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By Jonathan Balofsky On 19 Dec, 2016 At 07:44 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

No GravatarSquare Enix showed of footage of Dragon Quest XI at a recent but no mention was made of the Switch version. The game had been  previously confirmed for the Switch at its very announcement, then reconfirmed in an issue of Nintendo Dream earlier this year . However, the footage and images at the event not only didn’t mention the Switch, but the Switch Logo was not included in any way whatsoever. However, to alleviate worries Nintendo’s Japanese blog has revealed the game is still confirmed for the Switch, although no details have been offered further. We will likely hear more in January.

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By Jonathan Balofsky On 21 Aug, 2016 At 11:56 PM | Categorized As News, Nintendo 3DS, PlayStation, Portable/Mobile Gaming, ROG News | With 0 Comments

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It was initially announced when Dragon Quest XI was revealed that the game would be coming to the NX. Square Enix then backtracked but it has now been confirmed that the game is coming to the NX. The developers are targeting a simultaneous release across platforms.

The following is from the October issue of Nintendo Dream.

 

 

Masahiro Sakurai: Well then, I would like to ask about each of your new games. First, Dragon Quest XI. The 11th installment in the series will be released simultaneously on Nintendo 3DS and PlayStation 4, and including NX it’s coming out on three platforms, right?

Yuji Horii: That’s right. The use of hardware is different for each system, so it’s quite a challenge.

Sakurai: Thank you for working so hard.

 

………………………………..

 

Sakurai: I see. Including things like the release date, it gets dreadful when development is inevitably drawn out and the debugging piles up… But shifting away from the release date, they’re not going to be released apart from each other, right? Since Dragon Quest games are story-driven.

Horii: That’s right. Spoilers will emerge if we release one version earlier. (Laughs.)

And there we have it. The game will be coming to the NX. Now we just need to see the NX be revealed.

 

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By otakuman5000 On 1 Mar, 2011 At 11:01 PM | Categorized As Featured, Nintendo DS, Portable/Mobile Gaming, Reviews, Reviews | With 1 Comment

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A  journey 15 years in the making. Was it worth the trip?

Originally released on the Japanese Super Famicom in 1995, Dragon Quest VI: Realms of Revelation, like its 16-bit sibling Dragon Quest V: Hand of the Heavenly Bride, was a victim of Enix’s frustration with cracking the mid-90’s US video game market, compared to the success its then-rival Squaresoft enjoyed with Final Fantasy VI. The  original SFC versions of either game were never released outside of Japan. However, the Dragon Quest series has made quite a revival in the past decade thanks to Enix’s merger with the more America-savvy Square and to Nintendo’s continued support of the Dragon Quest franchise. Dragon Quest VI, the last holdout of the series, has finally made it to the USA via the DS.

In Dragon Quest VI, you play a nameless Akira Toriyama hero from a remote mountain town who is sent out to sell the town’s agricultural products on the market in exchange for a ceremonial crown. Nothing special… except that while searching for the crown-maker in a remote forest, your hero falls into a chasm and finds himself in a strange new world that he nevertheless recognizes from the dreams he has been having, where he and his friends are apparently seen as ghosts or shadows. King Somnia, the ruler of this world, sends the hero to obtain a magical relic called Ra’s Mirror and defeat Murdaw, the supreme manifestation of evil in this world.

Along the way, the hero runs into the usual cast of warriors, monks, and mages to help him do battle with Murdaw and his minions. There’s Carver, the boisterous brawler who joins the hero after both of them enlist in the Somnus army; Milly, who is the first person in the new world who is able to see the Hero and Carver; Ashlynn, a powerful sorceress; Nevan, the grandson of the patriarch of the holy city of Ghent; and Terry, Milly’s brother, who eventually got a spin-off game of his own (Dragon Quest Monsters on GBC).

In contrast to Dragon Quest V, which was largely driven by the strength of its unique narrative, Dragon Quest VI emphasizes exploration and game mechanics over narrative. Think Final Fantasy V.  DQVI’s parallel-worlds concept is very similar to that of The Legend of Zelda: A Link to the Past, and much like Nintendo’s 16-bit classic, progression in this world involves paying attention to both the similarities and the differences between the two worlds. What may appear to be a desolate ruin in one world may be a thriving city in the other.

Dragon Quest VI’s job system adds variety and strategy to the fighting. There are a plethora of unique classes to choose from once you unlock a certain location in the game world, each with their own set of skills and spells to learn. Like other games with a job system, skills and spells are learned by fighting battles. Unlike Final Fantasy V and Tactics, in Dragon Quest VI, when you change professions, you can freely use the skills you learned in any previous professions, making it easier to build a party of all-around fighters and casters. Unfortunately, your character’s profession does not change their physical appearance. While you can’t see your characters in-battle, it would have been nice to have the portraits and field sprites reflect the various professions you can take in DQVI. This is not a deal-breaker, however.

Visually, other than character and monster art, there is little difference between Dragon Quest VI and its two DS predecessors. Like DQIV and DQV, Realms of Revelation is built using super-deformed RPG sprites in a rotatable 3-D world, although there are more cinematic shots in DQVI than in the earlier DS DQ games. The Dragon Quest games push the DS about as far as it’s going to go with the 3DS out in Japan now and looming on the horizon for North America. The world is charming, and Akira Toriyama’s monster designs, including the famous Hershey’s Kiss-shaped Slimes, are as cute as ever. The character designs are quite lovely and will be familiar to any fans of Dragon Ball or Dr. Slump.

One of the defining aspects of any Dragon Quest game is the sound. There is a reason why Koichi Sugiyama is one of the most popular composers in Japan. From the very beginning of the series, he lavished the same care on crafting masterful soundtracks for Dragon Quest games as John Williams did for Star Wars, and Dragon Quest VI doesn’t disappoint. At a basic level, the classical style of the music doesn’t change from game to game. Villages always have light, bouncy themes, castles always have music heavy in brass, and dungeons always have vaguely ominous, but never threatening, motifs. However, true to form, the pieces are powerful and complex and always set the mood for each scene. Dragon Quest VI pushes the DS’s sound hardware to its limits. Every Dragon Quest game ever made has an accompanying “Symphonic Suite” version of the soundtrack performed live by Sugiyama’s orchestra, and advances in sound technology over the years have enabled Square Enix to incorporate the orchestrated versions into the actual games.  When you hear the famous Dragon Quest Overture playing on the title screen, you know you’re in for an epic thrill-ride.

At its core, DQVI is a Dragon Quest game through and through. It uses the same Wizardry-inspired first-person turn-based battle interface the series has always used since its original 1986 incarnation, and while I feel that the DQ system is very versatile, more action-oriented gamers will no doubt think it’s archaic. On the one hand, if you have an absolute aversion to Dragon Quest or to JRPGs, this game probably won’t change your mind. On the other hand, Dragon Quest fans will know exactly what they’re getting into and are in for a real treat. I would also recommend DQVI for anyone who isn’t familiar with the series but does enjoy JRPGs. Realms of Revelation does not quite have the emotional narrative impact of Dragon Quest V, which was more story- and character-driven. However, this is less a criticism of Dragon Quest VI than it is a testament to how powerfully written Dragon Quest V was. For my part, there is no game that I’ve spent so much time with as I have Dragon Quest VI, and that is the mark of a well-designed RPG.

By otakuman5000 On 11 Jan, 2011 At 06:33 PM | Categorized As Editorials, Featured | With 2 Comments

No GravatarSeriously? 2011 came in like a ninja!! 2010 was actually an exciting year for games, music, films, etc. Here are my favorite moments (in no particular order):

Dexter: Season 5 Although I’m fairly new to this T.V. drama series, while watching it I was still able to figure out who did what, where, when, how and why. What I love about Dexter is how it blends superhero-esque vigilante, sci-fi and horror themes all together in an hour long show. This season became very interesting after Dexter gained a lover/partner in crime.

Tales from Earthsea Goro Miyazaki, son of world re-known Hayao Miyazaki, debuts as a director and screenplay writer in this fantastic film based on the Earthsea book series by Ursula K. Le Guin. The story follows a young prince who has just spontaneously killed his father for no apparent reason . The prince then flees from his homeland, only to run into a wizard who will forever change his life. Thus, the story begins…..

Tales is Studio Ghibli’s most darkest action-packed film since Princess Mononoke. The questions and themes pertaining to life such“what is the meaning of life?” or “what does one live for?” are addressed. This film is your modern RPG-esque theme-adapted-to-film-done the right way. My only complaint is the length of movie. There are very slow parts throughout the film.

Haunt From the minds of Robert Kirkman (creator of The Walking Dead) and Todd McFarlane (creator of Spawn) comes a new superhero: Haunt. The tale of Haunt begins when a secret government agent is killed during a mission to recover a scientist’s brief case that contains secret documents revolving around his twisted, inhumane experiments. The ghost of the agent begins to haunt his brother, an priest who hasn’t been a saint. Through a series of events, the brothers become a symbiotic entity known as HAUNT.

This is the best superhero comic to come out in a long time. So many plot twists, themes of espionage, romance, and morals mixed with the sense of drama and pathos of old school Marvel comics. THIS IS THE NEW SUPERHERO COMIC FANS HAVE BEEN WAITING FOR!!!

Star Wars: Celebration V The ULTIMATE Star Wars convention!!! Each celebration corresponds to the title of each film in the Star Wars saga. This celebration was in honor of Star Wars Episode V: The Empire Strikes Back. Unfortunately, this convention was held in Florida, so I didn’t get the chance to go. I’ve never been to any of the Celebration events.

May the 4th Be With You Speaking of Star Wars, this is the unofficial Star Wars day. Fans participate in various Star Wars related activities. Some fans cosplay; others host viewing parties. I spent the day talking with other fans and watching the original trilogy.

Music of Final Fantasy One of the most beloved aspects of the Final Fantasy series is the music. This year both veteran and new-comer composers have musical projects that are FF related. Nobuo Uematsu has a new band called Earthbound Papas. The band plays original material as well as various tracks throughout the FF series. The difference between the EP and The Black Mages (Uematsu’s old band) is that EP experiments with different genres of music. TBM only played rock, progressive metal, and orchestral. One newcomer project that caught my attention was Final Fantastic Violin. An amateur violin player by the name of TAM and his doujin (means”amateur”or “pure, original work”) band, TAMUSIC play selective tracks from the series using only violins.

Dragon Quest IX: Sentinels of the Starry Skies This game literally took up ALL of my summer and parts of the fall. There’s so any quests and extra side quests to accomplish; accolades (awards for completing tasks. Think of it as Achievement points in XBOX 360 games) to earn; alchemy recipes to unlock and perform; the list goes on.

Sadly, this will be the last Dragon Quest game I will venture. I realized that the DQ seriously is too lighthearted and if it were to ever change, (as far as darker themes/scenarios, grittier characters,etc) it would not work. That is what I both love and hate about the series. Farewell, Dragon Quest. Thank you for the blissful memories.

Nintendo 3DS The official announcement made by Nintendo at E3 earlier this year was, to me, the highlight of the entire event. The technical aspect of turning the 3D effects of a game on and off by just sliding a button blew my mind. I’m not excited about the launch titles that were announced. However, its the future titles and possibilities that keeps my anticipation level high.

I want to dedicate my last two highlights: one to Stan “the Man” Lee, who turned 88 on last Tuesday. Happy Birthday, Stan. You’re one of my heroes. The other goes out to some of the musical artists that passed away in 2010: Buddy Collete, Nujabes (Samurai Champloo music composer/arranger), MC Guru, Teena Marie, and Eyedea.

Thank you all for reading. Happy 2011!!