile adds the dangerous assassin Scorpion to its line-up.
    • WWE Immortals pays homage to Mortal Kombat as WWE Superstar Xavier Woods suits up as classic Mortal Kombat character Raiden.
Mortal Kombat X 25th Anniversary Living Towers
Mortal Kombat X is unveiling new Living Tower challenges through Oct. 9 that are themed to previous Mortal Kombat releases: Mortal Kombat 1-4, Mortal Kombat: Shaolin Monks and Mortal Kombat (2011).
Playing Mortal Kombat II is one of this author’s earliest gaming memories, and the series has provided so much fun over the years. What are your favourite Mortal Kombat memories?
Source: WB PR
By Jonathan Balofsky On 3 Oct, 2017 At 06:49 PM | Categorized As News, News, PlayStation, ROG News, Uncategorized, Xbox 360/Xbox One | With 0 Comments

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EA sent out the following

 

 

On the eve of Wednesday’s puck drop to start the 2017-18 NHL regular season, EA SPORTS™ NHL® 18 today released the results of its annual season simulation.

 

Powered by NHL® 18, the season simulator predicts the Tampa Bay Lightning will triumph over the Edmonton Oilers and take home the Stanley Cup® for the first time since 2004. After an eventful 7-game series and an action-packed 3-2 win in the final game, Tampa Bay Captain Steven Stamkos will lead the team to victory, resulting in the team’s second Stanley Cup® win in franchise history after narrowly missing out in 2015.

 

A link to the EA SPORTS NHL® 18 blog post detailing the full regular season standings can be found here.

 

Some other notable predictions from the season simulation include:

 

  • The Pittsburgh Penguins, led by captain Sidney Crosby, continue their dominance of the Eastern Conference during the regular season and take home the President’s Trophy.
  • NHL® 18 cover athlete Connor McDavid of the Edmonton Oilers, for the second year in a row, becomes the most decorated athlete at the NHL Awards®, with back-to-back wins of three major awards – the Hart Memorial Trophy, the Art Ross Trophy and the Ted Lindsay Award. McDavid joins an elite group of multi-year winners of these coveted awards, including Hockey Hall of Famers Guy Lafleur and Wayne Gretzky.
  • Nikita Kucherov of the Tampa Bay Lightning will take home the Conn Smythe Trophy for an exceptional post-season performance, as well as the Maurice “Rocket” Richard Trophy as highest goal scorer.
  • In their inaugural season, the Vegas Golden Knights fall short a playoff spot finishing 14th overall in the Western Conference.

 

The EA SPORTS NHL® season simulation is conducted annually by artificial intelligence that uses real-life data from each player. Results are determined by the videogame when two teams match up based on player ratings, line combinations, and include variances such as injuries and hot streaks to give a realistic outcome of a game or series.

 

After launching for Xbox One and PlayStation 4 on September 15, NHL® 18 delivers the creativity of today’s young NHL stars with new Creative Attack controls and the Defensive Skill Stick. Play the fast-paced, arcade-inspired 3-on-3 EA SPORTS™ NHL® THREES mode, or reshape the league entirely with the new Expansion Draft and your own custom 32nd NHL team. Do it all with the most co-op and competitive multiplayer options ever delivered in an EA SPORTS NHL® game.

 

NHL, the NHL Shield and the word mark and image of the Stanley Cup are registered trademarks and NHL Awards is a trademark of the National Hockey League.  NHL and NHL team marks are the property of the NHL and its teams.  © NHL 2017.  All Rights Reserved.

Hmm, interesting results, now to see if they pan out.

 

Source: EA PR

By Jonathan Balofsky On 3 Oct, 2017 At 06:03 PM | Categorized As News, News, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarEA sent out the following

 

Have you been waiting to play with life in The Sims 4 on console? On November 17, you’ll finally be able to create and play with Sims from the comfort of your couch. And that’s not all! Now, you’ll be able to turn them into vampires or make them look more elegant if you pick up The Sims 4 Bundle as well, which releases the same day as The Sims 4 on console.

 

The Sims 4 Bundle includes…

 

  • The Sims 4 City Living – Take your Sims to the city and explore everything it has to offer, from bustling action outside to unique situations that come only with apartment living. Fulfill your Sims’ dreams in the diverse city of San Myshuno, and discover new neighborhoods and festivals.

 

  • The Sims 4 Vampires – Transform your Sims into powerful vampires and live for eternity in an eerie new destination. Create a variety of vampires using all-new tools and unlock unique Powers that give your Sims supernatural abilities. Escape to Forgotten Hollow, build a lair and hang out with other immortals.

 

  • The Sims 4 Vintage Glamour Stuff – Indulge your Sims in the glamorous life and treat them to an elegant new look. Dress Sims in stunning vintage fashion and accessories then try on makeup at the vanity table. Decorate with high-end furnishings, even hire a butler to fulfill your Sim’s every need.

 

Take your Sims to the city, create powerful vampires, and live the glamorous life. Stay tuned for future DLC announcements on The Sims blog.

Are you looking forward to the Sims 4 on consoles? Let us know!

 

Source: EA PR

By Jonathan Balofsky On 29 Sep, 2017 At 03:33 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Nintendo sent out the following

 

On January 30, 2019, we plan to close the Wii Shop Channel, which has been available on Wii systems since December 2006. We sincerely thank our loyal customers for their support.

You can still add Wii Points until March 26, 2018, and purchase content on the Wii Shop Channel until January 30, 2019. In the future, we will be closing all services related to the Wii Shop Channel, including redownloading purchased WiiWare, Virtual Console titles, and Wii Channel, as well as Wii System Transfer Tool, which transfers data from Wii to the Wii U system.

If you have Wii Points to spend, content you want to re-download, or content you’d like to transfer from a Wii system to a Wii U system, we recommend you do so while the services are still available.

If you have any questions, please see our Q&A.

Thank you for supporting the Wii Shop Channel and for being such great fans of Nintendo.

Sincerely,

Your Friends at Nintendo

This is very sad news. The Wii Shop Channel was home to many great games. Hopefully they can be saved somehow because they deserve to be played.

What was your favourite WiiWare game?

Source: Nintendo PR

By Jonathan Balofsky On 28 Sep, 2017 At 10:20 AM | Categorized As News, News, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Rockstar Games has released a new trailer for Red Dead Redemption 2

The all-new trailer for Red Dead Redemption 2, the story of outlaw Arthur Morgan and the Van der Linde gang as they rob, fight and steal their way across the vast and rugged heart of America in order to survive. Coming Spring 2018 to PlayStation 4 and Xbox One systems.

The game looks absolutely incredible and will no doubt amaze people next year. Will you be getting it?

By Jonathan Balofsky On 28 Sep, 2017 At 12:11 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

 

 

 

Shrouded in mystery, Father Theodore has remained an enigma…until now. Along with Stefano, Theodore is one of the human “monsters” who have made their way into the new STEM world in The Evil Within 2, and he’s finally ready to reveal his message to the masses – a message that promises a “righteous” fury and immolation to those who oppose him. Sebastian will need to survive the wrath of this master manipulator if he’s going to have any hope of finding Lily and escaping the nightmare of STEM.

 

Theodore has his own reasons for being in STEM that are separate from Mobius’ goals, which he sees as misguided. Though what he’s actually after only becomes apparent as Sebastian becomes more entangled in his world. Like Stefano, Theodore isn’t alone in STEM, although unlike Stefano – who commands the gruesome and terrifying Guardian and Obscura – Theodore’s main helpers aren’t creatures he created. Referred to as Harbingers, they are normal people whose minds Theodore has bent to his will. These Harbingers wield flamethrowers and seem to exist solely to carry out Theodore’s fiery will, burning any who would stand in the way of his pursuits. Any detail about his past pushes into HUGE SPOILER territory. In other words, you’ll have to play the game in order to unlock the secrets he hides. In the meantime you can check out Bethesda.net for even more details and insights from the team at Tango Gameworks.

 

As Sebastian Castellanos, you’ll have to dive into hell once more in the sequel to the hit 2014 survival horror game from the mind of Shinji Mikami. Take on twisted creatures in horrifying domains and face off against your own worst nightmares as you race to save your daughter. The Evil Within 2 will launch worldwide Friday the 13th, October 2017 on PlayStation 4, Xbox One, and PC. The Evil Within 2  has been rated M for Mature by the ESRB. For more information about the game, visit www.TheEvilWithin.com.

The Evil Within 2 looks to be an amazing horror game. Will you be checking it out?

 

 

Source: Bethesda PR

 

No GravatarI recently got the chance to speak with composer Anthony Willis about his work in cinema as well as discuss his work on the Knack 2 soundtrack. Please take a look below.

…………….

 

JB: How did you first get into composing? Was there any specific thing that inspired you?

AW: I actually grew up singing music as a chorister of St. George’s Chapel, Windsor Castle in England, which was a very inspiring time in my life. Windsor Castle is a popular residence for the British Royal Family, and so I was constantly surrounded by some of the world’s greatest choral music.

That experience at Windsor taught me to understand how music in built, and definitely instilled the desire to write my own music! That early training has been of immense value to my life as a composer.

 

JB:  Who are some of your influences as a composer?

AW: There are probably many more than I even realise..I suppose that potentially anything and everything that’s I’ve loved hearing has rubbed off in me in some way..and I have a pretty broad taste for what I like! Alongside my classical background, I’ve always been wowed by artists like Bjork, Sigur Ross, Radiohead, and then of course there’s Eminem.. In terms of film music, I grew up loving the scores of my childhood, Hans Zimmer’s The Lion King and Gladiator. James Horner’s American TaleBraveheart and Titanic. Patrick Doyle’s Henry V & Basil Poledouris’s Free Willy,  Harry Gregson Williams & John Powells Shrek- It seems obvious, but the biggest influencer of a given score is the story for which it’s created. No matter our desires as a composers, we must search to find the best way to bring that to life.

 

JB:  You have composed music for a wide variety of movies, including Despicable Me 2, Rio 2, How to Train Your Dragon 2, as well as The Martian, The Birth of a Nation, and Jason Bourne just to name a few. These are very different films requiring a very different style, so how do you find that different sound needed for each film? Where do you begin the process of composing?

AW: I think most composers really enjoy the variety that each project brings. It’s a chance to turn our hand to something that calls for different musical colours and devices, and the best composers are able to bind these together for each project with a consistent dramatic and musical instinct.

In the case of some of the films you’ve mentioned, because they are sequels, a lot of my involvement has been supporting the lead composer in creating variations and additional material, helping them to produce each cue in the score to the best standard possible. While the overall tone has been established, most sequels will introduce an exciting new element and or characters to the story. And so the challenge is to bring something fresh to the score to support those new elements musically, while making sure that it it feels part of the whole.

Finding the right tone for a new project is always a challenge, and that moment in the film’s creation is a very definitive one. In my experience the director has always had a critical role in that process, helping to steer the score towards it’s target. As a starting point, I’ve always been taught that a great tune, and an interesting set of chords to go with it, is the most impactful way to reach your audience.

 

JB:  What are some of your favourite films to compose for?

AW: I’ve really loved the experiences I’ve had in animation and adventure films. They allow you to really wear your heart on your sleeve in supporting the emotions of the film. The sky is very much the limit. I also love period dramas. They often have such important and timeless messages, and an intriguing sense of location. From a musical point of view, they have a wonderful way of focusing you stylistically, and the results can be very pure and honest.

 

JB:  What is a movie series you would love to work on?

AW: I absolutely love fantasy, adventure and magic, and so I’d love to compose on something like the Chronicles of Narnia. Those stories were so inspiring to me when I was growing up, and as a composer, the musical and dramatic opportunities are as good as they come.

I would also love to score more contemporary dramas. These can offer the opportunity to be quite musically minimal, but incredibly focused emotionally. I saw Taylor Sheridan’s Wind River at Sundance last year and was blown away by his command of that genre.

 

JB:  Moving to your work on Knack 2, I have to ask what interested you in this project?

AW: I was definitely looking for an opportunity to compose on a video game! Knack presented such a great wealth of musical possibilities that it seemed like the perfect project to enter the gaming world. There are adventures, heroics, great locations and environments, mystery.. the kitchen sink!

The developers were looking for a new sound for this second installment, something more akin to an animated movie experience, and so I was delighted to come on board.

 

JB:  How have you found working on composing for video games to be? Its obviously very different from movies, but what has stood out to you the most?

AW; In the case of Knack 2 specifically, the needs of the ‘in game’ music itself, were quite different to a typical film score. The music’s function is largely designed to energize the player, while adapting to their environment as they progress through the levels. The music is therefore very modular in design, there’s no definitive arrangement or sequence in which the music will unfold, and not really an opportunity for extended melodies. However, I really enjoyed this more minimal and percussive approach, which I think brought a more contemporary flare to the score.

That said, in many ways writing the music to Knack 2 was very similar to an animated movie, especially in the creation of themes and scoring of cinematic sequences.

Overall, you want to approach every varying project with your best work, which hopefully will resonate with an audience. In most games, there are upwards of 10 hours of game play experience, and so that offers an even greater opportunity for the audience, in this case player, to interact with the score. There’s a huge support for Video Game music by the gaming community, and perhaps even more pressure to live up to their expectations!

 

JB:  What goes into your process specifically for how you approached the video game music? Any specific influences that you wanted to pay tribute to?

AW: The music team and I started by trying to find some strong musical themes to support Knack and his world. I tend to write themes at the piano, in my head on a walk, or even at the sequencer itself, it depends very much on the situation. It’s so helpful to have these themes established as I approach the cinematic and game play cues. I’ll then try to find the best possible structure and appropriate arrangement for each moment in the game. It’s hard to pin down specific influences as it all gets put in the washing machine, but I grew up loving the music for Zelda, the use of themes, and the way the music supports the mystery and problem solving throughout the game. The Knack 2 score also has a definite nod in places to the classic adventure feel of John Barry.

 

JB:  What are some other video games you would like to work on in terms of composing?

AW: There is such a wealth of video games being developed at the moment we live in an amazing time of innovation. Being able to wake up every day and have a game to work on is a real privilege. I would love to lend my hand to a VR experience, with a lot of space to draw the player in and immerse them emotionally. I would love to work on something like Ori and the Blind Forest. The developers did such an amazing job, together with their composer Gareth Coker, at bringing that world to life. So it might have to be Ori’s distant cousin for me!

 

JB:  Did you enjoy the experience of working on Knack 2?

AW: Absolutely! Like any project it had it’s challenges, but I’m so proud to be attached to the game, and to have been able to make a musical contribution to support Knack. I’d like to make special mention of my producers at Sony Playstation, Peter Scaturro and Keith Leary, who brought me on to the project, expertly guided me through the process, and supported my vision for the score. The whole music team at Playstation and JStudio were wonderful collaborators.

 

JB:  Is there anything you would like to say to the readers of Real Otaku Gamer?

AW: Well first of all, thank you for reading and for taking an interest in the Knack 2 score!

If you’d like to hear the score, the full album is available on the PlayStation Network- and will soon be available on itunes!

 

There are some preview tracks available here

 

JB: Thank you again

 

 

By Jonathan Balofsky On 27 Sep, 2017 At 05:48 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

 

Skyrim Creation Club’s all-new Survival Mode is now available on Steam for beta testing. You can be one of the first to check it out by simply opting-into the Steam beta.

PlayStation 4 and Xbox One players will get to experience Survival Mode and other Creations early next month. Both PC and console players will get Survival Mode free for one week once it launches on their preferred platform.

 

Survival Mode adds new gameplay features and challenges to transform Skyrim into a land of unrelenting cold and harsh wilderness.

 

Survival Mode changes Skyrim in the following ways:

Hunger

Over time, you will become hungry, which will impact your total stamina, as well as your ability to wield most weapons. As you become hungrier, your total available stamina will decrease, represented by a dark region inside the stamina bar. Eat food to restore your hunger. If you eat enough, you will receive the Well Fed bonus. Cooked food restores more hunger than uncooked food. If you eat raw meat, you may contract Food Poisoning, which can prevent you from receiving health benefits from food until the effect wears off. Hot soups can now be cooked by using fire salts, which restore your cold and also grant a bonus to your warmth rating.

Fatigue

Even the most stalwart adventurers will need to rest from time to time. Fatigue decreases your total available magicka, represented by a dark region inside the magicka bar. As you become more fatigued, the effectiveness of potions will begin to decline, and your ability to recover magicka and stamina will begin to suffer. You will need to periodically sleep in a bed in order to restore your fatigue. In Survival, the Well Rested bonus is no longer granted automatically after sleeping. If you sleep outside, you will not be able to get a restful night’s sleep, waking up Drained at best. If you sleep in a bed indoors, you will receive the Well Rested bonus.

Cold

The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.

Warmth

The higher your warmth rating, the more slowly you will feel the effects of cold environments. Most clothing and armor provide warmth, displayed on the item’s description. Some armor is exceptionally warm, while others are ill-suited to protect their wearer from harsh climates. You can also temporarily increase your warmth rating by eating hot soup or holding a torch.

Freezing Water

Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor’s Wrath ability can make you temporarily immune to the effects of freezing water.

Fast Travel

Fast Travel is disabled. If you wish to go somewhere, you must do so on foot or by horseback. You can also take a carriage or boat to your destination, but note that you may arrive hungry, cold, and in need of rest after a long journey.

Health Regeneration

You no longer regenerate health. You must use restorative spells, food, and potions to replenish your health.

Leveling Up

To level up, you must now sleep in a bed. You may still spend your perk points later once they have been granted after sleeping.

Carry Weight

Your carry weight has been significantly reduced. Becoming over encumbered also quickly drains your stamina and causes you to become fatigued much faster. Arrows and lockpicks now have weight.

Disease

Creatures across the land now carry threatening new diseases, and previous diseases are now even more debilitating. Eating uncooked meat can now cause Food Poisoning. If you fail to cure a disease, it may progress into a more serious version over time.

Afflictions

Time spent while unwell puts you at risk of contracting an affliction, which causes effects that can linger long after you have improved your condition. Afflictions will naturally wear off, or can be cured like other diseases. Some Afflictions include:

  • Weakened: You are less effective at using melee weapons and blocking damage with your shield.
  • Addled: All enchantments and spells cast are less effective.
  • Frostbitten: You are less effective at picking locks, picking pockets, and doing damage with a bow.

Shrines

Shrines no longer cure diseases for free; you must now make a gold offering in order to receive the shrine’s benefits. Shrines you craft in a house you have built can be used for free.

Perks & Standing Stones

The Extra Pockets perk and The Steed Stone now grant 50 extra carry weight, instead of 100.

Vampires & Werewolves

Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.

 

This is certainly a good addition to creation club. There are mods that do similar things but this seems to be a refined version with some more detail. Will you be checking this out during the free week?

 

source

By Jonathan Balofsky On 27 Sep, 2017 At 09:39 AM | Categorized As News, PlayStation, ROG News | With 0 Comments

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Sony has revealed the upcoming PlayStation Plus games for October 2017. This will be a packed month ,with some major games included.

Here is the full list

Metal Gear Solid V: The Phantom Pain (PS4)
Amnesia: Collection (PS4)
RIGS: Mechanised Combat League (PS Plus Bonus – PSVR Required)
That’s You (PS Plus Bonus – PlayLink)
Monster Jam Battlegrounds (PS3)
Hustle Kings (PS3)
Hue (PS Vita & PS4)
Sky Force Anniversary (PS Vita & PS4)

 

In addition, you canget 30% off on both Final Fantasy XII The Zodiac Age & Titanfall 2: Ultimate Edition, now through October 3.

source