You Are Browsing ' PS3 ' Tag

By Jonathan Balofsky On 31 Aug, 2017 At 10:14 PM | Categorized As News, PlayStation, ROG News | With 0 Comments

No Gravatar

Sony released the following

 

 

This month is all about action, featuring inFamous: Second Son and Strike Vector Ex.

inFamous: Second Son is a fresh, open-world action-adventure story in the popular inFamous series. Set years after the initial installments, you’ll play as Delsin Rowe who unexpectedly discovers his own superhuman powers and must choose how to use them in a world where superhumans are now feared.

Next up is Strike Vector Ex, a competitive first-person aerial combat game. Choose a ship and get your blood pumping in one of the many game modes. Strike Vector EX is designed with new console-based controls and upgraded with new features and modes for PS4.

Update: An earlier version of this post featured an incorrect version of the September lineup. We have updated the list below with the final lineup for September.

Full Lineup

  • inFamous: Second Son, PS4
  • Strike Vector Ex, PS4
  • Truck Racer, PS3
  • Handball 2016, PS3
  • We Are Doomed, PS Vita (Cross buy with PS4)
  • Hatoful Boyfriend, PS Vita (Cross buy with PS4)

This is a good lineup for PS Plus for September. What games are you looking forward to the most?

Source

By Jonathan Balofsky On 26 Jul, 2017 At 10:31 PM | Categorized As News, PlayStation, ROG News | With 0 Comments

No Gravatar

Its that time of the month, when the new PS Plus games are announced.

Below are the games that you can download in August if you are a PS Plus member

 

Just Cause 3 (PS4)
Assassin’s Creed: Freedom Cry (PS4)
That’s You – PS4 (bonus title) also available right now as part of July’s update
Super Motherload (PS3)
Snake Ball (PS3)
Downwell (PS Vita) + PS4 crossbuy
Level 22 (PS Vita)

 

This is a decent month, and some good games are available. What are you looking forward to?

Source

No Gravatar

The following was sent out

 

Aspyr Media and Digital Continue announced today that Next Up Hero is coming to PlayStation 4, Xbox One, Nintendo Switch, PC, Mac, and Linux in early 2018.

Next Up Hero is an arcade action-adventure driven by Community Continue, in which players take turns fighting — and dying — in community game sessions, working to conquer impossibly hard monsters and bosses together, one hero at a time.

Choose from nine heroes with an assortment of weapons and abilities to suit your playstyle, from swords and rocket launchers to laser turrets, bongo drums, and boomerangs. When you die, you’ll leave behind an Echo of your hero on the battlefield. The next in the line of heroes will be able to resurrect your Echo as an AI battle companion. Take turns continuing friends’ games, fighting and dying until you have an entire army of Echoes by your side, and enough strength to finally defeat those jerk monsters. Everyone dies. Heroes continue.

Next Up Hero is the first original game from developer Digital Continue, founded by industry veteran Joe Tringali, the co-founder of 5TH Cell, creators of Scribblenauts, Lock’s Quest and Drawn to Life.

Next Up Hero is being developed with community feedback, beginning with an exclusive closed beta launch at RTX Austin today, and moving to Steam’s Early Access in the fall. Digital Continue will incorporate community ideas to improve characters, modes, weapons, attacks, and enemy types for the final game, launching in early 2018.

This is a unique looking game and one that fans should love. What do you all think of it?

source: PR Email

By Jonathan Balofsky On 5 Jul, 2017 At 12:50 AM | Categorized As News, PlayStation, ROG News | With 0 Comments

No Gravatar

QUByte Interactive sent out the following

 

99Vidas: Passed Sony’s QA and official release date coming soon

Beat ‘Em Up 99Vidas Coming to PS4TM, PS3TM and PS Vita®, will be available soon on PlayStation®Store

São Paulo – July 04, 2017Brazilian developer QUByte Interactive in partnership with podcast 99Vidas has passed Sony’s QA and will release the beat ’em up 99Vidas on PlayStation®Store for PS4, PS3 and PS Vita.

Watch gameplay trailer: https://www.youtube.com/watch?v=w7p75hUC0LQ

99Vidas captures the excitement of beat ’em ups like Final Fight, Double Dragon, Battletoads, Golden Axe and Streets of Rage featuring 16-bit retro graphics to bring back the nostalgia of those great classics from the 80’s and 90’s.

Unlike more traditional Beat’Em Ups, 99Vidas features two attack buttons –  Punch (fast but weak) and Kick (slow but strong), which players can alternate  to perform different combos.

Character moves, including combos, can be upgraded by spending Experience Points acquired during gameplay, expanding damage inflicted, adding elemental damage, modifying the each character,  both visually and gameplay-wise.

Key Features

  • 11 Playable characters
  • Up to 4 players in Co-op (both local and online)
  • Story Mode with 6 levels
  • 2 Bonus Levels
  • 6 Challenging Boss Fights
  • Versus Mode
  • Multiple Upgradable skills
  • Multiple Weapons and Special Attacks
  • Cross-buy (PS4, PS3 and PS Vita)
  • Cross-save (all platforms)
  • Cross-play (PS4 and PS3)

For more information, please visit: http://99vidasthegame.qubyteinteractive.com/

 

99Vidas is a great beat em up and an awesome throwback to the classics. if you haven’t seen our review of the PC version, you can check it out here.

 

By Jonathan Balofsky On 28 Jun, 2017 At 11:45 AM | Categorized As News, PlayStation, ROG News | With 0 Comments

No Gravatar

The upcoming PS Plus games for July have been announced

PS4
Until Dawn
Game of Thrones: A Telltale Series
That’s You (4th July onward. This is a PlayLink title)
Don’t Die Mr Robot

PS3
Tokyo Jungle
Darkstalkers Resurrection

Vita
Don’t Die Mr Robot
Element4l

This is an interesting selection of titles. What do you all think of it?

Source

By Nate VanLindt On 28 May, 2017 At 04:24 PM | Categorized As Editorials, Featured, Opinion, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No Gravatar

13,925.  693, no platinum trophies.  5,906 XP – Level 29.  These numbers are meaningless out of context.  The fact is, they’re pretty much meaningless in context as well.  Chances are, you already know what I’m talking about if you’re reading this, but for the few that don’t, the above numbers are gamer scores and achievement statistics.  Specifically my personal gamer statistics.  I had to look them up because I had absolutely no idea what they were and I didn’t really care.  They are from Xbox Live, Playstation Network, and Steam respectively if you’re wondering.  That’s the point, however.   Why have people become obsessed with their personal statistics?

Gamerscores and stats started almost at the same time as gaming with the advent of the high score.  The very first high score was in Sea Wolf, way back in 1976.  Most games of the early gaming era featured scoring systems of one kind or another, whether it be the number of points scored in a Pong game or the points from the number of alien ships shot down in Galaga.  High scores stuck around until the mid to late 80s, when the NES reigned supreme and longer, more complex games at home became the standard.  Even then, many games still had score tabulation functions, whether they were the game scores in R.B.I. Baseball or a run n’ gun like Contra by Konami.   In other words, high scores have always been kicking around, but as gaming advanced, high scores slowly disappeared and became less meaningful, excluding a handful of genres like SHMUPS (SHoot eM UPS such as R-Type, Gradius, and Raiden for those who aren’t familiar with the term). 

But then, something odd happened in 2005.  Microsoft introduced achievements on the Xbox 360.  All of the sudden, every time you completed a specific set task in a game, you got a digital attaboy.  A little notification would pop up on screen and tell you you’d completed a task that you didn’t even know you were working towards and it added to what Microsoft calls your “gamerscore”.  Suddenly people were trying to have the best gamerscore, competing with their friends, doing things they’d never bother to do in a game before and spending lots of extra time in a game to do it.  Companies noticed this.  Nearly every game had achievements in short order.  In 2007, Valve added their version of gamerscores, badges, to Steam.  The next year, Sony added Trophies to the PlayStation Network as well.  Suddenly, everyone had a scoring system to track how much better (or worse) you were than everyone else you knew.  People bought into it.  Companies offered rewards for the highest gamerscore and Microsoft even gave away a lifetime membership to Xbox Live Gold in 2013 to the player with the highest gamerscore.  The entire concept had entered the collective consciousness of gamers and they have accepted it as a standard.

Should we be paying attention to our gamerscore and our trophy list, however?  Perhaps we should not.  In 2006, Gears of War was released for the Xbox 360.  It was one of the first games I played that had achievements.  I’d seen the achievement notifications pop up before, but I generally just tolerated them.   As I played Gears of War, I reached the end of a section and defeated the Berserker the first time, earning the trophy “My Love For You Is Like A Truck”, a reference to a fairly obscure song called Berserker by a band called Love Among Freaks.  Unfortunately, the trophy notification popped up prominently onscreen in the middle of a cinema sequence, blocking me from seeing the cinema fully and destroying my immersion in the game instantly.  On top of that, I couldn’t go back and see the cinema again without replaying that entire section of the game.  From that moment on, I was dead set against gamerscore in all its iterations.

In case you didn’t know, you can actually turn off achievement notifications on both Microsoft and Sony consoles.  On the Xbox One, it’s under Settings,  All Settings, Preferences, Notifications.   For the PS4, the option is under Settings, Notifications.  I did this as soon as the option became available on each network (as far as I know, it still isn’t available on Steam unfortunately) and I never looked back.  As a gamer for over 30 years, I ask you to consider it this way.  Games are designed to have fun.  They’re a form of escapist entertainment.   We generally play games to try and either finish them or get a high score.  But with achievements, we play through tedious grinding activities just to get an ephemeral payout of gamerscore so we can brag to friends and strangers.  That’s not only weird, it borders on pointless.  Take Uncharted 4: A Thief’s End for example.  I played Uncharted 4 right after it came out.  I blew through the game in my spare time (about a week).  The pacing is fantastic, the story moves just the right amount at a go, none of the gameplay holds you up too badly, but you still feel challenged.  It’s one of the most well-crafted games I’ve played in years in terms of pacing and structure.  I finished the game, had a blast, and came away fully satisfied with my experience.  I can’t speak highly enough of the game (keeping in mind that to enjoy it fully you must play the entire series in order).   Now, take a look at my personal trophies on the PS4 for Uncharted 4.

That’s right.  I got a measly 14 bronze trophies playing through a game that I raved about as one of the best games I’ve ever had the pleasure of playing.  A game that I just stated I was ‘fully satisfied’ with.  There are sixty-eight trophies in this game.  Sixty-eight!  Essentially, I didn’t ‘play the game’ according to the current thinking in gaming.  How could I possibly call myself a gamer?  Obviously, I don’t take gaming seriously enough, right?  Wrong.  Gaming is for fun, and I had fun playing Uncharted 4.  A lot of fun actually.  I don’t want to waste my limited free time finding 109 treasures that have no bearing on the story in my well-paced story-based game.  I am not interested in spending hours hanging from ropes to get the trophy for making 20 headshots while hanging from a rope.  And I certainly don’t want to buy an apple just to let the lemur steal it in chapter 11.  Because that’s not fun.  It’s tedious make-work in a game I’m playing for entertainment.  And achievements, trophies, and badges get much more ridiculous than that, up to and including repeating a specific activity or action thousands of times just to get that pop-up payoff.   Let’s call it what it really is, a Pavlovian response pattern that reinforces obsessive-compulsive tendencies in a mostly antisocial social sub-group.   In short, they are a prize with no value.

And yet there is a large and vocal demographic online that openly mocks anyone who dismisses the value of achievements.  Gamers often minimize the impact of these psychological tools, resorting to simplistic responses such as ‘if you don’t like them, just ignore them’, or ‘only people that suck at gaming hate trophies’.  Who is missing the point here?  Obviously, games are designed for both types of gamers now, the trophy hunters and the purists.  There’s no arguing that.  But are game designers themselves compromising their vision to provide a game that appeals to a wider audience due to the frothing demand for achievements?  It seems like they are.  Adding online content, online trophies, and various other extras to games that don’t really need them seem like pandering.  Some games force you to go online to get some of the achievements, necessitating play against others as well as paying for premium network access in the form of Xbox Live or Playstation Plus.  And gamers are falling for it.  In a recent discussion with a colleague, he informed me that he was replaying a game after finishing it so that he could “platinum” it because he loved the game so much.  When I asked him about the achievements though, he related that many of them were tedious and difficult to achieve.  After this discussion, I asked him about his game backlog and he admitted that he has games that he hasn’t even opened yet.  In other words, achievements are artificially inflating the average gameplay and dissuading gamers from moving on to the next title, regardless of the next game’s quality, even after they’ve finished a game and have stopped enjoying it.

It seems to me like this is an issue that gamers should actually take seriously.  Not because it matters whether you play for score, but because game developers take it seriously and they design games based on the trends of the market and the input they receive online.  The best games, the ones that everyone raves about for years or even decades, are the ones that provide an uncompromised creative vision.  These games are at the top of everyone’s list for a reason.  They were designed to enjoy, not to appeal to every single person, and that makes them rise above.  Too few of those games exist these days, and fewer are released every year.  Maybe if we focus a little less on finding every flag or using every weapon for a thousand headshots or revealing every single tenth of a percentage point of every single map and a little more on just immersing ourselves in the fun a game can provide, we’ll all get a bit more enjoyment out of gaming.   Try turning off your notifications for a game or two and see if you have more fun.  If you don’t know you’re missing out…maybe you aren’t.

 

Source 1  Source 2  Source 3  Source 4

By Jonathan Balofsky On 18 May, 2017 At 10:10 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No Gravatar 

 

 

 

SEGA has began rebranding itself for a new direction. The gaming giant is giving itself a new corporate identity  and it is centered around the concept of “Amazing SEGA”

The new corporate identity concept has been communicated through a bizarre video of an eye, an emotional clip featuring Toshihiro Nagoshi, who works on the Yakuza series, as well as a making of video.

SEFA has stated  that”Amazing SEGA” is an identity which is focused on providing more surprises than ever to the consumers and fans. As such, SEGA plans to turn this into a branding tool for all of their subsidiaries to use going forward.

 

 

 

 

This could be part of SEGA’s plans to revive their dormant IPs, and if that is indeed the case, it is a welcome change.

Source

 

By Jonathan Balofsky On 12 May, 2017 At 02:02 PM | Categorized As News, PlayStation, ROG News | With 0 Comments

No Gravatar

Sony has revealed a new PSN Flash sale that starts this weekend. details on games below.
PS4 Games:
DOOM – $19.79
DOOM Digital Deluxe – $39.99
Mirror’s Edge Catalyst – $9.99
inFAMOUS First Light – $5.99
Kerbal Space Program – $15.99
Lovers in a Dangerous Spacetime – $5.99
Risk of Rain – $3.49
No Man’s Sky – $23.99
Destroy All Humans! – $7.99
XCOM 2 – $23.99
XCOM 2 Digital Deluxe Edition – $29.99
Oddworld: New ‘n’ Tasty – $4.99
Axiom Verge – $9.99
SOMA – $8.99
Battlezone – $23.99
Evolve – $7.49
Evolve Ultimate Edition – $12.49
Evolve Digital Deluxe Edition – $9.99
Hyper Void – $3.99
The Technomancer – $15.99
Zen Pinball 2: Aliens vs. Pinball – $3.99
Assault Android Cactus – $4.49
Shadow Complex Remastered – $5.99
Slain: Back From Hell – $5.09
The Little Acre – $5.19
Transformers: Rise of the Dark Spark Gold Edition – $19.79
Zen Pinball 2 Mars – $0.62
2064: Read Only Memories – $7.99
Asemblance – $3.49
Crimsonland – $1.39
Doki-Doki Universe – $5.99
Galak-Z – $7.99
Lichtspeer – $4.99
Manual Samuel – $3.99
MouseCraft – $1.99
Nova-111 – $1.99
One Way Trip – $4.49
Paranautical Activity – $1.99
Red Faction – $4.49
Super Mutant Alien Assault – $2.99
The Fall – #3.99
Time Machine VR – $11.99
Alone With You – $3.99
Final Horizon – $3.23
Headlander – $5.99
Neon Chrome – $4.49
QUBE Director’s Cut – $2.49
Sky Force Anniversary – $3.49
Stealth Inc 2 – $2.49
Stealth Inc Ultimate Edition – $3.74
There Came an Echo – $5.09
The Swapper – $3.74
Titan Attacks! – $1.99
Tower of Guns – $3.74
Ultratron – $1.99
Unmechanical: Extended – $2.49
Xenoraid – $3.99

PS3 Games:

Soldner-X 2: Final Prototype – $2.99
Soldner-X 2: Final Prototype Complete Bundle – $2.59
Mass Effect Trilogy – $14.99
Red Faction: Guerrilla – $3.99
The Bureau: XCOM Declassified – $1.99
Transformers: Fall of Cybertron Gold Edition – $9.99
Doki-Doki Universe – $5.99
I Am Alive – $2.99
Mars: War Logs – $2.49
QUBE Director’s Cut – $2.49
Red Faction: Armageddon – $3.99
Red Faction: Battlegrounds – $1.99
Sky Force Anniversary – $3.49
Transformers: Rise of the Dark Spark Gold Edition – $9.99
XCOM: Enemy Within – $5.99
Zen Pinball 2: Aliens vs. Pinball – $3.99
Zen Pinball 2: Mars – $0.62
Big Sky Infinity – $2.49
Deus Ex: Human Revolution Director’s Cut – $7.49
Hyper Void – $3.99
MouseCraft – $1.99
Nova-111 – $1.99
Oddworld: New ‘n’ Tasty – $4.99
Red Faction 2 (PS2 Classic) – $2.49
StarDrone – $1.19
Stealth Inc 2 – $2.49
Stealth Inc – $2.49
The Swapper – $3.74
Ultratron – $1.99
Unmechanical – $2.49
Velocity Ultra – $1.99

PS Vita:
Big Sky Infinity – $2.49
Doki-Doki Universe – $5.99
Soldner-X 2: Final Prototype – $2.99
Soldner-X 2: Final Prototype Complete Bundle – $2.59
Xenoraid – $3.99
Alone With You – $3.99
Axiom Verge – $9.99
Crimsonland – $1.39
Hyperdevotion Noire: Goddess Black Heart – $4.49
Lichtspeer – $4.99
MouseCraft – $1.99
Neon Chrome – $4.49
Nova-111 – $1.99
Oddworld: New ‘n’ Tasty – $4.99
Paranautical Activity – $1.99
Risk of Rain – $3.49
Sky Force Anniversary – $3.49
Slain: Back from Hell – $5.09
StarDrone Extreme – $1.19
Stealth Inc 2 – $2.49
Stealth Inc – $2.49
Super Stardust Delta Interstellar Bundle – $5.99
The Swapper – $3.74
Titan Attacks! – $1.99
Ultratron – $1.99
Velocity Ultra – $1.49
Zen Pinball 2: Aliens vs. Pinball – $3.99
Zen Pinball 2: Mars – $0.62

The sale can be found here

By Stark Wyvern On 10 May, 2017 At 02:25 PM | Categorized As Featured, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

No Gravatar

If you have played Persona 5, you know how great a game it really is. Though I’ve only had it a short amount of time, it seems like ages, and it has really become something I treasure. Having only played Persona 4, I was ready to try out the series next iteration. Jumping into this beautifully designed alternate world Tokyo, I was spellbound, and from the moment the game started up I had no doubt in my mind I would do anything to finish this game.

The game follows the story of a protagonist, fresh out of getting kicked out of his old school due to a scuffle and thrust into a whole new world.  The young man may look mild mannered, but he is a devious and cunning mastermind. Of course, that really is only when he needs to be, as usually he is able to keep peace. He meets a wonderful cast of characters, some who help him and some who harm him. As a Persona game it is up to you who you forge relationships with.

Persona 5’s story is certainly one worth playing to the end, as it really makes you think about the world. There may need to be some upheaval, and it is a shame the Phantom Thieves don’t exist. For the uniformed, The Phantom Thieves are the protagonist’s group. Honestly, I felt like I grew playing this game, and that I honestly do want to figure out something I can do to change our planet for the better.

Besides a wonderful story, the game itself is one of the best I’ve seen. Its battles flow brilliantly as do its cut scenes and tranisitions. Depending on where you are, the transitions change and that is something cool. As you travel all around Tokyo, you will see so many different things that it almost feels like you have been to Japan after playing it.

Back to the characters of Persona 5. They are all so unique it is hard to choose who you want to spend time with. Now, there are people who make guides where they max out everything in one run, but I personally just go with the flow. Though it does pain me that this first playthrough is clocking at 100 hours, and my main character didn’t end up with any of the amazing women. This just gives me an incentive to play the game again for a fuller experience. Seriously, it is difficult when you have a punk doctor, a teacher, a shut in hacker, and a student council president among others to choose from.

The characters themselves also have touching stories that make you feel like even though you may be putting in work, it isn’t for nothing. These people feel and live their lives, slowly becoming more and more attached to the protagonist. When you max any of the social links,  you feel this connection to the character, as you have experienced something with them that has changed them. It’s just like any real friendship, you go through something together and part of you is bonded to them forever.

Besides the wonderful story and characters, there are also have amazing dungeons, which the game calls palaces to explore. These Palaces are inside of the characters minds, and just like their outside self these worlds are distorted. You never know what kind of dungeon theme you are going to be plunged into next. They vary so differently that it is honestly shocking. One of the best parts of the game is simply to see how people see the world. I have to wonder what kind of Palace I’d have.

So, in conclusion, Persona 5 is hands-down one of my favorite games. It honestly is a contender for Game of The Year right now and will at least finish in the top 3 I’m sure. Persona 5 truly is its own game, so don’t feel like you need to play other Persona games to play it. If it sounds at all interesting, it is definitely worth picking up. When playing it, just play like you are the character it honestly makes everything all the more relatable, at least that is what I thought.

 

By Jonathan Balofsky On 10 May, 2017 At 10:38 AM | Categorized As News, PlayStation, Playstation Vita, Portable/Mobile Gaming, ROG News | With 0 Comments

No Gravatar

Revenant Saga_20170301104043

Kemco sent out the following

 

 

KEMCO proudly announces the release of Revenant Saga for PlayStation® set to hit the North American PlayStation®Storetoday. The game will be made available for PlayStation®4, PlayStation®3 and PlayStation®Vita supporting Cross Buy. Standard price is $14.99, but PS Plus users will have a special 10% OFF discount during the first two weeks! For more information, please visit the PlayStation Store.

Story

After his childhood friend’s parents are stricken with the plague, Albert meets one Dr. Moreau, and agrees to participate in a trial experiment for the promise of a potential cure. However, when the experiment itself proves to be a facade for turning humans into revenants and the Rystorian Order suddenly intervenes, Albert is left with the soul of a demon inside him vying for control of his body. Realizing the same mad scientist who tricked him is also responsible for his childhood friend’s death and many others close to him, he sets out on a journey alone to exact revenge on the man who ruined his life…
However, after crossing paths with revenant hunter slash potential valkyrie, Esther, and being pushed into joining her cause, Albert begins to seriously wonder if or how long he will be able to keep his secret from his new companion. To make matters worse, she has been endowed with the very powers capable of vanquishing those like him!

Stunning 3D Battles

Smooth controls and a fluid camera make 3D battles in Revenant Saga stress free and perfect for PlayStation! In addition, powerful skills with brilliant effects enhance the RPG experience like never before! And with auto and semi-auto functions, battles are as simple as the touch of a button!

Features

What you should know: Revenant Saga will incorporate over 30+ hours of gameplay woven around Albert’s elaborate journey. This includes a variety of unique subquests, in-battle transformation systems, as well as a weapon forging system allowing players to make entirely unique weapons! Also, Revenant Saga will provide an entirely brand new feature to the PS KEMCO gaming experience: players will be able to earn platinum trophies as a reward for progress and effort spent throughout the game!

 

Source: PR Email

 

Kemco’s RPGs , while not the most original, have been great games and a lot of fun.  Revenant Saga looks like it will continue this trend and be a great game to spend time on.