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battleborn

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It seems another new multiplayer focused IP has failed to attract an audience and will be going down the Free-To-Play route soon. Kotaku has reported that Battleborn, the FPS/MOBA hybrid from Gearbox will be shifting to this model soon, following in the path of 2K Games and Turtle Rock Studio’s Evolve.

The source, speaking under condition of anonymity, said that developer Gearbox had wanted to make Battleborn free-to-play from the get-go, but publisher 2K preferred to sell it as a standard $60 retail product. However, the game flopped, in part thanks to a glut of hero shooters like Blizzard’s Overwatch, which launched in the same month as Battleborn. Although the two games are somewhat different—and Fahey tells us Battleborn is pretty good—Overwatch has dominated the market.

Battleborn’s price has been steadily decreasing since it came out in May, and the game is now selling for just $20 at Amazon and some other retailers. The developers have regularly held events and released new content for the game, including free heroes and PVP maps. Gearbox also plans to release story missions and more heroes later this year. The studio will likely offer some sort of reward for current players once Battleborn goes free, although those plans have not yet been finalized, according to the source.

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By Jonathan Balofsky On 26 Sep, 2016 At 12:35 PM | Categorized As News, PC Games, ROG News | With 0 Comments
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Choice Provisions has announced Runner3. The latest in the Bit.Trip Runner series will be coming in 2017 bit no platforms have been announced yet

 

Runner3 is the upcoming (and perhaps unsurprisingly) third entry in the BIT.TRIP RUNNER series. We’re committed to making it the best game we’ve ever made, and we want you to hold us to it. You can follow the game’s development over on our devlog, where we encourage you to chat with us in the comments section of our weekly updates.

We plan to be very open with you about the creation of Runner3, and we even plan to solicit feedback occasionally and offer user polls to give everyone a chance to chime in and help us think of things like level names, possible unlockable outfits, and more.

Let’s work together to make Runner3 the best game it can be!

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This is great news and I eagerly await to see what they will do with the series next. No platforms have been announced yet but it will likely come to all major systems in 2017.

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No GravatarPlaytonic has released a new trailer showing off NPCs from their upcoming Yooka Laylee and one of them will be none other than Shovel Knight himself!

Check out the trailer below

 

By Jonathan Balofsky On 24 Sep, 2016 At 11:54 PM | Categorized As Featured, News, PC Games, Reviews, ROG News, Uncategorized | With 0 Comments
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Every so often, there comes an indie game that tries to do something a little out of the ordinary. Talent Not Included is an action platformer, which seems simple enough, but there is a twist in that all the action is in the form of a stage play. This twist makes this game one of the most unique indie platformers out there.

The game takes full advantage of its settings, moving from location to location is done in the form of a stage transition. This is a really cool twist on screen transitions in video games, and helps both bring you further into the game and at the same time, be taken out of it in a meta way. That’s not to say the game is easy, oh my no. This is a very hard platformer, although it tricks you by starting out easy enough.

What gives this game more of a unique flair is how it takes the different acts of a play and applies it to a video game, by having each act have a different playable character. This was a cool take on not just the three act set up but also video game tropes in general. Each character has their own motivation for doing what they do, and while it isn’t the best story in a game, it serves its purpose very well.

The music in this game is excellent, but I feel it could have been better by being more involved and giving you a sense of being in a theatre. Its good for what it is, but it feels light.  The game’s visual design is amazing and really ties into the theatre motif by having your progression in each scene ( the levels in each act) cause the terrain to shift as if on a wheel.

Do I think this is a game worth checking out? I think so. Its got a lot of potential for enjoyment and has a good unique hook. It is definitely worth a few hours of play.

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Drinkbox Studios has released some excellent games over the years including the amazing metroidvania style game Guacamelee!, and now have brought their latest masterpiece to Nintendo systems. Severed is a first person game focused on touch screen controls and a creepy atmosphere. How did it hold up in the transition to Wii U? Rather well actually.

When playing Severed, you will almost certainly be focusing exclusively on the gamepad and not the TV due to the emphasis on the touch screen. Severed is one of the best uses of the Wii U gamepad I have seen, especially since it takes full advantage of the touch screen capabilities while also giving you some traditional controls as well. The interactions with the environment happen in a variety of ways, such as swiping the screen to remove obstacles, find hidden gems and moving gears to open doors.

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The game has an amazing horror atmosphere and the music helps that. It gives you a sense of creepiness and a feeling that you are always in danger. There is always some terror waiting for you, lurking where you do not expect. The first person perspective combined with the way you move, work well with the music to create one of the best feelings of anxiety ever. I cannot say enough good about the music, it really does its job well.

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There are some negatives though. The game’s combat can be very difficult to get a hang of and can be unforgiving at times. Adapting to multiple enemies will take a lot of time and effort, as you will need to learn to keep moving and make certain enemies a priority while not ignoring other enemies. Its not all bad and once you get the hang of it, you can do very well. Its just that there is some difficulty in learning this. Its fun once that’s out of the way so be patient.

Severed is a great experience and I would recommend it, just be aware you will need some patience with it.

By Wade Hinkle On 22 Sep, 2016 At 08:18 AM | Categorized As PC Games | With 0 Comments
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No GravatarRomanian Indie Developer Those Awesome Guys has released a new DLC for their PC game Move or Die on Steam today.

The DLC titled “The Best Value Update” includes two new game modes, six Mutators, adds an in-game chate and improves online features:

  • Two New Game Modes: Loot Grab & Mind Control – Loot Grab will have players grab randomly spawning loot to carry back to their loot chest. Mind Control gives the ability to swap controls with opposing players by touching them and killing “mind controlled” characters before the end of the round
  • Six New Mutators – New Mutator options to spice up each of the game modes include:
    • VVVVVV – With a blessing from Terry Cavanagh himself, the creator of VVVVVV, we’ve introduced the popular gravity-reversal mechanic to Move or Die
    • NSFW – Every character becomes naked, therefore they get censored
    • Decoys – A crowd of non-interactive characters run around the level making it more difficult to spot your opponents
    • Stabilizer – The highest scoring player moves slower while the lowest scoring player moves faster
    • Underwater – Submerges the entire game underwater causing the players to float around the level freely
    • Bomb Drop – Players automatically drop exploding bombs every few seconds
  • New Game Announcer – YouTube personality Lilypichu adds her distinct and recognizable voice to announcer lineup of Move or Die. Kawaii!
  • In-game Chat – Players can now chat with each other using the new in-match chat system and can be used at all times
  • Abandon Penalty – Rage quitters beware as players who abandon online games before they are finished will receive a temporary “No XP” penalty that will prevent any XP from being gained for the next few rounds

Move or Die is a fast-paced, 4-player local and online party game where the mechanics change every 20 seconds, currently available on PC, Mac, Linux & SteamOS.

Check out the screenshots and trailer that accompanied the DLC announcement below:


The DLC is free and to celebrate the release, Those Awesome Guys are living up to their name by droping the price to $7.49 as part of the Steam Daily Deal. This will only be for a limited time before the price goes back to the retail price of $14.99.

By Wade Hinkle On 22 Sep, 2016 At 02:21 AM | Categorized As News, News, PC Games, PlayStation 3/PlayStation 4, Xbox 360/Xbox One | With 0 Comments

No GravatarBandai Namco Entertainment America Inc., has released new trailers for two of their  titles: Dark Souls III and Dragon Ball Xenoverse 2 during the Tokyo Game Show. The Dark Souls III trailer showcases new footage from the upcoming Ashes of Ariandel DLC, and Dragon Ball Xenoverse 2 shows off new game footage.

Dark Souls III: Ashes of Ariandel is the first of two planned downloadable expansions to the critically acclaimed Dark Souls III, set to release on October 25. Dragon Ball Xenoverse 2 is also coming on October 25, with an Open Beta for the game set to release soon. Check out both trailers below:

By Wade Hinkle On 20 Sep, 2016 At 08:17 PM | Categorized As News, News, PlayStation 3/PlayStation 4, Xbox 360/Xbox One | With 0 Comments
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No GravatarThe controversial WWE manager Paul Heyman unveiled to the world yesterday, a new trailer covering the “My Career” game mode for the upcoming WWE 2K17 game.

Normally the publisher 2K Games would release the trailer, but there is a twist as to why Mr. Heyman was the one to unveil the trailer. This year’s version of the game, the created character can become a Paul Heyman guy. After the player creates their character, they would be shipped off to The WWE Performance Center for training and a chance to join the NXT ranks. This is where the game takes a bold twist, becoming a Paul Heyman guy, bypassing all of that and immediately become a WWE superstar, but of course the character will be at odds with WWE management.

Under Mr. Heyman’s tutelage, the player will learn the skills to help along with becoming the number one WWE superstar, learning how to cut promos, selling merchandise to help push the character’s popularity among other things.

Though be careful, as if you make the wrong decisions or go against Heyman and the player may just be faced with the Beast Incarnate himself, Brock Lesnar who will take you to Suplex City.

Check this out and much more about WWE 2K17 “My Career” game mode in the trailer below. Perhaps I’ll see you in the ring soon.

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No GravatarThe God Eater games have always had a cult following, stemming from its PSP origins over 5 years ago. Fans fell in love with its quirky, insane monster design and Monster Hunter-esque gameplay. God Eater 2: Rage Burst is the re-release of last year’s God Eater 2 with added features like survival missions, gear and extended story content.

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You are a member of Blood, an elite unit of God Eaters, whose sole purpose is ridding the world of Aragami. The Aragami are monsters that have completely taken over the planet. Aragami come in all terrifying shapes and sizes from people-sized demon plants to gigantic bug-dinosaur looking monstrosities. The awesome creature design makes every boss encounter more worthwhile, as the big baddies become more and more outrageous.

 

You’re not alone in your God Eating, your teammates all fall into the typical J-RPG spectrum of personalities from the stoic team leader, all the way down to the ditzy scantily-clad bad-ass who really likes to eat. I’ll admit at first I eye-rolled at a lot of the writing but the team aboard our flying fortress, Friar, did grow on me.

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There are really good character moments in between mission that reveal a lot of your crew’s motivations. Early on a teammate concocts a scheme to stage a meeting with a visiting pop-star. The humor in Rage Burst balances the grim reality of monsters displacing people into ghettos worldwide in a way that I really appreciated.

In order to fight the good fight, God Eaters use God Arcs, a Swiss-army type weapon system that houses a ranged weapon, melee weapon and shield. It’s a neat system that lets you change weapon types on the fly. Managing your God Arc becomes a herculean task considering the endless combinations of weapons you can craft and upgrade. I found myself loving the Buster Sword/Sniper/Shield combo.

If you want to really kick ass, you need to be able to effective switch your God Arc weapons suit your needs and being able to identify a specific Aragami’s weakness and when to press for the attack. I found that memorizing the attack pattern of each monster is the best way to get results. Combos and charge attacks on big melee weapons like hammers and scythes do crazy damage and feel good when you catch a monster from behind.http://realotakugamer.com/wp-admin/post.php?post=24449&action=edit#titlediv

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Each mission lets you bring in up to 3 computer controlled teammates that do a surprisingly good job of not being a hindrance and I even opted to recruit actual players for harder missions via online co-op. I suggest bringing in some buddies early on since the beginning missions are so utterly boring.

Rage Burst’s biggest letdown is in its mission design which is basically just from an arena filled with monsters. The first few hours are a bit of a drag since you can essentially sleepwalk through most of these conflicts, considering you don’t really need to use of the advanced combat techniques until you’re 8-10 hours in. I found myself having to replay a bunch of these missions in order to grind out loot and crafting materials.

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The customization options for Rage Burst are dense. The player-created protagonist has access to literally thousands of outfit and weapon combinations. There are plenty of loot and game rewards replaying mission in order to gain higher ranks scoring better loot. Join an online game and you’ll just how ridiculous and/or awesome you could potentially look.

Rage Burst also isn’t a great looking game. Most of the mission reuse the same locations, so just get used to fighting in the same bombed-out city landscapes for a good long while. This is a shame considering the character and monster design are so fun and full of personality.

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There is a rather steep learning curve. Advanced techniques are not explained all that well unless you do some digging in the database and become intimately aware with the all the System Terms. It was only after playing for about 10 hours that I figured out exactly what Bursts actually do. Other skills like parrying and using Zero Stance would have saved me a lot of heartache if I knew where to look earlier.

It’s easy to lose a lot of time playing God Eater 2: Rage Burst. If you can make it through the painfully slow start, you can find a deep and addictive action-RPG that could compete with the likes of Monster Hunter. This is all assuming you’re patient enough to put with a boring start, frustratingly steep learning curve and sub-par visuals.

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No GravatarCapcom’s Street Fighter V was a game I was extremely excited for. It promised to be bigger and better than anything before it in the Street Fighter series, but what we got was less than expected. The game lacked so many basic modes and was extremely difficult for a newcomer to get into, despite Capcom saying they wanted to make it easier for newcomers to get into the series. It was a complete disappointment to me and it was the first time I ever felt upset at buying a game digitally, since I could not return it. The incomplete launch was such a turn of to me that it caused me to question if fighting games were for me.

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I had been getting into fighting games more and more over the past year but SFV killed all excitement I had for the genre. I began to wonder if it was even worth getting into, or if I was wasting my time. Aside from Mortal Kombat, few fighting game  were very welcoming to newcomers and casuals, or to fans who are not hardcore players. I thought “Okay, maybe this is just how the genre is now” and was willing to accept that. But then it all changed.

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When SNK’s King of Fighters XIV was announced, people mocked it for its graphics and wrote it off as a waste. But it slowly but surely began to win people over, people who were tired of what the genre had become and wanted something different. When KOF XIV came out, it was a revelation to me. This was a fighting game that I could learn and get into , and hardcore players and casuals alike could enjoy for different reasons. SNK sacrificed visuals to make the product the best they could in terms of substance and I found myself enjoying fighting games again.

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When issues came up online, SNK hurried to make a patch and fix the issues, and every interview with the developers shows a love of gaming that is lacking elsewhere. KOF XIV won over skeptics and gained many new fans with its design. Anyone can learn it but it takes effort to master it and that is how it should be. It also happens to be a complete game with everything included at launch. DLC may come later, but there is already so much variety that if there is no DLC, there is still more than enough content.

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I was ready to move on and accept that fighting games were something I would never get into. But SNK rid me of that idea and made me realize that there are fighting games worth playing. I am particularly excited for Tekken 7 now and I will always be indebted to SNK for saving this genre for me.

 

You can read my review of KOF XIV here

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