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By Stark Wyvern On 5 Sep, 2017 At 10:41 AM | Categorized As PC Games, Reviews, ROG News | With 0 Comments

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*Note – Game is still in Early Access.

Quake Champions is an Action Team Based Shooter and is now in Early Access on Steam. As someone who hasn’t really played online action shooters such as this usually, I found it to be quite exhilarating an experience. This game is really well crafted, with the characters all being their own and the world being something you want to run and shoot in for hours.

Quake Champions at its core is a serious team shooter, and one where clearly knowing who you are playing with will allow for some advantage. But, it is also raucous and chaotic fun playing with other random people. The game play is clearly quick and rather simple, but of course as you learn the arenas, you will be able to truly strategize. There are power ups to collect such as health, defense, ammo, and attack upgrades such as quad damage. These power ups do in fact respawn, so memorizing where they are would certainly be a good thing to do. While, not so hard to memorize where they are of course, you will be doing this while you play so you might lose your positioning. It really can get rather hectic.

There are 11 champions to play as, and as it is early access I am able to play as them all, with more coming in the future. My favorite has to be Nyx, as she is quite the lithe and speedy blue haired combatant. Though I also found Sorlag to be quite cool, and the other characters also beg to be played as. These other characters include, Anarki, Slash, Ranger, Scalebearer, Clutch, Galena, B.J. Blazkowicz of Wolfenstein, and of course the Doom Slayer from Doom. With all of these characters, they clearly have their own reasons and wants. They are all quite different from each other, and with new costumes to unlock they do honestly change quite drastically.

These characters also have their own attributes of course which change how they might play. What is good though, is that there is a series of videos to watch in game, to get you into it. While they may seem annoying at first,  they talk about all sorts of things from the arenas, to powerups, and even talk about the characters themselves. It really is a good idea to watch all of the videos to really have your head on straight when going into the arena for the first time.

Just like other games of this nature there are lootboxes to buy and obtain through just playing. Getting these can obviously give you new weapons, costumes, and other goodies. While not essential, who doesn’t like opening a surprise? Though it is possible of course to get them through simply playing the game which is also good and gives you something else to have in mine when you are playing.

I also thought it was cool that they included lore scrolls for you to collect, giving you insight into this world you now find yourself in. In a world where detail matters, and characters are simply sent into an arena learning about the world they inhabit always does make the game that much more enjoyable.

The game is still in Early Access but what we have is excellent. Still, there are a lot of changes and additions that will be coming to the game as it approaches its full release, and we will look at it again down the line.

Quake Champions is a shooter that stands out among others and shouldn’t be missed. If you are a fan of classic Quake or Arena Shooters, you should give this one a look!

 

 

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Disclaimer: We were given a game key by Bethesda.

By Cataclysmic Knight On 1 Sep, 2017 At 10:46 AM | Categorized As PC Games, PlayStation, Reviews, Reviews, Reviews, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarBioshock: Infinite. Telltale’s The Walking Dead: Season One. Life is Strange. Final Fantasy VII. These are some of the games with moments so powerful I’ll never forget them. It’s a list with some incredible games, and What Remains of Edith Finch definitely belongs on it as well.

Title: What Remains of Edith Finch
Developed By: Giant Sparrow
Available For: Xbox One (reviewed), PS4, Windows (Steam)

When I first started playing the game, my fiancee actually mentioned that the game reminded her of Bioshock: Infinite. It’s gorgeous, and even though I went into the game entirely blind there was always this nagging feeling that there was something dark going on. That balance of emotions – gorgeous, peaceful, curious exploration combined with dread and a twinge of sadness.


In Giant Sparrow’s second game (their first being the unique The Unfinished Swan) you play as Edith Finch, a 17-year-old girl returning to her old home after being left a mysterious key in her mother’s will. Edith is the last living Finch and she’s decided to return and explore. The house is perhaps the most accidentally creepy home ever with the rooms of dead family members sealed off and peepholes added to let people see inside like a museum. These rooms each have memorials to those who lived, and perusing their memorials brings Edith into the final moments of each family member.

These final moments are the true meat of the game, with wildly varying scenarios and themes. A child star famous for her scream ends up having her death told through a horror zine with classic horror music playing and a Tales from the Crypt-like host. A baby plays with a bouncing frog in the bathtub, collecting other toys that bounced around with it. The most unique of all was Edith’s brother, a gamer and stoner who worked a boring job at a cannery. Here you’re tasked with the monotonous task of cutting the heads off of fish with the right stick and controlling a dude in a maze with the left stick with a psychiatrist narrating his story. As he devolves further and further into his imagination the screen is taken over more and more by the old-school game that gradually evolves from something reminiscent of Atari titles into a present-day 3D adventure.

What makes these minigames so particularly wild is that it’s such a juxtaposition of emotions. These scenes are full of joy, of adventure and of wonder and yet, deep down, you can’t help but remember you’re essentially causing this baby to drown to death. Despite always feeling a nagging “what am I going to do to get this person killed?” I always happily continued on. It’s also worth noting that this is a game that will not only hit you in the feels, it’ll continue to do so repeatedly throughout your 2-5 hours with it.

This is a narrative game with even less “gameplay” than typical narrative games where you make meaningful choices that change the outcome of events. It’s incredibly linear, and you never once make any important decision. However, the narrative is extremely powerful, and the controls of the game really made me feel connected to what was going on. You grip things with the right trigger and then use the stick to move your hand to do things like pull a door open or turn a music box handle. I also enjoyed having a plain white orb as a symbol that items can be interacted with as the home is SO full of stuff! I read somewhere that it truly felt like the home was lived in and I couldn’t agree more. Despite how linear the game is and how short it is, it’s a masterpiece. I absolutely can’t recommend it enough, it’s just amazing.

Note: I received a code for the game from the developer in exchange for an honest review.

By Jonathan Balofsky On 31 Aug, 2017 At 12:37 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Back when Mighty No. 9 was announced and kickstarted, a second Mega Man successor also came to be. Azure Striker Gunvolt from Inti Creates is a spiritual sequel to the Mega Man Zero and Mega Man ZX games that were made by the company, and was released on 3DS, before receiving a sequel.  Now both games have come to the Nintendo Switch eShop as the Azure Striker Gunvolt: Striker Pack.

The first thing to note is that yes, the game does look better on Switch than on 3DS. That should go without saying of course, and there are far more substantial differences. First and foremost is the inclusion of HD rumble. Given Gunvolt’s abilities and fighting style, the inclusion of HD rumble really does help enhance the game. It brings you into the action and makes the fight more intense. Inti Creates has been excellent in their use of HD rumble so far, so this does not surprise me in any way.

But now let’s get to the gameplay. As I said, the games are a spiritual sequel to the Mega Man Zero and Mega Man ZX games, which were previously made by Inti Creates. Gunvolt can run, jump and shoot at his enemies, while also using a large variety of abilities. The action is fast paced and intense, and using Gunvolt’s abilities to their fullest is key to survival. Plus it is also incredibly satisfying once you learn how to use those abilities. Thus replaying levels is a needed to really get the full experience of the game. In terms of levels, you choose them in the traditional fashion, and can replay them whenever you want.  What is a good addition to the games are the extra elements, such as interacting with other characters, selling off parts for cash to get other upgrades and selectin the best upgrades for your loadout. Learning to pick the best loadout you can, can take some time but is worth it immensely.  The leveling up mechanics also provide a nice change of pace to most games of this genre, and the narrative of the game is well done. Some may not like the anime aesthetics, but its honestly fine.

Azure Striker Gunvolt 2 is even better than the original, with more refined gameplay, better narrative storytelling and just a bigger feel. Both games have received some minor upgrades for the Switch version, with minor refinements here and there, HD rumble and upgraded visuals as mentioned, and some control changes. There is only one screen here, so things are handled a bit differently, but it works out just fine. Everything you loved from the games is still here, including the amiibo support, and with the new additions, its just a better package.

I highly recommend this game, and if you want a return to the feel of the Mega Man series, this is a great place to look!

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Disclaimer: A review key was provided by the publisher.

 

By Jonathan Balofsky On 30 Aug, 2017 At 09:20 AM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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Reviews on PS4. The game was provided by the publisher for review purposes.

Ys is a long running and beloved action RPG series made by Falcom, one that I have a long history with. I first played the series on the Turbo Grafx 16 years ago and found it to be amazing, with such a unique charm. I’ve been following the series ever since and as such, Ys VIII: Lacrimosa of Dana was a title I was hotly anticipating.

Ys games are known for great action and great music, and Ys VIII: Lacrimosa of Dana continues that tradition. The game has several new innovations to help keep things fresh, such as new combat mechanics that help keep the series on par with the best of the best in terms of action games. New dodge and reactions mechanics bring a new way of approaching combat that makes this game more involving than the previous entries.

The music that we have come to expect from the series is still here of course and the composers did an excellent job. A mix of multiple styles including rock, folk, and others give Ys VIII: Lacrimosa of Dana, one of the best soundtracks in recent years. Great boss themes, incidental music, area music and so on. The voice acting is admittedly hit or miss, but that is a minor issue at best to me. I admit it could be a bit distracting at times, but not too bad,

Ys VIII: Lacrimosa of Dana, has a great story, and you will find yourself lost in the game for hours on end. In addition, the characters are mostly well written and likeable. Yes there are some overused tropes in the game, but a trope is a tool and if used well, it is fine. My issue is that some dialogue just seems stilted occasionally, which may have been why I found the voice acting hit or miss, but as I said above, it is not too bad. With Ys VIII: Lacrimosa of Dana, we have been given an epic action RPG that makes great use of resources. This is the biggest and best Ys game yet and truly feels like it can rival some of the big players in the genre.

For players new to the Ys series, don’t worry. the game does a good job of catching you up to speed in a way that will not leave you confused. Yes the series has been continuously following the adventures of Adol Christin, but you will not feel left out. If anything, you may become curious because the game does a good job of both being an epic sequel and a great entry point for new players. Grant Morrison once said that every comic book is someone’s first comic. That can also be applied to video games, and Ys VIII: Lacrimosa of Dana, is a game that is very much aware of that.

Ys VIII: Lacrimosa of Dana, is a game that honors its past while paving a bright future for itself. You may not be familiar with the series, but this is a good way to learn more about it. I highly recommend it.

 

 

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Disclaimer: A review key was provided by the publisher.

By Jessica Brown On 25 Aug, 2017 At 01:48 PM | Categorized As Featured, NINTENDO, Nintendo Switch, PC Games, Reviews, Reviews, ROG News | With 0 Comments

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  • TITLE: forma.8
  • DEVELOPER: MixedBag
  • PUBLISHER: MixedBag
  • GENRE: Action-Adventure/Metroidvania
  • PLATFORM: Nintendo Switch
  • ALSO ON: PS4, XB1, Wii U, iOS, Android, & PC
  • RELEASE DATE: August 24, 2017
  • PRICE: $9.99 US (eShop)

forma.8 made its way onto a whole slew of platforms earlier this year, but until receiving a copy of the game to cover for the Nintendo Switch it was a title I’d never heard of. In large part, that’s because forma.8 made its debut at a time when I was large “AFK” from the gaming space for various reasons. However, now that I am aware of this game, I have to say that I wish I had known about it sooner!

At first glance, the game would have seemed somewhat forgettable to me. The title is certainly strange and glancing at the title screen really didn’t tell me that much about the game. It’s one of those situations, though, where it’s best not to judge a book by its cover. With forma.8, it’s best to just fire it up and give it a shot because, most likely, within the first 5 or 10 minutes you’ll be captivated by its simple-yet-complex nature and feel compelled to push onwards into its strange world.

The game puts you in the role of a planetary exploration probe called “forma.8,” separated from your companions when you are shot onto the surface of an alien world. According to the game’s official description, you are searching for a powerful energy source of some kind, though this is not immediately apparent to you. In fact, there’s really not much in the way of backstory outside of a narrative-less opening cinematic, so for a while, it’s up to you to piece together what’s actually going on here.

Regardless, you start your journey with nothing more than the ability to fly around, yet as you push forward you will slowly find keys, special items, and new upgrades that are, rather cryptically, learned from the wrecked remains of some of your fallen allies. For instance, in the first couple of minutes of actual play, you’ll gain the ability to create an energy pulse that can help you interact with certain items as well as damage enemies that you’ll encounter. Not too long after that, you’ll also pick up an ability to drop a bomb that can destroy certain barriers, cause a lot more damage, and can even be directed at targets through the careful use of the pulse ability.

The game is certainly a unique take on the tried-and-true Metroidvania formula. While there are some areas that are fairly linear, the game presents you with several options of where you can go next, opening up even further to you once you possess certain key abilities, making backtracking all the more important later on. You have a basic grid-style map that will show you which “room” you are in and how that room connects with other nearby locations, though as is typical in the genre it’s up to you to remember what is in these different rooms and where you might need to return to later on.

Although the actual gameplay and controls feel relatively simplistic, there’s a lot of nuanced maneuvers you’ll have to master fairly quickly in the game. Also, there are some clever (and deadly!) enemies that you’ll have to face, some of which require some thought in how you can best defeat them. The massive plant boss that you face in the volcano area, for example, will quickly kill you unless you figure out how you can actually cause it harm (and the solution is quite clever too). The probe also has fairly limited health, so you’ll certainly want to take your time and be aware of your surroundings or else death will come quite swiftly to you.

Perhaps forma.8‘s charm lies in its deceitfully-simplistic style. The graphics and artwork are pretty minimalistic and the soundtrack also has a lot of simple background tunes. In a way, I find the music (other than the tense boss theme, which is really good though) to be best described as “chill,” because it’s very laid back and relaxing to listen to. Even if you are in an area that has a couple of tense moments to it, the music can often contrast fairly-starkly to it in a way that actually works. It helps keep you level-headed and in the moment, yet it encourages you to stop for a moment and take in the atmosphere around you.

One of the things that the Nintendo Switch always has going for it is its ability to be enjoyed both on your TV or on the go. When torn about which version of a game to pick up, this flexibility and ability to be enjoyed in multiple different locations can often serve as a tie-breaker. forma.8 does indeed look pretty on a large screen, but it’s also the type of game that would be fun to play on the couch, relaxing before bed, or taking it on a trip with you. Unlike some titles where the scope and cinematic feel may feel slightly lessened while in portable mode, forma.8 feels like it fits the bill of being excellent no matter which way you wish to enjoy it.

It’s also worth pointing out that although this is certainly a Metroidvania style game, casual players should not be put off from giving it a go. There are indeed some difficult sections of it, but it is a game that is fairly forgiving. Death is most certainly not permanent (and I’d argue that you’re expected to die many times before you complete the game) and in most cases only sets you back a couple of minutes. In my experience, death in forma.8 is mainly a learning experience and something that you grow from and improve your skills and knowledge with.

So, if you have a Nintendo Switch and are looking for some more enjoyable games to play while you wait for more major releases later this year (such as Super Mario Odyssey and the second round of DLC for Zelda: Breath of the Wild), forma.8 is definitely a title that you should consider picking up. Honestly, for just $9.99 USD on the eShop, you really can’t go wrong with this one. And, if you already own the title on the PC or another platform, the Switch version will have the ability to be played on the go, so picking up a second copy might not be a bad idea either!

*Review code provided by the publisher*

By Stark Wyvern On 22 Aug, 2017 At 10:04 PM | Categorized As Featured, News, NINTENDO, Nintendo 3DS, Portable/Mobile Gaming, Reviews, Reviews, ROG News | With 0 Comments

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Disclaimer: Game came from my own collection

Miitopia is a game that I had been unsure of when I first learned of its existence. It made sense that it would exist but I had no idea how it would function. After seeing footage though, I was hooked as this game really did have a chance to be great. After playing through the main story line, I have found that this is really a great game.

Miitopia is a solid RPG title that brings in Nintendo’s beloved Mii characters into their own Fantasy set game. This game thrusts your main character, who can even be you, onto a grand adventure. With many different jobs to choose from, it is up to you to pick the right job for you. Joining you are 9 other characters who you can make anyone you wish. Make them friends, family, celebrities, anyone you choose, and you get to pick jobs for them and eventually change jobs. Another big part of this game is the relationships that form. Pairing up characters can be done in the inn or out in the field and even in battle. Your characters relationships can really turn the tide of battle in your favor or your enemies. If all your characters hate each other of course you won’t get all of the extra damage.

The story itself is a solid one, involving an evil lord played by whoever you choose, stealing the faces of people everywhere. You can choose a character for this demon or have it auto picked. My villain ended up being Team Flare’s Boss Lysander of Pokemon X and Y fame. This villain is powerful and you will need to gather and train your friends. An interesting thing that happens is when he comes and spirits your friends away multiple times. This forces you to choose a new job and start journeying with three new characters.

Along the way, you will meet a variety of other characters who help you, while journeying through dungeons to find keys and other lost items you eventually defeat your foe. But like in most JRPGS the story is far from over as a new boss appears. Since I don’t plan on spoiling it though, I will just say as soon as this boss is defeated, you will be granted more character slots. With new characters to raise this game becomes infinite in a lot of ways. You can always start the game over, or you can grind levels of new characters in the same file.

There is always new quests to take once the boss is defeated. There really is so much to do as there are even extra jobs to find. This game really is something to be played. You not only get to cast the characters but the randomness of it all is just fantastic. Miitopia is out now on the Nintendo 3DS Family of Systems. So gather your miis and head out on a quest to take down the Dark Lord!

 

By Jonathan Balofsky On 20 Aug, 2017 At 06:44 PM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

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There is always that one game. It is the game that you loved and played constantly, the game that enthralled you, that made you say “Wow, this is awesome”. That feeling of joy when you play that game is hard to recapture for multiple reasons, and chief among them is that your memories make the game seem better than it really was. This often leads to remasters that go overboard in updating a game’s look, only to make the game look less like the memories and more like a modern game. It is for this reason, I was nervous when I heard Blizzard would be remastering StarCraft 1. I was worried that too much would be changed and it would defeat the purpose. I am happy to say that I was wrong in that regard.

StarCraft Remastered actually managed to take the game and redo the art in a way that doesn’t betray the original game and does feel like a big improvement. The sprite based artwork has been redone with a heavy emphasis on detail and you can see the textures and amazing artwork much better. It even manages to give the game’s sprites the illusion of 3D at times. This is aided by a zoom in feature that has been added to the game which, when used on units and areas, shows just how much work went into every last part of the game. I am absolutely amazed at the excellent job done with this, and Blizzard’s team did great work. The new lighting effects really make things pop, and it just brings me so much joy to play this.

Other changes to the game include missions being preceded by new 3D talking portraits in the ready rooms. The ready rooms have also received an awesome makeover, which helps keep things fresh. As well, ranked multiplayer has a ranked Elo number that reflects wins and losses, with matchmaking working extremely well in this version. Best of all is that most of the custom maps are still here.

Now for the bad part ( for some). Some of the game’s features are very dated in terms of mechanics, due to not updating things such as unit pathfinding. This can create some annoyances, and there is an adjustment back to how things were played before, but to be honest it feels right that the gameplay was left this way. It may be alienating to some more casual players, but it is how StarCraft was meant to be played, and fits with this game being StarCraft as you remembered it.

 

In the end, I had a blast with this remaster and truly appreciate what Blizzard did. I must fully recommend this game to everyone.

 

 

 

By Jonathan Balofsky On 18 Aug, 2017 At 02:47 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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The Zero Escape series is a well liked series of games, that often ask the player to constantly rethink their actions. It has unique ideas and the gameplay is just so different. Traditionally, the series has been on handhelds, but now Zero Time Dilemma has come to the PS4, and it brings with it some of the most chilling yet inventive gameplay in the series.

Zero Time Dilemma is a masterful example of storytelling in gaming, but it goes beyond just having a good plot and writing. No spoilers will be given, but the game introduces new ideas to keep things fresh and players on their toes. The gameplay constantly shifts between different narratives, and the blending of them works so well, that you are constantly given a deeper and deeper sense of immersion. That isn’t to say the writing is not as good as the previous games, because it far surpasses it. There are new  ideas introduced, and the gameplay is extremely challenging, but players who have been through the previous games shouldn’t have that many problems.

I will say though, that if you have not played the previous games, then you might want to play those first. There are a lot of references to the previous entries and as such, a new player might be confused. You will still be able to play the game, but you will not be able to appreciate the full extent of the story. Of course, given how great the series is, you should definitely give the older games a look. Once you do, you will appreciate the game much more and have more of an understanding of what to do.

I must say that on the PS4, this game looks amazing and sounds amazing, and the game does take advantage to present itself in a much higher quality than the other releases of the game. Is it enough to make you double dip? Probably not, but if you have not yet checked out this series, then you really should. It is a challenging series and not for those who want a lighter experience, but  rather for players who want to test themselves. This is worth a look.

 

 

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A review code was provided for this game.

By Jonathan Balofsky On 17 Aug, 2017 At 10:06 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, ROG News | With 0 Comments

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Sonic hasn’t had a good time as of late. Many of his games have been lacking and the fans have been divided. There were many who felt Sonic belonged in the past……and others took inspiration from that idea. Sega had worked with indie developers on ports and remasters of the original Sonic games in the last few years. These games were well received, and thus an idea was born, a new game would be made from a remix of classic levels with new ideas and content. The result is Sonic Mania, a game that returned to the past and proved why we fell in love with Sonic.

Sonic Mania is a beautiful tribute to the original games, and serves as a what if? type game, for what kind of Sonic we may have seen on the 32x or Sega Saturn. New ideas such as the drop dash are brought in and they fit wonderfully with the gameplay The new stages and content feel right at home in a Sonic game, and I have to give a lot of credit to the developers for doing this so well. In addition, the games pays homage to various Sega and Sonic games in a variety of ways, from small shoutouts, to a major point that I will not mention due to spoilers. The game definitely keeps things fresh and changes things at the right pace.

There are some issues, namely the Switch version has some delay when interacting with the home button and share button, and there are some bugs that still managed to seep through. It can get annoying but I have not personally noticed anything gamebreaking just yet.

One thing I must comment on is how the game has so much replayability to it, just playing the stages gives you many ways to progress but Playing as a different character really does change things up, especially if you play as Knuckles. It adds a lot to the game, and makes me want to keep playing and experience more. From the boss battles, to the levels, there is great music and animation. The tunes in this game are great and just give you an immersive feeling.

Sonic Mania is a Sonic game that just feels right, even with the bugs. It is a well made game and looks great, and has the right mix of nostalgia and new. It really does help remind people why Sonic became an icon. This is the best Sonic game made in years and I hope Sega continues this. You should definitely check this out.

 

This game was reviews on the Nintendo Switch.

 

By Stark Wyvern On 16 Aug, 2017 At 10:16 PM | Categorized As NINTENDO, Nintendo Switch, PC Games, Reviews, ROG News | With 0 Comments

No Gravatar*Review code given by publisher

This is the first day of the rest of your life. This opening line begins this crazy adventure., where our hero Stan is in the kitchen with his wife Pam,. They are discussing dinner, when he passes out and soon wakes up in another form. Upon landing, he is told to consult with a tree who grants him power, where after jumping into a portal, it begins. The dangerous journey through an unforgiving land.

Enemies appear and at first they run, but soon enough it doesn’t matter. They fight back, and they want you dead., and the game eventually begins locking you into battles. In this vicious game, there is no tutorial, you need to figure out how to play it and fast. Think quickly, as when you die you are sent back to the last checkpoint. Funny thing about this game, it sets you off on your journey on hard mode, and hard mode is beyond challenging. A true master might complete it…might.

In this game, you have three attacks. A quick dash which is fast but weak, a whip which draws enemies close, and a heavy attack which is clearly slow yet strong. Leveling these three up doesn’t actually help you on he surface, it just gives you more combos to unleash on your unsuspecting foes.

The characters are interesting in their own ways. You meet a few at the start and then more are peppered in. They are all a little weird and I think that is a good thing. The story of Stan is a nice diversion from the fighting chaos, and it is a story that will have you question things. It unfolds as you progress through your neon hell, and you learn how Stan is actually doing above.

You also get to collect things throughout the game. There are points where you might see something shiny. Dare you go collect it? You’ll always face more enemies, so best be healed up first. The bosses of course are all different and you will need to use all your skill to beat them. This is another unforgiving part of the game. While this game is ridiculously hard, it draws you in. It keeps you wanting to play it even if for only awhile. It punishes you but you can’t stop from coming back.

I will say that the game looks amazing as well. It’s such a shiny game and the world you explore looks great. The music however is not great. With only the title screen track and a main track it could have been better. Though the main track does change throughout the game subtly. Phantom Trigger is a game that will offer you no hand holding. But it is one that when you succeed at even a portion of, you will feel a sense of accomplishment. Not a game for everyone with it’s hard hitting roguelike form, but one you may just want to try.

Phantom Trigger is available today on Steam and The Nintendo Switch. So come on, go save Stan, you get to be a Ninja in hell.