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By Nate VanLindt On 28 May, 2017 At 04:24 PM | Categorized As Editorials, Featured, Opinion, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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13,925.  693, no platinum trophies.  5,906 XP – Level 29.  These numbers are meaningless out of context.  The fact is, they’re pretty much meaningless in context as well.  Chances are, you already know what I’m talking about if you’re reading this, but for the few that don’t, the above numbers are gamer scores and achievement statistics.  Specifically my personal gamer statistics.  I had to look them up because I had absolutely no idea what they were and I didn’t really care.  They are from Xbox Live, Playstation Network, and Steam respectively if you’re wondering.  That’s the point, however.   Why have people become obsessed with their personal statistics?

Gamerscores and stats started almost at the same time as gaming with the advent of the high score.  The very first high score was in Sea Wolf, way back in 1976.  Most games of the early gaming era featured scoring systems of one kind or another, whether it be the number of points scored in a Pong game or the points from the number of alien ships shot down in Galaga.  High scores stuck around until the mid to late 80s, when the NES reigned supreme and longer, more complex games at home became the standard.  Even then, many games still had score tabulation functions, whether they were the game scores in R.B.I. Baseball or a run n’ gun like Contra by Konami.   In other words, high scores have always been kicking around, but as gaming advanced, high scores slowly disappeared and became less meaningful, excluding a handful of genres like SHMUPS (SHoot eM UPS such as R-Type, Gradius, and Raiden for those who aren’t familiar with the term). 

But then, something odd happened in 2005.  Microsoft introduced achievements on the Xbox 360.  All of the sudden, every time you completed a specific set task in a game, you got a digital attaboy.  A little notification would pop up on screen and tell you you’d completed a task that you didn’t even know you were working towards and it added to what Microsoft calls your “gamerscore”.  Suddenly people were trying to have the best gamerscore, competing with their friends, doing things they’d never bother to do in a game before and spending lots of extra time in a game to do it.  Companies noticed this.  Nearly every game had achievements in short order.  In 2007, Valve added their version of gamerscores, badges, to Steam.  The next year, Sony added Trophies to the PlayStation Network as well.  Suddenly, everyone had a scoring system to track how much better (or worse) you were than everyone else you knew.  People bought into it.  Companies offered rewards for the highest gamerscore and Microsoft even gave away a lifetime membership to Xbox Live Gold in 2013 to the player with the highest gamerscore.  The entire concept had entered the collective consciousness of gamers and they have accepted it as a standard.

Should we be paying attention to our gamerscore and our trophy list, however?  Perhaps we should not.  In 2006, Gears of War was released for the Xbox 360.  It was one of the first games I played that had achievements.  I’d seen the achievement notifications pop up before, but I generally just tolerated them.   As I played Gears of War, I reached the end of a section and defeated the Berserker the first time, earning the trophy “My Love For You Is Like A Truck”, a reference to a fairly obscure song called Berserker by a band called Love Among Freaks.  Unfortunately, the trophy notification popped up prominently onscreen in the middle of a cinema sequence, blocking me from seeing the cinema fully and destroying my immersion in the game instantly.  On top of that, I couldn’t go back and see the cinema again without replaying that entire section of the game.  From that moment on, I was dead set against gamerscore in all its iterations.

In case you didn’t know, you can actually turn off achievement notifications on both Microsoft and Sony consoles.  On the Xbox One, it’s under Settings,  All Settings, Preferences, Notifications.   For the PS4, the option is under Settings, Notifications.  I did this as soon as the option became available on each network (as far as I know, it still isn’t available on Steam unfortunately) and I never looked back.  As a gamer for over 30 years, I ask you to consider it this way.  Games are designed to have fun.  They’re a form of escapist entertainment.   We generally play games to try and either finish them or get a high score.  But with achievements, we play through tedious grinding activities just to get an ephemeral payout of gamerscore so we can brag to friends and strangers.  That’s not only weird, it borders on pointless.  Take Uncharted 4: A Thief’s End for example.  I played Uncharted 4 right after it came out.  I blew through the game in my spare time (about a week).  The pacing is fantastic, the story moves just the right amount at a go, none of the gameplay holds you up too badly, but you still feel challenged.  It’s one of the most well-crafted games I’ve played in years in terms of pacing and structure.  I finished the game, had a blast, and came away fully satisfied with my experience.  I can’t speak highly enough of the game (keeping in mind that to enjoy it fully you must play the entire series in order).   Now, take a look at my personal trophies on the PS4 for Uncharted 4.

That’s right.  I got a measly 14 bronze trophies playing through a game that I raved about as one of the best games I’ve ever had the pleasure of playing.  A game that I just stated I was ‘fully satisfied’ with.  There are sixty-eight trophies in this game.  Sixty-eight!  Essentially, I didn’t ‘play the game’ according to the current thinking in gaming.  How could I possibly call myself a gamer?  Obviously, I don’t take gaming seriously enough, right?  Wrong.  Gaming is for fun, and I had fun playing Uncharted 4.  A lot of fun actually.  I don’t want to waste my limited free time finding 109 treasures that have no bearing on the story in my well-paced story-based game.  I am not interested in spending hours hanging from ropes to get the trophy for making 20 headshots while hanging from a rope.  And I certainly don’t want to buy an apple just to let the lemur steal it in chapter 11.  Because that’s not fun.  It’s tedious make-work in a game I’m playing for entertainment.  And achievements, trophies, and badges get much more ridiculous than that, up to and including repeating a specific activity or action thousands of times just to get that pop-up payoff.   Let’s call it what it really is, a Pavlovian response pattern that reinforces obsessive-compulsive tendencies in a mostly antisocial social sub-group.   In short, they are a prize with no value.

And yet there is a large and vocal demographic online that openly mocks anyone who dismisses the value of achievements.  Gamers often minimize the impact of these psychological tools, resorting to simplistic responses such as ‘if you don’t like them, just ignore them’, or ‘only people that suck at gaming hate trophies’.  Who is missing the point here?  Obviously, games are designed for both types of gamers now, the trophy hunters and the purists.  There’s no arguing that.  But are game designers themselves compromising their vision to provide a game that appeals to a wider audience due to the frothing demand for achievements?  It seems like they are.  Adding online content, online trophies, and various other extras to games that don’t really need them seem like pandering.  Some games force you to go online to get some of the achievements, necessitating play against others as well as paying for premium network access in the form of Xbox Live or Playstation Plus.  And gamers are falling for it.  In a recent discussion with a colleague, he informed me that he was replaying a game after finishing it so that he could “platinum” it because he loved the game so much.  When I asked him about the achievements though, he related that many of them were tedious and difficult to achieve.  After this discussion, I asked him about his game backlog and he admitted that he has games that he hasn’t even opened yet.  In other words, achievements are artificially inflating the average gameplay and dissuading gamers from moving on to the next title, regardless of the next game’s quality, even after they’ve finished a game and have stopped enjoying it.

It seems to me like this is an issue that gamers should actually take seriously.  Not because it matters whether you play for score, but because game developers take it seriously and they design games based on the trends of the market and the input they receive online.  The best games, the ones that everyone raves about for years or even decades, are the ones that provide an uncompromised creative vision.  These games are at the top of everyone’s list for a reason.  They were designed to enjoy, not to appeal to every single person, and that makes them rise above.  Too few of those games exist these days, and fewer are released every year.  Maybe if we focus a little less on finding every flag or using every weapon for a thousand headshots or revealing every single tenth of a percentage point of every single map and a little more on just immersing ourselves in the fun a game can provide, we’ll all get a bit more enjoyment out of gaming.   Try turning off your notifications for a game or two and see if you have more fun.  If you don’t know you’re missing out…maybe you aren’t.

 

Source 1  Source 2  Source 3  Source 4

By Sebastian Marco On 26 May, 2017 At 08:44 AM | Categorized As News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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This morning Ubisoft unveiled a new trailer for Far Cry 5, following the build up they’ve  been teasing all week long. This time around players are cast into Hope County, which is definitely a change of scenery considering this is the first game that takes place in the United States. Hopes County looks to give players new skies, rivers, woods and all that the Montana countryside has to offer. The main antagonist of FC5, Jospeh Seed and his fanatical cult followers will be challenging players in this new environment and push them and react to the choices made in the game.

 

Far Cry 5 is scheduled to release February 27, 2018. We hope to see more details and footage at E3.

By Jonathan Balofsky On 16 May, 2017 At 09:54 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Sega promised us something different for Sonic Forces and they were not kidding. The game’s much speculated about third style, will feature third gameplay style is a powerful gadget touting customizable character. This character will be fully customizable to the player’s desires and specifications.

 

“In this just announced gameplay style, players will be equipping their custom Hero Character with one of a variety of powerful unique gadgets called Wispons. Wispons are an evolution of the Color Powers from Sonic Colors and double as both offensive abilities and as a way to platform through levels quickly. Along with the Wispon, the Hero Character will have a grappling hook they can utilize to quickly traverse across zones. Players can also customize the Hero Character’s looks by choosing and swapping between hundreds of accessories and outfit options to change the character’s appearance as they play through the game.”

Sonic Forces features seven base animal types that serve as choices and each comes with varying special abilities for more variety.

Wolf – Automatically draws in rings when near them
Rabbit – Has longer invincible time after receiving damage
Cat – Keeps one ring after being hit
Dog – Restarts with five rings after the player dies
Bear – Blows away enemies with a homing attack
Bird – Flies high with double jump abilities
Hedgehog – Collects rings when getting damaged

SEGA then stated that the character players create “will be a key part of the story, appearing not only in cutscenes, but by being a crucial element in helping Sonic reclaim the world from Eggman’s domination.”. In other words, your OC became canon just now.

 

Does Sega truly realize what they have done?

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By Jonathan Balofsky On 12 May, 2017 At 02:02 PM | Categorized As News, PlayStation, ROG News | With 0 Comments

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Sony has revealed a new PSN Flash sale that starts this weekend. details on games below.
PS4 Games:
DOOM – $19.79
DOOM Digital Deluxe – $39.99
Mirror’s Edge Catalyst – $9.99
inFAMOUS First Light – $5.99
Kerbal Space Program – $15.99
Lovers in a Dangerous Spacetime – $5.99
Risk of Rain – $3.49
No Man’s Sky – $23.99
Destroy All Humans! – $7.99
XCOM 2 – $23.99
XCOM 2 Digital Deluxe Edition – $29.99
Oddworld: New ‘n’ Tasty – $4.99
Axiom Verge – $9.99
SOMA – $8.99
Battlezone – $23.99
Evolve – $7.49
Evolve Ultimate Edition – $12.49
Evolve Digital Deluxe Edition – $9.99
Hyper Void – $3.99
The Technomancer – $15.99
Zen Pinball 2: Aliens vs. Pinball – $3.99
Assault Android Cactus – $4.49
Shadow Complex Remastered – $5.99
Slain: Back From Hell – $5.09
The Little Acre – $5.19
Transformers: Rise of the Dark Spark Gold Edition – $19.79
Zen Pinball 2 Mars – $0.62
2064: Read Only Memories – $7.99
Asemblance – $3.49
Crimsonland – $1.39
Doki-Doki Universe – $5.99
Galak-Z – $7.99
Lichtspeer – $4.99
Manual Samuel – $3.99
MouseCraft – $1.99
Nova-111 – $1.99
One Way Trip – $4.49
Paranautical Activity – $1.99
Red Faction – $4.49
Super Mutant Alien Assault – $2.99
The Fall – #3.99
Time Machine VR – $11.99
Alone With You – $3.99
Final Horizon – $3.23
Headlander – $5.99
Neon Chrome – $4.49
QUBE Director’s Cut – $2.49
Sky Force Anniversary – $3.49
Stealth Inc 2 – $2.49
Stealth Inc Ultimate Edition – $3.74
There Came an Echo – $5.09
The Swapper – $3.74
Titan Attacks! – $1.99
Tower of Guns – $3.74
Ultratron – $1.99
Unmechanical: Extended – $2.49
Xenoraid – $3.99

PS3 Games:

Soldner-X 2: Final Prototype – $2.99
Soldner-X 2: Final Prototype Complete Bundle – $2.59
Mass Effect Trilogy – $14.99
Red Faction: Guerrilla – $3.99
The Bureau: XCOM Declassified – $1.99
Transformers: Fall of Cybertron Gold Edition – $9.99
Doki-Doki Universe – $5.99
I Am Alive – $2.99
Mars: War Logs – $2.49
QUBE Director’s Cut – $2.49
Red Faction: Armageddon – $3.99
Red Faction: Battlegrounds – $1.99
Sky Force Anniversary – $3.49
Transformers: Rise of the Dark Spark Gold Edition – $9.99
XCOM: Enemy Within – $5.99
Zen Pinball 2: Aliens vs. Pinball – $3.99
Zen Pinball 2: Mars – $0.62
Big Sky Infinity – $2.49
Deus Ex: Human Revolution Director’s Cut – $7.49
Hyper Void – $3.99
MouseCraft – $1.99
Nova-111 – $1.99
Oddworld: New ‘n’ Tasty – $4.99
Red Faction 2 (PS2 Classic) – $2.49
StarDrone – $1.19
Stealth Inc 2 – $2.49
Stealth Inc – $2.49
The Swapper – $3.74
Ultratron – $1.99
Unmechanical – $2.49
Velocity Ultra – $1.99

PS Vita:
Big Sky Infinity – $2.49
Doki-Doki Universe – $5.99
Soldner-X 2: Final Prototype – $2.99
Soldner-X 2: Final Prototype Complete Bundle – $2.59
Xenoraid – $3.99
Alone With You – $3.99
Axiom Verge – $9.99
Crimsonland – $1.39
Hyperdevotion Noire: Goddess Black Heart – $4.49
Lichtspeer – $4.99
MouseCraft – $1.99
Neon Chrome – $4.49
Nova-111 – $1.99
Oddworld: New ‘n’ Tasty – $4.99
Paranautical Activity – $1.99
Risk of Rain – $3.49
Sky Force Anniversary – $3.49
Slain: Back from Hell – $5.09
StarDrone Extreme – $1.19
Stealth Inc 2 – $2.49
Stealth Inc – $2.49
Super Stardust Delta Interstellar Bundle – $5.99
The Swapper – $3.74
Titan Attacks! – $1.99
Ultratron – $1.99
Velocity Ultra – $1.49
Zen Pinball 2: Aliens vs. Pinball – $3.99
Zen Pinball 2: Mars – $0.62

The sale can be found here

By Jonathan Balofsky On 8 May, 2017 At 12:22 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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WB Games sent out the following

 

 

Warner Bros. Interactive Entertainment today announced the Injustice 2 Championship Series Presented by PlayStation®4, a global esports program for the upcoming Injustice 2 video game from NetherRealm Studios.  The 2017 series has Warner Bros. Interactive Entertainment teaming up with ESL, Gamelta esports Professional League, GameStop, PlayStation®4 computer entertainment system and Twitch to further build the fighting game community around the world.  The program offers amateur and pro players throughout North America, Europe and Latin America a chance to compete in different programs for a portion of a $600,000 USD prize pool.  The best players from these different programs will qualify for the Injustice 2 Championship Series grand finals that will take place this fall.

Injustice 2 Pro Series

The Injustice 2 Pro Series kicks off May 26 broadcast live on Twitch (twitch.tv/netherrealm), with a four-month online and offline season drilling down to the top 16 players from around the world.  The 16 finalists from across North America, Europe and Latin America will advance to the Injustice 2 Pro Series Finals for a throw-down.  The Injustice 2 Pro Series Finals will take place September 17 in Los Angeles.

 

Injustice 2 GameStop Hometown Heroes

The Injustice 2 GameStop Hometown Heroes tournament offers an all-new way for gamers in the United States who are not competing in the Injustice 2 Pro Series to participate in a program and battle for cash prizes. Operated by ESL, open online qualifier tournaments will begin June 4.  Eight Regional Finals tournaments will take place in local GameStop retail locations on August 12, leading up to the Injustice 2 GameStop Hometown Heroes Finals at the 2017 GameStop Consumer Expo in Las Vegas, August 27.

 

Injustice 2 Path to Pro Tournament

European fans will have a chance to participate in the Injustice 2 Championship Series with the Injustice 2 Path to Pro Tournament.   Operated by ESL on PlayStation®4, the competition will open on May 20 for players in the Benelux Union, France, Germany, Nordic territories, Italy, Spain and U.K. who are not participating in the Injustice 2 Pro Series. The Injustice 2 Path to Pro Finals will be held online on August 19 with 12 finalists from the participating territories.

 

Injustice 2 Liga Latina

Players from Argentina, Chile, Mexico and Peru get their chance to battle it out in Injustice 2 Liga Latina.  Operated by Gamelta esports Professional League, online and offline qualifier tournaments will be held for each region beginning in May.  The best players from each of the countries in which the program is offered will face off in the Injustice 2 Liga Latina finals on August 13.

 

In addition, fans in Brazil will have a chance to compete in a regional tournament.  More details for Brazil will be coming soon.

 

For more information, or to sign up for an Injustice 2 Championship Series Presented by PlayStation®4 tournament, visit www.injustice.com/esports.

 

Injustice 2 is the super-powered sequel to the hit game Injustice: Gods Among Us that allows players to build and power up the ultimate version of their favorite DC characters. Featuring a massive selection of DC Super Heroes and Super-Villains, players can personalize iconic DC characters with unique and powerful gear earned throughout the game.  Additionally, for the first time, gamers can take control of how their characters look, fight and develop across a variety of game modes.

This is awesome news, and it shows WB games and NetherRealm Studios have a commitment to a eSports scene, Injustice 2 looks amazing, and will be a hit for casual players and those who just want single player, but this shows that the developers and publisher have not forgotten the competitive scene.

Hopefully the tournament will be awesome.

Source: PR Email

By Jonathan Balofsky On 8 May, 2017 At 11:21 AM | Categorized As News, PC Games, PlayStation, ROG News | With 0 Comments

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The newest character for Street Fighter V, and it is Ed, Balrog’s protégé. Ed plays like a mix between Balrog and M. Bison, befitting the nature of the character, and has unique inputs.

From the blog

 

What makes Ed especially unique is how players perform his special moves. His special moves have simple inputs; they only require simultaneous button presses, repeatedly pressing a button, or holding down a button. Only Ed’s Critical Art is done by inputting a traditional motion.

It definitely looks like Capcom is trying something new with him. See the trailer below.

 

 

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Prey was a 2006 game by Human Head Studios that brought in some truly innovating gameplay to the FPS genre. It was like little else before it.  Now fast forward to 2017 and Prey has been revived, mostly in name only as this is more of a spiritual sequel to System Shock, by Arkane Studios and Bethesda Softworks, but fans of the original should be aware there are elements of the original present here.

Prey plays as a hybrid between survival horror and first-person shooter and does so admirably. Bethesda games are well known for having some glitches and shaky models, it’s expected by now and there is a charm to them. Prey takes these shaky models and glitches and makes them into gameplay elements. Everywhere you go there are enemies of some kind, and the game gets really creative with them. I have to give it to Arkane Studios, the enemies in the game are well thought out and well designed. The enemies can be anything and this creates a great degree of paranoia that is perfect for the game. You will never know where the enemy is, because of the nature of the enemy. This game is billed as the spiritual successor to System Shock, and I truly feel it surpasses its inspiration. It successfully pushes horror to the next level, while mixing in a perfect amount of action.

The game offers unique abilities as part of the story, and these offer so much variety in the gameplay. Prey is a unique type of game, given its story and the way the game lets you go about it. Using the abilities is a big part of the game, but the game makes it personal when you use the powers. It messes with you and forces you to question everything.  It’s a great twist on the usual Survival Horror and FPS gameplay and a welcome innovation.  The game’s abilities, while new and not those of the original game ( again, this is an in name only reboot), still does have a feeling of a connection to the original. This might be surprising but the original Prey’s abilities had a psychological impact that is present in many ways in this game. There are humorous aspects as well, such as becoming different objects which are amusing and great for getting ahead in the game. It is really well done and when used right, creates a rewarding experience, There are also the game mechanics that stand out, such as recycling, and the various weapons and upgrades. Prey is a game you will want to play through more than once ( more on that in just a bit), and it will definitely continue to be fun and exciting,

The story is interesting, if a bit flawed, and has some very neat twists. That said, the way the storytelling is done through the gameplay is good and the visual style of the game adds to its enjoyability a great deal. The big thing for me with the immersion was the music. The soundtrack was absolutely amazing and some of Mick Gordon’s best work, and helps to both set the mood and draw the player in, in the right way and at the right time. It switches from intense action to creepy scares in just the correct amount and keeps things fresh for the player. The story of the game takes a while to appreciate, and there are pacing issues and some things that still don’t work well ( the flaws mentioned), but once it is complete, you will want to play the game again to see how it all fits together. Admittedly, the story isn’t the draw of the game for me, but it plays its part well in the game. That said, the characters are developed well and the setting and scenario and very well thought out and developed. Arkane said they wanted Talos I to be a character itself and they accomplished that.

Prey’s biggest flaw is that the pacing in general, not just in the story, seems off at times, but that can be easily overlooked. All in all, I think Prey is another knockout title from Arkane and Bethesda, and I cannot imagine not recommending it. It just feels great to play and I want more of this experience. It was really well done.

 

Disclaimer: A code was provided by Bethesda for the purposes of this review.

By Jonathan Balofsky On 30 Apr, 2017 At 04:42 AM | Categorized As Editorials, Featured, News, Opinion, PlayStation, ROG News | With 0 Comments

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God of War for PlayStation 4  is coming soon and will be set not in Greek mythology but instead in Norse mythology. This is a great way to shake things up but I do have some concerns about this.  The previous trilogy was about Kratos’ vengeance against the gods, sparked by his vendetta against Ares, the Greek god of war. Given the way media often likes to make many mythological figures similar to ones in other cultures, it makes me concerned that the developers will try and give Kratos an enmity with the Norse god of war, Tyr.

In fact, many modern fictional portrayals of Tyr use him as a villain,, and this includes story arcs in the Marvel Comics Thor series. However, this is completely wrong, and usually is the result of writers using him as an Ares stand in. To be fair, the Romans did identify Tyr with Mars when they discussed the Germanic peoples and their beliefs, but there is another issue there. Ares and the Roman god Mars were not the same figure, and in many ways Mars is incompatible with Ares. Mars was the second most important god to many Romans and was a noble god of war, a protector god and a patron of farmers. Tyr is also incompatible with the myths of Ares, since among other things, in the original Germanic myths, he was king of the gods, and it was only centuries later that the cult of Odin got more prominent and Odin became the top god. The writings of the Romans about the Germanics clearly record Tyr, referred to as Mars, as King of the god, but did acknowledge, Mercury (Odin) as an extremely popular one, albeit  only among certain warriors.

Another key point is that Tyr wasn’t the only god of war among the Norse people actually. In fact, most of the Norse gods were war gods in some form, and Odin and Freyja were two of the other important war gods. Tyr had A domain in war, and that was as the patron of soldiers, the common warriors, and of personal combat. Tyr was god of a number of things besides this however, and these include wisdom, justice, law, honor, bravery, compassion. When it came to war, he was the incarnation of the noble and protective aspects of it, and in many ways was the Norse counterpart to the goddess Athena, the Greek goddess of war and wisdom.

An actual evil god of war for the Norse would actually be Odin surprisingly enough. Odin is thought of as the king of the god, but in truth was only really important to the nobility of the Norse people and  this was only centuries after the Germanic people met the Romans. bear in mind, most of the surviving Norse myths are from Iceland, and were written for the nobility. Odin being the top god was a result of the Nobles preferring him and having stories written accordingly. these stories were later Christianized by later writers, and many surviving stories only come from Christian sources.

The common soldiers did not generally prefer Odin and actually preferred Tyr and would dedicate their weapons to him. The farmers in turn worshipped Freyr and Thor,  who were the fertility gods of the crops. Of course Thor was also the protector god for many. Another thing that isn’t widely known about Odin was that he had many names and one of them was Oathbreaker. The breaking of oaths was big taboo is Norse culture and many sagas involved this and the damage it brought. Furthermore, as mentioned Tyr’s domain in war was of the common soldier, and the protective aspects of war, but Odin’s domain was the berserkers and the destructive aspects of war . The goddess Freyja was also associated with destructive aspects of war and was noted for her blood thirst, similar to the Morgana.

Odin just makes far more sense to be the overall villain right from the beginning of the new series.. He did many bad things in the myths that he later suffered for and can be easily argued as outright villainous.  His actions, many of which were to prevent Ragnarok, actually caused it, and he often made life worse for many. It should be noted, that he was originally a death god, but his domain there was not of honorable death. Tyr was noted for being the bravest of the gods and did the things no one else was willing to.

As a history buff, and a mythology nerd, I hope the writers have properly researched the myths and don’t just take the easy route. Norse myth is very interesting and full of grey and grey morality. It had a very different value system than the Greeks, but at the same time, a lot of it is misunderstood. I hope I have cleared up some of it here.

By Jonathan Balofsky On 26 Apr, 2017 At 03:05 PM | Categorized As News, PlayStation, ROG News | With 0 Comments

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Sony has announced PlayStation Plus games for May. This month there will be a difference in one of the titles between EU and the Americas.

NA

Tales from the Borderlands, PS4
Abzu, PS4
Blood Knights, PS3
Port Royale 3: Pirates and Merchants, PS3
Laser Disco Defenders, PS Vita (Cross Buy with PS4)
Type:Rider, PS Vita (Cross Buy on PS4)

EU

Alienation (PS4)
Tales from the Borderlands (PS4)
Blood Knights (PS3)
Port Royale 3: Pirates and Merchants (PS3)
Laser Disco Defenders (PS Vita)
Type: Rider (PS Vita)

This is a good month for both region, and there is a good collection of games of all kinds.

source

By Jonathan Balofsky On 20 Apr, 2017 At 11:28 AM | Categorized As News, News, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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WB Games and NetherRealm Studios have released the new story trailer for Injustice 2. This  explains the new threat of Braniac and why the alliances are shifting.  We get a good look at how Braniac plays and how he will affect everything.

Take a look below

We plant to have a review of Injustice 2 shortly after launch.