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By Jonathan Balofsky On 5 Feb, 2016 At 09:06 PM | Categorized As Featured, Nintendo Wii/Wii U, Reviews | With 0 Comments
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This is going to be one of my tougher reviews. N.E.O. is a hard game to play, not because of difficulty mind you but because the controls didn’t make any sense at all to me. I couldn’t figure out how to move and when I did, the controls suddenly shifted. I am not sure what the developers were trying to do but it just made the game a chore to play.

 

The game is ostensibly a shoot em up like Asteroids but was very unplayable because of the control issues I mentioned. The music was fine, no complaints there. And the visuals did well to capture the feel of Asteroids done in a modern way but that wasn’t enough to save this. It just made me want to play Asteroids. Or maybe hope for an asteroid to hit Toronto so I wouldn’t have to play this anymore.  Fortunately for the rest of Toronto but unfortunately for me, no asteroid collision happened and I continued to try to play.

 

I previously complained about Skeasy but there at least I could play it even if it was incredibly dull, monotonous and boring. I couldn’t do that much in this game, again because the controls were insane. I felt like a guy who had his first hit of acid and went crazy trying to understand basic concepts. This just didn’t work.

 

A patch is needed badly to try and give a bit more control. Until then, stay away.

By Jonathan Balofsky On 4 Feb, 2016 At 05:23 PM | Categorized As News, Nintendo Wii/Wii U, Portable/Mobile Gaming, ROG News | With 0 Comments
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Wii U Download

FreezeME – $9.99
Peg Solitaire – $1.49
Shütshimi – $9.99

Wii Download for Wii U

Resident Evil 4: Wii Edition – $19.99

Wii U Demo

Typoman

3DS Download

Alphadia – $9.99

Wii U/3DS DLC

Super Smash Bros. for Wii U and Nintendo 3DS DLC – Bayonetta from the Bayonetta series and Corrin from the Fire Emblem Fates games are now available for download in the Super Smash Bros. for Nintendo 3DS and Wii U games. Prices are $5.99 for each character in one game version, or $6.99 for each character in both game versions. In addition, new costumes, bundles and a new stage are now available for purchase in both versions.

3DS Themes

Hatsune Miku: Project Mirai DX “Letter Set”

eShop Sales

Wii U

– Typoman is 15 percent off (reduced from $13.99 to $11.89) until 8:59 a.m. PT on Feb. 18.
– Baila Latino is more than 50 percent off (reduced from $29.90 to $12.90) until 8:59 a.m. PT on Feb. 29.
– Trine 2: Director’s Cut and Trine Enchanted Edition are on sale until 8:59 a.m. PT on March. 3.
– Ascent of Kings is 25 percent off (reduced from $1.99 to $1.49) from Feb. 5 until 8:59 a.m. PT on Feb. 15.
– Color Zen, Angry Bunnies: Colossal Carrot Crusade and more games from Cypronia are on sale until 8:59 a.m. PT on Feb. 29.
– KEYTARI: 8-bit Music Maker is more than 35 percent off (reduced from $7.99 to $4.99) until 8:59 a.m. PT on Feb. 13.
– Hold Your Fire: A Game About Responsibility is 25 percent off (reduced from $1.99 to $1.49) until 8:59 a.m. PT on Feb. 18.
– Super Destronaut is 20 percent off (reduced from $1.99 to $1.59) until 8:59 a.m. PT on Feb.

3DS

– Snow Moto Racing 3D is 50 percent off (reduced from $7.99 to $3.99) until 8:59 a.m. PT on Feb. 11.

Activities

You Have a New Client Waiting! Maddie is looking for a home designer in the Animal Crossing: Happy Home Designer game for the Nintendo 3DS system. Fulfilling Maddie’s request will net you new items for your catalog. This pup is a big fan of office supplies, so help her stay organized with a Notebook Bed or Eraser Sofa. Maddie is available for a limited time via the SpotPass feature, so check the in-game Nintendo 3DS system on the second floor of Nook’s Homes to meet her and take her on as a client.

Source: Nintendo PR

By Jonathan Balofsky On 4 Feb, 2016 At 01:25 AM | Categorized As Featured, Interviews, ROG News | With 0 Comments
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1. You are well known now as an indie game advocate. How did you start down this path, that is, what led to your interest in the indie gaming scene?

I needed a hobby, and my boyfriend and family said I should get into blogging. This was June, 2011, when the annual summer gaming release drought was kicking off. Originally, the plan was to talk about movies, but we were going through my Xbox 360 library and stumbled upon a couple Xbox Live Indie Games I had previously bought. I was like “oh yea, I forgot there was an indie section in the Xbox market.” We went through the recent releases and tried to look up reviews for them, only to find all the sites covering them gave overwhelmingly positive reviews to every single game, regardless of its quality. Brian said “There you go, that’s what you should blog about.” We bought a few dozen XBLIGs, and I opened Indie Gamer Chick on July 1, 2011. By August, it was the most popular XBLIG site in the world.

2. You are quite the caustic critic when you need to be and frequently call others out, including me on occasion. Has this ever caused any major issues between you and developers? 

I don’t feel I “call people out.” I do challenge developers to challenge themselves. Indie devs will get  hundreds, or thousands, of people who tell them “good job, your game is perfect!” I say “good job, but here’s where you have room to grow.” That’s what developers want. The ones who only want praise and are too thin-skinned to accept feedback don’t last. But the stereotype of the thin-skinned, egotistical indie dev is greatly exaggerated. I’ve been doing IGC for almost five years and I can count on one hand the amount of developers who I would say were problematic. That’s after 550+ reviews. Most developers can be disappointed by my reviews, but almost all of them use them to get better. Game reviews are ultimately resources, whether you make games or buy them. The most common response a developer has to a negative review since the day I started is “I wish someone had brought this stuff up during development.”

 

3. There is some discussion that the industry in general is in a state of growing pains now, that change is happening. What direction do you see the video game industry and in particular indie games going in?

When I started IGC, only Microsoft was putting significant stock in the potential indies had as a revenue stream. They had created promotions like Summer of Arcade that featured indies such as Limbo or Braid in prominent roles, and they had opened XBLIG which allowed anyone of any skill level to make and publish games for a subscription fee and a 30% royalty on the games sold. Here we are, five years later, and indies are a major part of the console manufacturers’ business model. By supporting indies, they assure quality titles year-round, especially out of peak retail seasons, and that they have titles across more genres, assuring content for everyone. That’s not to mention that indies have changed the definition of what a budget-release is and the quality you can expect for a relatively inexpensive game. While this has lead to over-saturation, the really high-talent studios are gaining a foothold. In the near future, you’ll see more indie studios outright acquired to produce exclusive content for manufacturers, since the cost of acquisition will be much less than a studio that’s been around twenty years.

4. You have helped bring awareness of epilepsy and seizures to many in the gaming community, do you feel you have helped accomplish change for the better?

It’s amazing how far awareness for conditions like epilepsy as it relates to gaming have come in such a short amount of time. I’ve hardly been alone in advocacy for issues like epilepsy, but that I get so many developers approach me or Ian Hamilton asking about it and what they can do with their games to make it less risky (though risk will always exist no matter what) has been genuinely touching.

5. With regards to the last question, how does it feel to be held as an advocate for people with epilepsy and seizures?

It’s actually really flattering that I’ve been able to accomplish a lot with the issue. I’m really proud of it. It’s quite a legacy.

6. All 3 console makers have embraced the indie community in recent years, I’d like to know your thoughts on what the 3 console makers have done for the indies.

Well, they’ve made indies part of their business model. Saying you’re part of a multi-billion dollar conglomerate’s business model might not sound sexy or prestigious, but I can’t think of any better indicator that indies have made it. More over, the really great ones can go on to be so much more. Look at what Shovel Knight is for Nintendo now. They’ve included it in their Amiibo line. Microsoft bought the studio and IP to Minecraft for 2.5 *BILLION* dollars. That’s over half of what Disney paid for all ownership to everything Star Wars. The ceiling is so high on indies now that it stretches the boundaries of reality and crosses over into imagination. In today’s market place, the sky is the limit for indies.

7. You have made your views on Kickstarters well known and with the recent debacle of Ant Simulator, do you see crowd sourcing as becoming a major issue with indie devs?
I’m way in favor of crowd sourcing for indies. But there has to be merit to seeking funding. You have to have the talent and ability to pull it off. Making a game, especially a good game, takes patience and self-awareness. Your first games will seldom come out the way you envisioned them. So I don’t like to see too many first time developers seek funding. They should treat it as a hobby until they have the ability to make it something more. When used right, it’s a remarkable resource. When used wrong, it could set you up to be a pariah for life.


8. With regards again to crowd sourcing, how do you feel the process can be improved upon to actually get a positive outcome?

As unintuitive as this sounds, a campaign is about you, not your game. Developers using Kickstarter have to remember that. Games sell themselves. Make sure you put what makes your game unique, and then just leave it there for would-be backers to digest. You don’t have to oversell a game. A campaign is about your ability to deliver the game you’re pitching. Showing off your talent, your skills, your drive, your determination, and your resolve to finish what you promise. Developers using Kickstarter need to remember that and take the pitches more seriously. Less non-stop sarcasm, less wacky biographies that tell you nothing about their experience or talent, less wacky pictures of the staff. Have fun, but take it seriously. Treat it like a business. Because, if you’re asking strangers for money, you are a business whether you like it or not.

9. What are some of your favorite indie games? both in general and specifically for each console.

As it so happens, I have a list on my site. But for each console, it’s Axiom Verge for PS4 and Steam, Shovel Knight for Wii U, and although I couldn’t finish the game due to epilepsy concerns, Ori and the Blind Forest seemed like it was on track to be one of my favorite indies on Xbox One.

10. In your opinion what makes an indie game stand out?

I think it comes down to the amount of joy you have making your games transfers over to your work. So if you have fun making a game,
people will have fun playing it. Make the kind of games you want to play yourself. With stuff like Shovel Knight or Axiom Verge, you can immediately tell these are the games the developers dreamed of making since they were kids.

11. What do you see as the biggest game changer for the indie gaming scene?

In the not to distant future, indies will be targeted for acquisition by the console manufacturers, and all three manufacturers I’m told have big plans to put more money and resources towards landing top-tier indie devs exclusively on their platforms. We’re maybe months away from seeing an honest-to-God bidding war for the services of relatively modest indie studios. When that starts to happen, I hope the community at large takes a moment to smile and realize that they’ve arrived at the grown-ups table.

Thank you again for doing this interview.
Check out Indie Gamer Chick’s Leaderboard of Indie Games here and her editorial about epilepsy here.
Image courtesy of the book Going Indie.
By Jonathan Balofsky On 1 Feb, 2016 At 11:40 PM | Categorized As News, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments
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This past weekend new details were revealed for Killer Instinct Season 3 including the full reveal of Kim Wu on the roster with a  new backstory and a new attitude ( she comes across like Cassie Cage from MKX a bit). Her moveset looks interesting and she should be fun to play as.

 

The other news is that the Arbiter from Halo will be the 2nd guest character in Killer Instinct following the announcement of Rash from Battletoads joining the roster. We only got a short tease and no real info but this is exciting.

 

See the full trailer below

 

By Jonathan Balofsky On 1 Feb, 2016 At 05:06 AM | Categorized As News, Nintendo Wii/Wii U, ROG News | With 0 Comments
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Nintendo has announced that the final DLC for Super Smash Bros for Wii U and 3DS will come on Wednesday Feb 3.  The DLC includes the final 2 characters and the final mii costumes. Will you be buying them? Personally I want that Takamaru mii costume.

 

See the tweets below

 

 

 

 

By Jonathan Balofsky On 29 Jan, 2016 At 02:54 PM | Categorized As News, News, Nintendo Wii/Wii U, ROG News | With 0 Comments
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Bayonetta 2’s reprint is now available on Amazon.com for preorder. For those with Amazon Prime, the game will only cost 24 dollars instead of 30. The game is a standalone re-release and does not include Bayonetta 1 although it is likely Nintendo may discount that game on the eshop soon.

 

Given the high demand for Bayonetta 2 after the character’s announcement as a DLC character in Super Smash Bros for Wii U and for 3DS, it is likely this will sell fast. In the one hour since I last checked, the game had jumped over 50 spots in the Amazon sales rankings and seems to still be climbing.

 

You can order the game here.

By Jonathan Balofsky On 21 Jan, 2016 At 03:47 PM | Categorized As News, Nintendo Wii/Wii U, ROG News | With 0 Comments
Twilight-Princess

No GravatarNintendo has released a new trailer detailing amiibo functionality for Twilight Princess HD.

 

Link and Toon Link restore Arrows,

Zelda and Sheik Restore hearts

 

Gannondorf causes a lot of extra damage ( not hero mode)

 

And Wolf Link unlocks a new area called the Cave of Shadows that can only be done as Wolf Link and Midna.

 

The Wolf Link amiibo carries data over to the new Zelda game for Wii U.

 

See the trailer in full below

 

Mortal Kombat XL

No GravatarWB Games and Netherreal Studios have announced Mortal Kombat XL, an all in one edition of Mortal Kombat X that includes all the DLC from Kombat Pack 1 and 2. Preordering Also gives you the Cosplay Pack which dresses Cassie and Jaqui as Lin Kei and Shira Raiu respectively. That is an excellent pack. The XL edition and Kombat Pack 2 will not be coming to the PC version which has had numerous issues.

 

The trailer is included below

 

By Jonathan Balofsky On 14 Jan, 2016 At 08:06 PM | Categorized As News, Nintendo Wii/Wii U, ROG News | With 0 Comments
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No GravatarNintendo has revealed that a costume based on Princess Daisy is coming to Super Mario Maker this Friday. You can see how she looks in the video below. Personally I think not having her say “Hi I’m Daisy” Non Stop is a missed opportunity

 

No GravatarNetherrealm Studios has revealed the trailer for Mortal Kombat X Kombat Pack 2 containing Leatherface, Triborg, Bo’Rai Cho and an Alien. In addition to the characters several previously separate costume packs and Goro will be included in the pack as well as a new costume set “Apocalyptic”. In addition, it seems the stage “The Pit” will be included in this pack as well.

 

See the trailer below

 

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